Chivalry: Medieval Warfare - [TBS]-Darbeenbo
The first video developer blog since Torn Banner has moved from remote development all over the world to a physical office, discussing the upcoming focus on optimization and bug fixing in both Chivalry:Medieval Warfare and the new expansion, Chivalry:Deadliest Warrior.

https://www.youtube.com/watch?v=KYnHJ_sTaHc
Chivalry: Medieval Warfare - Darbeenbo
The first video developer blog since Torn Banner has moved from remote development all over the world to a physical office, discussing the upcoming focus on optimization and bug fixing in both Chivalry:Medieval Warfare and the new expansion, Chivalry:Deadliest Warrior.

https://www.youtube.com/watch?v=KYnHJ_sTaHc
Nov 28, 2013
Chivalry: Medieval Warfare - [TBS]-Darbeenbo
<h4><span style="line-height: 14px;">Patch notes for Chivalry: Medieval Warfare patch 1.2.4</span></h4>
<ul><li><span style="line-height: 1.4;">Improved reliability of weapon unlocks</span></li>
</ul>
Nov 28, 2013
Chivalry: Medieval Warfare - Darbeenbo
<span style="line-height: 14px;">Patch notes for Chivalry: Medieval Warfare patch 1.2.4</span>
  • <span style="line-height: 1.4;">Improved reliability of weapon unlocks</span>
Chivalry: Medieval Warfare - [TBS]-Darbeenbo
Chivalry: Medieval Warfare CU2 Patch 1.2.3 patch notes:
  • Fix for weapon unlocks
  • Fix for duel stats reverting on map change
  • Fixed a stats-related crash on map change (server and client)
  • Potentially fixed a stat queuing issue that could lead to stats not saving
Chivalry: Medieval Warfare - Darbeenbo
Chivalry: Medieval Warfare CU2 Patch 1.2.3 patch notes:
  • Fix for weapon unlocks
  • Fix for duel stats reverting on map change
  • Fixed a stats-related crash on map change (server and client)
  • Potentially fixed a stat queuing issue that could lead to stats not saving
Chivalry: Medieval Warfare - [TBS]-Darbeenbo

Optimization
  • Character optimizations
  • Optimizations of all maps
  • Profile screen now loads stats much faster
  • Reduced memory usage of the client
  • Further netcode and server CPU optimizations
  • Force disable ssao and subsurface scattering (neither is being properly utilized right now, and are just costing GPU performance)
  • Memory allocator improvements for 64-bit, should improve CPU performance when running the 64-bit executable
  • Added temporary 64-bit option to launcher (when we're certain about the stability of the 64-bit executable and the allocator changes, this option will be removed and the launcher will automatically launch the 64-bit executable on 64-bit Windows)
  • Added 64-bit dedicated server executables

General Improvements
  • Fixed a crash related to health regen
  • Game no longer crashes if Steam is not enabled
  • Added increased respawn time for team damage
  • Thrown pistol kill uses the correct icon in the killfeed
  • Players can no longer team stack at the start of thegame
  • TimeLimit specified in command line actually works now
  • Post game kills now only inlcude kills made against opponents and not your own team
  • Escape button now working in class select, profile, escape menu
  • Audio slider changes should now occur in real time
  • Fixed Double Kill reporting on a single kill
  • Removed unused assets from some packages, reducing the game's overall size
  • New throwing knife image
  • Added XPMultiplier to all game types. XP modifiers for the current game modes shown at the beginning of the match
  • Bonus xp for winning the match (Team victory in team modes; individual victory in Duel / FFA)
  • Improved text strings / consistency
  • Map vote text is improved
  • XP stats are more accurate

User Interface
  • Fixed "textField" displaying in drop down menus in the Config screen
  • Fixed drop down menus having an offset position in non-1920x1080 resolutions
  • Server Filters now automatically save between sessions

Map Improvements
  • Adjusted landscape textures in Fjord
  • Plant the Banner planting point tweaked on Acropolis and Fortress
  • Fixed broken banner in Acropolis

Game Modes
FFA
  • FFA chat no longer says will "spawn as Blue Viking"
  • FFA scoreboard and post game stats screen sorted by kills, not score

Duel
  • Duel mode camera no longer turns 90 degrees before duel
  • Duels no longer break if player disconnects before the duel starts
  • Pickups now dissapear between rounds in duel mode
  • Duel mode winner decided by kills, not score

LTS
  • When multiple players need one more to win, the game no longer announces a draw when a team wins
  • Reduced the number of LTS Rounds to win, shortening average map times
  • Fixed not spawning if you are in the character select menu

Class-specific
Pirate
  • Pirate flag movement t-pose fix

Ninja
  • Ninja no longer has a strange face when holding the flag
  • Fixed ninja dodge T-pose
  • Ninja unmasked selectability/visibility in customization
  • Updated bo staff animation

Knight
  • Longsword shove root fixed
  • Knight shield now shows customization in first person
  • Removed crossbow from 1st primary, and moved to 1st slot in secondary

Viking
  • Can now see viking shield customization from main menu
  • Shield no longer reappears on viking after thrown and switching to dual weild
  • After throwing left hand weapon in dual wield, you no longer auto switch to shield

Spartan
  • Short spear shove now working like other weapons
  • Shield now customizes on the back of the spartan
  • Shield no longer changes customization from equip to unequip
  • Only spartans can now combo the same stab attack with spears
Chivalry: Medieval Warfare - Darbeenbo

Optimization
  • Character optimizations
  • Optimizations of all maps
  • Profile screen now loads stats much faster
  • Reduced memory usage of the client
  • Further netcode and server CPU optimizations
  • Force disable ssao and subsurface scattering (neither is being properly utilized right now, and are just costing GPU performance)
  • Memory allocator improvements for 64-bit, should improve CPU performance when running the 64-bit executable
  • Added temporary 64-bit option to launcher (when we're certain about the stability of the 64-bit executable and the allocator changes, this option will be removed and the launcher will automatically launch the 64-bit executable on 64-bit Windows)
  • Added 64-bit dedicated server executables

General Improvements
  • Fixed a crash related to health regen
  • Game no longer crashes if Steam is not enabled
  • Added increased respawn time for team damage
  • Thrown pistol kill uses the correct icon in the killfeed
  • Players can no longer team stack at the start of thegame
  • TimeLimit specified in command line actually works now
  • Post game kills now only inlcude kills made against opponents and not your own team
  • Escape button now working in class select, profile, escape menu
  • Audio slider changes should now occur in real time
  • Fixed Double Kill reporting on a single kill
  • Removed unused assets from some packages, reducing the game's overall size
  • New throwing knife image
  • Added XPMultiplier to all game types. XP modifiers for the current game modes shown at the beginning of the match
  • Bonus xp for winning the match (Team victory in team modes; individual victory in Duel / FFA)
  • Improved text strings / consistency
  • Map vote text is improved
  • XP stats are more accurate

User Interface
  • Fixed "textField" displaying in drop down menus in the Config screen
  • Fixed drop down menus having an offset position in non-1920x1080 resolutions
  • Server Filters now automatically save between sessions

Map Improvements
  • Adjusted landscape textures in Fjord
  • Plant the Banner planting point tweaked on Acropolis and Fortress
  • Fixed broken banner in Acropolis

Game Modes
FFA
  • FFA chat no longer says will "spawn as Blue Viking"
  • FFA scoreboard and post game stats screen sorted by kills, not score

Duel
  • Duel mode camera no longer turns 90 degrees before duel
  • Duels no longer break if player disconnects before the duel starts
  • Pickups now dissapear between rounds in duel mode
  • Duel mode winner decided by kills, not score

LTS
  • When multiple players need one more to win, the game no longer announces a draw when a team wins
  • Reduced the number of LTS Rounds to win, shortening average map times
  • Fixed not spawning if you are in the character select menu

Class-specific
Pirate
  • Pirate flag movement t-pose fix

Ninja
  • Ninja no longer has a strange face when holding the flag
  • Fixed ninja dodge T-pose
  • Ninja unmasked selectability/visibility in customization
  • Updated bo staff animation

Knight
  • Longsword shove root fixed
  • Knight shield now shows customization in first person
  • Removed crossbow from 1st primary, and moved to 1st slot in secondary

Viking
  • Can now see viking shield customization from main menu
  • Shield no longer reappears on viking after thrown and switching to dual weild
  • After throwing left hand weapon in dual wield, you no longer auto switch to shield

Spartan
  • Short spear shove now working like other weapons
  • Shield now customizes on the back of the spartan
  • Shield no longer changes customization from equip to unequip
  • Only spartans can now combo the same stab attack with spears
Chivalry: Medieval Warfare - Kimiko
http://www.tornbanner.com/blog/deadliest-warrior-released/

http://store.steampowered.com/app/241280/?snr=1_4_4__104_1


CHIVALRY: DEADLIEST WARRIOR launched today on Steam and retails for $14.99. Based on the Spike TV series “Deadliest Warrior,”, the new expansion adds the lethal combat skills of the Samurai, Pirate, Spartan, Viking and Ninja to Chivalry’s iconic Knight.

“We want to thank everyone who participated in the beta and provided their feedback, resulting in great new content for Chivalry: Medieval Warfare,” said Steve Piggott, President of Torn Banner Studios. “We worked extremely hard to incorporate and balance the diverse play styles of the new warriors, and to create exciting new game modes and environments. I think this expansion offers a refreshing change of pace and style from the base game and believe that Chivalry owners will be pleasantly surprised by how unique Chivalry: Deadliest Warrior is as a separate experience. ”


Dan Yang, General Manager of 345 Games adds: “Chivalry: Deadliest Warrior enhances the exceptional first-person combat style of Chivalry that is enjoyed by over a million players, by speeding up and broadening the gameplay. It also takes the Deadliest Warrior franchise from one-on-one combat to the battlefield.”

lineup
FEATURING 6 WARRIORS, EACH WITH A UNIQUE PLAY STYLE AND WEAPONS SET.

Spartan: A shielded warrior that excels when fighting in teams
Ninja: A swift stealth warrior with good crowd control abilities
Samurai: A versatile fighter with a broad arsenal of long range and melee weapons
Pirate: An effective skirmisher with access to gunpowder weapons
Viking: An all-out berserker that excels at overwhelming opponents at close range
Knight: A tank with superior armor with high-impact weapons

PLAYERS GO TO WAR IN 6 ALL-NEW ENVIRONMENTS.

Acropolis: An Ancient Greek Temple City
Bamboo Forest: A dark ninja village shrouded in mist
Fortress Garden: Traditional samurai stronghold
Ducat Isle: A pirate’s paradise complete with hidden treasure trove
Fjord: A frigid Norse fishing port
Fertile Valley: Medieval castle with siege weaponry
With extensive statistics, players can finally determine which warrior is deadliest. Battles can take place across six new game modes, which feature one-on-one combat, free for all, and capture the flag matches. Teams and warriors can be customized based on appearance, match types, customizable servers, taunts, and emblems – with some weapons and accessories only accessible after mastering a particular warrior’s technique.


CHIVALRY: DEADLIEST WARRIOR is now available on Steam for $14.99. The base game is required to play and is available for $24.99. Players can also purchase the game and expansion pack as a bundle.
Chivalry: Medieval Warfare - Kimiko
http://www.tornbanner.com/blog/deadliest-warrior-released/

http://store.steampowered.com/app/241280/?snr=1_4_4__104_1


CHIVALRY: DEADLIEST WARRIOR launched today on Steam and retails for $14.99. Based on the Spike TV series “Deadliest Warrior,”, the new expansion adds the lethal combat skills of the Samurai, Pirate, Spartan, Viking and Ninja to Chivalry’s iconic Knight.

“We want to thank everyone who participated in the beta and provided their feedback, resulting in great new content for Chivalry: Medieval Warfare,” said Steve Piggott, President of Torn Banner Studios. “We worked extremely hard to incorporate and balance the diverse play styles of the new warriors, and to create exciting new game modes and environments. I think this expansion offers a refreshing change of pace and style from the base game and believe that Chivalry owners will be pleasantly surprised by how unique Chivalry: Deadliest Warrior is as a separate experience. ”


Dan Yang, General Manager of 345 Games adds: “Chivalry: Deadliest Warrior enhances the exceptional first-person combat style of Chivalry that is enjoyed by over a million players, by speeding up and broadening the gameplay. It also takes the Deadliest Warrior franchise from one-on-one combat to the battlefield.”

lineup
FEATURING 6 WARRIORS, EACH WITH A UNIQUE PLAY STYLE AND WEAPONS SET.

Spartan: A shielded warrior that excels when fighting in teams
Ninja: A swift stealth warrior with good crowd control abilities
Samurai: A versatile fighter with a broad arsenal of long range and melee weapons
Pirate: An effective skirmisher with access to gunpowder weapons
Viking: An all-out berserker that excels at overwhelming opponents at close range
Knight: A tank with superior armor with high-impact weapons

PLAYERS GO TO WAR IN 6 ALL-NEW ENVIRONMENTS.

Acropolis: An Ancient Greek Temple City
Bamboo Forest: A dark ninja village shrouded in mist
Fortress Garden: Traditional samurai stronghold
Ducat Isle: A pirate’s paradise complete with hidden treasure trove
Fjord: A frigid Norse fishing port
Fertile Valley: Medieval castle with siege weaponry
With extensive statistics, players can finally determine which warrior is deadliest. Battles can take place across six new game modes, which feature one-on-one combat, free for all, and capture the flag matches. Teams and warriors can be customized based on appearance, match types, customizable servers, taunts, and emblems – with some weapons and accessories only accessible after mastering a particular warrior’s technique.


CHIVALRY: DEADLIEST WARRIOR is now available on Steam for $14.99. The base game is required to play and is available for $24.99. Players can also purchase the game and expansion pack as a bundle.
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