Nov 23, 2018
Command: Modern Air / Naval Operations WOTY - SlithFox


It was on top of your Twitch requests for a while and now we are ready to answer your call.

The legendary Rory Noonan will be streaming Command: Modern Air / Naval Operations on our official Twitch Channel, at 7 pm GMT / 2 PM EST / 11 AM PST!

If you always have felt intimidated in playing CMANO, what better time to watch a great pro-player like Rory nuking some poor whale? ;)

Don't miss this chance!

https://www.twitch.tv/slitherinegroup
Command: Modern Air / Naval Operations WOTY - SlithFox


The time has come. Moscow and Tokyo seem to have discharged every further diplomatic effort to solve the rising crisis over the Kuril Islands.

Claimed by Japan but occupied buy Russia after the end of the Second World War, these small islands have been turned in a symbol of Nationalism for both the governments.

https://www.youtube.com/watch?v=wQhRS_yEpFo

Now, a strong Russian contingent is being dispatched to strengthen their positions. Will the JSDF attack the convoy and risk an-all-out war with its old enemy?

Command LIVE: Kuril Sunrise the ninth instalment in the Command LIVE series, has been released! This new episode explores a scenario in which two powerful Navies must face each other having an impressive array of sea denial weapons.

Which one shall prove to be superior?

https://store.steampowered.com/app/899280/Command_LIVE__Kuril_Sunrise/

Command: Modern Air / Naval Operations WOTY - SlithFox
Hi everybody!

CMANO has been updated to version v1.14.5!

Read the full changelog below:

v1.14.5 Patchnotes
• Added: Lua method to retrieve onboard Cargo from unit/group
• UI Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops (This helps users knowing if cargo operaration can be performed on unit)
• UI Tweak: Suppress Load/Unload button if cargo unit wont fit
• UI Tweak: cargo limited type check - overstated
• Fixed: Autonomous ARH weapon, without active datalink, automagically being cued to its target without having detected it itself
• Fixed: Editing mounts on a docked platform fails
• Fixed: Exception on un/load when a/c has no cargo
• Fixed: #12392 - [Lua] ferry behavour error
• Fixed: #12419 - Cargo disappears in airbase group
• Fixed: [Lua] SE_UnitY() - failing if no sensor used on contact (unusual but valid)
• Fixed: [Lua] DEPTH keyword is not handling 'FT' or 'M' ; not making value below
• SL
• Fixed: #12426: Cargo mission -add to issue list when no availbe carrier for cargo
• Fixed: Unload cargo not transferrring from target.
• Fixed: Anti-torpedo torpedoes base PH
• Fixed: Submarine depth oscillation
• Fixed: Color-coded cargo items that won't load
• Includes support for the new Command-LIVE scenario "Kuril Sunrise".
• Includes a full import .inst) set of Italian cities, installations and units by Roberto Mezzi (Roby7979).
Command: Modern Air / Naval Operations WOTY - SlithFox
Recent frictions over the Kuril Islands seem to have bolstered the extremists in Tokyo and Moscow alike and now Russian and Japanese forces are mobilizing!

Our team dispatched in the area has just sent a news report on the situation

www.youtube.com/watch?v=wQhRS_yEpFo
Command: Modern Air / Naval Operations WOTY - SlithFox
An almost forgotten conflict is on the brink of erupting dramatically. The dispute over the Kuril Islands, claimed by the Japanese but held by Moscow since the end of WWII, is turning hot again thanks to an increased presence of nationalists and populists on both governments.

The JGSDF has traditionally been concentrated in Hokkaido already, but airborne and amphibious units have moved there, ostensibly for exercises.


The Russians, familiar with that excuse to concentrate forces, have become more suspicious than ever. Not helping the situation is raucous demonstrators on both sides sailing towards either the Kuriles or Hokkaido in small boats. Several have been killed and dozens more detained.

The situation is getting critical hour after hour.

Read the analysis below to get prepared for what is coming!

Get more information about Command LIVE: Kuril Sunrise from its official Product Page

https://store.steampowered.com/app/899280/Command_LIVE__Kuril_Sunrise/

Command: Modern Air / Naval Operations WOTY - SlithFox
Excellent news! CMANO 1.14.4 update has been released!

For the first time, UK can deploy its fearsome Gurka as infantry unit!

Build 998.10 Release Notes (changes/additions from B998.9)
=====================================================================

* FIXED: Weapons with datalink + TSARH guidance (e.g. SM-2/Aegis) evaluated their illumination/blind status throughout their flight instead of just on terminal mode. This rendered all but the very first weapons in an AAW salvo blind, as in this example: http://www.matrixgames.com/forums/tm.asp?m=4509033
* FIXED: ARMs fired in BOL mode dive straight into the ground upon reaching the seeker activation point
* Fixed: #12451 - Sub under AI control not recharging battery
* FIXED: Timed events not triggering when game runing exactly 24 hours
* FIXED: Sim-freeze if unit cannot find a suitable place to move for cargo mission
* FIXED: AI-controlled platform not taking kinematic-range torpedo shots when relevant doctrine option is enabled
* FIXED: Can take control of cut-wire torpedo by an indirect GUI trick
* Added: Check for IR sensors when evaluating submarine mast sensors
* Added: Submarines only use "Mk1 Eyeball" when on the surface (ie. not on periscope depth)
* Lua: Added 'remove' option to SE_SetEvent()
* Lua: Added weapon causing damage to Event_Damaged/Destroyed
* Lua: Added property 'classname' to unit wrapper
* Lua: Clear Lua.UnitY on Damage/Destroy Event
* Lua: Fixed event crash due to invalid object
* Tweak: #12427 - Add feedback to cargo mission

* Includes the v475 update for the DB3000 database.

* Significant DB3000 database update: Added discrete sensors for submarine periscopes & masts, including 50+ periscope and photonics mast types and components; Mk1 Eyeball is now only available when submarines are surfaced.

Other DB additions/changes:

Added floating wreckage and debris entry
Added generic UAV launch truck
Added invisible ship marker
Corrected abnormally fast fuel consumption for certain UAVs
Corrected entry for Long Track [P-40] 1S12 radar to 3D Air Search
Corrected explosive (and therefore damage point) values for AIM-9 and AIM-120 warheads
Corrected signatures for buouys
Improved RCS for stealth UCAVs
Implemented Supreme's renaming suggestions
Added anti-surface capability for RIM-116 RAM
Added generic C2/C3 vehicle
Added generic sector controle vehicle
Added generic UAV mobile control station

Australia
Added retirement date for Australian S-70B-2 and Squirrel helicopters
Updated Australian Oberon class SSKs
Updated in-service date for Australian P-8s
Corrected loadouts for HAWK 127 to reflect ADEN 30mm as gun pod, not mount
Added G550 SIGINT
Added GBU-53/B SDB II loadout for F-35A

Brazil
Added A 140 Atlantico (Ex UK Ocean class)

China
Added AK-630 x 2 to stern of Type 818 CGV
Added CH-5 UCAV for China
Added CH-500 helo-UAV with Blue Arrow-9 (BA-9) ASM for China
Added Chinese SF Units
Added Wing Loong II UCAV
Added Z-11J unarmed utility helicopter
Added Z-11W light attack helicopter
Added Z-11WB light recon helicopter
Added Z-18G for People's Liberation Army
Added Z-20 for China
Corrected altitude parameters for Soar Eagle ELINT drone
Increased hangar size for Chinese Type 055
Updated name and pennant number for new Chinese 901 AOE
Corrected excessively high speed for DA42 variants

Colombia
Added 2014 version of Kfir C.10 (I-Derby, GBU-49, new radar, DECM and ELINT)

Finland
Added FIM-92 Stingers for Finland

Kenya
Updated cargo data for DHC-5 Buffalo

France
Added Puma Pirate gunship
Added Cougar Horizon helicopter
Added Patroller UAV for France

Greece
Added CH-47D for Hellenic Army
Added OH-58D for Hellenic Army
Added F-16V for Hellenic Air Force

India
Added MQ-9B Guardian UAV for India

Israel
Added Nimrod Missile for Israeli CH-53s
Added Yasur 2025 [CH-53C]
Added Yasur 2000 [CH-53C]
Added retirement date for F-16/B Netz
Added GBU-31 loadout for F-16CG/DG Blk 40 Falcon [Barak]

Japan
Renamed Type 74 SPH
Added C-2 SIGINT mod

Myanmar
Added Hainan Class subchaser for Myanmar

New Zealand
Added P-8s for New Zealand

Norway
Added P-8A Poseidon for Norway

Pakistan
Added JF-17B and Export Designations

Portugal
Updated F-16A/B engines, also added AGM-65 and CRV-70 loadouts

Russia
Added Beriev A-100 "Premier" AWACS for Russia
Added Borei-II class SSBN for Russia
Added cockpit and engine armour for MiG-23B/BN and MiG-27
Added extra armour for Su-17s in Afghanistan
Added Iron-Bomb loadout for Su-27SM3
Added Khabarovsk-class submarine (Project 09851) for Russia
Added An-71 Madcap AEW (Hypothetical)
Added MAWS for Su-35
Added retirement date for "Kerch" (last of Kara-class CG)
Added Uragan-1M dual-calibre MLRS
Added Yankee Notch ability to launch SS-N-21b (Hypothetical)
Corrected an issue with the Kh-58/AS-11 Kilter missile
Corrected number of R-77/AA-12 channels for Su-27SM/SM3 Flanker B
Corrections to various Russian radar mast heights (40V6MT Universal Mobile Mast)
Improved KAB-series reliability
Improved SA-20 PoK
Improved USET-80KM
Implemented Sharana's Russian aircraft loadout updates
Updated armour values on various Russian helicopters
Updated entry for Yankee Notch submarines with new info
Updated Kanyon/Status-6 warhead
Updated sensor data for Bull Nose MGK-355EM Zarya-3 sonar
Updated sensor data for Slot Back [V-004] radar

Saudi Arabia
Added LCS for Saudi Arabia
Added MH-60R for Saudia Arabia

South Africa
Added paratroop loadouts for South African C-47s
Added Valkiri MLRS

South Korea
Corrected Boom Refuelling for South Korean MRTT

Spain
Updated in-service date for Spanish S-80 submarine

Taiwan
Added retirement date for Taiwanese S-2T Trackers

Turkey
Added Anka-I SIGINT UAV for Turkey
Added Bayraktar Tactical UAS for Turkey
Added Bayraktar TB2 UCAV for Turkey

Ukraine
Added Ukrainian Frogfoot (Su-25M1)

United Arab Emirates
Added Wing Loong II UCAV for UAE

United Kingdom
Added Gurkha Infantry for UK
Added Protector UAV for UK
Corrected excessively high speed for DA42 variants

United States
Added MQ-9B Guardian UAV for US Customs
Added Multi-Mission Launcher (MML)
Added Hypersonic Air-launched Weapon Concept (HAWC) HCM prototype
Added Hypersonic Conventional Strike Weapon (HCSW) HCM prototype
Added Search & Rescue loadouts for MH-60S
Added SH-3G and UH-3H cargo/utility variants
Added Davit (Small) x 4 to LPHs
Updated USS Ponce entry to reflect out of service 2017
Updated cargo capacity for UH-1N Huey (USMC) Marines x 4 and Hydra loadout
Updated cargo capacity for LCP
Added JASSM-ER loadout for F-15E
Added capability for Mk6 Patrol Boat to be carried by larger ships
Command: Modern Air / Naval Operations WOTY - SlithFox
https://store.steampowered.com/app/842960/Command_LIVE__Commonwealth_Collision/

The redde rationem has arrived. The HMS Queen Elizabeth and its Type 45 destroyers’ escort group has joined the Indian carrier Vikrant.

Together they are ready to retaliate against Pakistani forces, after the recent deaths of several British visiting officers killed by a rocket strike coming from the Pakistani border.

https://youtu.be/Wpa6QYIlUFM

But Islamabad won’t just sit down and wait for the unavoidable attack. Intelligence is reporting that Beijing has been more than willing to provide anti-ship missiles and hardware to Musallah Afwaj-e-Pakistan (Pakistani Armed Forces), specifically conceived to kill supercarriers.

Who will prevail?

Command LIVE: Commonwealth Collision the eighth instalment in the Command LIVE series, has been released! This new episode explores a scenario in which the supremacy of carriers in modern naval conflicts will be put to a decisive test!
Command: Modern Air / Naval Operations WOTY - SlithFox
Hi everybody,

Command Modern Air Naval Operations series has been updated to version 1.14.3


CMANO 1.14.3 changelog


• FIXED: Lua bug that occurs on 1% of intel updates on "The Enemy Below"
• FIXED: Not being able to progress TSS campaign after reaching the pass-score on scen #4
• FIXED: Campaign name not showing up for "The Silent Service" when browsing campaign saves
• FIXED: Torpedo hitting a sub 1000ft deeper
• FIXED: Deployed RVs from MRV-armed ICBM (not MIRV-armed) are treated as ICBMs, causing a silent null crash
• FIXED: ASW helos evaluate wrong parameter, preventing them from deploying dipping sonar on ASW Strike missions
• FIXED: Prevent helicopters from chasing after subs under ice
• FIXED: Sea Control mission adds and drops targets continously
• FIXED: Mission Editor Assigned Units display issue
• FIXED: DB Viewer launch altitude errors
• FIXED: Submarines operating on the surface were not able to use radar/ESM/periscope at high speed
• FIXED: Right-clicking on unit, while DB viewer is already open, prevents the context menu from appearing
• FIXED: When re-selecting the same unit, don't re-load the DB viewer window if it's already open
• FIXED: Ship condition in dock not being retained between saves
• FIXED: Campaign description not being editable as HTML
• FIXED: "Campaign" window slow to show up when numerous campaign-save files are present
• FIXED: RTB/Called-off problem for helicopters landing on ships
• FIXED: Repeating POSSUB messages if sub has been destroyed but torpedoes are still present
• FIXED: SM-6 going autonomous is going dumb because it is targeted at a surface ship
• FIXED: Winchester/Shotgun check is not evaluating mount damage
• FIXED: #12303 - "Primary Stores for Loadout Not Available" message when changing loadouts, despite "Unlimited Base Magazines" feature enabled
• Tweaks to submarine dive/climb rates (they now partially depend on true-water speed, so e.g. a sub at high speed will rise faster)
• AI tweak: Do not re-check bingo state of members when evaluating slow-down due to Bingo
• UI tweak: Notify player (through message log) when sub forcefully dives due to threat
• UI tweak: Added "Filter-out" and "Mark Position" to the Contacts Tool-Strip
• UI tweaks to ORBAT window:
- Positioned Group/Mission to top of nodes.
- Added +/- keys to expand/collapse nodes
• [Lua] Added method to set the current scenario's date & time (ScenEdit_SetTime)
• [Lua] Added "GetLoadout" method
• [Lua] Added .hostFacility property to unit wrapper
• [Lua] You can now apply a delta template via SE_UpdateUnit (Example: ScenEdit_UpdateUnit({guid='2cd64757-1b66-4609-ad56-df41bee652e5',mode='delta',file='new.ini'}))
• [Lua] Added property "DesiredHeading" on Lua ActiveUnit wrapper and on AddUnit/SetUnit parameters (This solves the issue where static facilities placed via Lua will always rotate to North even if explicitly placed with another heading).
• [Lua] Added method GetBuildNumber that returns the current exe build version. Scen authors can use this info to alter Lua logic depending on feature availability.
• [Lua] Added method "SE_UpdateUnitCargo"
• SBR: Added any unit damage to the delta template.
• Allow player to manually force a sub to go over the wire-breakage speed when guiding torpedoes
• Various performance tweaks

Command: Modern Air / Naval Operations WOTY - SlithFox
Will you lead the most impressive Carrier Task force ever gathered after World War II or will you take the opportunity to destroy it?

store.steampowered.com/app/842960/Command_LIVE__Commonwealth_Collision/

Command LIVE: Commonwealth Collision will be released on May 10th!

Main Features

- Playable as the India-UK or Pakistan-China alliances.
- Battle with or against a fleet of multiple aircraft carriers that includes the brand-new HMS Queen Elizabeth and INS Vikrant, along with the Type 45 destroyer.
- Attack or defend a target set that includes seaport facilities, a deployed brigade, and even an admiral in his personal aircraft.
- Coordinate the efforts of units that vary wildly in capability. Each side has a mixture of western and eastern platforms that range from fresh and untested to old and obsolete in terms of individual quality. Knowing the strengths and limits of each one is key to victory.
- Control such potential game changers as the CM-400AKG anti-ship missile, F-35 stealth fighter, Astute-class submarine, and Soar Dragon high-altitude drone.
- Command a force with fewer resources than a Nimitz CSG or Backfire regiment, making intelligent planning and asset management necessary.

Command: Modern Air / Naval Operations WOTY - SlithFox


Bart Gauvin and Joel Radunzel are excited to announce that we’ve partnered to write a series of alternate history “Cold War goes-hot” novels. The first novel in the series, Northern Fury: H-Hour, will be available in winter of 2018. Read on for the details!

Welcome to the Northern Fury world. This is a story of what might have happened if the Cold War had continued another five short years; the Warsaw Pact is disintegrating, NATO is fragile, a hardline resurgence in the Soviet Union is feeling strangled by western sanctions and threatened by the continuation of NATO as an alliance. What could possibly go wrong?

Bart Gauvin (AKA Gunner98) and Joel Radunzel (AKA Airborne Rifles) have combined forces to translate a fascinating historical "what if" into a story that is gripping, believable, and compelling. We created Northern Fury: H-Hour, the first in our series of World War III novels, through a unique process. Using Command Modern Air/Naval Operations (CMANO, or simply Command), an excellent game/simulation developed by Warfare Sims and published by Matrix Games, we crafted a series of scenarios that encompass the key engagements of our hypothetical conflict. Then by playing those scenarios and imagining the events through the eyes of the people who would have fought these battles, we were able to discover and write a story of conflict, heroism, sacrifice, and leadership that we are excited to pass on to you. 

In addition to the human drama, our alternate history showcases the evolution of military technology and doctrine that was emerging at the end of the Cold War. The Soviet Union was on the brink of crucial improvements in air defense and surface-to-surface missile technology, its ships were as or more capable than many western counterparts and its aircraft were reaching a level of parity with those fielded by the US. On the other side of the coin, the Seawolf class submarine was a major improvement in undersea technologies. The new weapons like the AIM-120 AMRAAM air-to-air missile represented an impressive enhancement in air combat capability.

But the early ‘90s were also a transitional era. Countries retained older equipment as they struggled with the exponential growth in cost of new technologies. Nations who were banking on the "peace dividend" found themselves either short on modern military hardware or had to mortgage huge sums of capital to maintain an edge. The war that was about to come would see the ultra-modern pitted against the obsolete. For both sides, the balance would go to the nation who made the right choices in development, deployment and employment.

The first book in the series, Northern Fury: H-Hour, will be available by winter 2018. In the meantime feel free to peruse the website, play the scenarios and join the discussion!

[link=http://northernfury.bhgdesigns.com/index.php]Click here for more information about the book and the world of CMANO[/link]

Bart and Joel have been interviewed by Grogheads too! [link=http://grogheads.com/podcast/grogcast-season-6-episode-11-joel-bart-and-the-cmano-novel]Check here the podcast[/link]

Game on!
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