Legion TD 2 - Multiplayer Tower Defense - Jules

Expected patch release: Wednesday, October 15

Shoutout to the top 10 Legion streamers of the past month

1v1 Featured Event

Teammates holding you back? It's your time to shine in our 1v1 event lasting from October 17-19. Starts Friday, October 17 at 3:00 am PT / 12:00 CEST.

  • Skill-based matchmaking: Play with and against players near your skill level.

  • Visible ratings: Used for matchmaking and bragging rights.

  • Event Points (EP) leaderboard: Gain EP by playing games. Harder opponents earn you more EP. You cannot lose EP, so play as much as you can to climb!

  • Rewards:

    • Top 10 finish: 25,000 Essence

    • Top 100 finish: 15,000 Essence

    • Top 1,000 finish: 10,000 Essence

    • Reach 400 EP: 5,000 Essence

Nova Cup

  • Monthly 2v2 tournament with an $875 prize pool and 4 divisions

  • Next Nova Cup is October 25-26! Join the Tournament Discord to participate and receive tournament notifications. View all past Nova Cups here: Legion TD 2 Esports Portal

Major Updates

New Mastermind: Aristocrat

+5 income. Can't roll tier 1 fighters. Gain income for building and upgrading tier 6 fighters.

  • You cannot roll or reroll T1s (<=25g)

  • Building a T6 (>=260g) increases your income by 3

  • Upgrading a T6 increases your income by 15

  • Your roll always includes at least one T2 (35-60g) and at least two T6

The Aristocrat fantasy is forgoing cheap units in favor of expensive ones. Tips:

  • Be careful in the early game - without a T1, you can get stuck with awkward gold values.

  • Rush an early game T6 for a quick income lead

  • Pick Pirate Skeleton or Grarl when available and make use of their 90% sell ability to build and upgrade T6s earlier

  • Increase your propensity to shift gold for an early T6

Rework: Double Down

Old Double Down

  • Activated on purchase before the match starts

  • Doubles your rating gain and loss

New Double Down

  • Optionally activated during the game before wave 1 spawns, allowing for strategic usage

  • Doubles your rating gain if you win

  • If you lose, multiplies your rating loss by 2.1-2.4, depending on your rank:

    • Unranked, Bronze, Silver, Gold: 2.1

    • Plat, Diamond, Expert: 2.2

    • Master, Senior Master, Grandmaster: 2.3

    • Legend: 2.4

  • Notifies all players in the game after wave 1 spawns for maximum disrespect

Double Down is now a strategy decision. Because you have access to predictive information before using Double Down, the loss multiplier is >2 to keep it balanced.

New Feature: Big Wig Pass

Say hello to the Big Wig Pass, our highly-requested, premium pass stacked with all the perks a true Big Wig deserves.

For the ultra reasonable, suspiciously cheap, value town price of 1337 premium essence, enjoy the following in-game benefits for 30 days:

  • 💰 Unlocked Account – All skins, masterminds, backgrounds, and game coaches unlocked

  • 📈 Double Down Boost – When you win with Double Down, get a free stack back. Plus, immediately receive 6x Double Down stacks

  • 🎟️ Card Bundle – Immediately receive a random Secret Card and 20 Card Fragments

  • 😏 Bragging Rights – Loading screen flair and colored name in Discord (if Discord account is linked)

Don't be a regular wig - become a Big Wig and call everyone “old sport!"

Game Balance

Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates! Check out Jules' Gameplay & Balance AMA from this past month.

Masterminds

Mastermind Visibility

Masterminds are now revealed to all players after wave 1 spawns. This change gives players higher agency and more information to make better strategic decisions, particularly against surprise-factor masterminds like Stash, Scrapper, Chaos, and Redraw. There will still be plenty of surprises, mind games, and potential for outplays, but we're changing the strategic decision from an "unknown unknown" to a "known unknown."

For example, consider Stash, one of the most popular and fun masterminds. Stashing on the right wave can be game-winning and feels amazing, but playing against Stash can feel low agency because you not only don't know when they will Stash, you don't even know if they are playing Stash in the first place. There are too many layers of uncertainty. This change removes one of those layers, while preserving the high impact and fun part about Stash.

Shoutout to Boone for the idea.

Scrapper

  • Scrap: Sell percentage: 90% → 85%

  • Bonus starting gold: 0 --> 3

Scrapper is fun but is too strong and can be frustrating to play against. To address this, we're shifting power out of the Scrap ability.

Legion Spells

Black Market

Income: 56 → 58

Low win rate.

Giant Snail

Health increased by 5.6%

Low win rate.

Fighters

Peewee / Veteran

Booster / Stimpack: Attack speed increase: 125% --> 120%

Slightly high pick rate and win rate.

Seraphin

Damage increased by 1.9%

Low win rate.

Oathbreaker

Attack speed decreased by 1.8%

Slightly high pick rate and win rate.

Dark Mage

Mind Warp targeting is now smarter, taking into account existing damage and attack speed buffs

Nekomata

Attack speed decreased by 1%

High win rate.

Wileshroom

Attack speed increased by 1.7%

Canopie

Damage increased by 1.3%

Low win rate.

Sea Serpent / Deepcoiler

Attack speed decreased by 1.5%

High win rate.

Gateguard

Health increased by 3.6%

Harbinger

Health increased by 4.4%

Cerberus: Health increased by 1.2%

Slightly low pick rate and low win rate.

Crab Warlock / Crabomancer

  • Summoner damage increased by 11%

  • Summon damage decreased by 16%

  • Adjusted synergy with mana sources to account for the weaker summons

Shifting power from the summon to the summoner to increase viability in high MMR, without making it overpowered in low MMR.

Pipsqueak

DPS decreased by 1.7%

  • Damage decreased by 11%

  • Attack speed increased by 11%

Now has a meaningful weakness on wave 2.

Lumerian

Attack speed increased by 2.4%

Shifting power from Pipsqueak to Lumerian.

Lost Chieftain

Reverted the auto-targeting change to Gaia Shield from a couple patches ago, in response to community feedback

Current:

  • Forward-most

  • If tied, center-most

  • If tied, right-most

New

  • Forward-most

  • If tied, center-most

  • If tied, left-most

Shadow Dancer / Dread Knight

Attack speed decreased by 2.1%

High win rate.

Fire Lord / Fenix

Attack speed increased by 1.6%

Low win rate.

Mercenaries

Honey Bear

Pot o’ Honey: Heal: 900 → 1000

Low usage rate.

Ogre

Mana regeneration increased by 18%

Low usage rate.

Centaur

Damage increased by 2.2%

Low usage rate.

Needler

Damage decreased by 1.5%

High win rate.

Kraken

  • Health decreased by 1.3% 

  • No longer counted as a boss unit

  • New ability: World Ender: Upon death, implodes, stunning all nearby enemy units for 1 second.

For the most expensive mercenary in the game, Kraken deserves a cooler ability.

Waves

Wave 6: Rockos

Health decreased by 1.2%

A bit overtuned compared to nearby waves.

Balance Watchlist

The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:

  • Strong: Safety Mole, All Out Assault, Counter Attack, Press the Attack, Embargo

  • Weak: Disciple, Grarl, Sorcerer

Improvements

Premium Essence for Legend players

Legend players now gain 20% of their Ladder Point gains as premium essence

Encouraging activity in very high MMR.

Duo Adjustment Formula

Duoing in high MMR is now less punishing, depending on your and your teammate's ratings.

Encouraging players to play with their friends in high MMR. If this gets abused, we will revert this change.

Improvements

  • The monthly patch code can now be entered the month it's announced, as well as the following month

  • You can now ping enemy masterminds in the Tab + Space view

  • Masterminds now show up in Steam/Epic/Discord rich presence after wave 1 has spawned

  • Building grid rows now have alternating colors to make it easier to differentiate rows. Thanks to cornandcob for the suggestion in Discord

  • Fixed visual bug for the sell value of Kingpin

  • You can now invite friends that appear offline in the friends list to your party. Thanks to Future_Win for the suggestion on Reddit

  • Fixed ALTGR special character combinations not working on certain keyboard layouts

  • Added an optional setting to show gold costs of units/upgrades on their icon

  • You can now ping your teammates roll in the tab screne to suggest a unit that they should build

Game Translations

If you'd like to contribute to improving the game's translations further, visit the following link: {LINK REMOVED}

HUGE thank you to everyone who has helped up to this point!

Reward for Boosting Discord

Anyone who Boosts the Legion TD 2 Discord will receive 500 Premium Essence each month the Boost is active. Here's how it works:

  • When you Boost the Legion TD 2 Discord, you'll get a DM from Safety Mole with a code

  • The code can be redeemed by clicking the book icon at the bottom of the main menu and selecting Redeem Coupon Code

  • Players who keep their Boost active will receive a new code every month

  • Codes expire when the Booster receives a new code or if the old one wasn't used

Thank you to everyone for contributing to the community!

Monthly In-Game Reward Code
  • This month’s ultra-secret code is getyerhandsoffmejules to unlock some free Essence in-game!

  • Each month, a new code will be revealed right here in the patch notes. Codes are only valid the month they are announced and the following month.

Here’s how to enter a code in-game:

Closing Remarks

This patch introduces a brand new mastermind, Aristocrat, and exciting features with the Big Wig Pass and reworked Double Down!

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed. Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team

天月麻雀 (Amatsuki Mahjong) - AmatsukiMahjong


Dear Mahjong Player,

The scheduled server maintenance on October 14 (Tuesday) for Amatsuki Mahjong has been successfully completed. Include the following system adjustments, and bug fixes:

[Ver. 1.4.7 Update]
<General Fixes & Improvements>


1. Fixed occasional screen freezing when spectating Hong Kong or Taiwan Mahjong in real-time.
2. Fixed an issue where, after viewing another player's [Profile] and switching to the stats tab, returning to the main profile page would prevent viewing their joined club.
3. Fixed an issue where, during [Batch Recycle] in the Backpack, the item description on the right side of the screen did not switch correctly.
4. Fixed the issue that the [Speed] data for the Sichuan Mahjong playing style incorrectly appears as a negative number.
5. Fixed an issue where some of Lilliana Grantia's voice lines failed to play properly.
6. Fixed an issue where viewing a player's club through their [Profile] and then checking another member's [Profile] caused a display issue of the player's character.
7. Fixed an issue preventing the renaming of [Custom Sets].
8. Fixed an issue where viewing the [Character] page in a Friends match room displayed an error message and caused the player to disappear from the room.
9. Fixed misalignment and display issues when scrolling down to view items in certain [Shop] tabs.
10. Fixed an issue where some prize slots in [Pinball Playground] did not play their winning sound effects properly.
11. Fixed an issue where users were unable to see the trophies displayed by other clubs on the [Club Details] page.
12. Fixed an issue where a button for viewing a player's club is incorrectly displayed in their profile during matches and replays. This function should not be accessible in these scenarios.
13. Fixed an issue in Japanese Mahjong where settlement text for [Mangan] or higher hands did not trigger the correct sound effects.
14. Fixed an issue in Sichuan Mahjong spectating where the [HuaZhu Check] and [Bigcall Check] phases could not be viewed.
15. Fixed an issue where the [Yakuman Ready Hand] voice line was incorrectly shown as requiring [Soul-Bond] to unlock on the [Character Details] page. It should be unlocked upon acquiring the Character.
16. Fixed display issues with certain animated emotes during matches.
17. Fixed an issue in Sichuan Mahjong replays where enabling the [Show Hand] function caused the winning player's hand to be incorrectly hidden again upon winning.
18. Fixed an issue where switching to another character while equipping a character's awakened lobby background, the voice lines did not switch simultaneously.
19. Fixed the description of Demotion Protection in the Japanese Mahjong guide. When demoted, the player actually returns to the previous rank with half the PT of that rank.
20. Fixed and replaced missing text translations and missing font errors.
21. Fixed an issue where the game would get stuck on the loading screen after a match and fail to return to the lobby.
22. Fixed an issue where players were unable to view the [Latest Big Hand] data for Hong Kong and Sichuan Mahjong.

<Mahjong Modes Specific Fixes>
1. [Hong Kong Mahjong] Fixed an issue where the [12 Pieces Penalty] rule did not take effect correctly.
2. [Taiwan Mahjong] Fixed an issue where an erroneous [Earthly Ready] declaration appeared during the mid-match phase.
3. [Taiwan Mahjong] Fixed an issue where the first draw resulting in an [Earthly Ready] could not be declared correctly, and the player was unable to discard tiles normally.

<Known Issues>(Scheduled to be fixed in the next update)

1. In the [Bond Ranking] of the leaderboard, the ranking of characters with max-level affection is not displayed correctly.
2. When equipping a club trophy in the club lobby, there is a chance that the trophy may be misaligned.
3. When a character's Affection levels up at the end of a match, the dialogue interaction for the Affection level-up is not properly triggered.
4. After completing all sign-in days and claiming all rewards in the sign-in event, a red dot notification still appears.

The Amatsuki Mahjong Operations Team
Nova Empire - draz.oum

Commanders, get ready! 🔥

Events timetable from October 15

Server: All Elite Servers, 584 – 592

1. Void Reflection (10/15-10/17)

2. Celestial Blessing (10/15-10/20)

3. Galaxy Barter (10/15-10/22)

4. Flagship Institute (10/15-10/20)

5. Void Materials Ranking Event (10/16-10/18)

6. Tech Piece Exchange Event (10/16-10/23)

7. Anping Event (10/17-10/20)

8. Starry Bingo (10/18-10/20)

9. Star Missions \[Alliance] (10/20-10/22)

10. Cosmos Prism (10/20-10/22)

11. Exploration Detachment (10/20-10/25)

12. Warp Core Exchange Event \[Elite Server] (10/20-10/27)

13. Cosmomancer (10/17-10/20)

14. Cosmomancer Ranking (10/17-10/20)

15. Neural Roaming (10/20-10/25)

Hydra Sanctum

10/15, 12:00 UTC

1. A03, 1048, 1053 vs 1033, 1061, 1063 vs 1055, 1060, 1062

2. 1039, 1059 vs 1042, 1054 vs 1049, 1052

3. 1065, 1066 vs 1064 vs 1067, 1068

吾皇万岁 - PM3
  • 优化了新手引导的功能

  • 优化了后宫功能

  • 修改了部分错误文案

  • 优化了图标显示

Genesis Relic: Idle Sandbox Simulator - Liquid Meow Games
  1. Game instructions now split into Manual and Video List

  2. Added beginner tutorial

  3. Window edge-snapping and transparency settings

  4. New “Clear Data” option in Settings

  5. Buttons can now carry temporary attributes

  6. Unlock conditions expanded with comparison-type operations

  7. One-off button actions gain special-operation choices

  8. Improved image-selection interface

  9. Built-in world further refined

  10. Various bug fixes

Note: To reduce crashes caused by the save system, we’re restructuring it. After this update all saves will be reset; the new save path is

C:\\Users{Username}\\AppData\\LocalLow\\BambooCopter\\GenesisRelic_Steam

Toy Town Mayhem - MicahTech
BOO!

A new SPOOOKY Toy Town Mayhem Update is here!

(This is the Halloween Update! Part two of the gamer update is still being worked on.)

What's new?

- Pumpkin Bombs! (Temporarily replaces the regular bomb)

- Bomb damage nerf

- Candy! It gives you a special effect! (Temporarily replaces the Fabulous Frankfurter)

- New Spooky Menu Music!

- Halloween themed maps! Nighttime, pumpkins, the MOON!

- New cosmetics in the shop!

- Better Crosshair!

- You can now put passwords on your lobbies!

- Unity Security Vulerability Patched!

- Other stuff that I forgot but it's probably good.

Bug fixes:

- Weird looping bug on the loading screen fixed!

- Spectating works a lot better and should now work if you're the host!

What's due for the rest of the gamer update:

- Scoreboard

- More Achievements

- New Items/Weapons

- New Map

Thanks for playing and enjoying Toy Town Mayhem!

Lethal Dungeon - nihohe

Playing Lethal Dungeon

Some localizations remain in Japanese.

Bamorota Defense - dubgamestudio
  • Adjusted tower sell price calculation formula

  • Added Crush Karma system

  • Fixed bug in monster anger logic

  • Improved spell visual effects

Wretch: Divine Ascent - JaYan

The wait is over! The Steam Next Fest has officially begun today, and the demo for The Wretch:Divine Ascent has also made its return with a brand new version.

Over the past six months, we've been closely following all of your feedback. Based on your suggestions and opinions, we've continuously optimized and updated the game.

It's thanks to your voices that this new demo is richer and more enjoyable than ever—we hope you can feel the effort we've put in!

Flex your strategies and build the ultimate backpack warrior to compete with players from around the world!

The demo is available now for free—jump into Steam and take on the Stairway to Godhead. We can’t wait to hear what you think about the new version!

FIND ALL - VeryVery

https://store.steampowered.com/app/3704300/FIND_ALL_9_Fantasy/

The continuation of the Find All 9: Fantasy series is out! Explore the fairytale village, the colorful streets of the city of mages and the unique scenery of the soaring dragon islands. Look for different hidden items and paint black - white locations with colored paints. Interesting, attention-grabbing picture, 3 level, 620 themed items and pleasant atmospheric music are waiting for you.

...