This is an announcement on the Launcher changes you're experiencing. The Launcher has been removed and you will be faced with a Steam Launch options popup that should include:
This is an announcement on the Launcher changes you're experiencing. The Launcher has been removed and you will be faced with a Steam Launch options popup that should include:
We are keeping Crypts in the game with a few tweaks.
Crypts bug fixes
Halloween helmets removed :)
Added localization for crypts
Fixed wave 14+ bug (broken 'sleepless skirmishers' was the cause)
Fixed enemies spawning in the wrong room, added in extra checks and clean-up
Fixed counter error caused by ending a wave by survival rather than killing the last 3 bots
Re-enabled protection for people leaving the server during intermission causing The Heroes to lose
Removed great-sword from Rogue to stop players being able to break themselves, replaced with golden weapons (you still get infinite firepots at 350 kills)
Corrected incorrect 'can sprint attack' values for warrior character
Removed dodge from all bots so they can't break themselves
Added in "hard mode", fixed issues preventing it from being in before
Fixed some HUD markers for one/all room mode trigger
Fixed issues with enemy VO where it would stop all-together
Other
Fixed issue with Mason customization colours appearing as Agathian colours.
We are keeping Crypts in the game with a few tweaks.
Crypts bug fixes
Halloween helmets removed :)
Added localization for crypts
Fixed wave 14+ bug (broken 'sleepless skirmishers' was the cause)
Fixed enemies spawning in the wrong room, added in extra checks and clean-up
Fixed counter error caused by ending a wave by survival rather than killing the last 3 bots
Re-enabled protection for people leaving the server during intermission causing The Heroes to lose
Removed great-sword from Rogue to stop players being able to break themselves, replaced with golden weapons (you still get infinite firepots at 350 kills)
Corrected incorrect 'can sprint attack' values for warrior character
Removed dodge from all bots so they can't break themselves
Added in "hard mode", fixed issues preventing it from being in before
Fixed some HUD markers for one/all room mode trigger
Fixed issues with enemy VO where it would stop all-together
Other
Fixed issue with Mason customization colours appearing as Agathian colours.
We Fixed the Trolls... and some other fixes! Crypts bug fixes
Fixed a game breaking error in Smelly Troll health calculation
Enabled one room / all rooms mode toggle during intermission
Removed unnecessary kismet on interactable objects (class select, manual level statues, health fountains), no longer need to use them multiple times for the events to fire
Forward spawning should work more reliably now
Fixed error where using the manual levelling fountains might cause class selecting to not level up your character
Manual levelling statues now also level character
Gates close on the class selection after a delay after enemies start spawning, prevents exploit of free health late in a round
Added a 120 second timer once hud markers are added to the final 3 enemies, you will beat the wave either when you kill them or after the 2 minutes ends
Altered enemy type spawn logic, less "super heavy" enemies in earlier levels
Buffed archer backpedal and strafe speeds, no penalty compared to forward movement now
Gave archer infinite ammo
Gave each class a unique character unlock at character level 6
Possible fix to enemies spawning in the wrong room
Added 4 new enemy spawn points to the upper floor of "room 1" (the one with the three long narrow stair cases down to the bottom floor) and spread out basement enemy spawnpoints
Fixed corpse VO Other Fixes
Belmez: Fixed exploit where players attacking could bypass objectives.
We Fixed the Trolls... and some other fixes! Crypts bug fixes
Fixed a game breaking error in Smelly Troll health calculation
Enabled one room / all rooms mode toggle during intermission
Removed unnecessary kismet on interactable objects (class select, manual level statues, health fountains), no longer need to use them multiple times for the events to fire
Forward spawning should work more reliably now
Fixed error where using the manual levelling fountains might cause class selecting to not level up your character
Manual levelling statues now also level character
Gates close on the class selection after a delay after enemies start spawning, prevents exploit of free health late in a round
Added a 120 second timer once hud markers are added to the final 3 enemies, you will beat the wave either when you kill them or after the 2 minutes ends
Altered enemy type spawn logic, less "super heavy" enemies in earlier levels
Buffed archer backpedal and strafe speeds, no penalty compared to forward movement now
Gave archer infinite ammo
Gave each class a unique character unlock at character level 6
Possible fix to enemies spawning in the wrong room
Added 4 new enemy spawn points to the upper floor of "room 1" (the one with the three long narrow stair cases down to the bottom floor) and spread out basement enemy spawnpoints
Fixed corpse VO Other Fixes
Belmez: Fixed exploit where players attacking could bypass objectives.
Greetings, and welcome to Saga of the Crypts Halloween update for Chivalry: Medieval Warfare!! We decided to have a little fun this Halloween and we hope you will join us in the Crypts!
NEW Map
Crypts You and 5 of your friends are challenged to taking on the Crypts! Gain Levels and new equipment as you Progress through many waves of Horde.
Crypts is 100% playable solo too! To start your local game, just go to the 'Create Game' screen from the main menu, go to the 'other' category, and start your game! (don't add any extra bots)
Horde Mode map
6 Players
Halloween Themed
A lot of Bone puns
Other Fixes
Drunken Bazaar: Fixed exploit where players attacking could bypass objectives
Greetings, and welcome to Saga of the Crypts Halloween update for Chivalry: Medieval Warfare!! We decided to have a little fun this Halloween and we hope you will join us in the Crypts!
NEW Map
Crypts You and 5 of your friends are challenged to taking on the Crypts! Gain Levels and new equipment as you Progress through many waves of Horde.
Crypts is 100% playable solo too! To start your local game, just go to the 'Create Game' screen from the main menu, go to the 'other' category, and start your game! (don't add any extra bots)
Horde Mode map
6 Players
Halloween Themed
A lot of Bone puns
Other Fixes
Drunken Bazaar: Fixed exploit where players attacking could bypass objectives