Version 1.05 beta is now available. This version contains fixes to the campaigns in order to continue to resolve the most major and disruptive issues. It also contains the first draft of crew voices which were provided courtesy of subsim.com
To opt in to the beta: Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.05.
Version 1.05 1 Jul 17
General Opening Help in After Action Report no longer opens mini-map which breaks subsequent Back button Removed legacy WeaponName and WeaponDescription fields from weapons.txt Removed legacy RADARID field from sensors.txt aircraft.txt stats modified (additional weapons added later when combat balanced better) Juliette designation corrected to SSG Added date to Single Missions descriptions default/hud/default.txt added MissionMarkerColorInsertion and MissionMarkerColorLandStrike variables Added new optional variable to mission files, MissionPositionColor=LAND_STRIKE to colour deployment zone marker based on mission type Added missing MaxPitchAngle=25 variable to MK37 in weapons.txt Added temporary LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices) Voice talent added to credits
Combat Player speed no longer defaults to emergency back if reactor offline when changing speed Moving in reverse now generates noise in Signature panel display correctly Back Emergency increases noise rather than decreasing it below All Stop Sunk vessels no longer detected by player ESM Sunk vessels no longer perform surface or air radar checks Sunk vessels no longer ping with active sonar Opening Help in periscope view forces periscope view closed Fixed a bug where negative ballast not applied if player sub riding too high in the water, prevented submerging default/hud/default.txt added [ESM Meter] colour variables to aid readability of ESM meter Switching a wire guided torpedo from passive to active now works Fixed towed array calculations for AI vessels Crew voices added to audio/voices folder and implemented Anechoic coating decreases active torpedo sensor range by 50% Reference manual now opens to current signature profile Spec Ops team now deploys at under 5 knots, rather than at stop Increased TLAM cruise altitude to 300 to assist with terrain avoidance TLAM homing in on target (activate in red circle) now provides log message Land strike complete message displayed in log once all required TLAMs homing (activate in red circle) Mini-map display now correctly offset when bottom left panel is moved by editing default/hud/default.txt Enemy surface ships no longer deploy chaff or fire CIWS guns at land attacking missiles
Campaign MapTimeCompression set globally and synced with pausing, briefings, summary, events, campaign menu, new sub assignment and campaign end Port reload/unload/Spec Ops time required labels corrected for difficulty level modifiers Verified subsystem displayed repair times take into account difficulty level modifiers campaign_data.txt CampaignPoints and CampaignStart points values doubled for both campaigns to increase their length Fixed a possible mismatch of player weapons in tubes which might cause some downstream bugs Restructured EndLevel() in attempt to minimise impact of unknown bug Fixed a bug where missing a mission caused all subsequent radio messages to state failed, even if won Corrected all LAND_STRIKE missions to require 8 weapons fired at deployment zone New Holy Loch background added for both campaigns Fixed a bug where entering combat near/between two (or more) ports broke mission (blank blue underwater screen) Fixed a bug where null minefields were trying to be checked with nav sonar Campaign summary now correctly tracks completed land strike and insertion missions Exit mission menu now displays whether land strike or insertion mission is complete
Version 1.05 beta is now available. This version contains fixes to the campaigns in order to continue to resolve the most major and disruptive issues. It also contains the first draft of crew voices which were provided courtesy of subsim.com
To opt in to the beta: Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.05.
Version 1.05 1 Jul 17
General Opening Help in After Action Report no longer opens mini-map which breaks subsequent Back button Removed legacy WeaponName and WeaponDescription fields from weapons.txt Removed legacy RADARID field from sensors.txt aircraft.txt stats modified (additional weapons added later when combat balanced better) Juliette designation corrected to SSG Added date to Single Missions descriptions default/hud/default.txt added MissionMarkerColorInsertion and MissionMarkerColorLandStrike variables Added new optional variable to mission files, MissionPositionColor=LAND_STRIKE to colour deployment zone marker based on mission type Added missing MaxPitchAngle=25 variable to MK37 in weapons.txt Added temporary LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices) Voice talent added to credits
Combat Player speed no longer defaults to emergency back if reactor offline when changing speed Moving in reverse now generates noise in Signature panel display correctly Back Emergency increases noise rather than decreasing it below All Stop Sunk vessels no longer detected by player ESM Sunk vessels no longer perform surface or air radar checks Sunk vessels no longer ping with active sonar Opening Help in periscope view forces periscope view closed Fixed a bug where negative ballast not applied if player sub riding too high in the water, prevented submerging default/hud/default.txt added [ESM Meter] colour variables to aid readability of ESM meter Switching a wire guided torpedo from passive to active now works Fixed towed array calculations for AI vessels Crew voices added to audio/voices folder and implemented Anechoic coating decreases active torpedo sensor range by 50% Reference manual now opens to current signature profile Spec Ops team now deploys at under 5 knots, rather than at stop Increased TLAM cruise altitude to 300 to assist with terrain avoidance TLAM homing in on target (activate in red circle) now provides log message Land strike complete message displayed in log once all required TLAMs homing (activate in red circle) Mini-map display now correctly offset when bottom left panel is moved by editing default/hud/default.txt Enemy surface ships no longer deploy chaff or fire CIWS guns at land attacking missiles
Campaign MapTimeCompression set globally and synced with pausing, briefings, summary, events, campaign menu, new sub assignment and campaign end Port reload/unload/Spec Ops time required labels corrected for difficulty level modifiers Verified subsystem displayed repair times take into account difficulty level modifiers campaign_data.txt CampaignPoints and CampaignStart points values doubled for both campaigns to increase their length Fixed a possible mismatch of player weapons in tubes which might cause some downstream bugs Restructured EndLevel() in attempt to minimise impact of unknown bug Fixed a bug where missing a mission caused all subsequent radio messages to state failed, even if won Corrected all LAND_STRIKE missions to require 8 weapons fired at deployment zone New Holy Loch background added for both campaigns Fixed a bug where entering combat near/between two (or more) ports broke mission (blank blue underwater screen) Fixed a bug where null minefields were trying to be checked with nav sonar Campaign summary now correctly tracks completed land strike and insertion missions Exit mission menu now displays whether land strike or insertion mission is complete
Version 1.04b is now available. This update addresses several campaign issues and should help improve the stability of campaigns as it fixes several broken missions and should solve most issues with ports.
Version 1.04b 23 Jun 17
Campaign Fixed typos in default\campaign\campaign001\missions\SSBN_PATROL_1.txt and LAND_STRIKE_LOCATION_10.txt which broke these missions SSN_WOLFPACK_4 added [MISSION WIN] tag to language file 84 INSERTION missions added missing [MISSION MISSED] tags to language files Increased period between land war events; 48 to 168 hours to increase duration of both campaigns Increased TerritoryTakebackThreshold to 5 for both campaigns to increase campaign duration Increased number of initial invaded zones for both campaigns Fixed broken port issues which seemed associated with receiving medals Fixed a bug where "cumulative" medals were not being awarded MapTimeCompression now adhered to when pausing strategic map with Space DateTitle no longer shows date when credits roll at end of campaign Legion of merit award renamed to remove "navy" from prefix: campaign event files and in both campaign_data.txt files Legion Of Merit award title corrected to be LEGION OF MERIT MEDAL for both campaign award events All award events music score corrected to "Cold Waters Theme" (except Purple Heart)
Version 1.04b is now available. This update addresses several campaign issues and should help improve the stability of campaigns as it fixes several broken missions and should solve most issues with ports.
Version 1.04b 23 Jun 17
Campaign Fixed typos in default\campaign\campaign001\missions\SSBN_PATROL_1.txt and LAND_STRIKE_LOCATION_10.txt which broke these missions SSN_WOLFPACK_4 added [MISSION WIN] tag to language file 84 INSERTION missions added missing [MISSION MISSED] tags to language files Increased period between land war events; 48 to 168 hours to increase duration of both campaigns Increased TerritoryTakebackThreshold to 5 for both campaigns to increase campaign duration Increased number of initial invaded zones for both campaigns Fixed broken port issues which seemed associated with receiving medals Fixed a bug where "cumulative" medals were not being awarded MapTimeCompression now adhered to when pausing strategic map with Space DateTitle no longer shows date when credits roll at end of campaign Legion of merit award renamed to remove "navy" from prefix: campaign event files and in both campaign_data.txt files Legion Of Merit award title corrected to be LEGION OF MERIT MEDAL for both campaign award events All award events music score corrected to "Cold Waters Theme" (except Purple Heart)
Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files. See below.
General Added in game recognition manual linked to Signature tab Fixed recognition manual anchor so as to say on screen when adjusting HUD scale Soviet mast textures fixed Kotlin now uses the newly added wp_sm2_shell naval guns.
Changes to Default File Structure and Contents
default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class.
language_en/dictionary/dictionary_interface.txt - added new variables
language_en/sensors/sensors.txt - restructured the entire file to: sensor_reference=sensor_display_name=sensor_description
language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format: weapon_reference=weapon_display_name=weapon_description
Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files. See below.
General Added in game recognition manual linked to Signature tab Fixed recognition manual anchor so as to say on screen when adjusting HUD scale Soviet mast textures fixed Kotlin now uses the newly added wp_sm2_shell naval guns.
Changes to Default File Structure and Contents
default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class.
language_en/dictionary/dictionary_interface.txt - added new variables
language_en/sensors/sensors.txt - restructured the entire file to: sensor_reference=sensor_display_name=sensor_description
language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format: weapon_reference=weapon_display_name=weapon_description
Having trouble working out what that ship is? Can't tell the difference between a Dubna and an Ugra? Those days will be over soon! Coming in version 1.03 is the ship recognition manual:
The recognition manual is linked to the recently improved Signature panel and can be used alone or in conjunction with sound profiles to identify ships and know your enemy.
Red text are links displaying additional information in the lower panel about the sensors and weapons fielded by a particular ship class.
Having trouble working out what that ship is? Can't tell the difference between a Dubna and an Ugra? Those days will be over soon! Coming in version 1.03 is the ship recognition manual:
The recognition manual is linked to the recently improved Signature panel and can be used alone or in conjunction with sound profiles to identify ships and know your enemy.
Red text are links displaying additional information in the lower panel about the sensors and weapons fielded by a particular ship class.
Version 1.02b is now available to all users. This patch fixes several bugs as outlined below.
Note that is you are using an override/mod for campaigns you will need to add: PlayerPositionOnLeavePort=-242,-154 to your campaign_data.txt file.
Version 1.02b 16 Jun 17
General Fixed more typos Fixed bad missile references for Delta III and IV Added missing whiskey, kilo and romeo profiles to all single missions hud/default.txt corrected TorpedoTube to TorpedoTubeUnselected Added Kresta I profile to Single Missions that were missing it Removed GUI camera depth swapping on opening Help which might solve unresponsive buttons in port Reykjavik materials fixed Terrain textures updated Winter trees updated Added "Apply" to resolution setting to refresh screen Truncated Andizhan Mod display name
Combat Can no longer throw SEALs overboard by clicking on their icon in stores panel Reactor SCRAM should no longer cause player to continue at -7 knots Wire icon no longer disappears when opening panels Noisemakers on board decreases correctly when one dropped while stores panel open Restored warheads to original (higher) values Signature profile buttons moved out of profile and given icons Correct signature profile auto-displayed if contact classified Contact names keep their initial designation plus the vessel class Force all sensor data off for sunken AI vessels Fixed contact master contact names briefly displaying Los Angeles on master upgrade AI subs must maintain contact to continue wire guiding torpedoes Further optimised and improved missile pop-up Heavily flooding submarines should no longer fire torpedoes Merchants no longer considered a "nearby vessel" when leaving combat
Campaign Fixed EnemyUnitMissionCritical parameters in LANDING_FORCE missions for 84 campaign causing sinking of all transports to not win the mission. "Mission deployment zone nearby" message added to briefings to clarify when you are on an actual insertion or land strike mission vs a general encounter SEALs can no longer be captured, if you deploy them, they succeed Home port locaton larger and marked in green on Strategic Map campaign_data new variable PlayerPositionOnLeavePort=-242,-154, places player sub at consistent position when leaving port Save hull status on enting port so as damage not re-applied of an event occurs while in port Archangel insertion mission fixed in order to generate terrain correctly Auto-enter port once in close proximity Added colour coding to INSERTION and LAND_STRIKE mission orders to prompt when required weapons/SEALs are on board Added Brief button to strategic map to open briefing Destroyed torpedo tubes not destroyed in next combat (works for us) Near deployment zone message in briefing displays only at actual combat misison (insertion or land strike)
Version 1.02b is now available to all users. This patch fixes several bugs as outlined below.
Note that is you are using an override/mod for campaigns you will need to add: PlayerPositionOnLeavePort=-242,-154 to your campaign_data.txt file.
Version 1.02b 16 Jun 17
General Fixed more typos Fixed bad missile references for Delta III and IV Added missing whiskey, kilo and romeo profiles to all single missions hud/default.txt corrected TorpedoTube to TorpedoTubeUnselected Added Kresta I profile to Single Missions that were missing it Removed GUI camera depth swapping on opening Help which might solve unresponsive buttons in port Reykjavik materials fixed Terrain textures updated Winter trees updated Added "Apply" to resolution setting to refresh screen Truncated Andizhan Mod display name
Combat Can no longer throw SEALs overboard by clicking on their icon in stores panel Reactor SCRAM should no longer cause player to continue at -7 knots Wire icon no longer disappears when opening panels Noisemakers on board decreases correctly when one dropped while stores panel open Restored warheads to original (higher) values Signature profile buttons moved out of profile and given icons Correct signature profile auto-displayed if contact classified Contact names keep their initial designation plus the vessel class Force all sensor data off for sunken AI vessels Fixed contact master contact names briefly displaying Los Angeles on master upgrade AI subs must maintain contact to continue wire guiding torpedoes Further optimised and improved missile pop-up Heavily flooding submarines should no longer fire torpedoes Merchants no longer considered a "nearby vessel" when leaving combat
Campaign Fixed EnemyUnitMissionCritical parameters in LANDING_FORCE missions for 84 campaign causing sinking of all transports to not win the mission. "Mission deployment zone nearby" message added to briefings to clarify when you are on an actual insertion or land strike mission vs a general encounter SEALs can no longer be captured, if you deploy them, they succeed Home port locaton larger and marked in green on Strategic Map campaign_data new variable PlayerPositionOnLeavePort=-242,-154, places player sub at consistent position when leaving port Save hull status on enting port so as damage not re-applied of an event occurs while in port Archangel insertion mission fixed in order to generate terrain correctly Auto-enter port once in close proximity Added colour coding to INSERTION and LAND_STRIKE mission orders to prompt when required weapons/SEALs are on board Added Brief button to strategic map to open briefing Destroyed torpedo tubes not destroyed in next combat (works for us) Near deployment zone message in briefing displays only at actual combat misison (insertion or land strike)