- Updated client launcher, if the game crashes on boot, it should explain the reason why. (hopefully...) - Updated Translations - Updated Biotec Christmas (Fixed broken lighting, updated elevator area, added notes and interactable buttons and updated the gas section) - Updated Pioneer Express (Panic!). Minor adjustment has been made at the end and the navmesh - Updated Broadway. Reduced explosion damage from 200 to 150 (also, don't stay too close to TNT) - Updated Laststop > Unionstation. Navmesh has been tweaked near the train, zombies should no longer get stuck, hopefully.
- Fixed where addons (VPKs and folders inside addons folder) failed to load their map script or plugin(s).
Fixed a crash where if you would join about the same time as the server changed map, on a campaign or any map that uses info_safezone, would cause a crash. English translations was also updated, minor typos has been fixed, such as "Passenger" being misspelled as "Passanger".
Updated party UI, now it will no longer try to draw/show/notify members that fails to join the party if set to Invite only or friends only (if not on your friend list, or set to ignored)
Updated panic mapcycle
Updated ce_biotec.as
Updated guns.as (gungame plugin)
Updated ce_laststop_04
Fixed player clips not being the correct brush entity (for the bolt cutter and torch section)
Added clips on the house roofs, so players can't jump out of the playable space
Updated ce_laststop_05b
Added particles for the gas area
Added ramp at start (leading to door)
Added Pipes so zombies can climb in drop down section
Added displacement near exit of sewer system (Large tube w/ red arrow)
Adjusted and added small details
Fixed an exploit
Revamped the escape area.
Updated MaterialSystem.dll, it no longer complain about material warnings from cubemaps unless you enable the new cvar mat_varwarning
Updated Survivor AI reaction time for "psychos", they should no longer one tap the player when they notice them. Hopefully.
Updated psycho entities, they now die from headshots and no longer are bullet sponges at the head hitgroup
Updated intercom buttons (no more glitchy stuff if tiny screen, thanks Shepard!)
Updated cp_roanokepd
Fixed the host game section not saving your configurations
Fixed dedicated server VGUI reading from the wrong folder
Fixed where player zombies on Campaign mode would try to show their domination by T-Posing and where walking ammo supply
Fixed where typing "rcon sv_cheats 1" or 0, would cause all players to be kicked out.
Fixed "reset_ironsighttoggle" issue on the console
Fixed an exploit where the campaign mode didn't remember if you cheated on the previous map. Now it will be remembered for the entire session until you start the campaign anew.
Fixed where reading attachments that did not exist would crash the game. (From safezones)
Fixed where the itemcarry items could crash the server if not precached on the next level. (aka, you somehow managed to bring an item from one map to another trough changelevel)
- Updated prices for the medical resources and melee weapons - Updated translations - Updated cf_clocktower (fixed some nav issues, AI getting stuck because they want to make love furniture, and some more detailing) - Updated Flatline, minimum amount of waves has been increased to 10
- Fixed Solo not enabling "sv_pauseable" - Fixed Campaign solo not being solo - Fixed Campaign (if more than 1 player in the party) and party mode not setting the lobby game to "private". An option for "Public lobbies" will be added later. Set net_islobby from 2 to 1 for public lobbies (When hosting a lobby P2P game) - Fixed VPK reading, no longer crashes if it tries to read a wrong VPK version (or corrupted one) - Fixed outdated GPU_MEM_LEVEL's files (ekv files). This should fix the crash issue on ce_laststop_03, 04 and 05 - Fixed where interaction HTML would have some graphical issues and where the game could crash because of the graphical issues (prop_button_interact) - Fixed a crash for when player is in the void, trying to compute too much lighting information. This only happens when using noclip.
After finally arriving to the suburbs of Aurora, the survivors could finally catch their breath. But sadly, this was just a temporary safe haven. As the survivors were taking a break and gearing up for their next heavy trek towards their next destination. What they didn't know however, was that somebody was eagerly watching their progress...
Panic Rework
The gamemode "Panic!" has been rewritten from scratch. It's now a single gamemode and is more simplified (from A to B), similar to Zombie Panic! Source Objective (not much randomness, or at all). The gamemode is also more PvE focused, but if zombie players are enabled, then the first player will become the Carrier, while the second player becomes the riot zombie.
Campaign
Campaign mode has been added! With this, you can play trough the entire (mostly) Last Stop campaign. But that's not all, you can also create your own custom campaign if the maps are linked with the info_safezone entity!
There are up to 4 sessions you can choose from, and once a session has been selected, you will be able to choose a campaign and it's unlocked map. If you complete a map, the said map will become unlocked, and you will be able to choose the said map as your starting point.
And if there is more than 1 campaign and you decide to select it, the progress you have made won't be lost. But do be careful, as your health and weapon ammo will no longer refill when changing to the next map. Everything you have on you will be saved, even your selected character. Dead players will also re-spawn as humans with 50% of their total HP with default starter weapons.
Changelog
Angelscript
Added "DrawASUI", you can now create your own custom HUD (supports both maps and plugins)
Fixed Contagion having problems running on Steam Deck.
Fixed Material System, it no longer crashes if it kills a job thread prematurely. Causing the engine to crash due to "Access Violation".
Fixed Contagion crashing on Steam Deck when trying to update workshop items
Updated how the engine handles job threading.
Updated how and where the engine reads it's base binaries
Removed obsolete Pixel Shader 2.0 support.
General
Added Campaign mode, P2P only (for now).
Added proper Steam Deck support
Added new survivor icons for boltcutters and keycards
Added weapon_torch
Added music for Flatline, so there isn't just dead silence. (if music slider isn't turned all the way down)
Removed obsolete functions from Hammer Editor that dates back to Worldcraft days.
Fixed Hammer Editor Texture Browser causing the entire program to crash due It did not free up old memory when new textures where being drawn.
Fixed where it would crash if you click on brushes too quickly on Hammer Editor.
Fixed a crash where it tried to open properties if the entity recently got deleted.
Fixed where having too many bots would cause the game to crash.
Fixed where dead players did not clear their loot when changing maps trough safe zones.
Fixed weapons not saving the total clip amount in safe zones.
Fixed where weapon attachments wasn't properly saved and read.
Fixed a server security issue.
Fixed a bug where high latency players would get "banned for speed hacking" for simply walking / running around.
Fixed when equipping a gasmask, all survivors would have "gasmask" filter enabled for the player who equipped it. Now, only said player that has the gasmask equipped will have the filter enabled.
Updated Hammer Editor, you can now render 3D *skybox and fog (it only reads the fog information if the env_fog_controller is set to "master" and has it's "Fog Enable" set to "Yes"
Updated how and where Hammer Editor reads its core files
Updated Flatline shop system. The entire UI and it's functionality got re-worked.
*To render the 3D skybox, you need to load it from a func_instance. And to update it, you need to save the instance again or reopen the map. This may be changed and/or updated later.
Maps
Removed all cpc_ and cpo_ maps
Added cp_roanokepd
Added cp_pioneerexpress
Added cp_broadway
Added ce_laststop_04
Added ce_laststop_05
Added ce_laststop_05b
Added tr_armory (Can only be loaded trough the console. Useful for testing our weapons and/or weapon skins/mods.)
As you may have noticed, we have changed server provider. We want to thank GameServers for all the years of service they gave to Contagion! We will cherish all our memories we had on their servers and wish GameServers the best endeavors!
With that said, we now join BlueFangSolutions who in a pinch, decided to take it upon themselves to answer the call. We have 30 servers in multiple regions and now we have servers in Asia/Pacific! It will take some time to finish the final touches for the servers, but they should be functioning at 110%!
BlueFang staff are also big fans of Zombie Panic! Source and Contagion! Be sure to check them out if you are looking into renting a server. They host a variety of games and are accessible to many regions!