Current Goal: Showcase Momento at GDC and keep polishing our current build
Hey everyone! How are you all doing? March is going to be very busy for us, but first things first:
Happy Birthday, Momento! 🎉🎉🎉
It’s been almost a year since we first came up with the idea of Momento and we’ve come so far in a year. Thank you for your continued support and interest in our cozy little game! (Also it’s Issy’s birthday in less than a week too! Happy birthday, Issy - I don’t know how you’re already one year old but it feels like it’s been an entire lifetime!)
Momento will also be part of the Women Led Games Showcase on March 8-10! Celebrate International Women’s Day with us by watching the live show on Twitch or Youtube on March 8th 5PM EST!
I (Jess) was selected to be part of the Future Leaders’ Delegation organised by the games section of the Australian Government - so I will be headed over to San Francisco to showcase Momento at some events during the Game Developers’ Conference. Jasmine and Julian will be manning the fort!
Back to the game’s progress! What’s been going on?
Testing how best to structure our naming conventions so we don’t have to redo it a million times
Freshening up our pitch deck for GDC
Lining up meetings, and meetings, and more meetings…
Polishing the latest prototype build
Fleshing out the narrative branches and story item descriptions
Exploring gameplay mechanics for choosing key objects
What the team has been up to:
Jasmine
More Interval Puzzle art
Polishing main rooms
Conceptualizing GUI elements
Streamlining the asset export process
Building Momento’s visual art guide for future-proofing
Julian
Importing all the new assets into the current build
Building a dynamic tutorial sequence
Implementing a basic level transition system
Building tools from scratch to streamline importing assets into Unity
Polishing and bug fixing on the GDC build
Jess
Pre-GDC preparations
Mentorship and networking as part of the Future Leader’s Delegation
Creating more story items and objects
Writing item descriptions
Conceptualizing gameplay mechanics that better supports the story
Thank you so much for your support and interest in Momento! We can’t wait to show you more soon!
Please continue to feedback to help us to refine and improve. Here are the patch notes for Release v.037:
Any change with a ‘🌊’ icon in front of change requests/fixes that have been brought to our attention by fellow players & QA. If you have any suggestions/bugs that you stumble upon, please let us know in the Steam forum.
INFORMATION ABOUT SAVE FILES: _____________________________
Please note, if you have any current or old saved data stored then the ongoing build updates will not necessarily translate accurately to your save files. It's a little hit and miss - some features will apply to an older save and some will not. In most circumstances, in order for the changes to take effect it may be better to begin a new game and /or save file to ensure that the latest fixes are applied accurately. Apologies for this.
PATCH v.037: ____________
CHARACTER CREATOR: __________________
🌊 FIXED: edge case PC specific crash bug for new saves
A.I.: _____
🌊 FIXED: PWC failing to enable the A.I. to head back out to the play area after a single score had occurred
CHARACTER MODEL: ________________
🌊 FIXED: wet map not being applied correctly to 2 piece costumes (tops)
GAME UI (OPTIONS): __________________
FIXED: KPH/MPH not getting set correctly within the Options FIXED: Graphic Settings (resolution and window mode) FIXED: Game Difficulty for Steam clients failing
CURRENTLY WORKING ON: _____________________
🌊 Memory management: Stability issue on the Xbox S (in progress) 🌊 Research water shader graphics (in progress) 🌊 Research adding more variety in the waves in the same heat or even in free-surfing (in progress) 🌊 Research adding A.I. to Free-surf along with PWC gameplay considerations (longer term) 🌊 Research adding Fan Hub to allow for custom character and Tour creation 🌊 Steam Deck Compatibility UI issues 🌊 Research platform port options - General QA bug list
Hello! The content update we introduced in the last announcement has been implemented.
Please check the details below!
---
Hat Skills Added
Skills have been added to about 20 hats that previously had no functions, and upgrade stages have been introduced. The list of hats with changes includes:
Warrior's Mask - Changed to gain an increase in attack power instead of increasing critical hit rate.
Owl Mask - Gains a movement speed increase effect.
Fairy Hat - Occasionally gain consumables from enemies, with an upgraded version added.
Fairy Bandana - Sometimes the effect of consumables triggers one more time.
Knight's Helmet
- An upgraded version has been added.
Pinwheel Hat - Running slightly adds an excited state.
Caterpillar Mask
- The motion changes when dancing, and instead of healing, you gain an attack power increase effect.
Desert Goggles - Movement speed is increased only in desert regions.
Beak Gas Mask
- An upgraded version that works like a hot spring in poison puddles has been added.
Straw Hat - Cannot jump but always remains in an excited state.
Cowboy Hat
- Allows for loading bullets by rolling, with the number of bullets that can be loaded varying depending on the upgrade stage.
Volcano Hat - Changed to summon exploding volcanoes when touched by enemies.
Sailor Hat
- Allows throwing fish from the inventory to attack.
Navigator Hat - Occasionally obtain salt from enemies.
Squid Hat - Squirts ink to hide from enemies.
Shark Hat
- Summons a ghost shark to attack enemies.
Cold Hat - Instead of slowing nearby enemies, it summons an area at the headbutt-strike point that slows enemies.
Fur Hat - Increases maximum health by 5 only in Snowland regions.
Earflap Hat - Sounds become muffled.
Straw Hat - Summons weeds depending on the surrounding terrain.
Rubber Duck Hat - Makes a funny sound.
Viking Hat - An upgrade stage has been added.
Dance Hat
- A new hat obtained from the Temple of Dance, changes the background music and produces cool effects when dancing.
Blanc's Hat
- A new hat obtained from Dusky Town, can make underwear shine when getting close to panty bugs.
Catapult Hat
- A new hat obtained from the Waterfall of Trials, can break hard objects.
Penguin Hat
- A new hat obtained from Penguin Island, can make you look like a penguin.
Regional New Content
Most areas that were previously inaccessible have been unlocked, and content has been added.
Jungle
- Trial of the Waterfall
A small dungeon with puzzles and a new sub-boss.
- Temple of Dance
A dungeon with puzzles and a new sub-boss.
- Outskirts of the Jungle Dungeon A small dungeon consisting of one map.
Moon Forest
- Dusky Town
An area with a short sub-quest line. You can enjoy a mini-game of tennis.
Sea
- Lantern Fish Cave
A cave with a new sub-boss.
- Temple of Cooking
A temple consisting of a single puzzle.
Snowfield
- Penguin Island
A map where you can solve mysteries with cute penguins.
Central Forest
- Tucker's Lab A map with quests and a new sub-boss.
Convenience
Save Data Notation Modification
Changed to a notation that shows progress, current health, and gold possession.
Collectible System Improvement
- When you obtain a new collectible, it is immediately displayed when opening the adventure journal.
- If you see text related to that collectible, like making a call to a friend, the information is updated in the adventure journal.
System
- The gold acquisition from overall game content has been adjusted, and accordingly, the value of items and quest rewards have changed.
- The variety of items sold by village merchants has been expanded.
- If you recover health beyond the maximum with food, you gain a cheerful state for 3 seconds per amount recovered.
We will work hard to develop more fun and polished content for the official release.
In this version of WOB, 3 new maps have been added to the tower defense mode. We plan to soon add new weapons to the game and a new battle gameplay to the game!
- 🤖 | Discord “Tipper” role - 🎬 | Behind The Scenes content
Monthly subscribers get: - 🤖 | Special Discord role (Adventurer, Patrician, Conqueror) - 🗳️ | Exclusive voting on the next feature - 📢 | News before everyone - 🎬 | Behind The Scenes content - 🎁 | Digital goodies - ✉️ | Direct messages - 🎉 | Social Media Shout-out & Name in credits - 🛁 | The water of my bath (It’s a joke, please don’t ask for it!) And more.
Or by reviewing the game!
Reviewing the game doesn't cost anything and can help me A LOT!
Welcome to another developer post, we want to assure you that we are working very hard on the game. Each new week brings many changes and improvements.
Side Quests
Side missions have been carefully crafted to offer players a range of engaging challenges, Each mission offers unique objectives, ensuring that players are constantly immersed in dynamic gameplay experiences. These will allow you to earn additional funds, which you will allocate, for example, to improve your character's skills or buy more truck customizations. Depending on the area you are in, they will be different. Of course, if you do not want to perform them, no one will force you to do so, however, you will escape quick earnings and opportunities to unlock various surprises. The missions will be divided into those in which you will transport various goods and those in which there will be something to repair.
Even more map improvements
We've expanded the game map with new locations, enriching the world of Truck Mechanic: Dangerous Paths with even more content to explore and discover. New locations are filled with opportunities for adventure and exploring. Players will, uncover secrets, and encounter fresh challenges as they navigate the expanded map. We try to fill all the spaces on the fly, so that everything is coherent and tells an interesting story of the area and the resident population. From caves through buildings, abandoned buildings or even beautiful sinkholes or canyons. All this to make sure that at every step you take while driving through the wilderness, you will find something that can interest you and make you remember.
Skill tree
We're also actively working on updating the talent tree system, introducing new skills and abilities that will allow players to further customize their gameplay experience and tailor their characters to their preferred play style. These perks will provide various benefits - higher earnings from missions, less wear and tear on spare parts, the ability to recover additional parts from repairs, or even reduce damage to the truck while driving like a maniac. We are constantly testing and adapting them to the game, so that they are not too powerful but give significant advantages.
More immersive world
We've taken immersion to the next level by introducing a plethora of new sounds scattered throughout the game maps. As you traverse the dense jungles, prepare to be enveloped by the diverse array of wildlife calls and insect chirps echoing through the foliage. Each rustle of leaves and distant animal call adds to the ambiance, enhancing the sense of realism as you navigate through the vibrant jungle terrain.
Venture into the lofty heights of the mountainous regions, and you'll be greeted by the haunting whispers of the wind as it sweeps through the peaks. These atmospheric soundscapes transport you to the heart of the wilderness, immersing you in the majesty and grandeur of Truck Mechanic: Dangerous Paths diverse landscapes.
Furthermore, we've meticulously curated the soundscape of each environment to reflect its unique characteristics and atmosphere. From the tranquil babbling of streams in serene valleys, every sound serves to deepen your connection to the world around you. Whether you're embarking on a perilous journey through dense forests or scaling the towering peaks of mountains.
Mini map
The player map interface was update to provide a sleeker and more user-friendly experience. At any point during your gameplay adventure, you can access the updated map with ease. The refreshed design boasts a simple aesthetic and improved clarity, allowing you to navigate the game world with greater precision and efficiency.
English ############Content############### [UI]Added an invisible global message window that can pop up messages at any moment at the corner of the screen without interrupting the gameplay. [UI]Added animation support to global messages. [UI]Global messages shall automatically fade away after a while. [UI]If another global message appears, all old messages will move up a bit. [Passive Resource Generation]When your pets poop or lay eggs, the information will now use the new global message window on the bottom left. It will no longer interrupt your gameplay. [Safehouse]You can now directly get through the door in the "Outside the Safehouse" area to get back to the safehouse. Clicking on a confirm button is no longer needed. [Procedurally Generated Quests]Made the descriptions of procedurally generated quests in Liu sound more natural in English localization. [Liu]New Location: Universal Times Office. (It's on the 3rd floor of the Commodity Market. The location is still working in progress.) [Commodity Market]Added an elevator to the 2nd and the 3rd floor. (The button for the 2nd floor does not work.) [Commodity Market]Added a billboard of the Universal Times outside the building. ############DEBUG################ [River Road No.181]Fixed a bug that allows you to bring Harold or Trump to the 2nd floor. 简体中文 ##########Content################# 【用户界面】加入了一个隐形的全局信息显示窗口,用于管理并能随时显示获得的信息,并且不会干扰游玩的正常进行。 【用户界面】加入了对全局信息附加动画的支持。 【用户界面】全局信息会在一段时间后自动淡出。 【用户界面】如果有新的全局信息出现,所有旧的全局信息将会自动向上移动。 【被动资源生成】当你的宠物便便或下蛋的时候,相关的信息现在会使用新的位于左下角的全局信息显示窗口来显示。这些提示信息不会再打断你的正常游玩。 【过程生成任务】让疁城的过程生成任务的英文描述更加自然。 【安全屋】你现在可以直接穿过安全屋外区域的门返回安全屋,不再需要按下任何确认按钮。 【疁城】新地点:环宇宙时报办公室。(在小商品市场的三楼。该地点仍然在施工中。) 【小商品市场】加入了一个通往2楼和3楼的电梯。(2楼的按钮无法使用) 【小商品市场】在建筑物外加入了一块【环宇宙时报】的广告牌。 ############DEBUG################ 【清河路181号】修复了一个能让你带川普或哈罗德到2楼的Bug。
This patch does the following: - Updates some terrain tiles to make them prettier and a little more readable. - Makes sure potentially important information will still get through, even though the tool tips are turned off. - You can no longer add visitors' carts to your caravans. - Caravans won't start leaving the area if any animal-members can't find a clear exit, which could cause bugs. You will be notified about which animal is the relevant one.