HEXA-WORLD-3D - snwlg

🎉 October Season has ended!

Across all divisions —-a new king has risen, and his name is WIDE 👑
Looks like there’s a new sheriff in town 😎

📊 October Results:

  • 🟢 Easy Division - 17 players, King WIDE

  • 🟡 Medium Division - 7 players, King WIDE

  • 🔴 Hard Division - 7 players, King WIDE

The November Season has begun - new month, new chances, new battles!
🧩 Good luck to everyone - may the best player claim the crown!

Lethal Dose - Fraser

Entirely New Dungeon Level:
A follow up of sorts to the Mansion level: a secret underground Dungeon hidden beneath the Mansion, what are the servants getting up to? Features two new traps, plus a portcullis gate you can close to cut off enemies. The furniture is designed to fit in with the Mansion's furniture.

New Props:

  • Coffin Trap: shoots poison darts when the Player walks in front of it

  • Axe Trap: swinging pendulum axe, Enemies are very clever and pathfind around them

  • Portcullis Gate: opened and closed via a lever. Can cut off Enemies and force them to take another route

Miscellaneous:

  • Improved Fail Screen and Level Chooser Screen visuals

  • Added speed multiplier to Enemies (for speeding up near axes) can be used in future for stuff like slowing down in mud

  • Infrastructure for Enemies avoiding traps, and melee traps. Can be used in the future for similar pathfinding and trap purposes

  • Infrastructure for Toggleable props: can make new props with levers in the future

  • Changed how Enemies check bodies: instead of lingering for a long time at every body they see, they don't linger as long for subsequent bodies

Code improvements & Bug Fixes:

  • Staggered Enemy LoS checks

  • Added in some missing remove listeners for some events (might give a slight performance boost but probably negligble)

  • Fixed bug with Nav Area in Level Editor

  • Fixed bug where aggroed Enemies would go to Last Seen and get stuck. Fix needs improvement: might cause strange movement, but it's better than Enemies getting stuck

  • Fixed bug where Enemies wouldn't see a body that should be in their LoS

  • Fixed (invisible) telefragged bodies being sent flying, causing Enemies to get aggroed by seeing a body where they shouldn't

  • Fixed Level Editor furniture not showing when far down the Y axis

  • Fixed bug where you could shoot, die and restart, and Enemies would get aggroed by gun shot from before you died

Oct 31
Ardent: Rise Playtest - Potential Entertainment
Backend updates.
東方エターナルフロンティア(TouhouEternalFrontier) - User

Stage 9 has been added. The Christmas update is undecided.

Magic Inn - magicinn.dev

Hi everyone, happy Halloween! 🎃

In this spooky season, we’d like to highlight some Halloween-themed decorations in Magic Inn. With them, you can create a truly eerie and festive atmosphere for your guests! 👻
(Credits to one of our discord player's decorations)

Patch 0.761 also adds new sitting animations for guests, allowing each one to express their personality through their posture. 🪑

The rest of the update includes small improvements and bug fixes:

  • Bug Fix: Fixed a glitch when loading save files involving auto-save slots.

  • Bug Fix: Removed a legacy setting that could disable toggling the item wheel and cause game-breaking issues.

  • Bug Fix: When players reach the required reputation, the display now correctly shows completion instead of a broken indicator.

  • Improvement: Adjusted the volume of several sound effects to make them softer on the ears. 🔉

  • Improvement: Updated the map UI so players can view each character’s information more easily with a controller. 🎮

  • UI Fix: In the main menu, gamepad icons no longer overlap with the game mode titles.

Wishing everyone a scary and fun holiday! 🕯✨

Scav - Cannabusy ™
  • Saves are deleted when safezone breach defense is failed or if you leave the raid during a breach.
  • Inventory save is deleted when leaving a raid through the death screen & pause menu.
  • Transit is now blocked when a breach event is active.
  • Safezone breach spawn logic improved, with updated effects and better collision.
  • Vehicle multi-stage health added. Running over zombies deals 1 damage to vehicle per collision.
  • Collisions with landscape, props, walls, etc. do not damage vehicles.
  • Adjusted breach zombie amount, Breach nuke timer increased to 10 minutes, Breach chance set to 25%
  • Halloween masks added to zombies.
Updates will slow down temporarily for project refactor, multiplayer and farming is coming soon. Hope everyone had a dope Halloween!
下一站江湖Ⅱ - Inmotiongame

各位大侠好, 

    《下一站江湖Ⅱ》11月1日凌晨出现0:30出现云账号无法登录的情况,已于11月1日凌晨3:00恢复。大侠们现在可以继续使用云账号功能了。 

     感谢大侠们的反馈,如遇任何问题,还请联系我们解决。 

官微群:微信公众号搜“下一站江湖官方”,扫码进群 

客服邮箱:https://3681313015@qq.com 

                      白玉京工作室 拜上

Oct 31
Cursed Armor 2 - WorstGenAce
Fixed a rarely triggered freezing bug.
Closed the scene that was mistakenly opened due to incorrect settings.
Corrected the skill names in the Traditional Chinese localization (they were previously displayed in English).
The Scourge | Tai Ương - Rare Reversee

ANNOUNCEMENT FROM THE PHONG XICH LAN APARTMENT MANAGEMENT BOARD

To ensure a safe and civilized festival night for all residents of the Phong Xich Lan Apartment, the Management Board of Rare Reversee Housing LLC would like to issue the following reminders:

1. Residents are requested to avoid gathering, pushing, or shoving and to maintain a safe distance in elevator areas and near the rooftop railings.


2. The unauthorized burning of incense, drawing of talismans (especially if you are not confident in your artistic abilities), or performance of any rituals NOT on the Management's approved list is strictly prohibited.


3. Please refrain from leaving personal items such as broken teapots, old diaries, or boxes of crayons in the common hallways, as they are an obstruction and aesthetically displeasing. Attached are some lovely photos captured on-site by our Head of Management, showcasing the wonderfully cozy atmosphere.

Many residents, bustling about in their festive attire, signal a festival season full of... Scourge

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Eternal Tombs Playtest - FAtBalloon
Fixed Quest Spawns Spawning Halloween Event Items instead of Quest Items
Added Earrings to All Wolves from Fire Wolf Event
Added Missing Sounds to Mobs
Fixed Culling Issues in Kilivith Woods
Adjusted Harvesting Skill Message
Fixed entrance path in the Ghostmoore Catacombs
Added some Guards into Ghostmoore
Removed All Interrupting of Abilities
Added Kilivith Missing Vendor Table
Testing updates to NPC de-sync
...