Adds follow camera height and y-axis offset adjustment in the settings menu
Fixes the "New Race" button in the single-player end race menu
Fixes SxS01 mesh
As always, please report any new bugs or glitches that you find on either the discussions page or in our Discord server. We are actively working on player-reported bugs for the next update.
You can join our Discord here if you would like: Discord Server
Boss fights: - Decreased font size of the acquired weapon tooltip (upon victory).
Contracts: - Fixed contract not being saved properly after being generated at the start of each week.
Passives/Skills: - Added/changed sounds/particles in some skills.
Battle: - Fixed game-breaking bug while sending 2 gladiators to the same arena causing both fights to be with the same gladiator and giving the opportunity to win infinite money. - Fixed player buttons panel being shown after enemy gets killed by counter-attack. - Fixed a exploit when quitting the game in middle of a boss-fight, making possible to the player to win the boss fight and farm gladiator stats without even defeating the boss.
Achievements: - Added 5 new achievements (one for each boss, one for losing the game).
Ludus: - Added a dog that you can pet (best feature). - Fixed a bug where the "buy passive button" wasn't being disabled after closing the skills/passives panel, causing weird bugs. - Fixed a bug where you couldn't buy the same skill for more than one gladiator.
Graphics: - Fixed dead/missing pixels on character base spritesheet. - Fixed dead/missing pixels on all the armors/helmets/shoulders/feets (still need to fix weapons in future patches).
System - The phenomenon of abnormal behavior change during gathering has been corrected.
Interface - The problem that the help of the customization tool was displayed abnormally has been fixed. - The problem that the custom design preview was displayed abnormally in the contest interface has been fixed. - The way the landscape preview rotates has been improved in a more intuitive way. - The problem that the attribute icon and the name area overlapped in the party formation interface has been fixed.
Game Play - Added custom tutorial guide. - Fixed the issue where some daily quests were exposed at the wrong level.
Refined crack pipe and smoking effects. Glass material is more realistic, and ember and sparks have been modified and now emit light based on temperature input and should be closer to physically accurate glow color and value.
Reduced shotgun smoke opacity.
Increased blend time between enemy pain reaction animations.
ANNO: Mutationem is about to be released and we prepared a walk-through video of 4 hours to show what the game may look like from the recent version. Wish you guys would like it! And if you wish to keep in touch with us, please kindly follow our social media or join our discord!
First off, Thank you to everyone who has downloaded and played Secrets of the Temple thus far! I cannot tell you how much I appreciate you all! Special thanks to my Beta Testers and those that have given reviews of it! You all are the reason I want to become a Professional Developer!
Now, Onwards to content!
I would like to clear up a few things in the current build:
There are 3 completely playable levels in the game. Each one more difficult than the last.
Yes. Pressing ESC does boot you back to the menu, BUT, pressing LOAD from the menu will start you fresh in the last level you were in! The only way to erase that is to close the game completely.
Those are really the biggest changes! I'm working on Level 4, and a partial layout will be out in the next update, so stay tuned! and Thanks again for playing!