During these upgrades, the eyes were a key focus point, with increased sharpness in the textures but also improved shadows in the eyes. This adds an extra level of detail and realism to all in-game head models. - Luke, Junior Character Artist
To add a level of realism and help the eyes appear to be sunken into the eye socket, I created false shadows at the top of the eyes for all the heads. This is a very basic change that is very effective. - Luke, Junior Character Artist
To start, I created some measuring tools in order to correctly measure the eyes to the correct scale for the eye and eyeball, and then worked on scaling the eyes. The shape of the eyelids on some heads also received some adjustments to either create better symmetry, or create a more anatomically correct shape and proportion. - Luke, Junior Character Artist
To remove the hair and create the shaven head texture, I used the clone stamp and textures from the other in-game heads and pulled the Normal, Colour, Roughness and AO to create a shaven texture that matches the other in-game heads. - Luke, Junior Character Artist
I adjusted the mesh to be more anatomically correct. Changes were made to the head shape, as well as positions to the major landmarks of the face such as the ears, mouth and eyes. - Luke, Junior Character Artist