Hello, students of Yongcheon High School.
The new trailer is finally complete, and we’re excited to share it with you!
Watch it now!

Lock-in your turn early and bank 20% of your remaining timer for later use. When your timer hits zero, your banked time kicks in automatically, giving you more breathing room in critical moments.
All online game modes will include time banking, with each player starting with a 60-second time bank and no upper limit on how much additional time they can store.
These changes reward proactive play and discourage players running out the clock, by giving those who lock-in early a valuable tactical advantage later.
Status Icons are a streamlined way to get a preview of status effects on your and your opponents cards!

Although, not all status effects will have icons. We’ve selected only the effects that provide meaningful information while cards are in-play. Common effects like Charge and Vigilance won’t display icons, since they typical only matter before they are deployed. With some exceptions to this rule including; Granted Effects due to their varied behavior, and Puffy’s Choice as the effect acts more of a mission progression indicator, than a deploy effect.
The system will launch with an initial set of 24 icons, with possible refinement and expansion in the future.

We have reworked the end of game screen to improve flow, progression & readability. Information is now displayed using sequential screens, with quest progress, progression and finally item and rewards.
This change will make reading the match results a lot less complicated, as well as make end game screen expansions in the future much less tedious, we're looking forward to hearing your thoughts on these changes!

As promised in our last major patch, we’re continuing to improve the newly released AI overhaul. In Infinity Wars 0.94.0, the AI will feature smarter targeting behaviour for several cards, including Balance, Carrion Creeper, and more.
We’ve also updated various Character cards that previously underperformed in defense, making them more aggressive and effective in combat.
Fixed AI clearing card cosmetics of saved decks when used.
Fixed issue where you could end your first turn before the start of the first turn.
Fixed Unstoppable ability not working for cards in the Command Zone.
AI systems improvements and card adjustments.
Thanks to all our Patreon subscribers that received an early previous of the features in this post, if you would also like sneak previews of major updates before they come out, subscribe to our Patreon!

Create your own unique style.
Clothing shop -> accessories -> wings



















Together We Run, Bound by Destiny
Greetings, Star Guardians.
This is <The Seven Deadly Sins: Origin>.
The Closed Beta Test (CBT) for <The Seven Deadly Sins: Origin> is scheduled to end on November 6 (Thu) 6:59 (UTC).
We sincerely thank all Star Guardians who joined us on this adventure throughout the testing period.
To gather even more feedback, the CBT survey period has been extended.
Your valuable input will help make the journey across Britannia shine even brighter, so we kindly ask for your participation!✨
For more information, please refer to the details below.

🔹 Closed Beta Test End Schedule
- 11/6 (Thu) 6:59 (UTC)
🔹Closed Beta Test Survey & Event Details
- Survey & Event Participation Deadline: 11/14 (Fri) 6:59 (UTC)
▶ Go to the Closed Beta Test Survey💌
- Please take a moment to share your thoughts and feedback about your Closed Beta Test experience through the survey linked above. Your responses will serve as a valuable reference for future service improvements.
- A special community event is also underway for Star Guardians who complete the survey, where selected participants will receive exclusive rewards. We look forward to your participation!
▶ Go to the CBT Survey Participation Event💌 Notice
\[Event Rewards]
Reward
Winners
$10 Amazon Gift Card
10 randomly selected Star Guardians who have participated in the event
* Please note that the Amazon Gift Card is only redeemable in select countries and may not be valid in all regions. Please keep this in mind when participating in the event.
We will continue to do our best to provide you with an enjoyable experience.
Thank you.
Inserters can filter which resources they pick
Can collect resources from conveyors to clear bottlenecks (todo: collect from the whole linked sequence not just individual conveyors)
New pump building
New mine building
Refined uranium resource
Terrain elevation fixes (todo: disallow spawning water or oil on elevated terrain)
Fix shipyard building