Hello! This announcement has four main parts, so I’ll try to be clear and concise. First of all, thank you to everyone who has purchased the game, especially those who did so during the Autumn Sale! I’m glad word about the game is reaching more people!
Secondly, for the next update, it will be getting pushed back slightly. This isn’t due to a technical issue. It’s because Steam has a policy of only allowing developers to discount their product every 30 days. Based on that information as well as some other upcoming discounts on Steam as a whole, I am pushing the release date for version 0.2 back to November 18, 2025. I picked this date because I believe it will give the game the best chance for its new update to succeed, and I hope you’ll understand the decision to delay things a bit.
Thirdly, I have some news about the scope of the project. Originally, the plan was to have the story wrapped up in four chapters. However, as I have been writing the script for version 0.3, I have realized that I will need at least one additional chapter to finish the game in a way I am happy with. So the new plan is that the final game will consist of five to six chapters! Don’t worry, these extra chapters are not DLC. They will be included with the base game as I originally stated in the Early Access info.
Lastly, the content that will be added version 0.3 is shaping up to be a bit longer than version 0.1 and 0.2’s content COMBINED. As a result, 0.3 is probably going to take me longer than the projected three-month interval. Hopefully, the amount of stuff being released will make it worth the wait!
Thanks for reading!
-Posh Tentacle
Improvements
Rewrote the shield weapon code for the Soldier. Bounces, damage, and effects are now more reliable and consistent — making it far more effective against enemies. 💥🛡️
Made adjustments to the save system. Initially, it created backup saves even when you hadn’t used the Load Character or New Character paths. This behavior has been removed, as it could introduce oddities for existing saves.
The system is now simplified — new save files can only be created through the Main Menu or Load Screen, making it more reliable, easier to debug, and safer overall. 💾
UI
Updated the XP bar art to make it cleaner and less messy — reduced over-detailing for a more readable look.
Added a cooldown bar for the special weapon — it’s now much clearer when you can use it again. ⏳⚔️
Class Adjustments
Increased melee damage for the Adventurer class. As this class mixes melee and gunplay, players were too inclined to rely solely on firearms due to the lack of melee impact — this should now feel more balanced and rewarding. ⚔️🔫
Slightly increased bullet damage for the Soldier class to improve combat flow and overall damage consistency. 🔫
Bugfixes
Fixed an issue where weapon skill tooltips would not appear. They now trigger correctly, making it clearer what each skill does. 💡
Following the incredible reaction to the announcement and playable demo at Gamescom and PAX, we’re bringing an expanded demo to players as part of Steam Next Fest. In this expanded demo, players will have access to four levels in the campaign (tutorial + first three levels) AND be able to compete for best time on the speedrunning leaderboard. Use the wide variety of moves available and find new ways to shave seconds of your best times!
The demo will also give players a taste of what the larger game has in store. Get a jump start in unlocking new abilities and outfits with earned blueprints and yarn balls in the levels and carry your progress to the full game when it releases in 2026!
Hey Heroes! Goldpine City is heating up again! This week’s update introduces two brand-new bosses, thrilling new missions, and improved lighting across the city!
🆕 NEW CONTENT
🐀 NEW BOSS: RAT KING – Battle the Rat King in the sewers and stop his swarm from taking over the underground!
👽 NEW BOSS: XENO-DORK – The alien menace returns! Defend Goldpine City from his invasion task.
🚗 CAR CHASE MISSION – Criminals are on the run! Stop their getaway before they vanish into the city streets!
🔥 PRISON OUTRAGE – The criminals are breaking out of Goldpine City Prison. Contain the chaos, hero!
💡 IMPROVEMENTS
Enhanced lighting updates for better city atmosphere and visuals.
Various minor bug fixes and performance improvements for a smoother experience.
Goldpine City’s safety depends on you.
🦸 Suit up, jump in, and save the day once again!
Hello everyone!
https://store.steampowered.com/app/3942210/CaveVox_Demo/The demo is available starting today, October 10, and will also take part in the Steam Next Fest: October 2025 from October 13 to 20! In this demo version, you can explore the first 5 dungeon levels solo, experience the atmosphere, and see the current state of the game.
Later, in Q4 2025, the Early Access release is planned — where you’ll be able to play in co-op with friends! Your feedback and reactions are extremely important to me, so please play, share it around, and leave your impressions!
Changelog:
Tested on a 1GHz GPU — runs at 30–60 FPS on low settings; stable 60–80 FPS on a 2GHz NVIDIA GTX 1070 at high settings.
Added mouse settings for X/Y sensitivity and inversion.
Added a control guide panel in the main menu.
Fixed lighting reflections and light loading (though object or chunk loading may still be visible).
Fixed room generation bugs on certain levels.
Improved general item placement — items can now appear on the floor, ceiling, wall, or in corners.
Added small item generation — for example, objects can now spawn on tables, inside crates, or on top of them (and this will extend to other surfaces for specific items).
Added new props: Green-lit brazier, Bookshelves, Books, Bottles, and Bowls.
Added EULA license for the game.
Updated and expanded localizations.
If you find any bugs, please report them in the Discord channel under the #bugs section, or let me know in any other way.
Thanks to everyone that has left feedbacks for improvements!
Five new ports added to the game.
* Alexandria
* Dubai
* Jeddah
* Karachi
* Mumbai
* Removed a fee for delivering to Gdańsk.
* New ports special cargo was not counted towards the Steam achievement.
* Fixed one ship pre-docked in Rotterdam that could randomly float away.
The game is upgraded to newest Unity version, this should not affect gameplay.
■ LIVEBONUS Effect Upgrade
We’ve enhanced the LIVEBONUS entrance effect using new SE provided by sound specialist Hungry Guy, known for pachinko-style audio assets.
A demo video featuring this upgrade is now live—don’t miss it!
■ New Song: “Nanairo no Melody”
Added “The Rainbow Melody” (by Yoshina Haramori/ENPITU) as a new LIVEBONUS track.
This song is from Haramori’s upcoming album “虹色アトリウム”, which also includes “Star Child Fanfare!”
Album release: October 26 — be sure to check it out!
→ 虹色アトリウム Special Site
■ New Option: Red 7 SE Rate Adjustment
You can now adjust the trigger rate of the special SE that plays when Red 7 appears in the NEXT queue during LIVEBONUS.
Default is 80%, and it’s configurable via the CONFIG menu.
■ Bug Fix: Unnecessary Lock Icon on Kaoru Takumi’s Color Selection
Fixed an issue where a lock icon was shown during color selection for clerk “Kaoru Takumi,” even when not needed.
■ Unity Vulnerability Response
We’ve applied precautions related to the recent Unity security vulnerability.
No issues had occurred prior to this, and Steam has also released updates on their end.
For more details, please refer to official announcements from Unity or Steam.