New skins for upgraded characters!
New music!
Animation improvements
Performance optimizations
Flying enemies getting stuck on the platforms
Gameplay state erroneously proceeding
Opening the menu stops enemy spawning
Restart randomly not working
Broken sweep animation
Draw Spells, resurrect Ghosts, & explore the mystery of Tombstone Tower in full! :3
Welcome to Stillpoint.
Mystic Rest Stop: Weekend at Stillpoint will be available digitally on PC in 2026.
More platforms to be announced.
This is just the beginning
In December, we’ll be revealing much more:
The official Steam page,
New official images,
And the first full synopsis of the game.
If you want to learn more before anyone else, join our official Discord community, where I’ll be sharing exclusive development details and updates directly:
👉
Thank you for following the journey to Stillpoint.

We’re back with our third DevLog, and once again we want to thank you all for the incredible support. Every wishlist, every message, and every moment you spend with us keeps the project moving forward. Your enthusiasm for SHADE Protocol continues to shape the game in meaningful ways.
Let’s get into this month’s updates!
We took a look at the feedback on the sprite work plus some of the motions that we expect from how menacing and dangerous the Machiner should feel.
This enemy will have attacks on its Mech form and on its Sentry mode, so it will be able to reposition and be a threat at all times.

The Arc Brawler is an oppressive powerhouse that mixes multiple fighting styles to push your experience to the limit. With a variety of mix-ups, heavy blocks that break your block, and grabs that scrape the floor with your self esteem, it will stop at nothing to get the glorious rest it craves!
(Don’t worry, Zura’s perfectly fine. This was only a demonstration.)

Arc Twins, a dangerous and oppressive enemy type that towers over Zura with force and grace. Each one of them has their own unique moveset, and they are definitely deadlier when they fight alongside each other.

Polish and feedback are key to combat and exploration. This month brought a mix of animation reworks and fresh effects:
Spear Attack 2 Rework – Cleaned up animations for smoother combat flow.
Shield Charge Attack – Adjusted and refined animation for more impactful movement.
Zura Particle Effects – New visuals added to enhance her attacks and overall feel.
Environmental Effects – Expanded effects, including axe gates, chakram barriers, door transitions, and ambient bramble particles that now look even more dangerous.
(Hang in there, Zura!)
The world of SHADE Protocol continues to grow in both detail and atmosphere:
Persistent Breakables – Destroyed objects now leave behind broken states, grounding the world with more realism.
Environmental Effects – More particle effects and lighting bring life and depth to environments.
New Biomes in Pre-Production – Half a dozen fresh biomes are in the early stages, expanding the game’s variety.
Worldbuilding Layer – Adding narrative meaning to environmental assets, strengthening the bond between world design and story.
Tema, the frozen land with a lot to tell, frozen still in beautiful melancholy, yet the ice remembers.
The enemies here embody the region’s chill hostility. You are an intruder here, and they will demand tribute to those buried beneath the drifts by trying to drag you down to join them. These foes are tougher and more varied than anything faced in Bastion Suna, pushing Zura to tap deeper into her full range of skills to endure.
What would you like to discover in a biome like this? Environmental details, unique enemies, fresh mechanics? Share your ideas!

The soundscape of SHADE Protocol is becoming more immersive with new layers of detail:
Foley & Object SFX – Added unique sounds for chests, weapon-specific destructibles, elevators, and more.
Dash Recharge – A dedicated sound cue now gives clear feedback when your dash is ready again.
Spear SFX – New spear attack sounds add more weight and identity to combat.
General Improvements – Small refinements across the audio mix bring greater clarity and atmosphere.
Behind the scenes, our focus has been AI and stability:
Smarter AI – Enemies now pursue with greater awareness: no more running endlessly into walls. They’ll wait if they can’t reach you, and adjust when you’re above them.
Stability Fixes – Many freezes and crashes resolved, making the game more reliable.
Flicker Removal – Cleaned up visual flickering across assets and environments.

Don’t forget that SHADE Protocol has its own mini-series podcast with The Razzle Dazzle Show, called Breaking Protocol.
In the series, we dive into development insights, inspirations, and behind-the-scenes stories you won’t find anywhere else. If you’d like to hear more about how SHADE Protocol is being built, this is the perfect way to join us on the journey.

Check the previous episode:
BREAKING Protocol: Zura - Reflection or Reality
Your support and excitement mean everything to our team. With each update, we’re getting closer to bringing this world to life, and we couldn’t do it without you. Thanks for being with us on this journey, we can’t wait to share even more soon.
https://store.steampowered.com/app/3581730/SHADE_Protocol/
Until the next signal,
—The Little Legendary Games Team
Previous Signals
Hey Operators,
The EXFIL Free Weekend is officially live on Steam! Jump in now through the EXFIL Demo and experience the full game for free from October 31 to November 2.
If you’ve played EXFIL before, we strongly recommend deleting your old settings file before jumping in this weekend.
Significant updates have been made to input handling, video options, and loadout systems since the last Free Weekend. Keeping older config data may cause unexpected behavior or visual glitches.
It’s been a while since our last Free Weekend, and a lot has changed since then. This update brings major new systems, weapons, and content updates — including:
New map: Stone Dragon
New helicopter reinforcement system
New SMGs and LAW launchers
Explosive land drone equipment
New in-game Loadout Editor (swap your loadout mid-match or between reinforcement waves)
…and much more.
Whether you’re returning or new to EXFIL, now’s the perfect time to see how far the game has come. We’d love to have you back in the field.
Existing Operators, you’ll find community games running all weekend, so hop in and help test the latest systems while welcoming new players to the fight.
Important: This time, the Demo and Retail builds share servers.
If you already own EXFIL, just play as normal — no need to download the demo.
https://store.steampowered.com/app/860020/EXFIL/
Changes since the last Main update.
Happy demo weekend! Note that during this time the game doesn't use Steam for networking, so that we can have compatibility with the main game and Steam. After the demo period is over, the game will be switched back to Steam only. You don't have to create any new accounts for this.
Added
Ability to change your loadout during the game: Hit B during the spectator screen, or Esc -> Loadout at any point. Takes effect on next deployment.
VRAM usage indicator in the video settings screen
Better turn-in-place animation for the player, crouching previously had no animation when turning
Random map option in the Solo Play screen
Simple server API for dedicated dedicated server status queries (for server admins. Call http get /status on port 3000, port changeable with -apiport=xxx (0 disables))
Edits & Tweaks
Adjusted LZs across the maps. Should no longer have helicopter tails clipping through fences etc.
Revamped the Bunker are in Osprey to allow complete traversal inside and outside
Added power lines, better weather FX support (rain drip effects etc), interactables and various other polish to Northwoods
SAM launchers in Seek & Destroy are now damageable by LAWs and Land Drones (LAW may require two hits)
Removed temporary bans - just set a duration if you want a short term ban
Proper foregrip hold pose for the M38 SDMR
Add ticking sound for the lobby auto-start timer (easier for admins to pause the timer if they didn't notice it)
Redone G28 reload animations
Make the attacker/defender status more obvious on the Lobby screen
Fixes
Permanent bans weren't effective due to time overflow
Death recap was always only showing the first death reason
AFK kick popup in main menu if if you idled for several minutes during a single player mission (it wouldn't kick you, but the popup was unintended)
Known Issues
The Steam server browser won't show any results for Exfil during the demo period, since Steam is not used for networking as previously mentioned.
Play EXFIL for free now through November 2.
No limits. No barriers. Just pure tactical mayhem.
The Demo upgrade v0.51c "Halloween Special" is now live.
Key features:-New pumpkin & slime monsters!
-Minor balance tweaks
-dozen of bug fixes.
More content coming in the next 0.6 update, coming in the future.
Happy Halloween!!
Added the Engineer back with new dialogue and lore.
Added visual cue to tracked signal sources.
Changed Scrapyard's layout.
Improved visual clarity by graying out objects which have been scanned.
Fixed some errors in dialogue.
Fixed an issue where the player could exit out of certain menus by pressing the escape key.
Other small tweaks to gameplay balance.
Hi everyone!
In my previous update I announced a new extra scene the Lost in the village, which is a story apart form the main plot of the game, however it still connects to it in some ways :)!
With this update I further improved the game and:
- improved the main menu design
- added the "Extras" option in the menu, where you can find the new extra chapter (who knows what else this menu can be used for...)
- in the extra scene I tried to further improve the game's performance
- in the base game a few things are also optimized
As always, thank you for your support and I wish you a happy gaming (and Halloween as well)! :)