Chivalry: Medieval Warfare - Valve
When we launched the Workshop late in 2011, we expected that it would grow, but not that it would grow this much, this quickly. So far, the total payments made to individuals for the creation of in-game items sold in Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive have passed $57 million. This money was earned by over 1,500 contributors spread out across 75 countries.

New Curated Workshops

The limitation of paid, revenue-generating Workshops to Valve content has been an unfortunate consequence of the sheer number of challenges required in order to scale to a global audience of creators and players. Today we're happy to announce that after a ton of work, the first curated Workshops for non-Valve games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.



This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.

We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.

Introducing Revenue Tools For Workshop Authors

The Workshop has continued to grow and a larger number of contributors are now earning revenue from more pieces of content in a wider variety of games. To help answer questions about where revenue is coming from, we're also launching a set of new tools that enable contributors to view real-time sales data for their items as well as view detailed per-item revenue breakdowns and historical statements.



Once you have content accepted into a paid, curated Workshop, you'll see a link to "View Your Revenue" from your "My Workshop Files" page. If you don't have any content accepted yet, now's a great time to get involved!
Chivalry: Medieval Warfare - DaGGyzo
Greetings,
As pointed out by a few players, there was an issue introduced with the last patch, notably the speed of feinting during a combo. This patch brings the gameplay back to the way it was Pre-UGC patch. We also went ahead and fixed a few more issues.

Patch 34 Hotfix
  • Combo feint time restored to Pre-Patch 34 numbers
  • MOTD works in Duel and TO2
  • "Locked" message in Customization always shows the message for the current tab for less confusion
  • ?modname= works in the server maplist now, allowing servers to switch between mods
  • When running a mod, normal configs are used for non-modded classes
  • MAA "super jump" should no longer be possible.
Chivalry: Medieval Warfare - DaGGyzo
Greetings,
As pointed out by a few players, there was an issue introduced with the last patch, notably the speed of feinting during a combo. This patch brings the gameplay back to the way it was Pre-UGC patch. We also went ahead and fixed a few more issues.

Patch 34 Hotfix
  • Combo feint time restored to Pre-Patch 34 numbers
  • MOTD works in Duel and TO2
  • "Locked" message in Customization always shows the message for the current tab for less confusion
  • ?modname= works in the server maplist now, allowing servers to switch between mods
  • When running a mod, normal configs are used for non-modded classes
  • MAA "super jump" should no longer be possible.
Chivalry: Medieval Warfare - DaGGyzo

Polycount contest winners items are now available for purchase in Chivalry: Medieval Warfare! Congratulations once again to our Contest winners! You now have more ways to have your creations appear in-game. Creators who have their items sold in-game will also be earning a percentage of the profits through Steam!


Newly Added items:
  • Assault Set ( Assault Helm + Assault Falchion) by Shuruboro
  • Burning Sun Set ( Sun Helm + Fist of the Burning Sun Brandistock) by Noth
  • Honor’s Guard Set ( Honor's Guard Helm + Honor’s Guard Spear) by BounchFX
  • Judgement Set ( Judgement Helm + Judgement Axe) by Arsenal
  • Crusher Helmet by Konras & Pior
  • Fallen Helmet by Alexd
  • Dark Ornate Set (Dark Ornate Helm + Ornate Messer) by Scoot_da_Poot
  • Hawkeye Set ( Hawkey Helm + Hawkeye Crossbow) by Paradox
  • Temujin’s Legacy Set ( Temujin Helm + Temujin’s Boradsword) by Hawk1701
  • Oriental Set (Oriental Helm + Oriental Broadsword) by TrevorJ & Pior
  • Horsebow by islipaway
  • The Hound Set ( Hound Helm + Hound Longsword) by NBLM
**Purchasing an item that is part of a set will unlock all set items.**

Fixes
  • Code

    • HTML surface (MOTD screen, main menu news box)
      • no longer causes crashes
      • better performance
      • accepts mouse input
      • is blanked out to begin with, instead of showing garbage

    • Fixed: adminrestartmap on modded servers kicks everyone off the server and transitions to the map the server was started on
    • Prevent pawn moving, jumping in SIEGEWEAPON or DODGE states (when using a battering ram, when tipping burning oil, in mid-dodge, etc.)
    • More texture-related crash protection for the Scaleform integration
    • Fix a performance sink: Bink movie was rendering in background if you opened and then closed the escape menu. Also, stopping the movie in the FE if you leave the main menu for another screen.
    • remove uber nodes from the scaleform render target PPCs, and skip depth pre-pass (performance improvement in Customization)
    • additional messaging for the workshop uploader for some error conditions
    • Fix: riposte out of CFTP could cause windup and release to play different animations (e.g. windup would play Right-to-left slash, release would play left-to-right slash)
    • Fix: issue where inventory attachments would go bOwnerNoSee for 3p players upon own pawn death
    • Fixed some text getting cut off in the Customization screen
    • Customization screen will warn when exiting if any classes have invalid (locked) items equipped
    • Customization will be loaded from the config file with any invalid items automatically zeroed out, so even if you ignore the aforementioned warning, your customization will work and not be rejected by game servers (aside from the locked items, which will be reset to their defaults)
  • Levels

    • Belmez: Fixed areas where attacking team could bypass spawn barriers.
    • Outpost: Fixed instances where players could exploit loadout change volumes.
    • DarkForest FFA Cistern: Fixed instances where players could exploit loadout volumes from TO sublevels.
    • Server vs Client desyncs that caused players to disappear and TO items to not function properly should now be fixed.
    • Fixed some issues with the Crypts
Chivalry: Medieval Warfare - DaGGyzo

Polycount contest winners items are now available for purchase in Chivalry: Medieval Warfare! Congratulations once again to our Contest winners! You now have more ways to have your creations appear in-game. Creators who have their items sold in-game will also be earning a percentage of the profits through Steam!


Newly Added items:
  • Assault Set ( Assault Helm + Assault Falchion) by Shuruboro
  • Burning Sun Set ( Sun Helm + Fist of the Burning Sun Brandistock) by Noth
  • Honor’s Guard Set ( Honor's Guard Helm + Honor’s Guard Spear) by BounchFX
  • Judgement Set ( Judgement Helm + Judgement Axe) by Arsenal
  • Crusher Helmet by Konras & Pior
  • Fallen Helmet by Alexd
  • Dark Ornate Set (Dark Ornate Helm + Ornate Messer) by Scoot_da_Poot
  • Hawkeye Set ( Hawkey Helm + Hawkeye Crossbow) by Paradox
  • Temujin’s Legacy Set ( Temujin Helm + Temujin’s Boradsword) by Hawk1701
  • Oriental Set (Oriental Helm + Oriental Broadsword) by TrevorJ & Pior
  • Horsebow by islipaway
  • The Hound Set ( Hound Helm + Hound Longsword) by NBLM
**Purchasing an item that is part of a set will unlock all set items.**

Fixes
  • Code

    • HTML surface (MOTD screen, main menu news box)
      • no longer causes crashes
      • better performance
      • accepts mouse input
      • is blanked out to begin with, instead of showing garbage

    • Fixed: adminrestartmap on modded servers kicks everyone off the server and transitions to the map the server was started on
    • Prevent pawn moving, jumping in SIEGEWEAPON or DODGE states (when using a battering ram, when tipping burning oil, in mid-dodge, etc.)
    • More texture-related crash protection for the Scaleform integration
    • Fix a performance sink: Bink movie was rendering in background if you opened and then closed the escape menu. Also, stopping the movie in the FE if you leave the main menu for another screen.
    • remove uber nodes from the scaleform render target PPCs, and skip depth pre-pass (performance improvement in Customization)
    • additional messaging for the workshop uploader for some error conditions
    • Fix: riposte out of CFTP could cause windup and release to play different animations (e.g. windup would play Right-to-left slash, release would play left-to-right slash)
    • Fix: issue where inventory attachments would go bOwnerNoSee for 3p players upon own pawn death
    • Fixed some text getting cut off in the Customization screen
    • Customization screen will warn when exiting if any classes have invalid (locked) items equipped
    • Customization will be loaded from the config file with any invalid items automatically zeroed out, so even if you ignore the aforementioned warning, your customization will work and not be rejected by game servers (aside from the locked items, which will be reset to their defaults)
  • Levels

    • Belmez: Fixed areas where attacking team could bypass spawn barriers.
    • Outpost: Fixed instances where players could exploit loadout change volumes.
    • DarkForest FFA Cistern: Fixed instances where players could exploit loadout volumes from TO sublevels.
    • Server vs Client desyncs that caused players to disappear and TO items to not function properly should now be fixed.
    • Fixed some issues with the Crypts
Chivalry: Medieval Warfare - DaGGyzo
Hi everyone, we'd like to get your help in testing Chivalry for Linux and Mac OS X.

Everyone who owns Chivalry should now have access to the Linux and OS X versions. Currently you will need to switch to a Beta branch to access this, the "linuxtesting" branch (for both OS X and Linux).

To access the port testing beta from the Desktop Steam client, right-click on Chivalry in the library, click Properties, click on the BETAS tab, and choose linuxtesting from the drop-down.


From Big Picture, open up Chivalry's page in the Library, move left to "Links & More", and down to "Select Beta..."; open this, choose "Ports testing (Linux+Mac)" from the drop-down, and choose OK.


If you can't see the branch, you may need to restart Steam first.

The Linux and Mac OS X builds should run without any additional dependencies required so long as you have Steam installed. Steam should include all the necessary libraries.

Performance on Linux should be roughly what it is on Windows for the same hardware, with potentially up to a 10% difference or so. OS X should be similar. Performance differences are going to come from differences between UE's renderers, and between OpenGL drivers.

We don't have much in the way of Mac hardware, so any performance reports we can get would be helpful, especially if you can compare performance to the game running natively in Windows, but even if not. Comparisons on Linux would also be really helpful.

Please post any bug reports, performance reports, or other feedback to:
Linux
Mac OS X
Chivalry: Medieval Warfare - DaGGyzo
Hi everyone, we'd like to get your help in testing Chivalry for Linux and Mac OS X.

Everyone who owns Chivalry should now have access to the Linux and OS X versions. Currently you will need to switch to a Beta branch to access this, the "linuxtesting" branch (for both OS X and Linux).

To access the port testing beta from the Desktop Steam client, right-click on Chivalry in the library, click Properties, click on the BETAS tab, and choose linuxtesting from the drop-down.


From Big Picture, open up Chivalry's page in the Library, move left to "Links & More", and down to "Select Beta..."; open this, choose "Ports testing (Linux+Mac)" from the drop-down, and choose OK.


If you can't see the branch, you may need to restart Steam first.

The Linux and Mac OS X builds should run without any additional dependencies required so long as you have Steam installed. Steam should include all the necessary libraries.

Performance on Linux should be roughly what it is on Windows for the same hardware, with potentially up to a 10% difference or so. OS X should be similar. Performance differences are going to come from differences between UE's renderers, and between OpenGL drivers.

We don't have much in the way of Mac hardware, so any performance reports we can get would be helpful, especially if you can compare performance to the game running natively in Windows, but even if not. Comparisons on Linux would also be really helpful.

Please post any bug reports, performance reports, or other feedback to:
Linux
Mac OS X
Chivalry: Medieval Warfare - DaGGyzo

Torn Banner Studios would like to wish you all a Merry Chivmas!! To do this we've replaced one of your favourite map, Moor, with a version to befit the Holiday Season!! We've also added an extra treat by giving you all a Chivmas Hat! We'd like to keep Moor as the festive map for the holidays so holiday Hats are mandatory! This Event will run from Dec 12 - Jan 5th, at the end of the event the holiday theme will be reverted, and that includes the hats! Happy Holidays!!

NEW

Chivmas Moor Mapname - "(AOCTD/FFA)-Moor_p"

Moor has undergone a Festive Makeover! The new look will be available From Dec 12 - Jan 5th

  • Chivmas Moor!
  • Any Moor gametype will have this new look
  • Players will wear appropriate attire in Chivmas Moor (Chivmas Hats are mandatory in Chivmas Moor)
  • Chivmas Hats available for use on any player in any map

Changes / Fixes
  • Crypt has also received a slight Festive upgrade in the attire department
  • Fixed issue in Crypts where enemies spawn in the wrong room in single room mode
  • Enemies are properly counted in Crypts
  • Prevented rare instance where all enemies spawning with HUD markers
  • Players can now properly attain server information in the server browser
  • Fixed a scaleform related crash that some users were experiencing
Chivalry: Medieval Warfare - DaGGyzo

Torn Banner Studios would like to wish you all a Merry Chivmas!! To do this we've replaced one of your favourite map, Moor, with a version to befit the Holiday Season!! We've also added an extra treat by giving you all a Chivmas Hat! We'd like to keep Moor as the festive map for the holidays so holiday Hats are mandatory! This Event will run from Dec 12 - Jan 5th, at the end of the event the holiday theme will be reverted, and that includes the hats! Happy Holidays!!

NEW

Chivmas Moor Mapname - "(AOCTD/FFA)-Moor_p"

Moor has undergone a Festive Makeover! The new look will be available From Dec 12 - Jan 5th

  • Chivmas Moor!
  • Any Moor gametype will have this new look
  • Players will wear appropriate attire in Chivmas Moor (Chivmas Hats are mandatory in Chivmas Moor)
  • Chivmas Hats available for use on any player in any map

Changes / Fixes
  • Crypt has also received a slight Festive upgrade in the attire department
  • Fixed issue in Crypts where enemies spawn in the wrong room in single room mode
  • Enemies are properly counted in Crypts
  • Prevented rare instance where all enemies spawning with HUD markers
  • Players can now properly attain server information in the server browser
  • Fixed a scaleform related crash that some users were experiencing
Chivalry: Medieval Warfare - Darbeenbo

Your favorite First-Person Slasher is out now on the Xbox Live Arcade for Xbox 360. Just head on over to the New Releases tab to download the game now!
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