From today until the 31st of October, you can play WooLoop with the limited-time Halloween effect!
A Seasonal colour palette, spooky characters and flying bats! This annual in-game event has been called "Haunted Harvest" as we share this celebration across all of our games! Make sure to check them all out to fully get into the spirit of the season! (Mind the Pun).
Ensure you have "Seasonal Effects" ticked in the settings to enjoy this spooky season in style!
🎃 🎃 🎃
Added a new Halloween Seasonal Effect that runs from the 11th to the 31st of October!
Added support for the upcoming Steampunk DLC with 21 new images
Hello everyone!
Here’s a sneak peek of what you can expect next in UNYIELDER! We wanted to thank you so much for playing the game and wandering in the desolated land of EREBUS. Your feedback has been incredibly helpful for us to improve the game: the team has been reading every single comment ever since the game has been launched and we do not plan to stop. So keep your constructive comments coming!
This update is focused on the major pain points mentioned by the community: stability, experience and onboarding experience
Read the patch notes below:
● Cloud Saves now enabled!
● Added a simple sound for textbox typing that loops while dialogue is being
printed out
● Experience Gain adjusted upwards for all bosses past Act 1
● Added a waypoint to the Vault at Outposts
● Added a waypoint to the Boss Crafter at Legendary Entrances
● Particle counts for each VFX now scales depending on the graphic settings
used, should improve overall performance
● Lowered number of Arenas before certain dialogues start in Campaign Mode
● New Tutorial and practice section, Interactive Counter-hit dummy target
added to ACT 0 Tutorial, House of Cards, Provenance
● Act 0 Level Flow adjusted to be less confusing
○ Added some world-space tutorials while removing their pop-up
equivalents
○ Swapped out Interloper for Artifact in Act 0
● Added some new tutorials for certain topics that weren’t previously
mentioned. In particular:
○ KAMI, Perks, Suits, Outposts, Data Drives, Conflict Levels
● Replaced some of the popup tutorials with in-world tutorials
● Legendary boss selection should appear more frequently in Area selection
● Outposts should appear more frequently in Area selection
● Artifact and Downpour added to Starting weapon pool in Provenance
● Downpour, Dakka, Bismarck and Swansong rebalanced slightly
● HERMIT should no longer spawn in CAVITY
● SURVEYORS should now be less likely to suddenly kill the player with its
Minigun Volley and Final Stand
● Magazine size debuff removed from Skinner’s Tuning
● A general cleanup pass for visual effects
● A small handful of AI bug fixes for Bosses, affecting ARACHNE, FACSIMILE, THE
TYRANT
● Arena Generation logic fixes for specific sets of actions that can cause issues
● Various map-fixes, affecting CHOKEHOLD, MEGALITH, SILO, COLONY, and
OBELISK
● Fixes to weapons’ sounds and specific interactions with certain mods,
specifically affecting Odynometer, Ozymandius, Panchreston and Ensis
Benedictus
● Specific fixes for parts of Gatling, Rali and Rain’s Subclasses
● Fixes to certain interactions between Perks and other parts of the game,
including but not limited to:
○ Death Prevention and Revive system sequence rework
○ Perk Rerolls fixed
● Some minor UI fixes
● Some fixes to the Shop’s Sell Screen
● Fixes to the settings page, particularly related to the resolution settings
● Some changes that affect audio in specific scenarios
● And many more!Fixes to the settings page, particularly related to the resolution settings ● Some changes that affect audio in specific scenarios
● And many more!
Let us know in the comments what you think and until next time… NEVER YIELD!
From now until October 31st, you can play hexceed with a haunted twist!
A Seasonal colour palette and pumpkin bombs!
This annual in-game event has been renamed to "Haunted Harvest" as we share the celebration across all of our games! Make sure to check them all out to fully get into the spirit of the season! (Mind the Pun)
Make sure you have "Seasonal Effects" ticked in the settings to enjoy this spooky season in style!
🎃 🎃 🎃
A seasonal spooky colour scheme along with dangerous pumpkin tiles!
We're pleased to announce that we will be participating in our very first Steam Next Fest happening on 13-20th October 2025, with a NEW DEMO!
It has been awhile since we've updated the build. We've been keeping our heads low, in between outsource projects (need that cashflow T_T), for the past few months to FINALLY bring you some updates!
So what changed since the last build?
New Save/Load feature - You can now continue your progress! (omg finally)
New food and ingredient sprites - We're still adding more in, so hold your Tapirs!
Longer story for Tiger Aunty - Based on popular demands.
Autosave feature - Occurs every end of the gameplay cycle.
Journal system - Brand new spanking UI packed with information, now easier to digest!
Cookbook UI - Updated the UI for the cookbook so it's easier to navigate. Now comes with button legends so you don't forget which button to press!
Control scheme - We've consolidated some buttons to make it easier to pick up. We're still testing if it feels nice so let us know!
Cooking mini-game - We adjusted the speed based on feedback from an IRL event.
Credits page - New friends joined our party, some left for greener pastures. So we decided to update to make sure you know who is involved.
Crashing and broken UIs.
Gameplay fixes.
Game economy balancing.
More food, recipes, and ingredients.
More characters and stories.
Revamping the Cafe Customization feature.
Revamping the Wishing Tree feature.
New way to get ingredients and recipes.
Better UI for the remaining system.
Updated Tutorial sequence.
NEW MUSIC AND SFX!!!!!
That's about it..... I think.
We don't exactly have an ETA yet on those things because it all depends on how busy we are with outsource projects but we will definitely get them out as soon as possible!
We can't wait for you to try out the new demo. Thank you for your unwavering support. See you there! <3
From today until the 31st of October, you can play Coloring Pixels with the limited-time Halloween effect!
A Seasonal colour palette, spooky characters and flying bats! This annual in-game event has been renamed to "Haunted Harvest" as we share the celebration across all of our games! Make sure to check them all out to fully get into the spirit of the season! (Mind the Pun)
Ensure you have "Seasonal Effects" ticked in the settings to enjoy this spooky season in style!
🎃 🎃 🎃
If you haven't already, check out our Featured Halloween books to get you in the Halloween spirit!
https://store.steampowered.com/app/4060920
Coloring Pixels: Collection 5 contains all your favourite Halloween books and the Monsters and Fall/Autumn book!
Available now to play your favourite themed levels on the go: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Coloring-Pixels-Collection-5-2675936.html
https://store.steampowered.com/app/3979300/FIND_ALL_Halloween/?curator_clanid=40622694
Hello, the sequel to the Find All: Halloween game series will be released soon. Add to your wishlist so that you don't miss the game's release! The game will be entered into the upcoming demo competition. You will have to explore the mysterious castle mansion, find different items, and color the black and white picture with colored inks.
You can now collect allies from other playlists, once you get two, you will see an 'Ally Inventory' button in the menu.
From there you can choose two as your active allies to deploy during runs!
Dear Detectives,
<Sherlock Holmes: Night Stalker> will be participate in Steam Next Fest: Autumn 2025. After generating buzz at Gamescom 2025 in Cologne, we’re excited to open a limited demo to the global community. If you try the game and give us your suggestions, you will have a chance to win a Sherlock Holmes Labubu.
October 13 at 10:00 AM PDT (UTC-7) to October 20 at 10:00 AM PDT (UTC-7)
Playtime:1.5 hours per account (Counted from the first launch)
Language:English and Simplified Chinese (demo build)
The demo focuses on the Baskerville Manor chapter and includes main storyline content along with core systems and features:
1、AI FREECHAT: Real-time conversations with AI-controlled NPCs — interrogate them, crack their Heartlocks, present items as evidence, manipulate or even disguise your identity to obtain clues.
2、Open-world Investigation: Explore locations such as Baskerville Manor, the moor, and the swamp to investigate and collect evidence.
3、Deduction & Validation: Use the Deduction System to combine fragmented clues into decisive new leads and validate your case hypotheses.
1、Visit the Steam store page to join the limited-time demo.
2、During the Steam Next Fest, click “Play Now” to access the demo.
3、Players who participate in the test and post bugs or suggestions on the Steam Community will have a chance to win a Sherlock Holmes Labubu.
All code and art assets in this game are not created using AI. Only the dialogue text, voice are generated in real time by AI.
⚠ Minimum requirements: Windows 10/11 64bit + i5-8700k+ GTX 1650 + 16GB RAM
⚠ Recommended requirements: Windows 10/11 64bit + i7-10700k + RTX 3060 + 32GB RAM
⚠ Cloud saves are not supported, and your demo progress will not carry over to the full version.
We look forward to witnessing your powers of deduction amid the mist of the manor!
Sincerely, GamercuryAI