Nov 21, 2016
Celestial Command - Romenics
Hello!

Today, 21 November 2016, our project already 2 years in the Steam!
We are very grateful that you are with us. Thank to your support, the game becomes better and better.
We want to compare some screenshots from today and one year old to show a result.

Firstly, you may check our previous anniversary post.
One year of Celestial Command

One year ago, the game had 2D graphics.


But we are completely redesign all modules and now the game have full 3D graphics so you may observe the modules from any direction.


Interface became even better and more convenient.


Added possibility to repaint your ships.


Added more functionality for modules, multiplayer became more stable. Added trading, missions and seems like quite a lot changes during this year! :)

Today we planned to release a large update but unfortunately it require more time, so we cannot release it today. The next update will bring rotors, telescopic piston and some important improvements.


Also we actively develop a support of Steam Workshop so you will be able to share your ships!


We will try to release the next update as soon as possible and make the game even better!

Thanks you for you support!

Nov 21, 2016
Celestial Command - Romenics
Hello!

Today, 21 November 2016, our project already 2 years in the Steam!
We are very grateful that you are with us. Thank to your support, the game becomes better and better.
We want to compare some screenshots from today and one year old to show a result.

Firstly, you may check our previous anniversary post.
One year of Celestial Command

One year ago, the game had 2D graphics.


But we are completely redesign all modules and now the game have full 3D graphics so you may observe the modules from any direction.


Interface became even better and more convenient.


Added possibility to repaint your ships.


Added more functionality for modules, multiplayer became more stable. Added trading, missions and seems like quite a lot changes during this year! :)

Today we planned to release a large update but unfortunately it require more time, so we cannot release it today. The next update will bring rotors, telescopic piston and some important improvements.


Also we actively develop a support of Steam Workshop so you will be able to share your ships!


We will try to release the next update as soon as possible and make the game even better!

Thanks you for you support!
Celestial Command - Artaani
Preview of the new feature which will be added in the next update. Physically based rotary corridor or simply saying servo motor.



Before it will be released we should to adapt it for save/load, multiplayer and ability to control modules which located on the other side of the rotary module.
Celestial Command - Romenics
Preview of the new feature which will be added in the next update. Physically based rotary corridor or simply saying servo motor.



Before it will be released we should to adapt it for save/load, multiplayer and ability to control modules which located on the other side of the rotary module.
Celestial Command - Romenics
Update 0.76 Alpha - GUI Icons, Usability, Warp Drive Effect, Laser Accuracy

Hello!
Mainly this update directed on GUI improvements and overall usability.
We gathered your suggestion from the forum and implemented some of them.


Previous interface


New interface


New effect for warp drive


Color of trajectory represents its status


High accuracy laser turrets


New dialogue windows for ship save-loader



CHANGE LOG

Improvements
  • Added new visual effects for warp drive (including effect after arrival at destination point)
  • Turrets now have 100% accuracy, so now it will be directed accurately at desired target even for fast moving target or in case of fast angular velocity of the ship. As result, automatic turrets and NPC stations is capable to destroy incoming debris and rockets with high accuracy.
  • Improved GUI of color picker (added bar with selected color), added customizable color presets which saves between game sessions, added possibility to pick color from existed module, added possibility to automatically paint module after construction.
  • Added a lot of new icons on interface buttons instead of texts, so now interface looks much more convenient, besides it solve a problem of localization if translated texts is too long to fit a button.
  • The design of build menu has been improved
  • Usability ship save-loader is greatly improved. Now it has convenient dialogue windows with various options (pick name, rename, overwrite, etc.)
  • Now a trajectory of the orbit changes its color according to its status (stable, descending, escaping)
  • Symbols "A" and "P" returned back on apoapsis and periapsis icons.
  • Language files updated, added new text lines for all newly added texts
  • Added button/link to Discord chat in main menu

Fixes
  • Lasers no longer can hit invisible waypoints
  • You no longer can control your ship while editing a text in any input field. It worked before, but now it more reliable and solve the problem when you can't control your ship while chat is open, but text field is hidden.
  • Fixed description of "Pin Trajectory" button

Celestial Command - Romenics
Update 0.76 Alpha - GUI Icons, Usability, Warp Drive Effect, Laser Accuracy

Hello!
Mainly this update directed on GUI improvements and overall usability.
We gathered your suggestion from the forum and implemented some of them.


Previous interface


New interface


New effect for warp drive


Color of trajectory represents its status


High accuracy laser turrets


New dialogue windows for ship save-loader




CHANGE LOG

Improvements
  • Added new visual effects for warp drive (including effect after arrival at destination point)
  • Turrets now have 100% accuracy, so now it will be directed accurately at desired target even for fast moving target or in case of fast angular velocity of the ship. As result, automatic turrets and NPC stations is capable to destroy incoming debris and rockets with high accuracy.
  • Improved GUI of color picker (added bar with selected color), added customizable color presets which saves between game sessions, added possibility to pick color from existed module, added possibility to automatically paint module after construction.
  • Added a lot of new icons on interface buttons instead of texts, so now interface looks much more convenient, besides it solve a problem of localization if translated texts is too long to fit a button.
  • The design of build menu has been improved
  • Usability ship save-loader is greatly improved. Now it has convenient dialogue windows with various options (pick name, rename, overwrite, etc.)
  • Now a trajectory of the orbit changes its color according to its status (stable, descending, escaping)
  • Symbols "A" and "P" returned back on apoapsis and periapsis icons.
  • Language files updated, added new text lines for all newly added texts
  • Added button/link to Discord chat in main menu

Fixes
  • Lasers no longer can hit invisible waypoints
  • You no longer can control your ship while editing a text in any input field. It worked before, but now it more reliable and solve the problem when you can't control your ship while chat is open, but text field is hidden.
  • Fixed description of "Pin Trajectory" button
Celestial Command - Romenics
Since we released a tool to save your ships, it is important to keep saved files stable and reliable. From this point we will try to avoid any wipes.

If your saved ship will not load for some reason, feel free to send us a save file to celestialcommand@yandex.com
We will analyze the file and will try to fix it.

Also, we just uploaded a small fix which allows to load save games which was saved before corridors obtained an ability to work as cargo containers (version 0.752 - 0.753)
Celestial Command - Romenics
Since we released a tool to save your ships, it is important to keep saved files stable and reliable. From this point we will try to avoid any wipes.

If your saved ship will not load for some reason, feel free to send us a save file to celestialcommand@yandex.com
We will analyze the file and will try to fix it.

Also, we just uploaded a small fix which allows to load save games which was saved before corridors obtained an ability to work as cargo containers (version 0.752 - 0.753)
Celestial Command - Artaani


Hello!

This update took more time than we expected, but now it is possible to save your ships in external files and load again!

Also it is possible to load ships for specific faction, including AI factions which allows to create some large scale battles using premade ships.

http://steamcommunity.com/sharedfiles/filedetails/?id=781444193

The ship browser still will be improved to have better usability. For example, more convenient way to override existed files and possibility to update screenshot of the saved ship, but it will be slightly later.

Thanks! :)


CHANGE LOG

Improvements
  • Added possibility to save ships to external files and load again. This feature also works for multiplayer since ship data can be transmitted to all connected users.
  • The Start\Splash screen style was changed to design with dark background (light background was too bright)

Fixes
  • Linux: Thanks to our Linux testers, we found why the game wont start on Linux. Turned out the problem in anti-aliasing, for some reason Linux can't handle it. We disabled AA for Linux and now Linux builds works again. Later we will try to figure out how to return back AA for Linux, but it is not a priority for now.
Celestial Command - Artaani


Hello!

This update took more time than we expected, but now it is possible to save your ships in external files and load again!

Also it is possible to load ships for specific faction, including AI factions which allows to create some large scale battles using premade ships.

http://steamcommunity.com/sharedfiles/filedetails/?id=781444193

The ship browser still will be improved to have better usability. For example, more convenient way to override existed files and possibility to update screenshot of the saved ship, but it will be slightly later.

Thanks! :)


CHANGE LOG

Improvements
  • Added possibility to save ships to external files and load again. This feature also works for multiplayer since ship data can be transmitted to all connected users.
  • The Start\Splash screen style was changed to design with dark background (light background was too bright)

Fixes
  • Linux: Thanks to our Linux testers, we found why the game wont start on Linux. Turned out the problem in anti-aliasing, for some reason Linux can't handle it. We disabled AA for Linux and now Linux builds works again. Later we will try to figure out how to return back AA for Linux, but it is not a priority for now.
...