A special announcement from the Melee Gaming Association!
MGA presents Sunset at Midnight: A Charity Farewell to Chivalry: Medieval Warfare 12:00AM - 11:59PM, August 19th, 2016 24 hours of events in NA, Europe and Australia Charitable contributions given to Child's Play Info coming soon at /r/chiv and http://meleegaming.org!
Comprehensive Guide to Chivalry Happy Gloom has produced an introductory guide to Chivalry to assist our new players in learning the game https://www.youtube.com/watch?v=I3pCWzaLiMM
A special announcement from the Melee Gaming Association!
MGA presents Sunset at Midnight: A Charity Farewell to Chivalry: Medieval Warfare 12:00AM - 11:59PM, August 19th, 2016 24 hours of events in NA, Europe and Australia Charitable contributions given to Child's Play Info coming soon at /r/chiv and http://meleegaming.org!
Comprehensive Guide to Chivalry Happy Gloom has produced an introductory guide to Chivalry to assist our new players in learning the game https://www.youtube.com/watch?v=I3pCWzaLiMM
Fixed some texture LOD settings that could have been causing incorrect visibility of world objects
Maps/Levels
Castle Assault / King's Garden
Making barriers work properly (not stick in the way after the objective is completed). The barriers added in the previous patch were not implemented correctly and would often bug out, additional protection has been added to ensure they work as intended.
Drunken Bazaar
Fixed the collision on the optional side bridge
Please expect our servers to be down for a time while they are updated
Fixed some texture LOD settings that could have been causing incorrect visibility of world objects
Maps/Levels
Castle Assault / King's Garden
Making barriers work properly (not stick in the way after the objective is completed). The barriers added in the previous patch were not implemented correctly and would often bug out, additional protection has been added to ensure they work as intended.
Drunken Bazaar
Fixed the collision on the optional side bridge
Please expect our servers to be down for a time while they are updated
Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.
Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.
Also in this patch, a freshly baked batch of community-created weapons and armor:
Various config file exploits fixed (e.g. removing foliage)
Tournament Mode; only admins can unpause a paused match
Misc.
fixed inverted normal map on Cold Spectre Greatsword
Fix crash when downloading workshop files if using -nomovie
added new UGC rounds 10,11 and 12!
added Vypress Sabre… must be a member of Mirage Steam Community
Maps/Levels Coldfront
reverted accidental change that effectively broke the king objective. Removed bonus time for *completing second objective.
Castle Assault
added blockers to prevent you from reaching the gate to the king immediately. They are destroyed 10 seconds after the town objective completes.
Citadel
disabled collision on ash particle and instead added weather volumes to interior spaces to turn off the ash
Cove
spawn point access blockering, some were quite easy to get into from the outside.
Also some blocking volumes added to prevent a map exploit where players could get inside buildings they aren’t meant to.
Cove LTS - fully blocked off spawn point zones
Forest
set lightshaft meshes and fireflies to medium detail up from low (will not show up on low detail now). Set fixed bounds on fireflies particle system.
King's Garden
added blockers during the first stage to prevent you from reaching the gate to the king, preventing attackers from camping the gate before the ram objective is complete to make it more fair to defenders
Outpost
set owner of first objective properly so when Agatha successfully completes it they are no longer told they failed
tent burning progress bars are now split between left/right tents
changed values on mason chieftain AI settings to not be out of range (which can make the AI act dumb)
AOCFFA-DrunkenBazaar-CM_p
New! FFA map in the final library area of Drunken Bazaar
Beta note: fixed broken spawns from first beta build
Misc maps
there was one stair mesh with bad lightmaps which is all over hillside
Unleash the Vypress Sabre in Chivalry: Medieval Warfare - a crossover weapon from Torn Banner Studios’ upcoming multiplayer magic & melee FPS Mirage: Arcane Warfare.
Join the Mirage Steam Community to unlock this brand new weapon in Chivalry: Medieval Warfare, available as a free replacement for the Sabre.
Also in this patch, a freshly baked batch of community-created weapons and armor:
Various config file exploits fixed (e.g. removing foliage)
Tournament Mode; only admins can unpause a paused match
Misc.
fixed inverted normal map on Cold Spectre Greatsword
Fix crash when downloading workshop files if using -nomovie
added new UGC rounds 10,11 and 12!
added Vypress Sabre… must be a member of Mirage Steam Community
Maps/Levels Coldfront
reverted accidental change that effectively broke the king objective. Removed bonus time for *completing second objective.
Castle Assault
added blockers to prevent you from reaching the gate to the king immediately. They are destroyed 10 seconds after the town objective completes.
Citadel
disabled collision on ash particle and instead added weather volumes to interior spaces to turn off the ash
Cove
spawn point access blockering, some were quite easy to get into from the outside.
Also some blocking volumes added to prevent a map exploit where players could get inside buildings they aren’t meant to.
Cove LTS - fully blocked off spawn point zones
Forest
set lightshaft meshes and fireflies to medium detail up from low (will not show up on low detail now). Set fixed bounds on fireflies particle system.
King's Garden
added blockers during the first stage to prevent you from reaching the gate to the king, preventing attackers from camping the gate before the ram objective is complete to make it more fair to defenders
Outpost
set owner of first objective properly so when Agatha successfully completes it they are no longer told they failed
tent burning progress bars are now split between left/right tents
changed values on mason chieftain AI settings to not be out of range (which can make the AI act dumb)
AOCFFA-DrunkenBazaar-CM_p
New! FFA map in the final library area of Drunken Bazaar
Beta note: fixed broken spawns from first beta build
Misc maps
there was one stair mesh with bad lightmaps which is all over hillside