Citystate - Citystate_Andy
The fourth update just went live! Includes: performance tweaks, bug fixes and a few economic adjustments.
The 4 weeks 4 updates plan is finally complete so a new cycle can begin!
Bigger updates are coming up for the next two months with two goals:
- Diversifying the means to earn money.
- Adding new features to the governing system.
The new roadmap will be published this week.

1.1.0 - Changelog

- Less repetitive tutorial messages.
- Tutorial really is dismissed when getting 100.000 citizens.
- The public housings cannot decay and don't show a growth stage anymore.
- Waters at the edges of the map appear properly.
- Performance optimization for bigger cities.
- Spaceship launch with the private investors choice is no more offset.
- We can now destroy the arcologies.
- When all issues have been answered, new issues are not adding up anymore.
- We can't change a policy with less than 30 stability points anymore.
- The monorail negative capacity bug is fixed. Your old bugged tiles have to be destroyed and rebuilt.
- The executive council is not showing the welcome message after loading a game anymore.
- UI building selection cursors have been improved.
- Commodity prices are a bit more volatile.
- The social housing menu button has been fixed.
- Monorail station is not showing "4 lane road" when selected.
- Social mobility has been slightly boosted.
- Having a monorail now helps to improve the environment score.
- Houses built upon farms are now growing normally.
- Desired land values have been rectified
- We can build farmlands upon forests without having to clear everything first.
Citystate - Citystate_Andy
The fourth update just went live! Includes: performance tweaks, bug fixes and a few economic adjustments.
The 4 weeks 4 updates plan is finally complete so a new cycle can begin!
Bigger updates are coming up for the next two months with two goals:
- Diversifying the means to earn money.
- Adding new features to the governing system.
The new roadmap will be published this week.

1.1.0 - Changelog

- Less repetitive tutorial messages.
- Tutorial really is dismissed when getting 100.000 citizens.
- The public housings cannot decay and don't show a growth stage anymore.
- Waters at the edges of the map appear properly.
- Performance optimization for bigger cities.
- Spaceship launch with the private investors choice is no more offset.
- We can now destroy the arcologies.
- When all issues have been answered, new issues are not adding up anymore.
- We can't change a policy with less than 30 stability points anymore.
- The monorail negative capacity bug is fixed. Your old bugged tiles have to be destroyed and rebuilt.
- The executive council is not showing the welcome message after loading a game anymore.
- UI building selection cursors have been improved.
- Commodity prices are a bit more volatile.
- The social housing menu button has been fixed.
- Monorail station is not showing "4 lane road" when selected.
- Social mobility has been slightly boosted.
- Having a monorail now helps to improve the environment score.
- Houses built upon farms are now growing normally.
- Desired land values have been rectified
- We can build farmlands upon forests without having to clear everything first.
Citystate - Citystate_Andy
A third major update bringing more content!



Monorail

- A new transit system providing small, suspended, high-speed vehicles for the most populous cities. Available at start but quite costly.
- The passenger capacity will increase when adding up stations throughout the city.
- Can be built upon any type of roads but prevent further road upgrades.
- Traffic capacity is still computed at the road level, the census tool is still helpful to get the details.

Public Housing

- 2 new buildings under the Ploppable menu to provide social housing to your citizens.
- This will help slowing down the spread of informal settlements.
- Unlock with a Civil Rights index higher than 50 (libertarian States don't provide public housing, do they?).

Red-light District

- If prostitution is fully legal in your State, a new building should appear somewhere downtown!
- This will unlock a new steam achievement.

Bug fixes

- The tariff issue now works normally.
- Roads exceeding their traffic capacity have a more negative impact on the land value.
- "Social mobility" has a stronger effect on the demands. For instance, having a negative low-income growth will decrease the middle-income growth - this is even more impactful for the most market oriented economies.
- Global growth speed has been slightly reduced especially for cities with over 100k citizens.
- Issues can be reopen for 30 stability points even when all issues have been answered and even without any issue points.
- Destruction animations were being played twice.

- Fully compatible with older saves
- New buildings added since 1.0.4 will show up on older saves too.
- Once updated, the title screen will show 1.0.6 at the bottom.


Present your City-State on the forum! > Embassies
Citystate - Citystate_Andy
A third major update bringing more content!



Monorail

- A new transit system providing small, suspended, high-speed vehicles for the most populous cities. Available at start but quite costly.
- The passenger capacity will increase when adding up stations throughout the city.
- Can be built upon any type of roads but prevent further road upgrades.
- Traffic capacity is still computed at the road level, the census tool is still helpful to get the details.

Public Housing

- 2 new buildings under the Ploppable menu to provide social housing to your citizens.
- This will help slowing down the spread of informal settlements.
- Unlock with a Civil Rights index higher than 50 (libertarian States don't provide public housing, do they?).

Red-light District

- If prostitution is fully legal in your State, a new building should appear somewhere downtown!
- This will unlock a new steam achievement.

Bug fixes

- The tariff issue now works normally.
- Roads exceeding their traffic capacity have a more negative impact on the land value.
- "Social mobility" has a stronger effect on the demands. For instance, having a negative low-income growth will decrease the middle-income growth - this is even more impactful for the most market oriented economies.
- Global growth speed has been slightly reduced especially for cities with over 100k citizens.
- Issues can be reopen for 30 stability points even when all issues have been answered and even without any issue points.
- Destruction animations were being played twice.

- Fully compatible with older saves
- New buildings added since 1.0.4 will show up on older saves too.
- Once updated, the title screen will show 1.0.6 at the bottom.


Present your City-State on the forum! > Embassies
Citystate - Citystate_Andy
The second update just went live!

Executive Council

- A complete in-game guidance system giving tips about good governance and the game mechanics.
- 6 advisors that will change according to the freedom index giving "capitalist" advices with an index above 70 and "democrat" advices below 70.

Map Filters

- 2 new buttons above the minimap to color the map according to traffic and/or land value.

Changing a policy

- We can now change the legislation afterwards without all of them having to be discovered first.
- Changing a policy will cost 30 stability points.

Compatibility with saved game:
- Fully compatible
- Once updated, the title screen will show 1.0.5 at the bottom.

Coming next week...

- Elevated railway: an upgrade for roads with a highest traffic capacity.
- 2 new buildings to unlock: Resort/Casino, Stadium.
- Social housing (ploppable)

As always, your feedback and bug reports are much appreciated!
On a personal note, please keep in mind that Citystate is made by a one-man team, I'm reading all of your comments with attention but cannot always answer. Updating and pushing the game further is my top priority for now!

4 weeks / 4 updates - Roadmap

Citystate - Citystate_Andy
The second update just went live!

Executive Council

- A complete in-game guidance system giving tips about good governance and the game mechanics.
- 6 advisors that will change according to the freedom index giving "capitalist" advices with an index above 70 and "democrat" advices below 70.

Map Filters

- 2 new buttons above the minimap to color the map according to traffic and/or land value.

Changing a policy

- We can now change the legislation afterwards without all of them having to be discovered first.
- Changing a policy will cost 30 stability points.

Compatibility with saved game:
- Fully compatible
- Once updated, the title screen will show 1.0.5 at the bottom.

Coming next week...

- Elevated railway: an upgrade for roads with a highest traffic capacity.
- 2 new buildings to unlock: Resort/Casino, Stadium.
- Social housing (ploppable)

As always, your feedback and bug reports are much appreciated!
On a personal note, please keep in mind that Citystate is made by a one-man team, I'm reading all of your comments with attention but cannot always answer. Updating and pushing the game further is my top priority for now!

4 weeks / 4 updates - Roadmap

Citystate - Citystate_Andy
This is the first chapter of the "4 weeks 4 updates"!

3 new buildings to unlock

- Airport: gives a boost to the upper class growth
- Theme Park: raises the level of quality of life
- University: helps to increase the education score

Improved trade system

- Dynamic commodity price: goes up when you have to import a lot, goes down when you export a lot. Influenced by the stock market index too.
- Minerals are now exhaustible: each mine has a finite amount of ressources.

Fixes

- Issues add up more often
- Middle income households have more chance to move in.
- Help messages about traffic capacity and slums have been fixed.
- Bankrupt has been fixed.
- Bonds amount is no more doubled.
- It's not possible to build anything anymore when running out of cash.
- Minors UI changes and fixes.

Compatibility with saved games:
- New buildings are only available with new games.
- Previous States relying heavily on exports will suffer a bit.
- Once updated, the title screen will show 1.0.4 at the bottom.

Coming next week...

- In-game complete guidance and advices, (on a distinct window on the right side). This will explain causes and effects of most things and how the mechanics are interconnected.
- Map filters: showing land value and traffic.
- More details in the legislation results window (explanatory more than revelatory).

4 weeks 4 updates - Roadmap

Citystate - Citystate_Andy
This is the first chapter of the "4 weeks 4 updates"!

3 new buildings to unlock

- Airport: gives a boost to the upper class growth
- Theme Park: raises the level of quality of life
- University: helps to increase the education score

Improved trade system

- Dynamic commodity price: goes up when you have to import a lot, goes down when you export a lot. Influenced by the stock market index too.
- Minerals are now exhaustible: each mine has a finite amount of ressources.

Fixes

- Issues add up more often
- Middle income households have more chance to move in.
- Help messages about traffic capacity and slums have been fixed.
- Bankrupt has been fixed.
- Bonds amount is no more doubled.
- It's not possible to build anything anymore when running out of cash.
- Minors UI changes and fixes.

Compatibility with saved games:
- New buildings are only available with new games.
- Previous States relying heavily on exports will suffer a bit.
- Once updated, the title screen will show 1.0.4 at the bottom.

Coming next week...

- In-game complete guidance and advices, (on a distinct window on the right side). This will explain causes and effects of most things and how the mechanics are interconnected.
- Map filters: showing land value and traffic.
- More details in the legislation results window (explanatory more than revelatory).

4 weeks 4 updates - Roadmap

Citystate - Citystate_Andy
A first patch to address most of the bugs and some of the reported flaws! Your feedback will be appreciated.

Fixed:

- Tutorial messages are displayed properly and entirely.
- "Effect on population growth" added to the legislation results (results seem to be confusing, these are the effects on the growth of each class, not their approval).
- Houses check for road connection faster.
- Road selection tool remembers last picked type.
- It's now possible to downgrade the road type.
- Road selection tool show "2-lane" "4-lane" "6-lane" in stead of "Highways".
- Spaceship offset from space center fixed.
- It's not possible to issue negative bonds anymore.

Upcoming add-ons, roadmap:

I'll push for pretty big updates for the next 4 weeks.
Week 1: More content 1 (airport, university, theme park) + better trade system + linux version + a few bug fixes
Week 2: Improved UX 1 (better tutorial, more details on how things work)
Week 3: More content 2 (elevated railway + resort/casino, stadium)
Week 4: Improved UX 2 (more stats (charts?), traffic and land value filters, other players' requests).
Updates will get live every Thursday!

(Edited February 25th)
Citystate - Citystate_Andy
A first patch to address most of the bugs and some of the reported flaws! Your feedback will be appreciated.

Fixed:

- Tutorial messages are displayed properly and entirely.
- "Effect on population growth" added to the legislation results (results seem to be confusing, these are the effects on the growth of each class, not their approval).
- Houses check for road connection faster.
- Road selection tool remembers last picked type.
- It's now possible to downgrade the road type.
- Road selection tool show "2-lane" "4-lane" "6-lane" in stead of "Highways".
- Spaceship offset from space center fixed.
- It's not possible to issue negative bonds anymore.

Upcoming add-ons, roadmap:

I'll push for pretty big updates for the next 4 weeks.
Week 1: More content 1 (airport, university, theme park) + better trade system + linux version + a few bug fixes
Week 2: Improved UX 1 (better tutorial, more details on how things work)
Week 3: More content 2 (elevated railway + resort/casino, stadium)
Week 4: Improved UX 2 (more stats (charts?), traffic and land value filters, other players' requests).
Updates will get live every Thursday!

(Edited February 25th)
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