

Hello, this is the Troubleshooter development team.
We hope you are doing well.
Meanwhile, we spent the last four months solving various problems that we encountered while developing new functions for our sequel.
We faced many unexpected challenges, each one demanding and exhausting to resolve.
Nevertheless, we are trying our best, step by step, to present you with another amazing adventure.Ā
In this post, weād like to share what weāve been working on over the past four months.
In our last post, we revealed 5 of our main casts - Ari, Hannah, Azul, Faye, and Claudia.
And now, we have finished the other 6 characters, including their own background and story.
With this,ćTroubleshooter: Banished Childrenćwill present the story of 11 main characters.

Gravis spends his day wearing only a knit turtleneck shirt, even in harsh weatherā¦
...just because āheās too tired to layer upā.
However, when he goes to get some goods, he slicks back his hair, highlights it, and wears fancy trousers with a dark-colored jacket.
Because he believes that people wonāt look down on him if he looks like this.
Ari, while looking at him, always thinks.
āIt wonāt make any difference.ā
Since he already looks so intimidating with his physique.

As a former lawyer, Tyra felt deep disappointment in the law and authority while witnessing the corrupted ājusticeā of Valhalla.
The day her client was imprisoned by false accusation, she clipped her hair that she had grown since she was a child, and threw away all the expensive suits and shoes she had. That was the day she abandoned her career as a lawyer and became a Troubleshooter.
As a Troubleshooter, she now wears cropped jackets with innerwear that she never tried when she was a lawyer, and wears sturdy leather boots instead of luxury shoes. As a lawyer, she had to hide her true self behind formal suits, but now she puts on badges that represent various organizations she believes in.
Itās the same for her casual look. For Tyra, fashion is more than just clothes to wear, but an expression of her rebel spirit to society.

Reed spent a lot of time finding valuable things in scrap. There are paint stains on his work suit that canāt be removed with ordinary washing, and the frayed hems show signs of wear and tear.
His colleagues recommend that he buy a new one, but he thinks that it is not necessary, since it will get dirty soon. As long as it doesn't smell too bad, he's content.
Indeed, he knows that one day he has to change his suit again. Usually, he wears more casual clothes.

As the youngest Public Security officer in history and the youngest Public Security chief officer in history, Lumi set a new example with her excellent skills.
Despite all her efforts, people called her only ādaughter of the Directorā. Jealous, her colleagues mocked her success as a trophy made by her father.
On the first day of her work as chief of Section 1, she āarmedā herself with a red uniform exclusive for chief officers, blonde wig, dark eyeshadow, and red lipstick. It was like her armor protecting her from many suspicions and mockery.
Since then, she has led her team with righteous jurisdiction and a calm judgment, silencing anyone who questioned her skills before. Her red uniform and makeup became more than just show-offs. They became icons of her presence.
But when she comes back home, she throws away that armor of hers.
Wigs away, makeup off, she turns to āLumiā again when she puts on her sleeveless shirt and jeans.

The Nine Dragons. The strongest crime organization in the East Alliance.
To choose its new leader-The Dragon Head, they held a competition called āThe Game of Dragons lastā
Each clan sends its champion, and there is one more person to check the last leaderās clan. So there are 10 candidates. These candidates are called Carps, and only one of them can become the Dragon Head- the supreme leader who rules the Nine Dragon gang.
Ryo Ryuzaki, the 10th Carp.
He turned his face away and ran away from his fate, but it wonāt let him go that easily. By a twist of fate, he took many peopleās lives, just like when he was an assassin for his clan before.
The weight of his karma became heavier, and his way to redemption has been blocked. Until he met his former master, Kylie.
If he canāt run from his fate, heās going to fight it. For his new goal, he now heads to Kalter while disguised.

Son of Edward Leblanc, the most powerful man in Valhalla.
The former successor of the Leblanc family.
Vahallaās āOrichalcumā rank wanted criminal.
A prophetic artist known as Ramjist.
He has many names, each one being grand and heavy enough.
But if one meets Yuri in person, they can never imagine that these names fit him.
Because, he is just an everyman in appearance.
Today, Yuri is travelling across the Kalter to fulfill his purpose, wearing comfortable clothes.
For practical reasons, itās not easy for us to afford dynamic and cinematic video cutscenes.
Instead, we choose to rely on the illustration-focused method, just as we did in our first game. To improve your immersive gaming experience, we adopted a new technology: The image conversion.


We are also listening to your feedback on our story, such as too many retrospection scenes and scripts being too long.
We are looking into it, trying to solve the problems by planning our scenes a step ahead, with more care.
3 new tracks were added during the last 3 months. Weāll do our best to present you with better music, and more joy!
The development may be slow, but weāre doing our best to deliver a better product.
Weāre going to launch the game in Early Access again. Hence, weāll listen to your feedback and make the game better together.
Wait for actual gameplay footage that weāll bring you with the next update, early in 2026!
Thank you.
Hello Crew Members!
Thank you very much for wishlisting and following Night Crew! We're super excited to announce our launch date of...
17th November 10AM UTC / 6AM EST / 3AM PST
We've been hard at work creating a fun, terrifying mall for you and your friends to explore, and can't wait to see you all exploring the mall and meeting the various beings that come out to roam in the dead of night.
We have decided to take a bit more time from our original planned launch date to polish things up and get even more content into the game, so we can't wait to see you on the 17th November!
Oh, I've just received word... Mall management would love to leave a short message for you upcoming hires.
Dear prospective hire,
Please arrive punctually for your shift. You will be provided with your company mandated attire, and any relevant tools to complete the tasks assigned to you.
We remind you that although we like to keep a positive working environment, sometimes that is not possible. Note that your (signed) contract allows for the following non-positive interactions which are a possibility on your first shift:
Bad language
General feeling of impending doom
Damage to or removal of (but not limited to): extremities, limbs, eyes, organs, bones, and skin.
Mental trauma
Cleaning of foul waste
Exposure to high voltages
Crushing due to lifting heavy objects
Please see your training booklet for more information. Have a good first shift.
-
Management
Still It Runs is a stealth adventure where you play as a cat, alone in a strangely silent house.
Collect scattered memories, uncover what once happened hereāand try to stay unseen.
In a rundown house tucked away in rural Japan, a lone cat awakens.
You are that cat, exploring empty rooms and dark halls.
Why are you here?
What happened to the family that once lived in this place?
Who is the eerie figure stalking you from the shadows?
Collect fragments of memories to uncover the truth.
Run. Search. Escape.

Play as a Cat in a Haunting Stealth Adventure
Sneak through a familyās old home, gather items, and piece together their memories. A tense stealth exploration game where every creak can betray your presence.

Silent Footsteps, Sudden Threats
Make a noise or panic-run, and something horrifying will stalk you. When the creature locks on, it's time to escapeādonāt get caught.

A True Japanese Horror
From acclaimed horror writer SesujiĀ comes an original tale of loss, memory, and fear. Explore, remember, and survive whatever still lingers in the dark.

Now 10% off during the launch sale!

Choo Choo Engineers!
Today our epic and dangerous journey begins! It is up to you to rescue survivors and make it through the apocalypse. I know you will survive and destroy the boss, because you're awesome!
Thank you to all the fans and translators who volunteered their time and skill to help make Choo Choo Survivor 2 an incredible experience!
Thanks,
GTGD




Choo Choo Engineers!
Today our epic and dangerous journey begins! It is up to you to rescue survivors and make it through the apocalypse. I know you will survive and destroy the boss, because you're awesome!
Thank you to all the fans and translators who volunteered their time and skill to help make Choo Choo Survivor 2 an incredible experience!
Thanks,
GTGD




In today's quick patch, I'll try addressing the confusion with how Microcards and Microcells work. As well as sorting out a few bugs:
When picking up a Microcell item, the description text will say "... need more for Microcards", as a hint that you should find more of them. Once you've obtained enough to equip 1 Microcard, it will then say "Can now equip Microcard!".
When opening the Microcard Equip screen, any full red bars will flash for a moment, to help indicate a card can now be equipped.
FIXED: one case of the music staying quiet/off. But there's still a few others I haven't been able to pin down, so you may still experience this sometimes. Sorry, hopefully next patch I'll squash this bug for good!
FIXED: Missiles stuck in grey doors. Due to the nature of this, it actually could have triggered some other issues/bugs as well, so hopefully resolving this gives a better experience in general.
FIXED: A bug where switching in/out of Ball-Mode in Boss Rooms would push the player a little sideways.
Laser Moth now stops firing the laser when doing MidFightSequence.
Laser Moth should now keep itself inside the boss room.
Added a prestige feature to make replays more convenient.
- Added new decorative buildings category
- Added Wall, Wall Corner, and Wall Tower as decorative buildings
- Added new Architecture I & II research to unlock them
- Added objective about building walls
- Walls can be drag-built & be in-place replaced by Wall Corners and Wall Towers
- Decorative buildings can be recolored with the new Crimson Dye potion, unlocked by the new Chromatic Alchemy research (more colors to come!)

- Implemented visual research tree for each category, to replace old research panel
- Added right-click context menu on research items to track research requirements on main screen until research is finished

- Added multiple Mana Tree visual variants that progress with contributed Mana
- Completed Mana Trees now stay in the world, in all their glory:-)
- Added ability to place any available resource icon onto the map to remember factory locations, using Shift + Left Click (removed with Shift + Right Click)
- Apples now sway in the wind
- Improved color variation of vegetation
- Fixed subtle color shift that sometimes happened when deleting vegetation for the first time
- Capped Mana Crystal level to a maximum of 15
- Essence Boost spell duration now affected by Advanced Spellcasting skill (increases from 30 seconds to 45 seconds)
- Added fuel value display in tooltips for resources that can be used to generate power
- Changed default UI toggle hotkey from F12 to J to avoid conflicting with Steam screenshot function
- Production values exceeding 1,000 per minute are now formatted in the style of "1.2k" for readability
- Fixed save menu overflowing when too many active saves exist
- Resources gained via merchants & resource crates are now preferentially added to Warehouses that already store that resource, rather than always the closest Warehouse
- When you play the Water World challenge mode, the traveling merchants might have a new recipe in store that will help you traverse the wide ocean
- Resource nodes now translate into and out of ground when a Miner is placed or deleted, to reduce clipping
- Added new Throughput Mastery challenge objective
- Fixed spell visibility not restoring when closing resource tree via close button
- Fixed Gold Component Technology research description
- Fixed Ward Generator not displaying effective Mana consumption based on skills
- Fixed recipe auto-upgrade being too aggressive and switching to unintended recipes
- Fixed power generator child classes (hydro generator etc.) not correctly registering power output from the start, which caused initial flickering in power display
- Fixed issue where spells not enhanced by Advanced Spellcasting skill were still labeled as such in the UI


Welcome to the seaside town, experience this heart-fluttering encounter called "one day"!
In this serene seaside town, life should be as gentle and soothing as the waves: opening the wooden door of the corner flower shop in the morning, holding a cup of steaming coffee; leaping into the sparkling pool in the afternoon, fully enjoying the water play; strolling along the cobblestone paths at dusk, with seagull calls lingering in your ears.
However, everything changes with the intrusion of four distinct "contract girlfriends"ā¦ā¦ Four seemingly casual "one-day contracts" quietly descend, pulling you into a sweet yet dangerous adult game. šš„



