My name is Randy Mosiondz, a Senior Game Designer at Cryptic Studios. I have some exciting news: Champions Online is returning to its original development studio in Los Gatos, California, and I’ll be heading up the game design team!
I’d like to thank the team at Cryptic North for their excellent work on Champions while it was in our Seattle office, especially Tom Atkinson-Edwards, Russell Williams, and Raymond Wood. They’ve added some memorable moments to the game, including the Fatal Err0r and Steel Crusade story arcs. They’ll still be helping us out in part with planning of new content.
I’m bringing to the development team over 10 years of development experience at Cryptic Studios. I was a Mission Designer on City of Heroes, the original Lead Designer of Champions Online at launch, and most recently Content Lead and Loremaster of the popular Neverwinter game (now available on both PC and Xbox One!)
I and the other developers here at Cryptic Studios are looking forward to creating great new things. We’ve already started work on some new costumes including the Variable Robot set and Steel Arachnid set from the earlier fan-submitted costume contest, and planning new content updates.
Stay tuned for more details! As we continue development on Champions, we’ll be sure to let you know what’s going on.
My name is Randy Mosiondz, a Senior Game Designer at Cryptic Studios. I have some exciting news: Champions Online is returning to its original development studio in Los Gatos, California, and I’ll be heading up the game design team!
I’d like to thank the team at Cryptic North for their excellent work on Champions while it was in our Seattle office, especially Tom Atkinson-Edwards, Russell Williams, and Raymond Wood. They’ve added some memorable moments to the game, including the Fatal Err0r and Steel Crusade story arcs. They’ll still be helping us out in part with planning of new content.
I’m bringing to the development team over 10 years of development experience at Cryptic Studios. I was a Mission Designer on City of Heroes, the original Lead Designer of Champions Online at launch, and most recently Content Lead and Loremaster of the popular Neverwinter game (now available on both PC and Xbox One!)
I and the other developers here at Cryptic Studios are looking forward to creating great new things. We’ve already started work on some new costumes including the Variable Robot set and Steel Arachnid set from the earlier fan-submitted costume contest, and planning new content updates.
Stay tuned for more details! As we continue development on Champions, we’ll be sure to let you know what’s going on.
My name is Randy Mosiondz, a Senior Game Designer at Cryptic Studios. I have some exciting news: Champions Online is returning to its original development studio in Los Gatos, California, and I’ll be heading up the game design team!
I’d like to thank the team at Cryptic North for their excellent work on Champions while it was in our Seattle office, especially Tom Atkinson-Edwards, Russell Williams, and Raymond Wood. They’ve added some memorable moments to the game, including the Fatal Err0r and Steel Crusade story arcs. They’ll still be helping us out in part with planning of new content.
I’m bringing to the development team over 10 years of development experience at Cryptic Studios. I was a Mission Designer on City of Heroes, the original Lead Designer of Champions Online at launch, and most recently Content Lead and Loremaster of the popular Neverwinter game (now available on both PC and Xbox One!)
I and the other developers here at Cryptic Studios are looking forward to creating great new things. We’ve already started work on some new costumes including the Variable Robot set and Steel Arachnid set from the earlier fan-submitted costume contest, and planning new content updates.
Stay tuned for more details! As we continue development on Champions, we’ll be sure to let you know what’s going on.
My name is Randy Mosiondz, a Senior Game Designer at Cryptic Studios. I have some exciting news: Champions Online is returning to its original development studio in Los Gatos, California, and I’ll be heading up the game design team!
I’d like to thank the team at Cryptic North for their excellent work on Champions while it was in our Seattle office, especially Tom Atkinson-Edwards, Russell Williams, and Raymond Wood. They’ve added some memorable moments to the game, including the Fatal Err0r and Steel Crusade story arcs. They’ll still be helping us out in part with planning of new content.
I’m bringing to the development team over 10 years of development experience at Cryptic Studios. I was a Mission Designer on City of Heroes, the original Lead Designer of Champions Online at launch, and most recently Content Lead and Loremaster of the popular Neverwinter game (now available on both PC and Xbox One!)
I and the other developers here at Cryptic Studios are looking forward to creating great new things. We’ve already started work on some new costumes including the Variable Robot set and Steel Arachnid set from the earlier fan-submitted costume contest, and planning new content updates.
Stay tuned for more details! As we continue development on Champions, we’ll be sure to let you know what’s going on.
Champions, we're having an issue with our chat server -- if you send a chat message (in any channel, including Local and Zone), you'll get an error message.
We don't currently have a resolution ETA -- my guess is a few hours, the engineers are saying 1-2 hours. Once we get it resolved, it should be fixable without needing to restart the main Champs server. Stay tuned here or on the official forums: http://co-forum.perfectworld.com/showthread.php?p=4640091.
Can you feel that spark in the air, the one that makes all your senses tingle? That's bonus XP! We're going to be celebrating Valentine's Day with bonus XP, starting Friday, plus old lockboxes will be dropping and keys will be discounted.
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Double XP will be active starting Friday. Talk to Witchcraft by the Powerhouse to get the buff, then refresh it at any time!
We want you to have even more options of what to use your Keys on, so we've brought back the Flashback event and Timewarp Lockbox. For one week only, all the old lockboxes will be dropping, alongside the current Krampus lockbox. Some of the oldest boxes have had their prizes aggregated into the Timewarp Lockbox.
Can't wait to get your boxes? All but the Timewarp Lockbox are in the Q-Store!
Can you feel that spark in the air, the one that makes all your senses tingle? That's bonus XP! We're going to be celebrating Valentine's Day with bonus XP, starting Friday, plus old lockboxes will be dropping and keys will be discounted.
--
Double XP will be active starting Friday. Talk to Witchcraft by the Powerhouse to get the buff, then refresh it at any time!
We want you to have even more options of what to use your Keys on, so we've brought back the Flashback event and Timewarp Lockbox. For one week only, all the old lockboxes will be dropping, alongside the current Krampus lockbox. Some of the oldest boxes have had their prizes aggregated into the Timewarp Lockbox.
Can't wait to get your boxes? All but the Timewarp Lockbox are in the Q-Store!
Want to learn more about subscriptions, and all the customization options they unlock? We've updated our subscription page -- a little polish on images, a little more clarity on the benefits, and a clear breakdown of Veteran Rewards and Lifetime Subscriptions. If you're interested in going freeform and all the other Gold bonuses, check out the page.
Many thanks go out to CM LaughingTrendy for putting this together.
Want to learn more about subscriptions, and all the customization options they unlock? We've updated our subscription page -- a little polish on images, a little more clarity on the benefits, and a clear breakdown of Veteran Rewards and Lifetime Subscriptions. If you're interested in going freeform and all the other Gold bonuses, check out the page.
Many thanks go out to CM LaughingTrendy for putting this together.
Champions, we're happy to say that, this week, we're going to be removing restrictions on the costume tailor for brand-new players. A while back, we made a change where new players creating characters get a much smaller selection of costume pieces to choose from, in order to streamline character creation.
Since that change was released, we've been keeping a careful eye on this, and how it impacts player retention. After sifting through the data, it's clear that it's better to re-open the tailor, so a new player gets the full Champions experience of a nigh-limitless list of costume pieces.
This is just part of our recent focus on quality of life changes. We’ve taken a few weeks to prioritize the player experience of the core game, and find ways to make Champions a little more fun. You can think of this as a short-term Bug Stompathon, except instead of limiting ourselves to bugs, we've tackled design choices as well.
For new players, the opened tailor is going to take their breath away, and they're going to really see all the potential for costumes in Champions.
For veterans, we've already released the Resource cap increase, which is going to really help the game economy work more smoothly. This week's patch should also include a fix to the map's zoom: You've probably noticed that in larger maps like Millennium City, you can't zoom out all the way, making some missions hard to find.
One of my old bosses had something he called the "emotional to-do list" -- things that you're committed to doing, but you don't know when you'll be able to get to them. It feels good to say that, for some of these changes, the day finally came.
We’re proud of these changes, and we hope you enjoy them. Make sure to keep an eye on the forums and blogs for all the latest Champions news!