Celeste

Celeste creator Matt Thorson has provided an update on the popular indie platformer's upcoming DLC, due early this year.

Writing on Twitter over the weekend, Thorson apologised that the DLC would not be ready in time for Celeste's first birthday, but confirmed its new levels would be released free on all platforms.

Celeste launched on 25th January last year, and is available for PC, PlayStation 4, Switch and Xbox One. Don't have it already? It's currently free on Xbox via Games with Gold until the end of the month and well worth a try.

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Celeste

New "very hard" levels are coming to platformer Celeste early next year.

In a couple of tweets thanking fans and expressing disbelief at having reached so many people, creator Matt Thorson confirmed the "farewell" levels would be coming in early 2019, as well as hinting that their next project would be announced "in the new year" too (thanks, PC Gamer).

"Celeste sold over 500,000 copies in 2018," Thorson tweeted. "Thank you everyone who played it. We never expected it to reach so many people."

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Jan 25, 2018
Celeste

At the end of the first day of her attempt to climb Celeste mountain, Madeline sits down and lights a campfire. Flames crackling and sparks rising against the darkness, it's a moment of respite in a world defined by relentless, delirious challenge. We've been here before, of course, but, even if the nod to Dark Souls isn't intentional, it's entirely appropriate. Celeste offers ingenious delights and gruelling punishment. To master it, even partially, is to feel like you're really achieving something.

If the game's beautiful pixel art characters and landscape don't necessarily prepare you for the rigour that lies ahead, the lineage should. Celeste is from the creators of Towerfall, but while that game puts glorious platforming at the service of the single-screen party battler, creating a world where precision can look very similar to chaos (and vice versa), Celeste spins it out into a grand single-player adventure perfect for speedrunners. Madeline, battling demons that will probably be entirely familiar to many players, wants to climb a mysterious mountain. Between her and the summit lie ruined cities, ghostly hotels, jungles of glinting poisonous glass, mirror shrines, valleys beset by stormwinds and much more. She has no ropes or pitons or ice hammers, merely a decent jump, the ability to climb most surfaces, and a multi-directional air dash. That first level - the one that leads to that campfire - twists these elements together in exhausting, exhilarating ways. The game's remaining levels - and there are more of them than you might expect - subvert all expectations.

Even when Celeste is playing things straight it's a wonderfully challenging proposition. A platform will start to move when you jump onto it. Moments later, a gap will seem uncrossable until you realise that you can hurl yourself further if you use the moving platform's momentum to provide an extra shove. Carefully placed gems allow you to refresh your air dash without first hitting the ground. Pretty soon you are chaining moves together so confidently - or with the wild abandon encouraged by the fact that the game saves your progress at the start of each screen and offers endless restarts - that someone peering over your shoulder might think Celeste is a game about flying between platforms rather than jumping.

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Celeste

Celeste, the latest game from TowerFall Ascension designer Matt Thorson, will release on Switch, PS4, Xbox One, and PC, on January 25th.

Celeste is a narrative-driven, single-player adventure, described as a "super-tight, hand-crafted platformer". It casts you as protagonist Madeline, and sends you climbing upward, through 600 single-screen stages, toward the summit of the mysterious, titular mountain.

Celeste sports a gorgeous, lo-fi pixel art aesthetic, similar to its superb predecessor; but where TowerFall was a chaotic couch-based multiplayer affair, Celeste is a strictly single-player experience, mixing cerebral traversal challenges with the kind of tough, twitch-based platforming seen in the likes of Super Meat Boy.

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