Hello everyone,
I'm excited to announce that the Shutter Evidence demo is now available to play for free on Steam! This is the official Shutter Evidence demo and includes some promotional content from the full game.
Let me know what you think! If you have any suggestions or want to report a bug, there's an in-game bug report/suggestion tool available. Feel free to also comment on the Steam forums or Discord Server.
Thanks and have fun!
🕯️ Begin the investigation now:
👉 Get Mgurele Mystery 2 on Steam
The season of shadows is here — and so is your chance to face the unknown. Left By Angels is part of the Steam Halloween Sale, so now’s the perfect time to begin your journey through fear, faith, and survival.
For a limited time, get Left By Angels at a spooky discount!
Don’t wait — once the spirits fade, so does the offer.
🕯️ Step into the darkness now:
👉 Get Left By Angels on Steam
Hello everyone,
As Vanguard Galaxy releases in Early Access this Thursday, we wanted to give you an update on the plans for Vanguard Galaxy going forward. We're aiming for an Early Access period of 6 months to a year max. The period is split up into a few phases to bring some structure to the many ideas we have.
More ways to salvage ships, think of salvaging the entire hull of a ship or the remains of space stations. Both will require a unique way to break them down in usable components which can then be used in crafting.
Asteroids can contain precious gems which will allow you to craft more powerful equipment.

Currently you can discover blueprints in the game for Standard, Enhanced and High Grade equipment, these can be used to craft better equipment in the Forge. We'll add ways to discover new blueprints that allow the crafting of exotic level equipment.
One of those is an endless portal mode for mining and salvage, where you'll have to maximize your industrial power to keep going and get more tasty loot.
Loot is great, but sometimes you want it to be a little better or different. For that purpose we'll add a system that will allow you to try to get better versions of equipment you found.
As a first step towards allowing others to accompany you during your adventures, we'll add Mercenaries that can be hired to assist you in whatever job you need from them. Recruit them for your purpose in the bar and all they'll want is a little compensation.
The current implementation of drones is suitable for doing one specific thing, be it combat, mining or salvage. We will rework them to allow for more flexibility by picking a loadout you think is best for the job. And more refined control over the drones will be made possible.

During your exploits in Canis Majoris you'll want to see the current inhabitants of this Galaxy busy with whatever it is they do. :) We'll add more NPCs doing their thing while you do yours.
More of everything basically. Like adding different weapon types, equipment bonuses and boosters to allow for more variety in the builds you can create.
Add to the variety of mission types currently available for each career.
More achievements for those that enjoy chasing them.
As we go deeper into Canis Majoris there will be factions to support, battles to influence and wars to fight. The story will be expanded in the middle of all this chaos. And of course, in order to face these new threats, bigger ships are required. Ehm, Cruise into battle? :D
Or for those that love being the underdog, we'll add ways for smaller ships to stay relevant and create their own little niche. There's an infinite combat mode in the game currently, but somehow there will be a new variant that only allows a certain amount of mass to enter...

To expand on the Mercenaries of phase one, we'll add ways to use your own crew in a similar but more permanent manner. Crewmembers can go on a journey of their own to generate passive income for their boss (that's you). Or you can leave them in a space station where they'll utilize whatever skill they have to improve the crafting there.
Captain skills currently in the game will be improved to give more interesting choices.
There will also be new ways to upgrade your own skills. We're being vague on purpose here, no spoilers you know :)
Also, there's this thing called mastery in the game now, which improves your level for whichever career you're focusing on at the moment. These will become more relevant as you unlock milestones that grant you more specific bonuses.
As Canis Majoris gets revealed further, distances between places to travel to will increase. So there will be a way to travel faster between specific locations. But it will not be free.
Space stations will also become more interesting as their exterior will better reflect who they represent and what features they have. And the exterior will become more modular to allow for a bigger variety in space stations.

The plans for this phase are still being worked on. But a few certainties are a new area and expansion on the storyline. And more improvements for crewmembers and ways to put them to work for your benefit.
And we have a few dreams that feature refinery ships, capital ships and a need to build your own space stations, as we push deeper into Canis Majoris. And when you get there, you will want to stay there. :)
We hope you like our ideas for Vanguard Galaxy and are looking forward to input from the community. The closed beta already worked really well to help shape the game. Drop by our Discord and join the fun. Join the Vanguard Galaxy Discord
We are looking forward to the release and hope to see you there.
Cheers,
Bat Roost Games
*.Dear players,
Greetings! I'm Zeyu Yang (杨泽宇), the designer of Out of Hands.
Today, I'm excited to share the amazing news about the upcoming updates.
Due to certain external factors, the release of our new game mode has been significantly delayed compared to the pre-launch schedule. We sincerely apologize for this long delay and for keeping all of you waiting.
Currently, this new mode has entered the final polishing phase and is expected to be updated around January 17, 2026 (CST, GMT+8) . Along with this update, we will also roll out the long-promised language support for German, French, and Korean, as well as a basic version of the Steam Workshop feature—all available simultaneously.
In the past half-year or so since Out of Hands launched, we have continuously received encouragement and support from players and fellow developers alike. I am truly grateful for this. We hope this upcoming update will bring you even more enjoyment in your gameplay.
We’ve worked to bring players who love Out of Hands a highly replayable Roguelike mode.
Players can use a variety of characters and decks to challenge enemies of different difficulty levels in the dream world.
Unlike the linear, one-time experience of story mode levels, the map, cards, and enemies will have a certain degree of randomness every time you start a game. Even if you challenge yourself repeatedly, you can still maintain a sense of freshness. Whether you want to pass the boring fragmented time by grinding, or try to build different decks and test different combat strategies, you can all find a rhythm that suits yourself.


And as you have noticed, this Update News is written in English... That's because we’ve partnered with professional teams to launch localization for our new Roguelike mode in 6 languages simultaneously: Traditional Chinese, English, Japanese, German, French, and Korean.
Additionally, we’ll conduct a second round of proofreading for the German, French, and Korean localization texts that were already in progress — our goal is to bring the unique charm of Out of Hands to players around the world!
Out of Hands is now part of the Steam Scream Fest 2025 promotion — enjoy an instant 20% discount when you purchase the game! If you love our work, feel free to share it with friends and explore the game world together.
Finally, thank you again for your patience and support! Please keep giving a big hand to Out of Hands!
Sincerely,
Game River Team & Out of Hands Designer
Zeyu Yang (杨泽宇)
October 28, 2025
全新篝火城站点:栖羽站、岚心城,将在本周常规更新后开放!站点位于云岫桥基地东北端,列车长们不要错过啦!
岚心城附近的次要站点之一,曾经是候鸟的重要迁徙栖息地,如今发展出了发达的禽类养殖产业。

实力强盛的大型篝火城,有着自己独特的文化与风俗。街道上随时可见传统与潮流的碰撞,形形色色的人都能在此找到容身之处——尽管或许不是那么光鲜。


专属兑换码1(11月3日前有效):KNOCKONDOORST
专属兑换码2(11月6日前有效):CRAZYTHURV50ST
Hey everyone! ːsteamhappyː
Big things are happening behind the doors of House of Horrors! 🏚️😱
We’re rolling out major updates ✨ that will bring new energy, surprises, and even more intense experiences.
And soon… a fresh identity will emerge: House of Horrors is evolving into Wall of Insanity 🕯️👁️.
Stay tuned — things are about to get even crazier!😈
— The HappyTube Team
We’re excited to share that Breakthru has been fully retranslated into English, Simplified Chinese, and Traditional Chinese. (The original Korean translation remains unchanged).
We also want to sincerely apologize for previously releasing the game without a proper translation. This update reflects our ongoing commitment to publishing games with high-quality localizations.
https://store.steampowered.com/app/2836340/Breakthru/If you spot any remaining issues, please let us know on the Steam discussions. Your feedback helps us keep improving. Thank you for your patience and support!
Should you enjoy our games, consider joining us on Discord and following our Steam Publisher Page for all the latest news from Saikey Studios!
https://store.steampowered.com/app/3238940/A_Simple_Life_with_My_Unobtrusive_Sister/https://store.steampowered.com/app/3845600/Living_with_a_Little_Fox_Girl/https://store.steampowered.com/app/2908950/Tunnel_Escape/https://store.steampowered.com/app/3644610/My_Summer_Vacation/
This announcement was brought to you with much love from Saikey Studios. Have a great day!