Call of Duty®: Black Ops II
Black Ops 2 - PC Gamer video critique


Treyarch took chances with Black Ops 2's campaign, and in this video critique, Evan and Tyler discuss which of those undertakings succeed, which flounder, and why they feel just one cutscene was able to invalidate the story and belittle the developer's creative effort. Opinions are levied in the video above. Warning: we spoil pretty much everything in the campaign.

For our official verdict, head to our Black Ops 2 review, and for more videos, our YouTube channel houses vibrant moving pictures (with sound!) such as our recent impressions of The War Z's alpha.

Follow us on Twitter: @pcgamer (PC Gamer) | @ELahti (Evan Lahti) | @tyler_wilde (Tyler Wilde)
Team Fortress 2
Steam concurrent users graph


Combating Thanksgiving food comas with the awe-inspiring power of the gaming binge, over 6 million gamers logged into Valve's digi-hub over the weekend after enduring the motions of spending "time" with "family." Undoubtedly spurred on by the Autumn Sale and its many wallet puns, the surge also rode the waves of numerous major releases such as PlanetSide 2, Assassin's Creed 3, and Call of Duty: Black Ops 2.

The ballooned player count peaked around 11:00 a.m. PST Sunday with 6,045,912 users logged on, Kotaku noticed. Notice that's concurrent logins, not active game sessions—while games define the vanguard of Steam's excellence, the chart gathers numbers from simply having the program launched and running. That's where the always-handy Steam Graph service steps in with more numbers for your numbers.



Plugging in a few top releases into Steam Graph for the Thanksgiving weekend shows a fair spread across PC gaming's most popular genres. Dota 2's un-beta boasted a little over 170,000 simultaneous players on late Saturday, while soccer-sim Football Manager 2013's surprising strength topped at around 60,000. On Sunday night Black Ops 2 spiked at 51,000 soldiers, and PlanetSide 2's fight for Auraxia swelled to 30,000 Steam conscripts last night. Lastly, as many as 15,000 stone-faced killers were concurrently shoving sharp metal objects into various people in Assassin's Creed 3.

Conclusion? I'm really tired of turkey sandwiches, but Steam's powerful presence on the PC only increases with each passing year.
PC Gamer
Call of Duty Black Ops 2 akimbo pistols


How's your brain? Is it full of thoughts of the weekend and exciting upcoming things like DINNER and CHRISTMAS? Good, you might be pleased to know that thanks to action games like Call of Duty, your brain is probably better at juggling multiple thoughts of dinner and Christmas better than the average non-gamer brain. It's also good at tracking happy and sad children as they bounce around a circular playground, and is better at picking grey objects from a grey background. We can thank Gears of War for that. Cognitive researcher Daphne Bavelier can do a much better job of explaining it all than I, so I'll give up the stage to her TED performance, which you'll find embedded below.



You can find plenty more talks on all sorts of topics on the TED site. For a more amusing turn, TED has been perfectly parodied by The Onion as well.
Call of Duty®: Black Ops
Black Ops 2


Martin's steed got stuck in quicksand and couldn't extract itself during our review of Call of Duty: Black Ops 2. According to the latest patch notes posted on the CoD forums, spotted by Strategy Informer, the problem has been fixed. The update also boosts CoD's field of view allowance to 90 degrees, good news for anyone experiencing the strange tunnel vision queasiness that those tight FOV settings can cause.

Performance has also been smoothed out for those with four or more CPU cores, server matchmaking has been improved and "connection interrupted" multiplayer errors fixed. Patch notes below.

November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies


Max FOV increased to 90
Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
Fix: crash when a 7th player tries to join a 6 player league lobby
Improved dedicated server matchmaking
Fix: some cases of "Connection Interrupted" in MP while loading into a match

 
Call of Duty®: Black Ops II
black ops 2 nuketown 2025


It's hard to imagine the circumstances in which yoinking your pre-order bonus less than a week after launch would be considered a really good PR move. Nonetheless, this is the peculiar position Treyarch found themselves in when they removed the Nuketown 2025 playlist last night - a multiplayer mode dedicated to the exclusive bonus map - leaving the content only playable in unranked custom games.

As Treyarch's game design director David Vonderhaar tweeted yesterday: "Double XP weekend is official over. That means Nuketown 2025 / 24-7 is as well. I know. RIGHT? Don't kill the messenger. Nuketown 2025 / 24-7 will be back for special events. You can always play it with your friends in Custom Games."

The internet, however, was not feeling merciful. (Sample Twitter response to Vonderhaar's message: "FUCK YOU") And shortly thereafter Treyarch launched a new "fast-action" playlist called Chaos Moshpit, featuring none other than the Nuketown 2025 map.

And quite right, too. Nuketown may be one of the egregiously awful multiplayer maps ever made - a mindless mosh-pit in which players plough into each other with no semblance of tactical thought - but nonetheless, out of my obligation as a reviewer, I did pay an extra £15 so I could play its reincarnation as a Black Ops 2 pre-order/deluxe bonus. £15 should buy me more than a weekend of access to the content in ranked playlists - leaving it accessible in custom matches is death by obscurity.

The value of pre-order bonuses is dubious at the best of times, and this can hardly improve customer confidence.
Call of Duty®: Black Ops



Call of Duty: Black Ops 2 is out. Evan, T.J., Tyler and Omri toss around their initial thoughts on its conspiracy-laden campaign alongside this week's news: the GTA5 trailer, Valve's new Source engine, next week's healthy lineup of releases, and more.

All that and a little more in... PC Gamer Podcast 337: The Blackest of Ops

Have a question, comment, complaint, or observation? Leave a voicemail: 1-877-404-1337 ext. 724 or email the MP3 to pcgamerpodcast@gmail.com.

Subscribe to the podcast RSS feed.

Follow us on Twitter:
@ELahti (Evan Lahti)
@tyler_wilde (Tyler Wilde)
@omripetitte (Omri Petitte)
@AsaTJ (T.J. Hafer)
@belsaas (Erik Belsaas, podcast producer)
Call of Duty®: Black Ops II
Call of Duty Black Ops 2 akimbo pistols


Like their brethren in other FPS games, the bothersome bullets buzzing around in Black Ops 2's frenetic multiplayer regularly takes flak from players lamenting perceived imbalances. Speaking to Destructoid, Treyarch Design Director David Vonderhaar said he'll "drop knowledge bombs" backed by recorded match data whenever complaints arise.

"There's a lot of instrumentation in this game and there's a lot of data logging, so I know exactly what the power band of a weapon is at all times," he said. "So, I can combine how something feels with how it's actually behaving. I just know this is going to happen: A million people are going to Tweet me and tell me , 'The PDW 57 is overpowered, Vonderhaar. What are you doing?'

"What I'll do is look at the math and say, 'Actually, you know what, dude? You're just good with it. Have fun, because the math says that it's not overpowered.' I have the averages. You're being successful."

Vonderhaar went on to successfully string together at least three more war-related metaphors for combating complaints, saying, "I'm just going to kill people with facts this game whenever they say 'This thing is OP.' I'm going to go 'Actually, it's not OP, you're wrong.' I'm not going to yell at them or anything, I'm just going to tell them the truth. I don't have to hide this stuff from people, just drop knowledge bombs on guys. It's gotta be done! What people are doing is reacting emotionally, and I'm like a really emotional guy so I get it."

Our Black Ops 2 review's hopefully won't further jargonize your brain, but it definitely holds more of our thoughts on both single-player and multiplayer offerings.
Call of Duty®: Black Ops
Black Ops 2


It's inevitable, I know. Do bears tango in the woods? Is there a party like an S-Club party? Will Call of Duty make money this year? Yes, to all these things. A thousand times YES. $500 million is the day one worldwide sales figure Activision are bandying around today for Black Ops 2.

“With first day sales of over half a billion dollars worldwide, we believe Call of Duty is the biggest entertainment launch of the year for the fourth year in a row,” intoned Actiblizz robo-boss Bobby Kotick. “Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for “Harry Potter” and “Star Wars,” the two most successful movie franchises of all time."

Not bad I'm sure, given that I can't fit $500 million into my head without most of it leaking out as a stream of awed vowels. This means that the Call of Duty series is showing no signs of slowing down. It'll be interesting to see how they fare across the next gen transition. By our reckoning, Black Ops 2 was a middling addition to the series with a few interesting sparks. Get the full verdict in our Call of Duty: Black Ops 2 review.
Call of Duty®: Black Ops II
Call of Duty: Black Ops 2 Search Preferences


I haven't experienced any ping-related dysfunction in Black Ops 2 multiplayer yet, but to stay safe, here's a quick tip which may improve your matchmaking connections.

In the Online > Public Match > Find Match screen, there's a sneaky little "Search Preferences" option camping in the lower-right corner. It defaults to "Normal," which finds a balance between connection quality and matchmaking speed, but I've found that switching it to "Best" doesn't affect how quickly I can join matches. It also doesn't affect how quickly I can join the dirt, where I often curl up for naps under a blanket of bullets kindly provided by whoever just bunny hopped around a corner and surprised me.

Want to know what we thought of the game? Head to our Black Ops 2 review and join the divisive comment argusation.
Call of Duty®: Black Ops II
black ops 2 header


Everybody’s second-favourite Call of Duty sub-franchise returns, picking through the carnage of the preceding game’s CIA conspiracy while simultaneously barrelling onward into the cyber-enhanced future-war of 2025.

The game flits between control of David Mason, son of the first Blops’ protagonist, and flashbacks to (not terribly) covert missions taking place during the conflicts of the late 20th century. For the most part, it follows familiar Call of Duty rote: enemies swarm out and you pop their heads and push forward. Like Whack-a-mole, but with foreigners. You shoot men in 1980s Afghanistan. You shoot men and robots in future-LA. Hither and thither, men are shot, their demise serving a globe-trotting anti-terrorism yarn that would be amusingly ludicrous if it weren’t laser-targeted to evoke actual middle-American paranoia.

But before we get to that: let me tell you about my horse. My horse keeps on falling through the ground. It doesn’t fall far – just up to its flanks – but it’s very hard to fend off a Russian assault on a half-buried horse. I can’t get off my horse because I haven’t quite reached the horse-dismounting checkpoint. I am stuck. I reload and reload and reload and eventually make it through.



I mention this because my problem with Blops 2 and CoD in general is not that they are cinematic shooters of little mechanical imagination or meaningful interactivity – I’m completely cool with that. CoD is essentially Duck Hunt with multidirectional movement and a hysterically self-pitying, bellicose view of global politics. That’s OK. That’s allowed. But I take issue when I repeatedly crash through its flimsy world into the unglamorous workings behind.

It’s not even that Blops 2 is buggy: it’s just so inflexible and brittle as to splinter at the most gentle pressure in any direction other than the one in which it is ordained to move. Playing it is to tiresomely re-analyse the ever-shifting boundaries of interaction. The very first level kills you if you stray outside the invisibly defined battle zone; later you are gifted with an entire canyon to roam – assuming your horse remains above ground level.

At one point, I found myself stuck on a beach while angry locals swarmed through the jungle behind. The sign above my AI partner said, ‘Follow’. However, he had stopped. I’d been told there were some boats on the beach, which would seem like a mission-critical observation, were it possible to interact with them. “Keep running, Mason!” shouts my AI partner, apparently unaware that we are hemmed into this tiny sandy deathzone by invisible walls. Several reloads later, I discover that I have to press F on my companion and initiate an ending cutscene. Ah.



This seems like a shame because it torpedoes one of Black Ops 2’s most ambitious endeavours. At key points during the game you are given choices which dramatically change its outcome. But so trammelled are you in the interim that you may not realise your own power.

When the opportunity arose to execute someone, I couldn’t work out how to decline – or even if I could. I tried shooting other people in the room, but the gun just didn’t fire. I tried to wait the decision out, but eventually I assumed there was only one interactive option available. Bang. Sorry. Deciding whether or not to kill someone should be dramatic, but here it felt more like attempting to interpret faded washing instructions. Can I tumble dry this?

Still, such pivotal moments, when they work, do perk interest in the otherwise daft plot as it maniacally flings itself around history, occasionally stamping on the bits of it wingnuts don’t like. Despite all the techno-gobbledegook, conspiracy, brainwashing and betrayal, Black Ops 2 presents a paint-by-numbers world, in which the primary colours are fear, jingoism and self-righteous aggression. In this version of reality, Islamic terrorists are elided with South American socialists, hackers and anti-capitalist protesters.

The game’s arch-villain, Raul Menendez, is a product of American interventionism gone awry, but if there’s a warning there, it’s subsumed by the batshit fervour of his personal quest for revenge. Menendez is not a nice man (you can tell because he has a scar) and his response to his violation by America is to go around yelling and kneecapping people, so it’s hard to sympathise with him. That we are only encouraged to worry about American foreign policy inadvertently creating Menendez-like monsters is itself troubling, but I suppose people whose lives were just quietly and terribly fucked don’t make exciting antagonists.



After this calamitous introduction to the campaign, however, Blops 2 settles down. Its set-pieces become more coherent (if not the plot) and the majority of its novelties work. Except this time, there are no egregiously annoying infinite spawns. Indeed, the game sidesteps many of the series’ clichés. Turret sections are subverted almost the instant they begin, as are other staples: the slow-motion breach and clear, the last-second gun-toss.

Elsewhere, futuristic gadgetry brings welcome variety. You can target enemies with a fleet of drones or hunker behind shambling quadrupedal mechs. Their power is most visible in the radical addition of Strike Force, a simplistic RTS gamemode which runs in parallel to the campaign. Using a high-altitude view, you capture points, defend them, protect convoys and rescue hostages. At any point you can dive into the brain of a soldier or robot and take direct control. The major weakness is the AI – the lamentable pathfinding is all the more visible in the top-down view – but its incompetence obligates you to get your hands dirty, and so creates the delightful tension between strategy and ground tactics. It’s messy, perhaps, but fun: rarely in a Call of Duty game do you get the entire toybox to play with all at once.

Black Ops 2 also manages occasional spectacle, despite a creaking engine. The recreation of a Yemeni hillside township is both visually and spatially fascinating, a wonderful chaos of alleys and stairwells, offering as much vertical variation as horizontal. Elsewhere, an exclusive, floating mega-resort has been taking notes from Brink’s super-white sea-faring skyline – a dazzling, crisp utopia which is disturbingly cathartic to smash.



Exploring that Yemeni township is all the better in multiplayer. In fact, everything is better in multiplayer. Add a few real people, and levels that were inert backdrops to the campaign now reveal a more delicate construction: multiple strata and intertwining paths, every space run through with dozens of sightlines to keep you on your toes. On the deck of a burning aircraft carrier, your objective is to minimise your exposure, skipping between coverpoints, constantly craning this way and that to ensure you aren’t being flanked. A railway station generates an ongoing flow of combat through multiple, looping routes. Rarely do you find a position which isn’t in some way compromised, forcing continual movement.

Myriad multiplayer modes are divided and duplicated among a variety of playlists, although most of the new additions, like the roaming king-of-the-hill gametype Hardpoint, are fairly unadventurous reconfigurations of existing rulesets. The ‘party game’ playlist contains the most outlandish departures from regular Call of Duty gunplay – here you earn extra bullets with kills or automatically cycle through the game’s armoury.

Treyarch have made some canny rebalancing decisions: the special rewards formerly known as Killstreaks have evolved into Scorestreaks. Helping your team with objectives now contributes to earning UAV surveillance, drone strikes and other devastating powers. The unlockable-arms-race seems less painful for new players, too, thanks to an ample starting kit.



This is all to the good – but is it a reinvention worth $60/£40? The menus are biased toward gamepad controls and the lack of dedicated servers is regrettable. To my tastes, Battlefield 3 still remains a broader and deeper (and cheaper) online offering, zipping easily between grand vehicular modes and tight close-quarters firefights. And yet, perhaps because of Battlefield’s wider focus, it doesn’t quite deliver on the instantly gratifying bouts of hectic, adrenalising chaos that we see here.

Plus, Battlefield doesn’t have zombies. Blops 2’s horror-comedy wave-survival mode is its most elaborate yet: a series of four maps that can be played separately or as one. Each location is discretely contained, but visited periodically by a bus service which optionally takes players onto the next. While holding up in one location allows players to fortify it, upgrades and items may lure them onto the next stop. The bus won’t wait, however, initiating a mad scramble every time players hear the insistent honking of its horn – a microcosm of Left 4 Dead’s dramatic finales.

Killing Floor and Left 4 Dead offer comparable thrills, and arguably more refined mechanics, but this is nonetheless an admirable component of Call of Duty: Black Ops 2’s formidable and mildly refreshed online package. Without it, the singleplayer’s occasional innovations do little to elevate the formula from vapidity, or help forgive its unpalatable tenor.
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