Chivalry: Medieval Warfare - DaGGyzo
We appologize for the issues with the Official Servers. They are now back up and running!
Chivalry: Medieval Warfare - DaGGyzo
We appologize for the issues with the Official Servers. They are now back up and running!
Chivalry: Medieval Warfare - DaGGyzo
Greetings Ladies and Knights!

This is an announcement on the Launcher changes you're experiencing. The Launcher has been removed and you will be faced with a Steam Launch options popup that should include:

Chivalry: Medieval Warfare
Chivalry: Deadliest Warrior
Chivalry: Medieval Warfare (32bit)
Chivalry: Deadliest Warrior (32bit)

We will provide a new way to display Chivalry news soon!

Thanks for playing!
Chivalry: Medieval Warfare - DaGGyzo
Greetings Ladies and Knights!

This is an announcement on the Launcher changes you're experiencing. The Launcher has been removed and you will be faced with a Steam Launch options popup that should include:

Chivalry: Medieval Warfare
Chivalry: Deadliest Warrior
Chivalry: Medieval Warfare (32bit)
Chivalry: Deadliest Warrior (32bit)

We will provide a new way to display Chivalry news soon!

Thanks for playing!
Chivalry: Medieval Warfare - DaGGyzo
We are keeping Crypts in the game with a few tweaks.


Crypts bug fixes
  • Halloween helmets removed :)
  • Added localization for crypts
  • Fixed wave 14+ bug (broken 'sleepless skirmishers' was the cause)
  • Fixed enemies spawning in the wrong room, added in extra checks and clean-up
  • Fixed counter error caused by ending a wave by survival rather than killing the last 3 bots
  • Re-enabled protection for people leaving the server during intermission causing The Heroes to lose
  • Removed great-sword from Rogue to stop players being able to break themselves, replaced with golden weapons (you still get infinite firepots at 350 kills)
  • Corrected incorrect 'can sprint attack' values for warrior character
  • Removed dodge from all bots so they can't break themselves
  • Added in "hard mode", fixed issues preventing it from being in before
  • Fixed some HUD markers for one/all room mode trigger
  • Fixed issues with enemy VO where it would stop all-together

Other

  • Fixed issue with Mason customization colours appearing as Agathian colours.
    Chivalry: Medieval Warfare - DaGGyzo
    We are keeping Crypts in the game with a few tweaks.


    Crypts bug fixes
    • Halloween helmets removed :)
    • Added localization for crypts
    • Fixed wave 14+ bug (broken 'sleepless skirmishers' was the cause)
    • Fixed enemies spawning in the wrong room, added in extra checks and clean-up
    • Fixed counter error caused by ending a wave by survival rather than killing the last 3 bots
    • Re-enabled protection for people leaving the server during intermission causing The Heroes to lose
    • Removed great-sword from Rogue to stop players being able to break themselves, replaced with golden weapons (you still get infinite firepots at 350 kills)
    • Corrected incorrect 'can sprint attack' values for warrior character
    • Removed dodge from all bots so they can't break themselves
    • Added in "hard mode", fixed issues preventing it from being in before
    • Fixed some HUD markers for one/all room mode trigger
    • Fixed issues with enemy VO where it would stop all-together

    Other

    • Fixed issue with Mason customization colours appearing as Agathian colours.
      Chivalry: Medieval Warfare - DaGGyzo
      We Fixed the Trolls... and some other fixes!
      Crypts bug fixes
      • Fixed a game breaking error in Smelly Troll health calculation
      • Enabled one room / all rooms mode toggle during intermission
      • Removed unnecessary kismet on interactable objects (class select, manual level statues, health fountains), no longer need to use them multiple times for the events to fire
      • Forward spawning should work more reliably now
      • Fixed error where using the manual levelling fountains might cause class selecting to not level up your character
      • Manual levelling statues now also level character
      • Gates close on the class selection after a delay after enemies start spawning, prevents exploit of free health late in a round
      • Added a 120 second timer once hud markers are added to the final 3 enemies, you will beat the wave either when you kill them or after the 2 minutes ends
      • Altered enemy type spawn logic, less "super heavy" enemies in earlier levels
      • Buffed archer backpedal and strafe speeds, no penalty compared to forward movement now
      • Gave archer infinite ammo
      • Gave each class a unique character unlock at character level 6
      • Possible fix to enemies spawning in the wrong room
      • Added 4 new enemy spawn points to the upper floor of "room 1" (the one with the three long narrow stair cases down to the bottom floor) and spread out basement enemy spawnpoints
      • Fixed corpse VO
        Other Fixes
        • Belmez: Fixed exploit where players attacking could bypass objectives.
      Chivalry: Medieval Warfare - DaGGyzo
      We Fixed the Trolls... and some other fixes!
      Crypts bug fixes
      • Fixed a game breaking error in Smelly Troll health calculation
      • Enabled one room / all rooms mode toggle during intermission
      • Removed unnecessary kismet on interactable objects (class select, manual level statues, health fountains), no longer need to use them multiple times for the events to fire
      • Forward spawning should work more reliably now
      • Fixed error where using the manual levelling fountains might cause class selecting to not level up your character
      • Manual levelling statues now also level character
      • Gates close on the class selection after a delay after enemies start spawning, prevents exploit of free health late in a round
      • Added a 120 second timer once hud markers are added to the final 3 enemies, you will beat the wave either when you kill them or after the 2 minutes ends
      • Altered enemy type spawn logic, less "super heavy" enemies in earlier levels
      • Buffed archer backpedal and strafe speeds, no penalty compared to forward movement now
      • Gave archer infinite ammo
      • Gave each class a unique character unlock at character level 6
      • Possible fix to enemies spawning in the wrong room
      • Added 4 new enemy spawn points to the upper floor of "room 1" (the one with the three long narrow stair cases down to the bottom floor) and spread out basement enemy spawnpoints
      • Fixed corpse VO
        Other Fixes
        • Belmez: Fixed exploit where players attacking could bypass objectives.
      Chivalry: Medieval Warfare - DaGGyzo

      Greetings, and welcome to Saga of the Crypts Halloween update for Chivalry: Medieval Warfare!! We decided to have a little fun this Halloween and we hope you will join us in the Crypts!

      NEW Map

      Crypts
      You and 5 of your friends are challenged to taking on the Crypts! Gain Levels and new equipment as you Progress through many waves of Horde.

      Crypts is 100% playable solo too! To start your local game, just go to the 'Create Game' screen from the main menu, go to the 'other' category, and start your game! (don't add any extra bots)

      • Horde Mode map
      • 6 Players
      • Halloween Themed
      • A lot of Bone puns

      Other Fixes

      • Drunken Bazaar: Fixed exploit where players attacking could bypass objectives

      HAPPY HALOWEEN!!
      Chivalry: Medieval Warfare - DaGGyzo

      Greetings, and welcome to Saga of the Crypts Halloween update for Chivalry: Medieval Warfare!! We decided to have a little fun this Halloween and we hope you will join us in the Crypts!

      NEW Map

      Crypts
      You and 5 of your friends are challenged to taking on the Crypts! Gain Levels and new equipment as you Progress through many waves of Horde.

      Crypts is 100% playable solo too! To start your local game, just go to the 'Create Game' screen from the main menu, go to the 'other' category, and start your game! (don't add any extra bots)

      • Horde Mode map
      • 6 Players
      • Halloween Themed
      • A lot of Bone puns

      Other Fixes

      • Drunken Bazaar: Fixed exploit where players attacking could bypass objectives

      HAPPY HALOWEEN!!
      ...