Ghoul Fort - Agartha's Trapdoor

10/22/2025----->0.72a NOG NIGHT ZWEI

-Increased map sizes from (2000 x 1200) to (2000 x 2000) for far more space for building, fighting, and GLORY!

-Reworked Event system, Events now have art, can contain options with varying rewards, as well as consequences

-Your actions may now trigger responses from Nogs

-New Overworld art and background

-Improved map generation to make more consistent forests

-Reworked Levels 1-3 visually to fit the new map size

-Improved Help button functionality and readability, also made it spin because I could

-Increased text size for Overworld GUI

-Removed custom names from Overworld

-Removed old placeholder assets that negatively affected performance

-Continue Button follows screen now

-Doubled Guild Temple max resources, increased upkeep from 100 FOOD to 150 FOOD

-Changed Economic Research 1 from upgrading Bars to reducing Gambling Hall upkeep

-Changed Level Node sprites on Overworld for better readability

-Added more to the tooltip for Gambling

-Slightly reduced screen darkness at Night(From pure black to dark grey)

-Removed extra GUI elements on Overworld

(Event Art)

10/22/2025->0.72b (This update was a hotfix to add onto 0.72a and fix some bugs that made it past testing)

-Added new background for Meeting menu

-Added scrolling to Overworld background

-Fixed bug that broke Events and stopped them for occurring

-Replaced option to buy food from Ammo Depot, been fixed to a buy armor option

-Moved Turret on Mechanized Workshop to properly fit on top of it

-Disabled debug tool on Mine

-Improved performance by reducing object load

-Added locked placeholder buttons for future Meeting options in Meeting menu

-Changed where the Help Prompt spawns for ease of readability

(New Meeting Menu background, complete with assets)

虚衝 - Kyosho - Mutsu'pro

The most terrifying and stylish Japanese horror game ever has come to an end.

Use parrying techniques and precise dodges to wipe out the monsters that infest the cursed samurai mansion...!

After 300 years, the final battle begins.

Early access ends on November 21st(JST). The final chapter, "Sandatsutan: Tales of Usurpation," adds new actions and an assist mode that even those less adept at action can enjoy! Enjoy the action with simple controls!

  • New weapons, new actions, and a new threat.

  • The story concludes and all is revealed...!

  • Time attack elements have been added.

※Crowdfunding is running on CAMPFIRE until October 31st(JST)! Click here for details:

CAMPFIRE - Support the Project

Bside - 小猪猪桃桃宝宝

Hey everyone,

We’ve got something exciting to share: Bside is officially stepping into Early Access!

Server update time: October 27, 8:00 – 9:00 PM PT / October 27, 11:00 PM – October 28, 00:00 AM EDT

The game’s already been alive and kicking for a while now (thanks to everyone who’s been hanging out, testing, and sharing feedback 🫶), and we’re finally ready to open things up a bit more! Bside has always been built with the community at its heart. Early Access marks just the first step of a much longer journey. We’ll keep growing, experimenting, and evolving together with all of you along the way!

🎃We’re also bringing Halloween vibes in this update, from the start screen to tons of stylish new outfits. You’ll find lots of gorgeous Halloween-inspired fashion items, including three premium outfit sets. Whether you’re going for something cute, cool, or just pure chaos, your Biibit’s got options. Early Access also means Bside now officially supports paid content, which helps us keep the world growing and add even more fun things in the future.

And if you’ve got ideas about what Bside should grow into next, come hang out with us on Discord. We’d love to hear your thoughts, see your fits, and build together 💕

👻Don’t forget to wishlist Bside if you haven’t already! See you (and your best-dressed Biibit) in Early Access soon

Bside Dev Team

Striatum - compactqualia
Hello and thank you so much to our private playtest players!

We hope you've been enjoying Striatum! Your feedback over these first few days has already been incredibly helpful as we head towards full release of Striatum. We've taken the last week to work on several major issues we discovered, as well as add a tiny bit more content. Please see below for more details, and please feel free to report any bugs, or any related thoughts and feedback.

UPDATE NOTES:
  • bugfix - profiles were not updating when returning to the title screen post game

  • bugfix - player messages were sometimes appearing on title screen after the end of the game

  • update - Profile info on title screen now updates post-game when returning to the title screen

  • update - UI theme polish in multiple areas

  • update - Sliding scrollbar UI mouse click area increased

  • update - New in game decorations

  • update - reduced time to allow access to ui, movement, and phone post opening cut scene

  • update - minor graphical behavior changes

Thank you again, and thank you for continuing the party!

- Mia Malaise

The Devil Within: Satgat - Newcore Games_Kor

We're joining the STEAM Scream 4 Fest!

From October 27 to November 3 (10AM PT), The Devil within Satgat is available at 50% off.

Face deadly foes with precise parries in a unique side-scrolling action experience.

https://store.steampowered.com/app/1802880/The_Devil_Within_Satgat/

Thank you for your suport!

Legends of Azamar - Gronkins

Hello everyone, Gronkins here with patch 0.0.5 of the demo for Legends of Azamar. This patch continues the trend of slowly bringing the game's visuals to a higher standard. This particular patch is focused on overhauling a lot of the UI, bug fixes and some dungeon adjustments

User Interface Improvements

  • Updated Tooltip UI

  • Updated Inventory UI

  • Updated Dungeon Map UI

  • Updated Target UI

  • Updated Player Stun Bar UI

  • Updated Shop UI

  • Updated Class Selection Menu

  • Moved the positions of player effects (Buffs and Debuffs) to be above the XP bar for easier viewing instead of being in the top left

Dungeons

  • Added two new dungeon rooms that can spawn in Act 1

  • Made slight adjustments to almost all rooms in Act 1

Bug Fixes

  • Fixed a bug that allowed players to equip an item multiple times

  • Fixed a bug that caused the chill sound effect to play even while the game was muted

Vampire Prison - sugi-devel

Bug fixes

Glyphica: Typing Survival - XM | Lead developer @ aliasBLACK
BUGFIXES
-----------
- Minor localization changes for Cyrillic languages.
Oct 26
Bullet Force - lucas
- Added keybind editor (access from pause menu)
- Added better support for widescreen monitors
- Added CTRL (or whatever keybind) for hold to crouch (now there is hold to crouch, and toggle to crouch)
The Patriotic War - PM

Dear soldiers, hello everyone!

Thank you all for your support and love! This update opens new battlefield and provides a comprehensive combat guide, making it easier for all soldiers to understand the battlefield! The new respawn point system also greatly optimizes your combat experience!

【Classic Mode Update】

🧭 New Chapter: Battle of Khalkhin Gol (the Soviet army)

  • The brand-new chapter is now live and will replace the original tutorial as a beginner stage.

  • It contains 3 sub-missions, guiding players step by step to master infantry combat, Squad Command, basics of armored warfare, and multi-squad coordination with support tactics.

⚔️ New Mission: Eastern Ukraine Guerrilla Warfare

  • The "Ukrainian Guerrilla Warfare" chapter adds a sub-mission "Eastern Ukraine Guerrilla Warfare", focusing on intense snowfield raids and town street fights.

  • The original "Eastern Ukraine Guerrilla Warfare" (armored train combat) has been renamed "Roar of the counterattack".

🚩 Respawn Point Optimization

  • Optimized redeployment experience, allowing new squads to reach the frontline faster for combat.

📘【Encyclopedia Manual Online】

The brand-new Encyclopedia Manual is now available, helping you fully understand the game mechanics!

Access it via the "?" button in the Settings page.

Divided into four main sections:

  • Basic Controls: Detailed instructions for operating infantry, tanks, and heavy weapons.

  • Squads/Squad Commands: Introduces various squad command orders and tactical usage (displace, charge, follow, etc.).

  • Equipment/Units: Showcases all squads, weapons, vehicles, and fortifications.

  • Combat Essentials/Mechanics: Explains use of covers, suppression mechanics, and advanced combat skills like burning, smoke, and flare.

If you have any thoughts or suggestions about the Encyclopedia Manual or the game, feel free to tell us in the community!

Thanks again to every soldier fighting on the frontline and providing suggestions and support!

The new battlefield is open and the new knowledge base is ready—Forward! Target! the Khalkhin Gol!

https://store.steampowered.com/app/1647310/_/

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