The first video developer blog since Torn Banner has moved from remote development all over the world to a physical office, discussing the upcoming focus on optimization and bug fixing in both Chivalry:Medieval Warfare and the new expansion, Chivalry:Deadliest Warrior.
The first video developer blog since Torn Banner has moved from remote development all over the world to a physical office, discussing the upcoming focus on optimization and bug fixing in both Chivalry:Medieval Warfare and the new expansion, Chivalry:Deadliest Warrior.
Force disable ssao and subsurface scattering (neither is being properly utilized right now, and are just costing GPU performance)
Memory allocator improvements for 64-bit, should improve CPU performance when running the 64-bit executable
Added temporary 64-bit option to launcher (when we're certain about the stability of the 64-bit executable and the allocator changes, this option will be removed and the launcher will automatically launch the 64-bit executable on 64-bit Windows)
Added 64-bit dedicated server executables
General Improvements
Fixed a crash related to health regen
Game no longer crashes if Steam is not enabled
Added increased respawn time for team damage
Thrown pistol kill uses the correct icon in the killfeed
Players can no longer team stack at the start of thegame
TimeLimit specified in command line actually works now
Post game kills now only inlcude kills made against opponents and not your own team
Escape button now working in class select, profile, escape menu
Audio slider changes should now occur in real time
Fixed Double Kill reporting on a single kill
Removed unused assets from some packages, reducing the game's overall size
New throwing knife image
Added XPMultiplier to all game types. XP modifiers for the current game modes shown at the beginning of the match
Bonus xp for winning the match (Team victory in team modes; individual victory in Duel / FFA)
Improved text strings / consistency
Map vote text is improved
XP stats are more accurate
User Interface
Fixed "textField" displaying in drop down menus in the Config screen
Fixed drop down menus having an offset position in non-1920x1080 resolutions
Server Filters now automatically save between sessions
Map Improvements
Adjusted landscape textures in Fjord
Plant the Banner planting point tweaked on Acropolis and Fortress
Fixed broken banner in Acropolis
Game Modes FFA
FFA chat no longer says will "spawn as Blue Viking"
FFA scoreboard and post game stats screen sorted by kills, not score
Duel
Duel mode camera no longer turns 90 degrees before duel
Duels no longer break if player disconnects before the duel starts
Pickups now dissapear between rounds in duel mode
Duel mode winner decided by kills, not score
LTS
When multiple players need one more to win, the game no longer announces a draw when a team wins
Reduced the number of LTS Rounds to win, shortening average map times
Fixed not spawning if you are in the character select menu
Class-specific Pirate
Pirate flag movement t-pose fix
Ninja
Ninja no longer has a strange face when holding the flag
Fixed ninja dodge T-pose
Ninja unmasked selectability/visibility in customization
Updated bo staff animation
Knight
Longsword shove root fixed
Knight shield now shows customization in first person
Removed crossbow from 1st primary, and moved to 1st slot in secondary
Viking
Can now see viking shield customization from main menu
Shield no longer reappears on viking after thrown and switching to dual weild
After throwing left hand weapon in dual wield, you no longer auto switch to shield
Spartan
Short spear shove now working like other weapons
Shield now customizes on the back of the spartan
Shield no longer changes customization from equip to unequip
Only spartans can now combo the same stab attack with spears
Force disable ssao and subsurface scattering (neither is being properly utilized right now, and are just costing GPU performance)
Memory allocator improvements for 64-bit, should improve CPU performance when running the 64-bit executable
Added temporary 64-bit option to launcher (when we're certain about the stability of the 64-bit executable and the allocator changes, this option will be removed and the launcher will automatically launch the 64-bit executable on 64-bit Windows)
Added 64-bit dedicated server executables
General Improvements
Fixed a crash related to health regen
Game no longer crashes if Steam is not enabled
Added increased respawn time for team damage
Thrown pistol kill uses the correct icon in the killfeed
Players can no longer team stack at the start of thegame
TimeLimit specified in command line actually works now
Post game kills now only inlcude kills made against opponents and not your own team
Escape button now working in class select, profile, escape menu
Audio slider changes should now occur in real time
Fixed Double Kill reporting on a single kill
Removed unused assets from some packages, reducing the game's overall size
New throwing knife image
Added XPMultiplier to all game types. XP modifiers for the current game modes shown at the beginning of the match
Bonus xp for winning the match (Team victory in team modes; individual victory in Duel / FFA)
Improved text strings / consistency
Map vote text is improved
XP stats are more accurate
User Interface
Fixed "textField" displaying in drop down menus in the Config screen
Fixed drop down menus having an offset position in non-1920x1080 resolutions
Server Filters now automatically save between sessions
Map Improvements
Adjusted landscape textures in Fjord
Plant the Banner planting point tweaked on Acropolis and Fortress
Fixed broken banner in Acropolis
Game Modes FFA
FFA chat no longer says will "spawn as Blue Viking"
FFA scoreboard and post game stats screen sorted by kills, not score
Duel
Duel mode camera no longer turns 90 degrees before duel
Duels no longer break if player disconnects before the duel starts
Pickups now dissapear between rounds in duel mode
Duel mode winner decided by kills, not score
LTS
When multiple players need one more to win, the game no longer announces a draw when a team wins
Reduced the number of LTS Rounds to win, shortening average map times
Fixed not spawning if you are in the character select menu
Class-specific Pirate
Pirate flag movement t-pose fix
Ninja
Ninja no longer has a strange face when holding the flag
Fixed ninja dodge T-pose
Ninja unmasked selectability/visibility in customization
Updated bo staff animation
Knight
Longsword shove root fixed
Knight shield now shows customization in first person
Removed crossbow from 1st primary, and moved to 1st slot in secondary
Viking
Can now see viking shield customization from main menu
Shield no longer reappears on viking after thrown and switching to dual weild
After throwing left hand weapon in dual wield, you no longer auto switch to shield
Spartan
Short spear shove now working like other weapons
Shield now customizes on the back of the spartan
Shield no longer changes customization from equip to unequip
Only spartans can now combo the same stab attack with spears
CHIVALRY: DEADLIEST WARRIOR launched today on Steam and retails for $14.99. Based on the Spike TV series “Deadliest Warrior,”, the new expansion adds the lethal combat skills of the Samurai, Pirate, Spartan, Viking and Ninja to Chivalry’s iconic Knight.
“We want to thank everyone who participated in the beta and provided their feedback, resulting in great new content for Chivalry: Medieval Warfare,” said Steve Piggott, President of Torn Banner Studios. “We worked extremely hard to incorporate and balance the diverse play styles of the new warriors, and to create exciting new game modes and environments. I think this expansion offers a refreshing change of pace and style from the base game and believe that Chivalry owners will be pleasantly surprised by how unique Chivalry: Deadliest Warrior is as a separate experience. ”
Dan Yang, General Manager of 345 Games adds: “Chivalry: Deadliest Warrior enhances the exceptional first-person combat style of Chivalry that is enjoyed by over a million players, by speeding up and broadening the gameplay. It also takes the Deadliest Warrior franchise from one-on-one combat to the battlefield.”
lineup FEATURING 6 WARRIORS, EACH WITH A UNIQUE PLAY STYLE AND WEAPONS SET.
Spartan: A shielded warrior that excels when fighting in teams Ninja: A swift stealth warrior with good crowd control abilities Samurai: A versatile fighter with a broad arsenal of long range and melee weapons Pirate: An effective skirmisher with access to gunpowder weapons Viking: An all-out berserker that excels at overwhelming opponents at close range Knight: A tank with superior armor with high-impact weapons
PLAYERS GO TO WAR IN 6 ALL-NEW ENVIRONMENTS.
Acropolis: An Ancient Greek Temple City Bamboo Forest: A dark ninja village shrouded in mist Fortress Garden: Traditional samurai stronghold Ducat Isle: A pirate’s paradise complete with hidden treasure trove Fjord: A frigid Norse fishing port Fertile Valley: Medieval castle with siege weaponry With extensive statistics, players can finally determine which warrior is deadliest. Battles can take place across six new game modes, which feature one-on-one combat, free for all, and capture the flag matches. Teams and warriors can be customized based on appearance, match types, customizable servers, taunts, and emblems – with some weapons and accessories only accessible after mastering a particular warrior’s technique.
CHIVALRY: DEADLIEST WARRIOR is now available on Steam for $14.99. The base game is required to play and is available for $24.99. Players can also purchase the game and expansion pack as a bundle.
CHIVALRY: DEADLIEST WARRIOR launched today on Steam and retails for $14.99. Based on the Spike TV series “Deadliest Warrior,”, the new expansion adds the lethal combat skills of the Samurai, Pirate, Spartan, Viking and Ninja to Chivalry’s iconic Knight.
“We want to thank everyone who participated in the beta and provided their feedback, resulting in great new content for Chivalry: Medieval Warfare,” said Steve Piggott, President of Torn Banner Studios. “We worked extremely hard to incorporate and balance the diverse play styles of the new warriors, and to create exciting new game modes and environments. I think this expansion offers a refreshing change of pace and style from the base game and believe that Chivalry owners will be pleasantly surprised by how unique Chivalry: Deadliest Warrior is as a separate experience. ”
Dan Yang, General Manager of 345 Games adds: “Chivalry: Deadliest Warrior enhances the exceptional first-person combat style of Chivalry that is enjoyed by over a million players, by speeding up and broadening the gameplay. It also takes the Deadliest Warrior franchise from one-on-one combat to the battlefield.”
lineup FEATURING 6 WARRIORS, EACH WITH A UNIQUE PLAY STYLE AND WEAPONS SET.
Spartan: A shielded warrior that excels when fighting in teams Ninja: A swift stealth warrior with good crowd control abilities Samurai: A versatile fighter with a broad arsenal of long range and melee weapons Pirate: An effective skirmisher with access to gunpowder weapons Viking: An all-out berserker that excels at overwhelming opponents at close range Knight: A tank with superior armor with high-impact weapons
PLAYERS GO TO WAR IN 6 ALL-NEW ENVIRONMENTS.
Acropolis: An Ancient Greek Temple City Bamboo Forest: A dark ninja village shrouded in mist Fortress Garden: Traditional samurai stronghold Ducat Isle: A pirate’s paradise complete with hidden treasure trove Fjord: A frigid Norse fishing port Fertile Valley: Medieval castle with siege weaponry With extensive statistics, players can finally determine which warrior is deadliest. Battles can take place across six new game modes, which feature one-on-one combat, free for all, and capture the flag matches. Teams and warriors can be customized based on appearance, match types, customizable servers, taunts, and emblems – with some weapons and accessories only accessible after mastering a particular warrior’s technique.
CHIVALRY: DEADLIEST WARRIOR is now available on Steam for $14.99. The base game is required to play and is available for $24.99. Players can also purchase the game and expansion pack as a bundle.