Battlefield™ 6 - pkrebber

Prepare to drop into  Fort Lyndon.

This massive, redacted military facility hidden in plain sight between pristine beaches and a sleepy residential community is home to some of the most advanced military projects in the world.  Rogue operators are racing against time and hostiles to keep each other out and the secrets in.

Your mission? Survive the Battle Royale between NATO and Pax Armata squads fighting for control of Fort Lyndon. Consider this your briefing:

Before You Drop - Sidearms and Classes

Battle Royale is the only non-Portal mode with different Loadouts than any other official Battlefield experience. In other words, instead of a Primary Weapon, Sidearm, customizable Gadgets and more, you are limited to the following items:

  • Your Class, which comes with a Class Signature Set - Two Gadgets, a Signature Weapon Proficiency and a Signature Trait  - and a four-trait Training Path, which is different from normal (Multiplayer and Gauntlet) Training Paths (with only one available as of Season 1 launch).

  • A Sidearm

  • A Melee Tool

Your Battle Royale loadout choice - the Class, Sidearm and Melee Tool - is only editable after joining a match and before dropping out of the infiltration plane.

Each Class gets its default Gadgets, Signature Weapon Proficiency and Signature Trait by default. Their additional Passive Abilities, including their final Level 4 ability shared between all classes, are unlocked by earning score through eliminating enemies, completing Contracts and surviving deep into the match. 

Every soldier also gets Thermite Sabotage, an improved sabotage device which slowly damages a tank and its crew. Meant to be a last resort anti-tank tool against those unaware of a soldier right next to their tank, the Thermite Sabotage can be directly planted onto vehicles.

Assault Class - Pointman

Gain the high ground and eliminate enemies from defilade.

FEATURE

Name

In-Game Description

GADGET 1

Assault Ladder

This equipment provides access to higher vantage points. Depending on the angle of placement, it can act as a bridge between buildings, or a ramp to help traverse obstacles on the battlefield.

GADGET 2

High Explosive Launcher

Fires impact-trigger grenades designed for damaging structures and targeting infantry behind cover.

SIGNATURE WEAPON

Assault Rifle

Faster draw times with Assault Rifles. Fire sooner when exiting a sprint.

SIGNATURE TRAIT

Mission Focused

Nearby squadmates get faster progress with objectives, including arming and disarming M-COM explosives. In Battle Royale, respawn towers will capture quicker…

LEVEL 1 PASSIVE ABILITY

Quick Plating

Armor replating is 33% faster.

LEVEL 2 PASSIVE ABILITY

Grenadier

High Explosive Launcher carrying capacity increased to 5 rounds.

LEVEL 3 PASSIVE ABILITY

Cluster Munitions

High Explosive Launcher explosions generate 5 fused submunitions.

LEVEL 4 PASSIVE ABILITY

Stockpile

Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Engineer Class - Field Mechanic

Disable incoming armored threats and maintain combat vehicles to keep them mission-ready.

FEATURE

Name

In-Game Description

GADGET 1

Repair Tool

A blow torch to repair friendly vehicles and equipment. Can also damage enemy assets. Extended use will temporarily overheat the tool.

GADGET 2

Aim-Guided Launcher

An anti-vehicle launcher that can be upgraded to enable missile guidance to the target via the weapon's crosshairs. Inflicts greater damage on the sides, top, and rear of vehicles where armor is thinner.

SIGNATURE WEAPON

SMG

Improved hip-fire control when using SMGs.

SIGNATURE TRAIT

Mechanized Infantry

Take less explosives damage when near friendly vehicles and prevent them from being occupied by hostiles in the event that all vehicle crew exit. Repair vehicle health to keep both effects active.

LEVEL 1 PASSIVE ABILITY

Enhanced Targeting

Launcher is now aim-guided via magnified optic.

LEVEL 2 PASSIVE ABILITY

Devastating Impact

Damaging enemy vehicles reduces their repair effectiveness for a short period of time.

LEVEL 3 PASSIVE ABILITY

Mobility-Kill Warhead

Aim-Guided Launcher hits temporarily immobilize vehicles for a short period of time.

LEVEL 4 PASSIVE ABILITY

Stockpile

Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Support Class - Provisioner

Increase squad endurance with more armor and ammo, enhanced healing, and gadgets that compromise enemy sight.

FEATURE

Name

In-Game Description

GADGET 1

Supply Bag

Once dropped, the bag resupplies all nearby infantry with ammo for weapons and regenerates health more efficiently, even when under fire.

GADGET 2

Smoke Grenade Launcher

Fires impact-triggered grenades designed to create temporary smoke screens. Blocks ability to spot targets and clears spotted markers from all infantry inside the smoke radius. Can be carried standalone or underslung on weapons with a Gadget Mount attachment for faster access.

SIGNATURE WEAPON

LMG

Faster transition to aim down sights (ADS) and no sprint speed penalty while carrying LMGs.

SIGNATURE TRAIT

Field Sustainment

Distribute health packs to teammates when they directly interact with you.

LEVEL 1 PASSIVE ABILITY

Supply Line

Armor carrying capacity increased. Ammo carrying capacity increased for all ammo types.

LEVEL 2 PASSIVE ABILITY

Urgent Aid

Drag downed soldiers faster and revive them quicker.

LEVEL 3 PASSIVE ABILITY

Hemostatic Smoke

Smoke Grenade Launcher speeds up revival for all classes, provides health regen after several seconds, and slows downed bleedout.

LEVEL 4 PASSIVE ABILITY

Stockpile

Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Recon Class - Drone Specialist

Rain death from above and track enemies on the ground to control the battlefield.

FEATURE

Name

In-Game Description

GADGET 1

Motion Sensor

This device spots nearby moving enemies, vehicles, and gadgets, marking their position in-world and on the minimap for all team members. Enemy infantry can remain undetected while moving in crouch or prone. The device emanates a sound audible to hostiles

GADGET 2

Recon Drone

A combat drone that can carry explosive ordnance and be rigged to self-destruct. Can be left hovering to automatically spot hostiles, marking their position in-world and on the minimap. Equipped with thermal vision for enhanced spotting.

SIGNATURE WEAPON

Sniper Rifle

Improved marksmanship skills, including reduced weapon sway, quicker rechambering between shots, and better breath control for steadier aim.

SIGNATURE TRAIT

Passive Spotting

Looking at hostiles while aiming down sights will spot them, marking their position in-world and on the minimap for all team members.

LEVEL 1 PASSIVE ABILITY

Bombadier

Recon Drone can drop explosive payloads.

LEVEL 2 PASSIVE ABILITY

Tracking Pulse

Spot enemies within a specified radius for several seconds after downing their squadmate.

LEVEL 3 PASSIVE ABILITY

Loitering Munition

Recon Drone can self-destruct for additional damage.

LEVEL 4 PASSIVE ABILITY

Stockpile

Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.

Sidearm - The Choice is Yours

After choosing a Class, you then select a Sidearm and a Melee Tool. Given the similarities between all Melee Tools - save for the Sledgehammer, which is a slower, more powerful weapon compared to the knives - the bigger decision to be made is your Sidearm choice.

All functional Sidearms can be chosen as your starting Battle Royale weapon and can be completely customized based on unlocked attachments and customization items. At the start of Season 1, here is why each Sidearm can be a solid starting weapon, as well as a formidable backup once you find a Primary Weapon:

Weapon

Unlock Criteria

In-Game Description

Use / Role

P18

Default Unlocked

A reliable sidearm able to meet the demands of almost any combat scenario.

Versatile tool with solid damage, fire rate and magazine capacity.

ES 5.7

Career Rank 24

Companion to the USG-90, this sidearm has generous magazine capacity and exceptional bullet velocity compared to its peers.

Rapid-fire machine to tag up or finish off enemies, especially up close, with the fastest ADS times and muzzle velocity in the category.

M45A1

Career Rank 39

A classic sidearm brought into the 21st century. The damage it inflicts with .45 ACP is offset by a low base magazine capacity.

Reliable workhorse with powerful, more controlled semi-automatic fire.

M44

Career Rank 48

A modern revolver and hand cannon. Best ranged potential of any sidearm, but its capacity and effective rate are limited.

A “skillshot” tool with hefty damage even at range, amplified by headshots at an increased multiplier.

GGH-22

Season 1 Battle Pass “Recruit Path” - Tier 5 Reward

A renowned semi-auto pistol with a .40 caliber chambering for improved ranged performance.

Balanced between high damage and high fire rate peers, rock solid in short-to-mid range engagements.

Custom Weapons

In lieu of starting loadout inclusion, you can earn your Custom Weapons during a Battle Royale match. Your Custom Weapons are pulled from any configuration - e.g. a Weapon Package - you have marked as a “Favorite.”

See the “Upgrading Your Weapon” section of this 101 for more details on procuring your Custom Weapon.

Dropping In - Squad Leader, Breaking Formation and Parachutes

Ready to drop? Open up your mini-map and ping your intended drop point either here or in the overworld to communicate your intentions with the rest of the squad. One squadmate will be automatically assigned as the “Squad Leader” - they are responsible for initiating the drop sequence and maneuvering the “squad formation” through the air to the intended drop point.

At any point, any player who is not the Squad Leader can “break away” from the formation and continue dropping on their own. This is recommended as part of a coordinated strategy, such as splitting up to scavenge multiple buildings within a small city block or complex. If all else fails, or if you are a new player, stick to the formation until you are grounded.

Your parachute will automatically deploy when you get close to the ground (unless you switch this Setting off, which we don’t recommend to new players). Alternatively, you can manually deploy the parachute to delay landing in favor of a more intentional landing spot, but remember that every second off the ground is another second for every enemy to start getting better weapons.

Scavenging - Crates, Vehicles and Vaults

Although it could be a fun challenge to attempt, you won’t get far in Battle Royale with just your starting Loadout and Sidearm.

Scavenging for loadout items, including Weapons, Throwables, Gadgets and more, is done by opening various containers scattered around the map. These containers can be:

Common Chests

Most regularly found around Fort Lyndon, Common Chests are Green boxes that contain Weapons, Ammo, Gadgets and Throwables. Often, their contents can be duplicative across numerous chests, but these items are still better than sticking with just the starting loadout at the beginning of a match.

Rare Chests

As the name implies, these black-and-red chests contain better quality items - Weapons, Ammo, Gadgets and Throwables - but are not as frequently found in a Battle Royale match. Occasionally, Rare Chests can contain Strike Packages, which are powerful activatable abilities that can turn the tide of battle. Call-ins can improve artillery strikes, smokescreen drops to conceal movements and UAVs to reveal enemy positions

Class Chests

These chests always grant loadout items that are specific to your Class, arguably making these the most valuable chests out of the three to be found in a match. Whomever opens the Class Chest will determine its contents, such that an Assault Class player will turn it into an Assault Class Chest.

A Class chest will most frequently include a highly-upgraded weapon from the Class’ Signature Weapon, such as an LMG for the Support Class, high-end Gadgets and other items themed around the class’ Training Path abilities. Essentially, Class Chests are meant to bring out the best of your Class and should be opened whenever possible.

Vehicles

In addition to Chests, certain vehicles parked around the map contain items, which are usually themed to the vehicle type.

For example, an ambulance most likely contains a Defibrillator or Supply Pouches that can refill health. Or a disguised box truck can contain weapons that would have been used for nefarious infiltration operations.

Drops

Frequently rewarded after completing a Mission, Drops fall out of the sky and contain valuable items, such as weapons with multiple attachments and call-in abilities.

There are also Custom Weapon Drops, which contain weapons customized in the loadout menu outside of a Battle Royale match.

Locked Vaults

Outside of Drops, the other scavenging container worth mentioning are Locked Vaults, which can only be unlocked by the Engineer’s Repair Tool. If an Engineer interacts with a Vault, they will take a few seconds to open it, rewarding themselves (and their squad) with a mixture of rare items, such as weapons, Gadgets and more.

Intel Cache

One last scavenging note, or intel, rather: throughout Fort Lyndon are Intel Caches, which are briefcases with a “?” on them. Given how vital this intelligence is to both PAX Armata and NATO, picking these up grants Career XP.

Upgrading Your Weapon - Weapon Upgrade Kits and Custom Weapon Drops

Scavenging for weapons is just one way to upgrade your arsenal. Weapons are graded in specific rarity tiers, with each rarity tier associated with an expected power level due to the amount of Attachment Points used in creating that weapon variant. Outside of the “Unique Tier,” which are weapons fit to your personal preferences, the mileage may vary on what weapons in each tier are considered “the best” for your playstyle. 

However, the criteria for each rarity tier and its drop frequency in Battle Royale is as follows:

Rarity

Color (Standard Values)

Number of Attachment Points Used on Weapon

Frequency

Common

White

Attachment Points - 25

Most available, especially in Common Chests

Uncommon

Green

Attachment Points - 30

Frequently available; nice to find in Common Chests

Rare

Blue

Attachment Points - 60

Sometimes available, particularly in Rare Chests

Advanced

Purple

Attachment Points - 90

Rarely available, most often as Mission Rewards

Superior

Orange

Attachment Points - 100

Extremely rare; only a few per match.

Unique

Red

Varied Attachment Points

Otherwise known as Custom Weapons, as customized and Favorited in the Loadout menu, and only available in Custom Weapon Drops (or scavenged from enemies)

Weapon Upgrade Kits

Any weapon that is below “Advanced” Rarity can be updated by using Weapon Upgrade Kits, which can be found in a variety of Chests and Drops. Each Weapon Upgrade Kit is unique to a Weapon Category, such as Assault Rifles or Shotguns, and is activated by opening the backpack menu while in a match. Look to the bottom left of your HUD and find the button (or key) next to the backpack icon. Alternatively, when next to a Weapon Upgrade Kit while holding the weapon associated with it  - e.g. holding a SMG when next to an SMG Upgrade Kit - there is an option to immediately use the kit on the weapon you are holding.

Every Weapon Upgrade Kit includes a choice of two upgrade paths. For example, when upgrading an LMG, you may have the option to upgrade its Capacity or its Mobility. Each choice is associated with an attachment (or attachments) that are themed around that upgrade type. Often, upgrades only grant benefits, but there are some upgrade paths that may cause negative effects in exchange for more powerful boosts, such as increasing effective range at the cost of aim down sight speed.

A weapon can be upgraded up until it is of Advanced quality, which is considered its “final” version outside of the incredibly rare Superior weapons.

Unique Weapons are Custom Weapons - Custom Weapon Drops

Custom Weapons are all the “Favorited” Primary Weapons from the traditional Loadout screen, which is editable before joining any lobby. Go to the “Class Loadout” screen of the main menu, then select any class. Next, edit the Primary Weapon of any Loadout and select your weapon. You are able to Modify it by selecting a specific Weapon Package, then Customize it further with available attachments and customization items, before selecting “Favorite” to add it to your “Favorites” tab. This tab, which looks like a bookmark with a star in the middle, saves up to eight weapon configurations; remove them by simply unfavoriting them in this tab or when editing that exact Weapon Package.

A Battle Royale match almost always includes a Custom Weapon Drop period where all teams can fight for a handful of drops scattered around the map. Alternatively, Missions can reward a personal Custom Weapon Drop. Regardless on how a Custom Weapon Drop is earned, every squad member can only pick one Custom Weapon out of a Drop.

Ammo and Armor

Outside of your life, the most important Battle Royale resource is your ammo. Ammo is shared between weapons within a Weapon Category - Assault Rifles, SMGs and LMGs, for example - rather by caliber. 

First, the most reliable way to consistently replenish ammo is through the Support Class and its Supply Bag Gadget, which always grants multiple magazines, clips and/or shells for the exact weapon you are using.

When the Supply Bag is not available - either due to cooldown or the Support Class not being used - ammo can be found in chests and vehicles around the map. Found ammo will not always be for the Weapon Category of your choosing, but it will be stored in your backpack for whenever a weapon from its category is used.

Another more reliable way to gain ammo - albeit, rarer than finding it on the map - is an Ammo Resupply Call-In. Available as a more common Call-In, most often as a Mission reward, the Ammo Resupply is a special crate that drops in from the sky to grant full ammo to all weapons in your current loadout.

Eliminated players also drop all of their ammo upon death, along with all other loadout items they were carrying.

Armor

Every soldier drops into Battle Royale with one armor plates equipped out of two total armor plates, represented by a bar above the health bar on the HUD. 

Once armor is broken, indicated by the colored armor bar turning grey, any additional damage will impact health; plates can be replaced through a short process, indicated by pressing the command associated with the “armor vest” icon at the bottom-right portion of your HUD. Additional Armor plates can be found by scavenging around the map and opening up chests.  

Missions

After several minutes in a match, you will receive a prompt to accept a mission at the top of your HUD near the compass; accepting missions are done on the same screen as when you open the full map.

Missions are Battle Royale’s “side-quests” with varying degrees of risk and reward; missions that are most likely to get you into combat - or directly counter other teams - often give the greatest rewards. One squad member can accept a mission for the entire squad; once a mission is accepted, nobody else can accept another mission.

Each mission shows its rewards that can range from Rare Weapons and Drop-Ins to full Custom Weapon Drops on the spot, and even a Vehicle Key Card, which opens special containers around the map that contain a tank. Each mission also has a brief description, including whether or not it involves fighting another squad directly (PvP or PvE).

Some Missions can appear as “Counter Missions;” these become available when another nearby squad accepts a Mission that can be Countered. Counter Missions almost always involve fighting another squad and are tied to powerful rewards for the risk involved.

The following Missions are available in Battle Royale at the start of Season 1:

Mission

Targeted?

Counter Mission?

Mission Objective

Signal Decryption

No

No

Players must align a set of antennas to amplify the radio beacon strength and decrypt the data. After interacting with an antenna, use the horizontal and vertical meters on your screen to move the antenna into “100% alignment.” You will be left defenseless while adjusting with the antenna.

Weapons Cache

No

No

Search for bolt cutters to gain access to a valuable weapons cache. Once unlocked, its contents are available for you and your squad.

Demolition Crew

No

Yes

Similar to destroying an M-COM in Rush; destroy the object (or objects) marked on your map by picking up a bomb and planting it on the objective. Defend the objective - or objectives - until it explodes to receive your rewards.

Marked

No

Yes

One player on the squad is targeted; their position is revealed to nearby squads due to nearby tracking devices. Destroy these tracking devices to complete this mission.

High Value Assets

No

Yes

Fight to control an asset which must be held for a set period of time to capture. Any enemy squad can counter the mission by capturing just one of the three pickups.

Data Extraction

No

No

Collect data on the collapsing ring weapon technology and encrypt it onto a data drive, then deliver the drive to an extraction drone and prevent other squads from stealing the objective.

Headhunter

Yes

No

The mission team is assigned a high value target, which could be the match’s kill leader or a player on the top squad, to eliminate. Once the HVT is eliminated, the squad is rewarded and the mission ends. If the target survives the time limit, the targeted player's squad is rewarded and the mission ends. The targeted squad can also complete their own Missions while being headhunted, but it is not recommended.

Tank Hunter

Yes

No

Upon accepting the mission, your squad will be given anti-tank (AT) gear in order to contend with an enemy ground combat vehicle. Either eliminate the ground combat vehicle or steal the vehicle to complete this mission.

In order to focus squads at the final fights ahead, Missions are no longer given once there are only a few squads left in a Battle Royale match.

Get Back in the Fight - How Respawning Works

Death is not always finite; depending on how much time has elapsed in a match and how many other squad members are left alive, there are two options for getting back in the fight:

SECOND CHANCE: You can respawn independently once per game. Upon activation, they will be air-dropped above a randomly chosen teammate. As the game progresses, the Second Chance feature will be disabled. However, those who haven't used their Second Chance will earn bonus Career Rank XP.

RESPAWN POINT: If you are eliminated, your team can find Respawn Points scattered outdoors across the map. Once activated, your teammate must remain within the radius as the countdown progresses. If they are downed or leave the area, the point must be reactivated. All eliminated teammates will respawn together at the Respawn Point location. Each Respawn Point can be used only once.

Terminal Conditions - The Circle of Death and Victory

There are three ways for your Battle Royale match to end: the first is being eliminated by an enemy squad.

The second is what we call the Circle of Death. There are no survivors within the deadliest circle in Battle Royale; one step into no-mans land means near-instant death. Fortunately, this area is clearly marked with red on your mini-map. When you are near it, your HUD will also display a red skull icon and a distance to the circle’s edge.

Our advice is simple: avoid at all costs.

Finally, the last remaining squad in Battle Royale wins. This is no easy feat; only the best Battlefield REDSEC Battle Royale players should expect consistent wins. However with enough experience, your squad will find the many paths to victory.

Crispy Kart - 金沙煤老板

Update 0.6.0: Major Update

  • Slightly reduced the number of enemies in several waves to balance the difficulty.

  • Passive items can now provide stat bonuses based on the tags of your equipped weapons. Use them wisely to gain incredible combat power for your kart—without strategy, your progress will be much harder.

  • The in-game upgrade menu now shows the remaining “Crumb” amount.

  • Elite enemies and their drivers now have a chance to drop rare materials or large experience orbs.

  • Added several new vehicle parts.

  • Equipped parts are now automatically saved—no more reconfiguring your favorite setups each time you enter the game.

  • The lobby’s Pat can now provide gameplay tips to players.

  • Added an Experience Magnet Device in matches, which attracts all experience orbs on the field.

  • Added a Special Weapon Device in matches, which triggers unique attacks based on the co-driver you bring. (Currently, only one co-driver is available.)

  • A result UI will now be displayed at the end of each match.

Onigiri - shiori
■Update
-The stack limit for Recovery & Boost Items has been increased to 9,999.
-Fix a bug.

Please see [10/30/2025 Update Information] for the detail.
Beebo & Luna - Ciel
As night falls and pumpkin lanterns begin to glow, Beebo and Luna welcome a delightfully spooky Halloween Special Update! 🕸️

This update includes:
👻 New Halloween-Themed Outfits: Dress up in mysterious yet adorable costumes and become the mischievous witches and cats of the dream world!
🌙 New Halloween Furniture Set: Cozy yet eerie—pumpkin tables glowing softly and filling the air with the sweet scent of candy~
🍬Game Optimization: Fixed the issue of incomplete description display in floating windows. Game Bug Fixes.

Step into this magical night where dreams and mystery intertwine.
Join Beebo and Luna and embark on your very own Halloween adventure! ✨
トリと木の実 - takahiro.meme
- Fixed the loading screen display.
Holy Shoot - b0hem14n

v1.0.14.1 Minor Hot Fixes

Towa and the Guardians of the Sacred Tree - katsuki_honjo

A fix for a security vulnerability found in games built with Unity as reported by Unity Technologies on October 3rd, 2025 (Fri).

Please see the official announcement from Unity Technologies for further details.

Black Squad - GM Jinkyeong




[color=#858585]New Weapon Update[/color]
▶ New weapon [color=#858585]AUG A3 BLACK FANG EX[/color] will be available for sale.
▶ Sales Period: October 30, 2025 after maintenance – November 13, 2025 05:00 (UTC)
▶ Rate up is applied for this weapon random box.

AUG A3 BLACK FANG EX Random Box
Permanent (%)
15 Days (%)
7 Days (%)
3 Days (%)
AUG A3 BLACK FANG EX
0.0990%
-
-
2.0040%
KRISS VECTOR CLUB PARTY
-
1.0100%
1.2000%
-
AK74M ENTIC
0.1000%
1.0200%
1.4000%
2.0950%
AK74M GL ENTIC
0.1000%
1.0200%
1.4000%
2.0950%
AK12 TOXIC
0.1000%
1.0200%
1.4000%
2.0950%
AK12 GL TOXIC
0.1000%
1.0200%
1.4000%
2.0950%
AK47 DotSite JERA
0.1000%
1.0200%
1.4000%
2.0950%
GROZA ARCADE
0.1000%
1.0200%
1.4000%
2.0950%
M4A1 BONE FEAR MAD
0.1000%
1.0200%
1.4000%
2.0950%
M4A1 BONE FEAR PANG
0.1000%
1.0200%
1.4000%
2.0950%
M4A1 GL BONE FEAR PANG
0.1000%
1.0200%
1.4000%
2.0950%
TAR-21 FLAME
0.1000%
1.0200%
1.4000%
2.0950%
DSR-1 STREET POP
0.1000%
1.0200%
1.4000%
2.0950%
M107A1 RED METAL
0.1000%
1.0200%
1.4000%
2.0950%
AK74M WESTERN22
0.5900%
1.1000%
1.8600%
2.2000%
AK74M GL WESTERN22
0.5900%
1.1000%
1.8600%
2.2000%
AK47 DotSite ANUBIS
0.5900%
1.1000%
1.8600%
2.2000%
AK74M Ghost Bride
0.5900%
1.1000%
1.8600%
2.2000%
AK74M GL Ghost Bride
0.5900%
1.1000%
1.8600%
2.2170%
SS2V5 FLAME REAPER YELLOW
0.5900%
1.1000%
1.8600%
2.2200%
SS2V5 GL FLAME REAPER YELLOW
0.5900%
1.1000%
1.8600%
2.2200%
ㆍFor 50 purchases, you can obtain one [color=#858585]AUG A3 BLACK FANG EX Permanent Box[/color].
ㆍOnly Diamond products can be obtained from the Permanent box.


[color=#858585]AUG A3 BLACK FANG EX[/color]






▶ New weapon [color=#858585]SVD BLACK FANG EX[/color] will be available for sale.
▶ Sales Period: October 30, 2025 – November 6, 2025 05:00 (UTC)
▶ Rate up is applied for this weapon random box.

SVD BLACK FANG EX Random Box
Permanent (%)
15 Days (%)
7 Days (%)
3 Days (%)
SVD BLACK FANG EX
0.0990%
-
-
2.0040%
KRISS VECTOR CLUB PARTY
-
1.0100%
1.2000%
-
AK74M ENTIC
0.1000%
1.0200%
1.4000%
2.0950%
AK74M GL ENTIC
0.1000%
1.0200%
1.4000%
2.0950%
AK12 TOXIC
0.1000%
1.0200%
1.4000%
2.0950%
AK12 GL TOXIC
0.1000%
1.0200%
1.4000%
2.0950%
AK47 DotSite JERA
0.1000%
1.0200%
1.4000%
2.0950%
GROZA ARCADE
0.1000%
1.0200%
1.4000%
2.0950%
M4A1 BONE FEAR MAD
0.1000%
1.0200%
1.4000%
2.0950%
M4A1 BONE FEAR PANG
0.1000%
1.0200%
1.4000%
2.0950%
M4A1 GL BONE FEAR PANG
0.1000%
1.0200%
1.4000%
2.0950%
TAR-21 FLAME
0.1000%
1.0200%
1.4000%
2.0950%
DSR-1 STREET POP
0.1000%
1.0200%
1.4000%
2.0950%
M107A1 RED METAL
0.1000%
1.0200%
1.4000%
2.0950%
AK74M WESTERN22
0.5900%
1.1000%
1.8600%
2.2000%
AK74M GL WESTERN22
0.5900%
1.1000%
1.8600%
2.2000%
AK47 DotSite ANUBIS
0.5900%
1.1000%
1.8600%
2.2000%
AK74M Ghost Bride
0.5900%
1.1000%
1.8600%
2.2000%
AK74M GL Ghost Bride
0.5900%
1.1000%
1.8600%
2.2170%
SS2V5 FLAME REAPER YELLOW
0.5900%
1.1000%
1.8600%
2.2200%
SS2V5 GL FLAME REAPER YELLOW
0.5900%
1.1000%
1.8600%
2.2200%
ㆍFor 50 purchases, you can obtain one SVD BLACK FANG EX Permanent box.
ㆍOnly Diamond products can be obtained from the Permanent box.


[color=#858585]SVD BLACK FANG EX[/color]







[color=#47BA56]New Character Update[/color]
▶ New character [color=#47BA56]Miss Poison[/color] will be available for sale, the crazy toxic scientist!
▶ Sales Period: October 30, 2025 – November 6, 2025 05:00 (UTC)

Miss Poison Random Box
Period
Qtd
Probability
(Diamond) Miss Poison
Permanent
1
0.12%
(Platinum) Miss Poison
Permanent
1
0.20%
(Gold) Miss Poison
Permanent
1
0.70%
(Diamond) Miss Poison
15 days
1
0.73%
(Platinum) Miss Poison
15 days
1
3.67%
(Gold) Miss Poison
15 days
1
17.73%
(Diamond) Miss Poison
7 days
1
12.07%
(Platinum) Miss Poison
7 days
1
15.51%
(Gold) Miss Poison
7 days
1
29.26%
(Diamond) Miss Poison
3 days
1
6.27%
(Platinum) Miss Poison
3 days
1
6.82%
(Gold) Miss Poison
3 days
1
6.91%
ㆍYou can obtain one Miss Poison Permanent Box with 100 purchases.

[color=#47BA56]Miss Poison[/color]








▶ New character Rachel Light will be available for sale, the agent of light!
▶ Sales Period: October 30, 2025 – November 13, 2025 05:00 (UTC)

Rachel Light Random Box
Period
Qtd
Probability
(Diamond) Rachel Light
Permanent
1
0.12%
(Platinum) Rachel Light
Permanent
1
0.20%
(Gold) Rachel Light
Permanent
1
0.70%
(Diamond) Rachel Light
15 days
1
0.73%
(Platinum) Rachel Light
15 days
1
3.67%
(Gold) Rachel Light
15 days
1
17.73%
(Diamond) Rachel Light
7 days
1
12.07%
(Platinum) Rachel Light
7 days
1
15.51%
(Gold) Rachel Light
7 days
1
29.26%
(Diamond) Rachel Light
3 days
1
6.27%
(Platinum) Rachel Light
3 days
1
6.82%
(Gold) Rachel Light
3 days
1
6.91%
ㆍYou can obtain one Rachel Light Permanent Box with 100 purchases.

[color=#858585]Rachel Light[/color]






▶ New character Rachel Shadow will be available for sale, the agent of shadow!
▶ Sales Period: October 30, 2025 – November 13, 2025 05:00 (UTC)

Rachel Shadow Random Box
Period
Qtd
Probability
(Diamond) Rachel Shadow
Permanent
1
0.12%
(Platinum) Rachel Shadow
Permanent
1
0.20%
(Gold) Rachel Shadow
Permanent
1
0.70%
(Diamond) Rachel Shadow
15 days
1
0.73%
(Platinum) Rachel Shadow
15 days
1
3.67%
(Gold) Rachel Shadow
15 days
1
17.73%
(Diamond) Rachel Shadow
7 days
1
12.07%
(Platinum) Rachel Shadow
7 days
1
15.51%
(Gold) Rachel Shadow
7 days
1
29.26%
(Diamond) Rachel Shadow
3 days
1
6.27%
(Platinum) Rachel Shadow
3 days
1
6.82%
(Gold) Rachel Shadow
3 days
1
6.91%
ㆍYou can obtain one Rachel Shadow Permanent Box with 100 purchases.

[color=#858585]Rachel Shadow[/color]






[color=#9827BA]NEW ATTENDANCE EVENT[/color]
[color=#9827BA]Attendance Event[/color] for all, just log in and claim freebies up until the last drop!
▶ Event Period: October 30, 2025 – November 13, 2025 05:00 (UTC)

DAY
ITEM
CURRENCY
DAY 1
X1 15-Days M18 SMOKE HALLOWEEN
X20 BS COIN
DAY 2
X1 15-Days M67 H/G HAPPY HALLOWEEN
X30 SPOOKY TOKEN
DAY 3
X1 15-Days M18 SMOKE HAPPY HALLOWEEN
X40 BS COIN
DAY 4
X1 7-Days S15 GL WESTERN
X50 SPOOKY TOKEN
DAY 5
X1 7-Days CHERYL
X60 BS COIN
DAY 6
X1 7-Days BLAZER R93 WESTERN
X100 BS COIN
DAY 7
X1 7-Days OWEN
X200 SPOOKY TOKEN
DAY 8
X1 7-Days SR-47 GL WESTERN
X60 BS COIN
DAY 9
X1 7-Days ELENA
X60 SPOOKY TOKEN
DAY 10
X1 15-Days AK ZHUKOV GL WESTERN
X60 BS COIN
DAY 11
X1 15-Days MASTER HARRISON
X60 SPOOKY TOKEN
DAY 12
X1 15-Days DSR-1 WESTERN
X60 BS COIN
DAY 13
X1 DAY OF THE DEAD CALLING CARD (PERMANENT)
X200 BS COIN
DAY 14
X1 SILVER WEAPON PERMANENT RANDOM BOX
X200 SPOOKY TOKEN



[color=#FF0000]ZOMBIE MODE Update Biohazard BETA Version~[/color]

[color=#FF0000]1. Mechanics and Key Details[/color]
▶ Survive the onslaught or succumb to infection and become a Zombie.
▶ Up to 10 players per match, with a maximum of 3 round victories and 15 minutes per round.
▶ At the start of each round, one random player will transform into a Zombie.
▶ The player marked for transformation will be visible to all participants.
▶ A heartbeat audio cue will alert you when a Zombie is nearby.

[color=#FF0000]I. Zombie’s Objective[/color]
▶ Members of the Viper Circle will play as Zombies.
▶ The Big Boss Zombie must infect Humans to turn them into Small Zombies.
▶ Small Zombies have lower HP compared to the Big Boss Zombie.
▶ Big Boss Zombie has higher HP and is significantly more durable.

[color=#FF0000]II. Human’s Objective[/color]
▶ Members of the Peace Makers will play as Humans.
▶ To achieve victory, Humans must eliminate the Big Boss Zombie and any infected (Small Zombies).
▶ Ammunition will be scattered across the battlefield — collect them strategically to ensure you have enough firepower to contain the Biohazard threat.

[color=#FF8B47]KNOWN ISSUES[/color]
▶ We are currently investigating an issue causing accessories to display incorrectly on characters. Our team is actively working to fix this.
▶ There are known issues affecting the additional costume tuning for Mr. Bonze and Codename: Zero. We are working to resolve these as soon as possible.
▶ Missing Assault Primary Weapons for Holy Rage on the Winner Token Shop.
▶ Some game modes have been removed, this is intended, unpopular modes will return as seasonal modes.
inZOI - AR TALK
◆ Update Information

◽️  Patch Date: October 30th, 2025

◽️ Build Version:

  • Windows PC Steam: 20251030.8377.W

  • Mac Steam: 20251029.8352.M

  • Mac App Store: 5.4.15(0.197) / 20251024.8247.M


<inZOI v0.4.0 Update>

This update brings vibrant seasonal changes to the daily lives of the Zois in celebration of the Halloween season. New seasonal activities such as pumpkin farming, cooking, and carving, Trick or Treat events, and ghost fish fishing have been added, transforming the city into a festive wonderland.

A new life experience has also opened up, allowing Zois to continue playing as ghosts after death. Special skills exclusive to the ghost state have also been added, along with new funeral-related properties where players can explore yet another dimension of life.

The mentality system now unifies traits, characteristics, ambitions, and urges, making every Zoi's personality more vivid than ever. Each in-game day has been rebalanced to 48 minutes, creating a smoother, more natural flow of daily life and interactions.

This autumn, discover new seasons and stories unfolding in the cities of inZOI.

■ Halloween Happenings

This Halloween update is filled with special themed content, from pumpkin farming to playing as ghosts.

Spend your days harvesting and carving pumpkins, then your nights fishing for ghostly creatures and welcoming trick-or-treating children. After death, you can continue your journey as a ghost with special skills, and even attend your own funeral.

  • Pumpkin Farming

    • Pumpkins have been added as a new crop. You can grow and harvest pumpkins yourself or purchase them from the Farming Supply Store or on Pocket Market. Three new pumpkin-based recipes—Pumpkin Soup, Pumpkin Pie, and Pumpkin Candy—are also now available.

  • Carve Jack-o'-Lanterns

    • Pumpkins can be processed at a crafting table to be carved into jack-o'-lanterns with various shapes and facial expressions. Zois can wear jack-o'-lanterns as headgear or place them as decorations around their homes.

  • Trick or Treat!

    • By placing special Halloween items on your property, a nightly Halloween event will occur where children come to visit. Give candy to the visiting children to receive unique Halloween-themed item rewards.

      • ※ Children can now continue visiting during the Halloween event — they’re special ones who, as if by magic, never grow older!

  • Ghost Fish

    • 5 new ghost fish that appear only at night during the Halloween season have been added. You can catch them between 6:00 PM and 6:00 AM, but they're quite rare.

  • Play as Ghosts

    • After death, Zois can choose "On to the Afterlife" to begin playing as a ghost. The ghost state lasts for three in-game days, after which the Zoi may either ascend or attend their own funeral before peacefully departing. Note that the reincarnation feature is not included in this update.

      • ※ “Continue” play will release any remaining ghosts, who will ascend and disappear.

    • By fulfilling certain urges related to the cause of death, ghosts can unlock various special skills. In addition, through Claire at the AR Library, players can accept missions that reveal the stories of different ghosts.

      • ※ Using “Continue” will restore your relationship with Claire to its default state.

  • Funeral

    • New properties such as the Funeral Home & Columbarium and Cemetery have been added. When a Zoi living in the city or someone they know passes away, an urn will be generated, allowing you to hold a funeral using the "Make Event" option.

    • Urns can then be placed in the cemetery using the "Enshrine Deceased" interaction.

      • ※ Urns are only be generated for Zois who pass away after this update.

■ Gameplay: More Natural Days, More Expressive Zois

The daily rhythm and mentality of Zois have been refined to create a more natural and immersive gameplay experience. With each in-game day now lasting 48 minutes, the balance between needs and interactions has been restructured to better reflect the flow of real life. Zois now act more naturally according to the time of day. They wake up at reasonable hours even after going to bed late, and their nap and meal routines have been adjusted to feel more realistic.

The enhanced mentality system, which integrates traits, characteristics, ambitions, and urges, offers a more immersive experience, making each Zoi's personality and behavior stand out with greater depth and individuality.

  • 48-Minute Day Cycle

    • With the new 48-minute day cycle, the overall system balance, including the duration of needs and interactions, has been fine-tuned for more cohesive simulation.

    • Zois now engage in context-appropriate activities based on morning or nighttime hours, and their sleep behavior has been improved so they no longer oversleep. Even after staying up late, Zois will still wake up at a natural hour. When taking naps during the day, they now wake up after about an hour instead of fully restoring their needs.

    • Hunger has also been rebalanced to align with typical mealtimes, making the rhythm of daily life feel more realistic.

    • ※ After this update, the default day length will automatically be set to 48 minutes. Players who prefer the previous version can change it to 96 minutes under \[Game Options > Simulation > Day Length].

  • Zoi Mentality System Upgrade

    • Traits

      • Similar personality types among existing traits (Entertainer, Volunteer, and Collaborator) have been merged or removed, and three new traits have been added: "Troublemaker," "Recluse," and "Rulebreaker."

    • Characteristics

      • 15 new characteristics, including "Extroverted," "Depressed," "Bookworm," "Emotionally Needy," "Fitness Enthusiast," and "Slacker," have been added. Each Zoi can possess up to two characteristics that do not conflict with each other.

    • ※  When continuing with an existing save file, any removed traits will automatically be replaced with new ones, and two characteristics will be randomly assigned. Players can use cheats to manually adjust or change these if desired.

    • ※ Automatically converted traits from existing save files: Entertainer → Troublemaker, Volunteer → Recluse, Collaborator → Rulebreaker

    • Ambitions

      • Ambitions are no longer assigned randomly. Players can now choose ambitions themselves during Zoi creation, and NPC Zois will also have ambitions that match their traits.

    • Urges

      • Urges now appear more contextually based on each Zoi's age, relationships, situation, and traits. Over 140 new urges have been added, along with 120 reworked urges based on Zoi traits and characteristics.

  • Visits from Other Zois

    • Ten new social events, such as blind dates, group studies, and fitness clubs, now let others visit your Zoi.

    • A new burglar break-in event has been introduced, adding an element of unpredictability to everyday gameplay.

    • ※ For some related events, functionality may be affected by the placement of objects near doors. When playing on a custom-built lot, make sure there is enough clear space near the door for interactions to work properly.

  • Emotion Improvements

    • The name of the "Tranquil" emotion has been changed to "Content."

    • Emotion assignments that ignored a Zoi's traits or preferences have been improved.

  • Crowd Ecosystem Update

    • Crowds are now more dynamic, featuring new roles such as police officers, thieves, cleaners, and artists.

    • Crowd physique and muscle balance have been adjusted, and the crowd system has been improved so that they naturally gather and move around the player.

      • ※ Crowd body type updates apply only to games started with "New Game."

  • Karma Improvements

    • Karma interactions have been merged into general interactions, and Karma score as well as Karma icons in conversation options have been removed.

    • The “Zoi Karma Status” section has been deleted from the Karma Report, and the Karma-related dialogue options have been removed from the “City Status Control” menu in City Management.

    • Two Karma-related donuts have also been removed from the Meow Store.

  • Loan Pressures

    • Various text messages will now be sent depending on how many days a loan is overdue.

    • Loan information may become known to a Zoi's family, friends, or acquaintances, potentially affecting relationships based on repayment status.

    • A new "Side Job" rabbit hole event has been added to provide additional income opportunities for repayment.

  • Early Loan Repayment

    • Loans can now be repaid immediately through computer or smartphone interactions.

  • 144 New Rabbit Hole Career Opportunity Cards

    • A total of 144 new rabbit hole career opportunity cards have been added for jobs located in Dowon and Bliss Bay.

  • City and Property Improvements

    • A Funeral Home & Columbarium and Cemetery have been added to all cities: Dowon, Bliss Bay, and Cahaya.

    • Existing residential properties and property preset objects have been updated.

      • Some doors have been replaced with new double-door models introduced in the October update.

      • Some dishwashers have been added or repositioned.

    • Public properties and street objects have also been improved.

      • Pool tables and bowling lanes have been installed in the club lounges of Dowon and Bliss Bay.

      • In Cahaya, new properties such as the Beach Club and Wedding Studio have been added.

      • New street objects, including drinking fountains, fitness equipment, parasols, lifeguard stands, and trash cans, have been placed throughout the cities.

    • ※ With the October content and object update, all cities and properties have been comprehensively improved to enhance overall gameplay convenience. When playing through "Continue," these updates can be applied by using the property update feature. Residential properties will remain unchanged.

  • The probability of Zoi’s death caused by natural disasters or temperature changes has been reduced

  • The initial move-in funds have been slightly increased when starting a new game

  • Added a “Photo Mode” app to the smartphone (P)

■ Interactions: Stories of Living Together

This update expands the depth and realism of relationships and daily interactions among Zois. Family interactions have been diversified, allowing actions such as caring for newborns or disciplining children. New conversations let Zois decide whether to live together or apart with lovers, friends, or family members. Conversations with various career NPCs across the city, as well as extended interactions with special NPCs like lifers in prison, make each Zoi's social network broader and more dynamic.

Improvements to mealtime behavior, autonomous actions, and object use also make daily life flow more naturally and organically.

New Features

  • New Interactions for Newborns, Toddlers, and Children

    • New interactions for newborns and toddlers have been added, such as "Give Formula," "Give Snack," and "Do Baby Stretches".

    • New self-interactions like "Suck on Finger," "Roll Around," and "Fart" are now available.

    • Child-specific interactions such as "Reprimand" have also been added.

  • New Interactions with NPC Zois

    • Zois can now talk to lifer NPCs in prison and use interactions such as "Provoke" and "Pick a Fight."

    • Conversations are also now available with occupational NPCs like massage therapists, bank financial advisors, and yoga instructors.

  • "Ask Them to Live with You" & "Suggest Living Separately" Conversations

    • New conversations allow Zois to ask lovers, betrothed, friends, or children to move in together. Responses vary depending on relationship level.

    • Zois can now have "Suggest Living Separately" conversations when they have low relationship points with their roommates.

  • "Comfort" and "Soothe" Interactions

    • Can be used on Zois who feel Sad or Enraged to reduce the duration of their negative emotions.

    • May succeed or fail based on the Zoi's Rhetoric level.

  • Teen Romance Conversations and Interactions

    • Cooperative interactions and other interactions have been added, including "Study Together in Romantic Mood", "Share Earphones", "Share Gummy", and "Write Secret Love Letter".

    • Interactions unique to teenage romances that can be used with exes or parents have been added, including "Beg Tearfully" and "Brag About Your Relationship".

  • "Break Off Engagement" Interaction

    • Players can now use the "Break Off Engagement With Betrothed" interaction via text by clicking on their Zoi and going to the Smartphone menu.

  • Romantic Interactions

    • Various new romantic interactions have been added, including "Sit and Kiss" and "Sit and Give Massage".

  • Added new cooperative interactions: “Play Bowling” and “Play Billiards Together.”

  • The "Use Smartphone While Lying Down" interaction has been added and can be performed with sofas.

  • The "Toss Coin" interaction has been added and can be performed with fountains.

Improved Features

  • Meal-Related Interactions

    • When Zoi autonomously satisfies hunger, they now choose and cook a random recipe from the available dishes.

    • Clicking on a meal will allow the "Ask to Eat" interaction to be used with other Zois. Players can also use microwaves to instantly cook mac and cheese, Chinese fried noodles, and other quick meals.

  • Autonomous Interactions

    • Zois will no longer spend excessive amounts of time on the computer while performing autonomous actions.

    • Zois can now perform actions to fulfill their needs while swimming and will continue conversations with other Zois based on relationships or context when in a group.

  • Object Interactions

    • Players can now open multiple parcels simultaneously.

    • Performing the "Check Account" interaction using an ATM will automatically open the Budget menu. Interactions related to air conditioners that grant emotions upon use have also been added.

    • Beanbags will now allow Zois to refill their Energy gauge.

  • Animations for the "Drink Smoothie" interaction have been improved.

  • Zois performing the "Look for a Date Online" interaction can be contacted by other Zois first.

  • Zois can now receive text messages related to their jobs from acquaintances.

■ Simulation
  • Skip to Schedule Event Location

    • A feature that allows Zois to automatically teleport to their destination when heading to a scheduled event has been added. This feature can be enabled by going to Game Options > Gameplay.

  • Non-Player Property Build Mode Shortcuts

    • Selecting a non-player property from the Edit City (M) menu and pressing the "Edit Property" button will automatically launch Build Mode.

  • Held Item Interactions

    • An issue where it was difficult to click on an item held by a Zoi has been improved. Interaction options for items held by the active Zoi will now appear when selecting them.

  • Bag

    • Multiple items in the bag can now be selected simultaneously.

    • Items no longer need to be taken out of the bag in order to be sold.

  • Vehicles

    • Pressing the color icon for a vehicle will now display a preview of the vehicle with the selected color applied.

    • A message on age requirements for purchasing vehicles will now be displayed.

  • Object Ownership

    • Ownership of property will automatically switch when a Zoi moves out, dies, or has their household status changed.

    • Stands and crops will now be owned by families. Ownership settings for food have been removed.

  • Zois who have finished rabbit hole activities will have their needs kept at appropriate levels.

  • Swimming pools can no longer be entered or exited using WASD keys.

  • Lifespans for Zois starting out as seniors have been adjusted to prevent them from dying too quickly.

  • Remaining times for prison sentences will now be displayed.

  • The highest-grade tool currently owned will be selected by default when fishing or mining.

  • Outlines for non-interactable objects will no longer be displayed.

  • Zois can now use Emergency Rescue when riding in boats and cars.

  • Zoi arm animations have been refined to seem more natural.

  • The quality of videos created using the Make AI Emote has been improved.

■ Character Customization

The October update introduces a variety of new Halloween-themed outfits to the game. It also adds new makeup items and accessories, allowing players to show off their spooky side just in time for Halloween!

100 New Items

  • Male Zoi / Face Presets: 4 items

  • Hair/Facial Hair: 6 items

  • Eyebrows/Eyelashes: 6 items

  • Facial Features: 3 items

  • Makeup: 44 items

  • Accessories: 37 items

38 New Unlockable Halloween Items

  • Sets: 4 items

  • Shoes: 1 item

  • Socks/Stockings: 1 item

  • Accessories: 4 items

  • Other: 28 items (includes Jack-o'-Lanterns)

※ Unlockable Halloween items can be obtained through events on Canvas.

New Features

  • Makeup Presets feature added

    • Can be saved by going to Face - Makeup - Makeup Presets

  • New motions added to CAZ & Photo Mode: 

    • 5 types each for male, female, and child Zoi

    • Including Halloween Dance, Arms Spread, Sitting with Chin Rest Pose, and more

  • 1 new Halloween-themed Studio background item added

  • Randomizers added for all customization categories

  • Edit Appearance button added to HUD

Improved Features

  • My Texture will only display textures created on the player's current device

■ Building

120 New Items

  • Bedroom: 5 items

  • Living Room: 5 items

  • Bathroom: 1 item

  • Outdoor: 4 items

  • Social Events: 17 items

  • Building: 25 items

  • Materials: 27 items

  • Special Effects: 34 items

  • Basic Halloween Items : 1 item

  • Other: 1 item

58 New Unlockable Halloween Items

  • Living Room: 15 items

  • Common: 39 items

  • Outdoor: 4 items

※ Unlockable Halloween items can be obtained by participating in in-game Trick or Treat events.

New Features

  • New category added for double door items (includes small and medium double doors)

  • Approximately 30 new special effects items added (includes fire, smoke, and lightning effects)

    • Can be placed by going to Build Mode - Furniture - Special Effects

    • Special effects items can be customized using Edit Color and Material

      • ※ Using many special effects simultaneously may reduce game performance.

  • Smart Snap

    • Pressing \[X] while placing an item will allow it to snap to other objects

  • AI Build (Experimental feature)

    • Can be used by clicking the AI Build button in Build Mode - Building Presets

    • Automatically generate a building by specifying the number of rooms and writing a description

※ AI Build cannot be used for the following instances.

  • 1. Systems Non-Compliant with the Following Requirements

    • NVIDIA: RTX 3000 series or higher, 8 GB VRAM or higher

      • Enabling accelerated GPU scheduling in Windows may allow for faster performance.

    • AMD: RX 6000 series or higher, 12 GB VRAM or higher

  • 2. Properties with Exterior Elements

  • 3. Public Properties, Streets, and Themed Studio

Improved Features

  • Roofs can now overlap with each other

  • Properties that cannot be used for building will now be marked with a red grid

  • Guidelines for placing walls will be displayed

    • Can be toggled on or off by going to Game Options - Control - Build Mode - Wall Guidelines

■ UI/UX
  • Overhead Role Icons

    • Social Event icons will appear for Zois participating in an ongoing event

    • Job icons will appear for Zois at work

    • Visitor icons will appear for Zois visiting your property

  • Urges HUD

    • Changes have been made to the HUD's design for better visibility

  • Budget App

    • Accessing the Budget app using the Phone \

      will now show your current family's total assets

      [/*][/list][/*]

    • Changes to Social Events Icon

      • The balloon in the Social Events icon has been removed to better reflect other events, including funerals

    • Deliver Goods Pop-Up Messages

      • Performing the "Deliver Goods" interaction will now show the names and thumbnails of items being sold

    • Driving

      • A speedometer will now appear while driving a vehicle

    • Improved Controls

      • Navigate Interactions: \[WASD] or \[←↑↓→]

      • Rotate Camera: \[←↑↓→]

      • Change Camera Focus (Shoulder View): \[X + ←/→]

      • Vertical Movement: \[MMB] (click and drag)

    • UI-Related Shortcuts

      • Hide UI - \[/p][/*]

      • Self-Interaction (Select Zoi) - \[C]

      • HUD Shortcuts: Bag \, Family Collection Log \[K], Needs \[N], Edit Schedule \[L], Psycat Guide \[F1][/p][/*][/list][/*]

      • Shortcut Guide

        • Game Menu (Esc) - Shortcut Guide

      • Control Scheme-Based Camera Axis Settings

        • Can be set by going to Game Options - Control - Camera

      • Streamlined CAZ and Build Mode Gizmo Actions

        • General

          • Pressing \[Shift] after clicking the scaling axis will enable uniform scaling

          • Key guides added for each gizmo

        • CAZ

          • Clicking the scaling axis enables non-uniform scaling

          • Pressing \[Shift] after clicking the rotation axis enables snap rotation

        • Building

          • Default settings for scaling changed to snap scaling

          • Pressing \[Alt] after clicking the scaling axis enables precision scaling

      ■ inZOI Cheats

      Introduced new cheats as well as changes to existing cheats. Please check the Cheats page for more details (link)

      • Cheat added for editing traits and characteristics: setTrait \[ZoiID] \[TraitID] \[CharacteristicID] \[CharacteristicID]

        • Can be used with all 18 traits and all 15 characteristics

          • ※ Incompatible characteristics included within the same cheat input will not be applied

      • Cheat added for unlocking DEV building items: ShowUserDevCategory \[true/false]

        • Enabling this cheat allows the DEV category to appear in Build Mode - Furniture

          • ※ DEV items will be excluded from saved room and property presets.

      • Cheat added for pumpkin items: addItemToBag \[object ID] \[quantity]

        • Can be used with all 9 pumpkin items and dishes

      • Cheat added for Resort Coins: AddResortCoin

      ■ Canvas
      • New category added for makeup items

      • Halloween-themed event page added

      • Canvas posts will display information on mods used in creations

      • Recommended creations will now appear at the bottom of the creation details page

      • Comments with links to Canvas creations or profiles will now display previews to linked content

      • Searching or setting filters for creations will display the corresponding search result counts

      ■ Mods and ModKit
      • Mods

        • CAZ

          • Wizard added for hair and skin customization, allowing players to easily create skin materials

          • Masking editor in the CAZ wizard updated

        • Building

          • Wizard added for doors, fences, pillars, and windows

          • Opacity settings added for objects

        • Localization

          • Support added for translation mods

          • Translation wizard added to allow players to edit and test translations

          • Selecting Preview Translations while running the game will automatically display all translations

      • inZOI Mod Browser

        • Added a feature that automatically installs mods subscribed to on the CurseForge website when the game launches

        • Fixed local mod detection: improved to properly recognize mod files located in the main game folder

      • ModKit

        • ModKit tutorials added for UE5

        • Quality-of-life features added for ModKit

          • Double-clicking on a mod project will automatically highlight the project's folder in the Mod Browser

          • Double-clicking a selected item will automatically allow it to be edited

      • Mods included in Canvas creations will automatically be downloaded when downloading creations that contain them

      ■ Audio
      • Music

        • Updated lobby music for Halloween

        • Added AI-generated Halloween-themed music for speaker objects

      ■ Miscellaneous

      Overall graphics performance has been optimized to improve frame rate stability and loading speeds.

      • PSO cache issues and optimized options for materials fixed

      • Nanite options added

        • Nanite features will automatically be disabled on devices with low-end graphics cards

        • Can be set by going to Game Options > Graphics > Nanite

      • Support added for audio devices with sampling rates of 200 kHz and higher

      ■ Bug Fixes

      Gameplay

      • Fixed an issue where Zoi’s eyeballs pierced through eyelids or eyelashes appeared separated while sleeping

      • Fixed an issue where fish objects occasionally appeared floating in the air

      • Fixed an issue that allowed city travel while wearing a resort spa gown

      • Fixed an issue where male Zoi’s animation appeared abnormal when riding on the back seat of a scooter

      • Fixed overlapping or awkward motions during childcare interactions such as holding a baby

      • Fixed an issue where the “Return to Last Lot” feature did not function properly

      • Fixed an issue where fines were imposed even after releasing a protected fish species

      • Fixed an issue where the “Want to grill outdoors” aspiration could not be completed

      • Fixed an issue where the “Donate” option was missing from ATMs, preventing the completion of the “Community Contribution” ambition

      • Fixed an issue where spoiled fish could be placed in aquariums

      • Fixed an issue where the remaining time until fish spoiled was not displayed

      • Fixed an issue where cooking with large tomatoes consumed ingredients without progressing the cooking action

      • Fixed an issue where the “Cool Tank Refrigerator” could not store ingredients

      • Fixed an issue where activating Smart Zoi overwrote schedules with those generated by Smart Zoi

      • Fixed an issue where teenage Zoi could be designated as the CEO of Adam Entertainment

      • Fixed an issue where, upon loading a save file, married Zoi relationships changed to “Relative.”

      • Fixed an issue where teenagers appeared as crowd NPCs in police or janitor roles

      • Fixed an issue where giving birth in water did not trigger properly

      • Fixed an issue where the “Excited” emotion persisted even after the fiancé’s death

      • Fixed an issue where a ghost Zoi could not recognize their spouse from life

      • Fixed an issue where the engagement relationship was not removed after the fiancé’s death, preventing new proposals

      • Fixed an issue where crush-related aspirations were triggered toward family members

      • Fixed an issue where cleaning up food also removed unspoiled dishes

      • Fixed an issue where aspirations related to specific foods or books were incorrectly fulfilled by other types

      • Fixed an issue where thought bubbles appeared simultaneously for multiple Zois

      • Fixed an issue where, after taking two city trips, returning to the first city placed Zoi in an abnormal location

      • Fixed an issue where city travel was possible by another family Zoi while a housing loan was active

      • Fixed an issue where Zoi could be struck by lightning indoors under a roof

      • Fixed an issue where “Stand in the Rain” interaction was available indoors

      • Fixed an issue where adult male Zoi’s arms twisted unnaturally while steering certain boats

      • Fixed an issue where “Disembark” allowed entry into inaccessible areas from boats

      • Fixed an issue where child Zoi floated when performing “Look at Suspicious Spot” on a boat.

      • Fixed an issue where passengers could not move between seats on the old jet boat

      • Fixed an issue where certain passenger seats on the old jet boat were not highlighted properly

      • Fixed an issue where the “Hydrojet” boat lacked lighting objects

      • Fixed an issue where fish in aquariums could not be selected

      • Fixed an issue where fish entered vertically during the “Add Fish” interaction in aquariums

      • Fixed an issue where the grab position was incorrect when catching fish

      • Fixed an issue where Zoi occasionally sank into beanbags on decks

      • Fixed an issue where no speech bubble appeared upon winning a Lucky Draw

      • Fixed an issue where Zoi sometimes stopped moving at traffic lights during Dowon Spiritual Academy travel schedules

      • Fixed an issue where the schedule shown in text messages differed from the one set when applying for swimming lessons

      • Fixed an issue where toddler portraits in the adoption popup sometimes showed only the lower body

      • Fixed an issue where Zoi hidden behind walls or ceilings could not be selected after using the emergency escape function

      • Fixed an issue where Zoi became unable to control vehicles after loading a save file in rare cases

      • Fixed an issue where certain vehicle-related features remained active during heavy rain

      • Fixed an issue that allowed vehicle use inside prisons

      • Fixed an issue where some vehicles drove with doors open

      • Fixed an issue where Zois who died from vehicle collisions disappeared too quickly

      • Fixed an issue where camera shake appeared unnatural when vehicles hit walls or objects

      • Fixed an issue where cars moved unnaturally when changing lanes on the map

      • Fixed an issue where Zoi occasionally walked after entering pools

      • Fixed a typo in the signpost name at the Cahaya Resort Island

      • Fixed an issue where trash bins near vending machines at Cahaya Water Villas could not be used

      • Fixed an issue where resort staff cards at Sri Lestari Resort displayed blank job titles

      • Fixed an issue where instructor NPC Suara Dalam performed meditation in an incorrect location

      • Fixed an issue where fishing NPCs at Cahaya faced the wrong direction while fishing

      • Fixed an issue where a child’s voice was occasionally played when female Zoi performed the “Chat” interaction

      Interaction

      • Fixed an issue where the “Surf the Waves” interaction did not appear in Cahaya

      • Fixed an issue where meeting event dialogue appeared during weddings

      • Fixed an issue where the “Uncomfortable” emotion persisted after changing a toddler’s diaper

      • Fixed an issue where post-breakup emotions did not display properly after a broken engagement

      • Fixed an issue where previous emotional states briefly appeared during emotion changes

      • Fixed an issue where resale store NPCs repeated the initial sales dialogue multiple times

      • Fixed an issue where delivery completion dialogue appeared even when the delivery was not completed

      • Fixed an issue where incorrect thought bubble icons appeared during interactions

      • Fixed an issue where the “Walk the Wedding Aisle Together” interaction occasionally failed to function

      • Fixed an issue where the “Cook” interaction on public lots consumed currency but did not proceed with cooking

      • Fixed an issue where incorrect icons appeared in certain conversation categories

      • Fixed an issue where lighting objects on boats were not interactable

      • Fixed an issue where the “Sunbathe on Deck” interaction on jet boats appeared at awkward positions

      • Fixed an issue where tooltips did not appear when hovering over dimmed interactions

      • Fixed an issue where “Ask About Product” failed to interact properly with nearby NPCs

      CAZ

      • Fixed an issue where the “Short” hairstyle category for men appeared duplicated

      • Fixed an issue where applying Canvas download presets in the customization window changed the Zoi’s gender

      • Fixed an issue where uploading from the Zoi preset save popup displayed the original creator as “inZOI”

      Build Mode

      • Fixed an issue where decorative objects on tables appeared upside down when loading save files containing 3D objects

      • Fixed an issue where objects placed on decks at Cahaya “Air Asri House” and “Bumi Indah House” were not selectable

      • Fixed an issue where rotated furniture in build mode reset its orientation upon reloading a save file

      • Fixed an issue where floor up/down buttons occasionally failed to function when placing lot presets

      • Fixed an issue where wall previews displayed at incorrect heights, preventing placement on floors above the current one

      • Fixed an issue where deleting rooms in build mode sent furniture to storage instead of selling it

      • Fixed an issue where “My Texture” floor tiles did not apply flip (vertical/horizontal) functions

      • Fixed an issue where certain stairs occasionally failed to allow floor transitions

      • Fixed an issue where pool prices were not correctly included in lot preset pricing

      • Fixed an issue where demolishing lots refunded more than the lot’s actual price

      • Fixed an issue where estimated placement prices were not removed when pool placement failed due to insufficient funds

      • Fixed an issue where sinks occasionally overlapped with lower cabinets

      • Fixed an issue where locked icons appeared when installing doors on owned residential lots in build mode

      • Fixed an issue where handle positions differed between the two sides of the “Natural Wood Shutter” double doors

      • Fixed an issue where brick decorative fences could be placed intersecting with other fence types

      • Fixed an issue where tread and riser category names displayed abnormally during stair editing

      • Fixed an issue where railing steps appeared when a single railing was placed inside a room

      • Fixed an issue where chopsticks remained when entering build mode during meals

      UX & UI

      • Fixed an issue where popups opened in incorrect positions after moving the Needs UI and loading a save file

      • Fixed an issue where certain icons in the “Conflict” category under romantic relationships did not appear

      • Fixed an issue where internal thought bubble UI did not display during conversations

      Mod

      • Fixed an issue where specific mods caused frame drops in the lobby

      • Fixed an issue where the Resource Import Tool in the Content Browser imported into unselected folders when right-click was not used

      • Fixed an issue where certain Body Regions values could not be used in the outfit mod mode

      • Fixed an issue where text in the popup message was cut off when many mods were auto-disabled

      • Fixed an issue where unplayable local mods appeared in the mod browser list

      • Fixed an issue where modifying data via the wizard processed patch data incorrectly

      Other Issues

      • Fixed an issue where the interaction with babies was incorrectly labeled as “Shake it.”

      ※ Notice Regarding Bugs When Playing with “Continue”

      Our development team continues to prioritize game stability and content development while managing the complexities inherent to deep life simulation gameplay.

      Throughout development, we have been adding numerous new features and content while polishing existing systems.

      We make every effort to maintain backward compatibility so that players can load previous save files without issues. However, due to the intricate nature of the systems, it is difficult to test every possible situation perfectly, which may lead to unintended bugs and cause inconvenience.

      If your current save file does not function properly, please back up your existing save file safely and wait until the issue is fixed before resuming gameplay.

      We sincerely apologize for the inconvenience and will continue to work hard to provide a more stable gameplay experience.

      If you discover any bugs or errors during gameplay, please report them via the Bug Reports page on the official inZOI Forums.
      Your feedback greatly helps us improve the game.

ONE PIECE Bounty Rush - katsuki_honjo

A fix for a security vulnerability found in games built with Unity as reported by Unity Technologies on October 3rd, 2025 (Fri).

Please see the official announcement from Unity Technologies for further details.

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