- Debug of a ghost collision in sector 4, the temple - Craft Time Debug: Items sold have the level of other items. - Correction of gold items, their effects like the teddy beard
INTERFACE :
- Minor correction to items to craft in Craft Time with the gamepad
Apprehending the Adventurer Chan! ~Live2D Tentacles Simulator~ - ゆめのいし
.Added a function to delete save files .Some progress, such as store purchases or unlocked Status Effects, will not be retained .If you want to experience training early-stage Adventuer-chan with late-stage items, you can make good use of the Memory Seal skill .Added a function to keep the window on top & make the background transparent .Fixed some tiny bugs.
Nefasto's Misadventure: Meeting Noeroze - Yeppoh Games
What kind of business?
A Cheat Business of course!
Glitch loves the good ol' Blue Screen of Death, or any other error screen for that matter. He watched Nefasto failing so many times, and listened with glee to the cries of the unamused users reverberating in the CPU. But he realized that eventually players filled with determination become more cautious about bad decisions made in the name of science. Crashes happen less often and that's a bummer for Glitch. So he decided to branch out in the v1.50 of Nefasto's Misadventure : Meeting Noeroze.
After your first Game Over, Glitch will offer his services – to be more precise, he will find loopholes that will make those services happen, but *shush* ...
Want to stop the Countdown and sail through the System without any pressure? Half time penalties and double time rewards for better dopamine assimilation? Summon a hard-to-find byte to duel? Avoid a Game Over once? Or un-fail the 24-hours quest? Glitch will monkey-paw that wish with the fair price of a handful of Golden RAM tickets and some of your precious time.
Don't have Noeroze around though. She may not see you in a good light after that.
- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg) - Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982) - API: ns.spawn can be used with 0 delay for a synchronous effect (@d0sboots) - API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots) - Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng) - Coding Contracts: Simplified the Shortest Path contract checker (@gmcew) - Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n) - Electron: Game can now load correctly when the path includes symbolic links (@catloversg) - Faction: Fixed some edge cases around Favor overflow (@catloversg) - Faction: All available invites are sent at once (@catloversg) - Faction UI: show which skills are relevant for each type of Faction work (@gmcew) - Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg) - Go: Can now play manually as white against your own scripts (@ficocelliguy) - Go: Save a full game history to prevent repeat moves (@ficocelliguy) - Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy) - Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74) - Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git) - Hacknet: UI improvements (@jjclark1982) - Hospital: Can now be hospitalized even when busy performing a work task (@catloversg) - Infiltration: Automating infiltration is now more difficult (@catloversg) - Infiltration: Wire game shows wire colors on wires (@muesli4brekkies) - Misc: Changed how negative changes in system time are handled (@catloversg) - Programs UI: Now displays time remaining (@TheAimMan) - Servers: Existing servers can now have more than 1 core (@TheAimMan) - Scripts: Relative imports can now be used (@Caldwell-74) - Script Editor: Improved detection of possible infinite loops (@G4mingJon4s) - Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg) - Script Editor: Improvements to vim mode (@G4mingJon4s) - Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s) - Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg) - Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots) - Terminal: Added grep command (@muesli4brekkies) - Terminal: Improved autocompletion for mixed case strings (@yichizhng) - Codebase: Partial migration away from outdated mui/styles (@Caldwell-74) - Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince)
### SPOILER CHANGES
- Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg) - Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg) - Bladeburner: Black Operations show in the expected order again (@catloversg) - Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg) - Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg) - Corporation: Refactor markup multiplier (@catloversg) - Corporation: Allow mass discarding products by selling for 0 (@gmcew) - Corporation: Allow access to constants even when API access is not available (@ilkecan) - Gang: Show equipment even when it cannot be purchased yet (@catloversg) - Gang: Fix an issue with wanted gain rate (@catloversg) - Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s) - Grafting: Fixed a spacing issue (@Sphyxis) - Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg) - Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg) - Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg) - Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg) - Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew) - Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng) - Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius) - Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis) - Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg) - Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg)
1.Optimized text and localization content. 2.Fixed the issue where some scenes could not continue in Streamer Mode. 3.Fixed the issue where skipping might not work for some players. 4.Fixed the issue where some button sound effects were not controlled by settings.
※ If the screen freezes due to saving or other factors, please visit our Discord and provide the log and the latest save file to us. https://discord.gg/f2WXVEy7fH
Here is the save file location. %USERPROFILE%/AppData/LocalLow/Connection/SummerClover/Data/Saves
Here is the log file location. %USERPROFILE%/AppData/LocalLow/Connection/SummerClover
The Maidbot game has won the Kickstarter challenge thanks to our players and supporters, we are celebrating with our first ever collab with the Ultra-Class Maidbot, Rika Helleaven.
Rika's kit brings an unique set of skills, she relies on making her projectiles bounce to get the most of her damage, she can also grow very large in size and crush your enemies with her special attack, she also has the first Ultimate skill in the game, she grows larger and eats the whole planet, you and your enemies die but you get their loot after Vitakrosis goes back in time, slightly annoyed at you for doing this.
Rika comes with additional graphics and assets and even that cutscene that's unique to her, and was tough to produce but it's worth it, she's fun to use!
This update also brings new sprite standards for both Rika and Zero, I'll update all other Maidbots with an animated sprite and kit descriptions you can consult while in the city so that new players can have a better experience.
Despite being an Ultra Maidbot, Rika will only cost owning 4 Maidbots and checking out Chaotic Helleaven in Hex's Corner, which means she's basically free for old players.
I made a post in the Kickstarter page giving details of everything I've been doing and what I'm gonna do next, look forward to auditions, backer rewards and more this week!
The Lag Demon glitch has also been identified, I established a new set of maps, if the Lag Demon doesn't trigger for the first time upon arriving to those maps, then it's gonna be old history. If the maps don't work, then it will still narrow it down to where we need it, either way, we win. Hopefully we are only an update away from exterminating it.
There is too much coming our way soon and it's all great, please check it out here:
The quest unlock issue should be fixed, if you finish a quest and the game won't unlock it, quit and reload the game and it should be fine.
Better fix hopefully eventually, but this should be good enough for now.
Other small changes listed below.
v1.1.0e ------- - Fixed game failing to load when settings file is corrupted - Hotfix that double checks for unlocked quests - Backup save files before saving
v1.1.0d ------- - Fixed description not updating on open on the map screen - Notifying players in Quest Summary when new shop items are available