The fourth update just went live! Includes: performance tweaks, bug fixes and a few economic adjustments. The 4 weeks 4 updates plan is finally complete so a new cycle can begin! Bigger updates are coming up for the next two months with two goals: - Diversifying the means to earn money. - Adding new features to the governing system. The new roadmap will be published this week.
1.1.0 - Changelog
- Less repetitive tutorial messages. - Tutorial really is dismissed when getting 100.000 citizens. - The public housings cannot decay and don't show a growth stage anymore. - Waters at the edges of the map appear properly. - Performance optimization for bigger cities. - Spaceship launch with the private investors choice is no more offset. - We can now destroy the arcologies. - When all issues have been answered, new issues are not adding up anymore. - We can't change a policy with less than 30 stability points anymore. - The monorail negative capacity bug is fixed. Your old bugged tiles have to be destroyed and rebuilt. - The executive council is not showing the welcome message after loading a game anymore. - UI building selection cursors have been improved. - Commodity prices are a bit more volatile. - The social housing menu button has been fixed. - Monorail station is not showing "4 lane road" when selected. - Social mobility has been slightly boosted. - Having a monorail now helps to improve the environment score. - Houses built upon farms are now growing normally. - Desired land values have been rectified - We can build farmlands upon forests without having to clear everything first.
The fourth update just went live! Includes: performance tweaks, bug fixes and a few economic adjustments. The 4 weeks 4 updates plan is finally complete so a new cycle can begin! Bigger updates are coming up for the next two months with two goals: - Diversifying the means to earn money. - Adding new features to the governing system. The new roadmap will be published this week.
1.1.0 - Changelog
- Less repetitive tutorial messages. - Tutorial really is dismissed when getting 100.000 citizens. - The public housings cannot decay and don't show a growth stage anymore. - Waters at the edges of the map appear properly. - Performance optimization for bigger cities. - Spaceship launch with the private investors choice is no more offset. - We can now destroy the arcologies. - When all issues have been answered, new issues are not adding up anymore. - We can't change a policy with less than 30 stability points anymore. - The monorail negative capacity bug is fixed. Your old bugged tiles have to be destroyed and rebuilt. - The executive council is not showing the welcome message after loading a game anymore. - UI building selection cursors have been improved. - Commodity prices are a bit more volatile. - The social housing menu button has been fixed. - Monorail station is not showing "4 lane road" when selected. - Social mobility has been slightly boosted. - Having a monorail now helps to improve the environment score. - Houses built upon farms are now growing normally. - Desired land values have been rectified - We can build farmlands upon forests without having to clear everything first.
- A new transit system providing small, suspended, high-speed vehicles for the most populous cities. Available at start but quite costly. - The passenger capacity will increase when adding up stations throughout the city. - Can be built upon any type of roads but prevent further road upgrades. - Traffic capacity is still computed at the road level, the census tool is still helpful to get the details.
Public Housing
- 2 new buildings under the Ploppable menu to provide social housing to your citizens. - This will help slowing down the spread of informal settlements. - Unlock with a Civil Rights index higher than 50 (libertarian States don't provide public housing, do they?).
Red-light District
- If prostitution is fully legal in your State, a new building should appear somewhere downtown! - This will unlock a new steam achievement.
Bug fixes
- The tariff issue now works normally. - Roads exceeding their traffic capacity have a more negative impact on the land value. - "Social mobility" has a stronger effect on the demands. For instance, having a negative low-income growth will decrease the middle-income growth - this is even more impactful for the most market oriented economies. - Global growth speed has been slightly reduced especially for cities with over 100k citizens. - Issues can be reopen for 30 stability points even when all issues have been answered and even without any issue points. - Destruction animations were being played twice.
- Fully compatible with older saves - New buildings added since 1.0.4 will show up on older saves too. - Once updated, the title screen will show 1.0.6 at the bottom.
- A new transit system providing small, suspended, high-speed vehicles for the most populous cities. Available at start but quite costly. - The passenger capacity will increase when adding up stations throughout the city. - Can be built upon any type of roads but prevent further road upgrades. - Traffic capacity is still computed at the road level, the census tool is still helpful to get the details.
Public Housing
- 2 new buildings under the Ploppable menu to provide social housing to your citizens. - This will help slowing down the spread of informal settlements. - Unlock with a Civil Rights index higher than 50 (libertarian States don't provide public housing, do they?).
Red-light District
- If prostitution is fully legal in your State, a new building should appear somewhere downtown! - This will unlock a new steam achievement.
Bug fixes
- The tariff issue now works normally. - Roads exceeding their traffic capacity have a more negative impact on the land value. - "Social mobility" has a stronger effect on the demands. For instance, having a negative low-income growth will decrease the middle-income growth - this is even more impactful for the most market oriented economies. - Global growth speed has been slightly reduced especially for cities with over 100k citizens. - Issues can be reopen for 30 stability points even when all issues have been answered and even without any issue points. - Destruction animations were being played twice.
- Fully compatible with older saves - New buildings added since 1.0.4 will show up on older saves too. - Once updated, the title screen will show 1.0.6 at the bottom.
- A complete in-game guidance system giving tips about good governance and the game mechanics. - 6 advisors that will change according to the freedom index giving "capitalist" advices with an index above 70 and "democrat" advices below 70.
Map Filters
- 2 new buttons above the minimap to color the map according to traffic and/or land value.
Changing a policy
- We can now change the legislation afterwards without all of them having to be discovered first. - Changing a policy will cost 30 stability points.
Compatibility with saved game: - Fully compatible - Once updated, the title screen will show 1.0.5 at the bottom.
Coming next week...
- Elevated railway: an upgrade for roads with a highest traffic capacity. - 2 new buildings to unlock: Resort/Casino, Stadium. - Social housing (ploppable)
As always, your feedback and bug reports are much appreciated! On a personal note, please keep in mind that Citystate is made by a one-man team, I'm reading all of your comments with attention but cannot always answer. Updating and pushing the game further is my top priority for now!
- A complete in-game guidance system giving tips about good governance and the game mechanics. - 6 advisors that will change according to the freedom index giving "capitalist" advices with an index above 70 and "democrat" advices below 70.
Map Filters
- 2 new buttons above the minimap to color the map according to traffic and/or land value.
Changing a policy
- We can now change the legislation afterwards without all of them having to be discovered first. - Changing a policy will cost 30 stability points.
Compatibility with saved game: - Fully compatible - Once updated, the title screen will show 1.0.5 at the bottom.
Coming next week...
- Elevated railway: an upgrade for roads with a highest traffic capacity. - 2 new buildings to unlock: Resort/Casino, Stadium. - Social housing (ploppable)
As always, your feedback and bug reports are much appreciated! On a personal note, please keep in mind that Citystate is made by a one-man team, I'm reading all of your comments with attention but cannot always answer. Updating and pushing the game further is my top priority for now!
This is the first chapter of the "4 weeks 4 updates"!
3 new buildings to unlock
- Airport: gives a boost to the upper class growth - Theme Park: raises the level of quality of life - University: helps to increase the education score
Improved trade system
- Dynamic commodity price: goes up when you have to import a lot, goes down when you export a lot. Influenced by the stock market index too. - Minerals are now exhaustible: each mine has a finite amount of ressources.
Fixes
- Issues add up more often - Middle income households have more chance to move in. - Help messages about traffic capacity and slums have been fixed. - Bankrupt has been fixed. - Bonds amount is no more doubled. - It's not possible to build anything anymore when running out of cash. - Minors UI changes and fixes.
Compatibility with saved games: - New buildings are only available with new games. - Previous States relying heavily on exports will suffer a bit. - Once updated, the title screen will show 1.0.4 at the bottom.
Coming next week...
- In-game complete guidance and advices, (on a distinct window on the right side). This will explain causes and effects of most things and how the mechanics are interconnected. - Map filters: showing land value and traffic. - More details in the legislation results window (explanatory more than revelatory).
This is the first chapter of the "4 weeks 4 updates"!
3 new buildings to unlock
- Airport: gives a boost to the upper class growth - Theme Park: raises the level of quality of life - University: helps to increase the education score
Improved trade system
- Dynamic commodity price: goes up when you have to import a lot, goes down when you export a lot. Influenced by the stock market index too. - Minerals are now exhaustible: each mine has a finite amount of ressources.
Fixes
- Issues add up more often - Middle income households have more chance to move in. - Help messages about traffic capacity and slums have been fixed. - Bankrupt has been fixed. - Bonds amount is no more doubled. - It's not possible to build anything anymore when running out of cash. - Minors UI changes and fixes.
Compatibility with saved games: - New buildings are only available with new games. - Previous States relying heavily on exports will suffer a bit. - Once updated, the title screen will show 1.0.4 at the bottom.
Coming next week...
- In-game complete guidance and advices, (on a distinct window on the right side). This will explain causes and effects of most things and how the mechanics are interconnected. - Map filters: showing land value and traffic. - More details in the legislation results window (explanatory more than revelatory).
A first patch to address most of the bugs and some of the reported flaws! Your feedback will be appreciated.
Fixed:
- Tutorial messages are displayed properly and entirely. - "Effect on population growth" added to the legislation results (results seem to be confusing, these are the effects on the growth of each class, not their approval). - Houses check for road connection faster. - Road selection tool remembers last picked type. - It's now possible to downgrade the road type. - Road selection tool show "2-lane" "4-lane" "6-lane" in stead of "Highways". - Spaceship offset from space center fixed. - It's not possible to issue negative bonds anymore.
Upcoming add-ons, roadmap:
I'll push for pretty big updates for the next 4 weeks. Week 1: More content 1 (airport, university, theme park) + better trade system + linux version + a few bug fixes Week 2: Improved UX 1 (better tutorial, more details on how things work) Week 3: More content 2 (elevated railway + resort/casino, stadium) Week 4: Improved UX 2 (more stats (charts?), traffic and land value filters, other players' requests). Updates will get live every Thursday!
A first patch to address most of the bugs and some of the reported flaws! Your feedback will be appreciated.
Fixed:
- Tutorial messages are displayed properly and entirely. - "Effect on population growth" added to the legislation results (results seem to be confusing, these are the effects on the growth of each class, not their approval). - Houses check for road connection faster. - Road selection tool remembers last picked type. - It's now possible to downgrade the road type. - Road selection tool show "2-lane" "4-lane" "6-lane" in stead of "Highways". - Spaceship offset from space center fixed. - It's not possible to issue negative bonds anymore.
Upcoming add-ons, roadmap:
I'll push for pretty big updates for the next 4 weeks. Week 1: More content 1 (airport, university, theme park) + better trade system + linux version + a few bug fixes Week 2: Improved UX 1 (better tutorial, more details on how things work) Week 3: More content 2 (elevated railway + resort/casino, stadium) Week 4: Improved UX 2 (more stats (charts?), traffic and land value filters, other players' requests). Updates will get live every Thursday!