
Hi everyone!
Thank you all for playing NEXEN! I've recieved a lot of great feedback about the tutorial and some remaining bugs.
If you find any new issues or have suggestions, don't hesitate to join the Discordhttps://discord.com/invite/DrDfS2eMkjserver and share your feedback.
Patch notes:
Fixed the issue with the Panic Reflex power-up that caused time to slow indefinitely.
Fixed particles not being destroyed properly.
Fixed a scrolling issue in the Controls and Settings menus.
Fixed usernames not displaying correctly on the Leaderboards.
Added new tutorial text to better explain ehy crouching and collecting coins are important
Stay tuned on Twitter (X), or hop into the Discord if you’d like to chat.
:ccheart: UNCERT Games
	Fixed Bruiser’s new Skeletal Ghost skin not changing their texture
Fixed the turbocharge cost not actually using some resources upon turbocharging
Fixed an issue where turbocharge preview values were different from the value after unlocking
Fixed an issue where backlog tasks that lost progress on death were losing 50% instead of 5%. Those damn zeros always getting where the shouldn’t be.
Fixed clipping buttons in the lobby screen
	
	Release 2025.4.1 is now Live! This release brings Boops, Discord Login, Instance Linking, a new reporting flow... and support for World Dynamics! You can read the full notes here.
Or, watch them below:
	
	Hello, Tacticians!
We are updating Veil of the Witch to version 1.1.8 based on some of the feedback we've gotten after 1.0 release. Read on below for the details.
PT: November 3 4:30 PM
ET: November 3 7:30 PM
CET: November 4 1:30 AM
KST: November 4 9:30 AM
New Expedition Difficulty Options
Added difficulty selection, “Witch's Wrath” and “Witch’s Whisper.” Read more about this change HERE. This replaces the previous God Mode feature.

Combat Difficulty Adjustments
The number of Vermiliths appearing in the Vermilith battle has been reduced, and other monster enemies now appear instead.
The failure condition for villager rescue maps has changed from “3 or more villagers killed” to “All allies defeated.” Successfully rescuing 3 villagers now grants additional rewards instead.
In the second Bernhardt battle, the damage reduction from his defense stance has been lowered from 90% to 50%.
In the third Bernhardt battle, Bernhardt’s HP recovery effect when receiving a critical hit now only activates while linked to his “Umbral Chains.”
Free Special Skin Set DLC - Rereleased for a Limited Time
For everyone who missed it the first time, Ashe's special skin set--including sword, bow, and armor--is now available again to download for free for one month.

Relic Improvements
Cracked Wind-Up Soldier
Deals 15 damage to all enemies whenever an ally is defeated. Triggers up to 3 times per battle.
Scholar's Candelabrum
Speaking to an ally at camp raises their Physical/Magic Attack and Physical/Magic Defense by +3. This relic can be used 2 times, then no more.
Luminescent Box
At the start of the Ally Turn, any allies below half health regain 15 HP.
Bloody Effigy
For every status effect on an ally, they gain +3 Physical and Magic Attack, but -2 max HP.
Tattered Banner
Allies under 60% HP gain +10 to Physical and Magic Attack.
Notched Hilt
Upon acquiring, the max HP of all allies is reduced by 10. With each successive victory, max HP goes up by 5 (caps at +20).
Trap Skill Adjustments
Increased gold obtained from the “Pillaging Trap” effect.
Increased damage dealt by “Bomb Snare.”
Name and Text Updates
Added clarification that the “Phantom Grudge” area created by the “Dark Phantom” skill lasts for 5 turns.
Renamed couple of Bernhardt’s effects:
“Melee Defense Stance” → “Riposte”
“Ranged Defense Stance” → “Repel”
System & Visual Improvements
When rerolling skills/stat cards, the card immediately before it will not appear again.
Added tutorials for certain enemy and elite enemy skills.
Added visual effects to help identify status effects.
New status effect visuals for Bernhardt’s “Riposte” and “Repel.”
Passive effect visuals for Silvio’s “Shadow Armor” and “Shadow Shield.”
You can now find hints for recruiting new characters starting right after the prologue.

Achievement Adjustments
The cooperation stage requirements for the achievements, “Bury the Hatchet,” “Unspoken Feelings,” “A Better World,” and “Forgiveness Starts Within” have been reduced from 4 stages to 3 stages.
The event completion requirement for “Once Upon a Time” achievement has been reduced from 3 completions to 1.
If previously completed achievements were not properly recorded, they will now automatically unlock when the game starts.
Achievements earned during the demo will automatically unlock when starting the full version.
Fixed an issue where Vermilith would use Devour while under "Immobilized" status.
Fixed an issue in the third Fellheart battle where Fellheart only used "Shadow Cyclone" once.
Fixed a bug where Elena could make multiple moves under specific conditions while in “Lone Wolf” state.
Fixed an issue where when in Concealed state, counterattack damage did not show in preview.
Fixed an issue of “Lantern of the Dead” relic effect triggering when summons caused enemy retreats.
Fixed a progression blocker where, if “Raven Contract” and “Pumpkin Seed Bundle” relics were both owned, and “Pumpkin Seed Bundle” became disabled due to a crisis event, the player could no longer interact with the Raven thereby halting the expedition.
Fixed an issue where Behemoth would use the "Crashing Ram” skill on units in "Concealed" state.
We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server.
- ODS Team
https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/
	
	
	




	Bug Fixes
Fixed letter system: Letters now properly arrive the day after recording your mood
Added midnight detection: Letters will automatically arrive at midnight even when the game is running
Improved shop furniture rotation: Fixed issue where special furniture slot always showed the same item. Various furniture now appears randomly at noon and midnight
Improvements
Added current page indicator to collection book
Improved visibility in beach area
+Hot Fixes \[2025-11-04 09:07:36]
Improved rabbit animations to play more smoothly, making movement, idle, and direction changes feel more natural.
To prevent rabbits from being unintentionally picked up or disappearing in Build/Edit mode, rabbits are temporarily disabled from being moved/edited with the building tool.
	Updated for the content added in the Golden Shovel update.
Fixed achievement descriptions sometimes overlapping achievement names.
Wasn't striking spaces that didn't match the level theme.