Dragomir: The Dreaming - snowhunter
Demo Update 2!

Hey everyone we are fixing the small things that seem to have cropped up that our testers missed. Thank you to those of you in the community who have helped relay those small pesky bugs. Lets get to the list and let you what we have fixed to ensure things are working as intended or cosmetic things!

The Fix List:
  1. No Longer able to spam the Quick Slot Keys during combat.

  2. Adjusted crafting level experience, you will no longer have to craft tons to get to level 2.

  3. Cosmetic update to the crafting menu.

  4. Adjusted and will Continually floating objects in the world.

  5. Selling items from your inventory to the merchant audio should now be consistent.

  6. Fixed missing names of Items.

  7. Fixed the Vale Quest and you should no longer be looking for pools of water that do not exist.

  8. Quest Menu Quest locations should now give give direction example. Temple Memorial North, South Vale etc.

  9. The poor prairie dog should no longer look like hes glitching in the matrix.

  10. Crafting Station Icon Text should no longer be writing on top of its self. This was a weird one.

  11. Elder Olivia should be happy her name is correct again in her quest.

  12. Elevator puzzle should now have the correct symbol to match to start the elevator.

  13. Rehoca should now have blue tribal markings. Not yellow.

  14. Rabbits should no longer be doing marital arts every where.

  15. The wild boar has has a combat adjustment, we hope hes no longer a push over.

  16. Alise quest a saw dusting should no longer give you 20 tokens for the kill quest but 500 instead. After all shes asking you a lot and not paying you enough to exterminate.

That completes this list for this update. A special shout out to Vallenesca for your bug reporting Thank you!! . Thank you community for your patients and understanding. Hope your having fun in the demo!

Nov 3
Dungeon Settlers Playtest - Blacktea
  • Fixed minor translation issues (English, Russian)

  • Fixed some tooltip text overlapping vertically

  • Fixed item count not updating properly after object pooling

  • Added “Run In Background” setting

  • Added “Streamer Mode” option in sound settings (uses copyright-safe audio assets for recording video)

  • Default combat difficulty set to Hard

UNIT ZERO Operation Black Veil - ChristBlackocs

🧠 **DEV UPDATE #1 — Early Progress and Next Steps**

Hey everyone!

I’m the solo developer behind **UNIT ZERO: Operation Black Veil**, and I wanted to share a quick update about the project’s current progress and what’s coming next.

---

### ⚙️ Current Focus

Right now, I’m focused on expanding the **Zombies mode**, which already features early wave-based gameplay and the foundations for a **story-driven Easter Egg** system.

The goal is to mix intense survival action with mysterious objectives and a deeper narrative — something closer to the classic *Call of Duty Zombies* experience, but with a darker, more realistic style.

---

### 🧟‍♂️ What’s Coming Next

- **Story and Easter Egg expansion** (more clues and interactive objects)

- **Tactical objectives** planned for future updates (bomb defusal, rescues, HVT eliminations)

- **Improved AI and animations** for smoother zombie behavior

- **New environments** tied to the main story

- **Full audio immersion** — realistic sound design and voice recordings

---

### 💬 Community Feedback

I’ve been reading all your comments here on Steam — thank you so much for the amazing feedback and support!

Every wishlist, comment, and idea helps me shape the future of UNIT ZERO.

---

### ❤️ How You Can Help

If you’d like to support the project, please:

- Add **UNIT ZERO: Operation Black Veil** to your **Steam wishlist**

- Share the game with friends

- Leave your feedback on what kind of missions or horror elements you’d like to see next

---

Thank you for believing in this project.

More teasers and gameplay clips are coming soon — stay tuned! 🔥

— *Christian Velázquez*

Solo Developer

of **UNIT ZERO: Operation Black Veil**

Deadzone Blackout - hutstudious_Company_IRC

The servers are back and the war begins again! ⚔️

DeadZone Blackout returns with a new server infrastructure, improved performance, and enhanced stability for all platforms.

Gather your squad, join the fight, and show who's boss in the zone!

🔸 What's new in this update:

New active server, faster and more stable

Improved multiplayer connection and synchronization

Bug fixes and network optimizations

Special events and daily rewards

Don't miss this new era of survival.

👉 Join now and dominate the battlefield in DeadZone Blackout!

Slot & Dungeons - MUC GAMES
New Feature

You can now toggle fullscreen on the title screen by pressing the "F" key on keyboard, the "Y" button on Xbox controllers, or the "△" button on DualSense controllers. (This was implemented to help improve the issue where the screen becomes dark for some users after launching the game.)

Community Announcements - kt-hirabayashi

【1.11.08】

◆アプリの安定化や不具合の修正

DODGEBRAWL Playtest - TheArbinator

Changes & Fixes

  • Fixed already-unlocked achievements being announced in chat.

Survival Quiz CITY おまつり編 - jun.t

平素より「サバイバルクイズシティ おまつり編」をご愛顧いただき、誠にありがとうございます。

この度、誠に勝手ながら当サービスは 2026年2月3日(火) をもちましてサービスの提供を終了させていただくこととなりました。

これまでのご愛顧に心より感謝申し上げるとともに、ご利用中のお客様に深くお詫び申し上げます。サービス終了に伴い、下記の対応をいたします。ご確認の上、よろしくお願いいたします。

◆おまつりコインの販売終了について

2025年12月1日13:00に販売終了いたします サービス終了までにご購入いただいたおまつりコインに関しましては、返金対応を予定しております。

詳細な返金方法・時期につきましては、後日、公式サイトでご案内いたしますので、

今しばらくお待ちくださいますようお願い申し上げます。

◆ランキング報酬(リアルアイテム)について

ランキング報酬としてお届けする予定のリアルアイテムにつきまして、

住所登録が未完了なお客様はお手数ですがバンダイナムコIDの登録情報をご確認ください。 勝手ながら、住所登録の確認締切を 2025年11月20日とさせていただきます。

この日までに登録が完了したお客様には、未配布の景品を順次送付いたします。

期限以降はご対応いたしかねますので、あらかじめご了承ください。何卒ご理解賜りますようお願い申し上げます。長らくのご愛顧、本当にありがとうございました。

The Shadow of the Warring States Period - 无敌小鹏鹏
农家的“升阳沉浮”天赋所附带的法力恢复效果得到加强;
阴阳家的“寒霜”天赋为团队恢复法力与内力的效果则被削弱。
修复因角色或敌人太近导致无法行动的BUG
Shadows Of Thornkeep - Tryzna

Have a great morning, everyone!
This day is special, not just for me, but for you as well - as we finally awaken into the nightmares of Thornkeep Isle.

After almost two years of development, the time has finally come for the game to leave my living room and present itself to the public.

Shadows of Thornkeep is very special to me. It’s a niche, long forgotten genre of grid based dungeon crawling, with a creepy atmosphere and punishing difficulty, exactly how I imagined it since I was a kid. Seeing it released is a true fulfillment of my dream.


What can you expect?

Shadows of Thornkeep was designed as a minimalistic, easy to pick up dungeon crawler that offers short adventures with around 5 to 10 minutes of gameplay each.
The stat and character system was simplified so everyone can understand it at a glance, making the genre more accessible to a wider audience while still retaining the essence of oldschool dungeon crawling.

As we’ve just reached the game’s Early Access stage, it currently offers around 12 hours of gameplay before reaching the “endgame” phase. You can keep grinding afterward, but don’t worry, more content is coming at a rapid pace.


Future plans

The first week after the EA release will be dedicated to bug fixing and polishing, as I’m sure you players will find things to complain about and i ll do my best, to adress all of your concerns.
After that, development will move toward the endgame phase and you can check the roadmap pinned in the community hub. Don’t worry, a lot of content is already prepared, so we’ll be progressing together quickly.


That’s about it for today!
I can’t wait to see you all playing the game, asking questions, and sending requests. I’ve wanted to make an oldschool crawler for about 30 years and this is it, the moment I’ve been waiting for. I truly hope you enjoy it as much as I do.

With regards,
Tryzna

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