v2.6.0 Update
The LIVEBONUS background now changes based on your selected clerk or manager character
Increased the maximum LIVEBONUS continuation count from 99 to 999
Fixed an issue where button selection effects appeared in front of transition screens when returning to the title screen or similar situations
The official version and the beta version of this update are the same
Rewrite the rendering of the dock folder grid interface to save space
Increase the adjustment delay because other program menu bar functions are adjusted in the preference settings - myfinder general
Fix the collapse of the creative workshop
Optimize dock window preview and refresh delay after closing the window
Fix some system startup platforms not displaying desktop
Fix the issue of excessive CPU usage caused by the mydockfinder process detecting whether there are files in the recycle bin in all previous versions due to too many recycle bin files
Fixed the issue of the newly opened icon button not being centered when the height of myfinder is not at its minimum
Fix the issue where the volume or brightness shortcut keys do not take effect when pressed for the first time
Fix all previous version preference settings shortcut key editing boxes displaying errors when multiple keys are pressed simultaneously
Fix all previous versions of myfinder's memory and CPU secondary menu display list error after continuous clicking
Fix all previous versions of myfinder that do not display hover prompts upon first mouse entry
Fix CPU temperature detection secondary menu display error
Fixed the issue of dock window preview not disappearing after clicking to close the window
Fix abnormal display when dragging and dropping an icon from the current page of the launcher to another page with only one icon
Fixed the issue of displaying small arrows even after restoring the secondary menu in the Finder control center
Fixed the issue where MyFinder does not have a fixed screen, causing MyFinder to switch screens when other screen windows are activated in multi screen situations
Fix icon mask residue after switching dock icon theme
Fix calendar icon displaying default calendar after switching themes
Fixed the issue of multiple screens displaying dock simultaneously, where the dock on other screens does not have a mouse selection effect
Fix: When using a non default theme, modifying the custom background transparency in the preference settings theme becomes invalid
Adjust the animation mechanism of window switching in front of the desk to switch the display and hidden window animations at the same time, cancel the function of continuous window switching, and prevent the problem of continuously activating a window to display animations
Adjust the dock window preview with media control button position
Fixed the issue where some icons still display custom icons after restarting dock editing icons after resetting
Fixed the issue where the dock icon does not display the running indicator light after dragging it
Fix previous versions that crashed and froze during prolonged standby time
Fix the issue of icon confusion in the dock icon advanced editing interface when running Steam online
win11 24H2 system does not show WiFi, you need to turn on the geolocation of the system
If using MSI afterburner will cause irregular freezing or crashing issues, you can set it in MSI afterburner, add dock_64.exe, then select dock_64.exe, and finally select "None" on the right side.
If you have some problems with the game stuttering or unable to enter the game, you can go to the game icon in the dock - right-click menu - options - no longer show this program to minimize the animation, and then in the preferences - window animation, window display and hide animations all add the exclusions of the game, and finally restart mydockfinder
All the function buttons in Dock and Finder have corresponding functions in the middle button of the basic mouse wheel, dock icons, window previews, stage scheduling window lists, myfinder buttons, scrolling up and down and clicking on the scroll wheel
After turning on the multi-screen display dock at the same time, you can't drag the icon, because you are afraid that the icon configuration will be out of order
Version 2.0 takes a while, and I want to make a super stable version before version 2.0, because as soon as there are new features, there will be new bugs, and all new features will be released when there are almost no bug fixes.
Known issues
Dock icon masks cannot follow global color changes after advanced editing
Occasionally, the dock does not activate the window, and it is currently being investigated
myfinder volume menu added the function of switching sound effects spatial sound effects,At present, this function is not due to the fact that there is no example on the network, even if it is AI,So every time this function is run, the sound will be stuck when it is displayed for the first time,The reason is that the background will switch all the spatial sound effects once to detect whether which sound effects are installed
If the Win10 system to open this feature after the crash you can open the program installation directory config.ini file, search for "dockicoImmersion=1", delete this line of text to save and restart the computer can be!
Win10 2004 before some systems may have a crash after opening the dock icon reflection, and even the task manager can not end the process, you can open the config.ini file in the program installation directory, search for "enable_iconreflection=1", delete this line of text and save it after restarting the computer
Once the Trash is deleted, it can be re-added in the Add System icon
The window display animation is not perfect at present, if there are many problems, you can close or add exclusions to individual programs, it is known that the window will occasionally disappear after the window animation is displayed, and the window needs to be reactivated to display, the UWP program animation will be displayed twice, and some program windows may be clicked invalid after display, such as Task Manager and Notepad
After MyFinder hides the window with its own menu bar, if the program that hides the menu is displayed abnormally or unstable, please unhide the window menu bar
Hello there, due to a recent play tests as well as gathering of feedback at [url]International Festival of Comics and Games[/url], we have managed to gather quite a list of requested features, and we do intend to act on them! Here's the first round of sweeping changes that hopefully will positively affect your experience! ːsteamhappyː
Huge thank you to everyone who provided us with constructive feedback. It helps a lot!
But now let's get into what has changed!
As promised, Steam Workshop has now been implemented and released.
You can now use an in-game workshop uploader to publish your mod to the workshop!
In order to download a workshop map, you can simply subscribe on the workshop, your maps will be auto-downloaded on game launch!
Further customization of steam workshop assets, as well as pregenerated map previews will come soon.
A new Perlin-noise based water shader has been implemented replacing the simplistic old one, to make the water seem more wavy, an enhance the atmosphere on oceanic maps.
A new water texture was introduced to work better with the new water shader.
In game context panels, building choices and information panels have been reworked into a dark transparent design, to make it more readable.
A new font has been used in user interface to provide a more readable GUI look.
Technology research can now be canceled and refunded by right clicking on it.
You can no longer move units while browsing technologies, to avoid accidentally moving them without intention to do so.
Technology tree now shows your resources, when you browse technologies.
Expanded tutorial to include additional information about unit class bonuses, and berry collection.
In multiplayer, tribute could sometimes be sent despite not having the neccessary resources.
In multiplayer matches with AI opponents, the players would sometimes get multiple notifications of AI opponents not being able to place down their buildings.
Fixed potential case for the incorrect population decrease in multiplayer games.
Input fields and other interface elements have been reworked in order to avoid incorrect inputs, which could impact their functionality.
Fixed a visual only issue with roads build by the specific player, sometimes not showing up in for the other players.
Fixed potentially entering too large seed values, which could cause overflows.
Speed cost for oceans has been slightly lowered in order for the transport ship to be able to travel one tile over them.
Map seeds have been reworked in order to provide more possibilities for unique seeds. Previously seeds were calculated from the sum of their ASCII ids. Now they are based on the HashCode providing more unique combinations.
Modify the UI to add a simple building system to online mode. The simple (full of loopholes) gunsmith system can be tried in the weapon room.
Fixed the attack hit sound spatialization bug – it is now correctly positioned in 3D space.
Footstep and jump sounds from ghosts are no longer audible to other players.
Fixed the microphone device refresh issue – the selected device now updates properly without requiring a map change.
Fixed a bug where having a torch in stock while attacking could cause an unintended penalty.
Added a visual indicator to open the Death Panel.
Weapons are now correctly dropped when a player dies while equipped.
Ghosts can now properly cross bridges without falling through.
Added a fast walk mode for better balance between speed and endurance.
Fixed the rally waypoint not always disappearing from the screen after the event.
Fixed the "Dance 5/5" quest not validating or updating correctly.
Improved the key spawn system for more consistent and reliable behavior.
Fixed an issue where ghosts (or players) couldn’t always see other ghosts.
Ghosts can now interact with light sources again.
Fixed a floor in the Town Hall (HDV) that players could fall through.
Adjusted collision behavior in several areas to prevent unintended falls.
Fixed the double damage bug with the spear.
Improved the stability of the spear throw and retrieval system.
Current Version Update Details:
Improvements
Optimized the auto-lock-on logic for enemies.
Added ultimate descriptions to weapon interaction tutorials.
Fixed an issue where items dropped near portals were difficult to pick up.
Removed distant blur effect.
Bug Fixes
Fixed a bug where Fujiwara no Mokou might not recover HP upon completing a stage during her Finisher.
Fixed an issue where certain talents for Fujiwara no Mokou could cause reduced HP recovery from her Finisher.
Fixed a bug where coins could be lost after unlocking the Money Bag from Sagi no Miyako.
Fixed an issue where the "Heart Copy Slash" talent could unexpectedly fail to activate.
Fixed an issue where the Bestiary interface would not display correctly in ultrawide screen modes.
Fixed a bug where dashing during a charge-up sequence might sometimes not cause movement.
Fixed abnormal voice control prompts.
Hi all! Since releasing the last demo update, I've been hard at work to improve and polish the full game. So that it's ready for its release in about three weeks 🥳 It's quite a lot so...
In the full game you'll be able to push rubber ducks around, in case they get stuck:
You'll also be able to open and close gates to quickly start and stop the flow of water:
There will also be a huge happy sponge, which is basically a water source which you can freely move around in the level:
The special kinds of duck will also be more powerful and valuable, making it especially worth to gather them:
The game should be easier to understand thanks to a couple of improvements to the interface and tips in the pause menu:
Thanks everyone who shared their feedback through the feedback form or in other ways. A lot of these and smaller improvements were based on your feedback.
I'll be announcing the exact release date soon (but you can expect it in about three weeks). You can wishlist the game so you’ll be notified once it's out.
Hi all,
A few people were unhappy with how slow progress was in Dungeon Devotion so I added some improvements:
Ver 1.4
Added new Boost Devices to unlockable rooms.
Units placed on them gain a 3× points multiplier, helping you earn points faster and giving extra rooms a real purpose.
Thank you all :)