Greetings Boom Bots!
The spooky update is here! This update brings in new Halloween themed costumes plus a fun new ability called Trick or Treat with a new rule preset to go along with it! This update marks the first stop on our development roadmap! Exciting stuff. (See the patch notes before for all changes)
With this update we also launched a new DLC!! The spooky pack DLC which includes 4 cool new hats!
Jack o' Lantern
Candy Bucket (Spills candy if you look too far forwards)
Sheet Ghost (Haunted with subtle animations and ghost particle effects)
Big Spider (Animated!)
Get it here:
https://store.steampowered.com/app/4110040/Explosive_Odds__Spooky_Pack/
Added 6 new earnable Halloween themed costumes
Mummy Wraps
Little Pumpkins
Witch Hat
Bat Bow Tie
Vampire Collar
Claws
Costume Shop Sale
Halloween Sale! The 6 new earnable spooky costumes and a few others are on a 40% off sale until Nov 3rd.
New Haunted Content
New Trick Or Treat Ability: This ability will activate a random effect when used but has a 1 in 6 chance to instantly detonate you! Plus it's got fun Halloween theming!
New Halloween Special rule preset. In this rule preset you will only be getting the Trick Or Treat ability. Its festive and chaotic!
The Bar has been decorated! Spiders, pumpkins and candy!
The themed content will stick around until Nov 3rd! BUT FEAR NOT! The costumes are staying in the shop and the new ability will still be available with its theming removed.
DLC Costumes may now be seen in the costume shop. (So you can see what they look like in game before buying.)
Various UI changes and tweaks. (Many text buttons have been replaced with Icons.)
Coaster is now click to interact instead of pressing E. Also removed text in favor of symbols.
Ability swapper made more clear. Will now show an 'Ability full. Swap?' confirmation before showing the swap menu.
A few other small tweaks and fixes.
Major Change to the sound
Underwater sound change
Fixed Sinking
Update Water (more stable waves from ships)
Some Videos:
After a month of hard work, the new character is finally ready!
This one focuses on defense and counterattacks, and I’ll keep adding more skills later to make sure every character can form fun and unique combos together.
It’s already the fifth character now, and I’ve actually got ideas brewing for the next one.
Right now, I’m figuring out some design challenges — for example, how to make a flamethrower-type weapon feel good in combat. Since it’s a continuous channeled attack, it tends to get interrupted by other skills, so I’m testing ways to make it blend smoothly with the rest of the moveset.
Originally, I wanted to use higher-resolution models with facial and eye animations, but since the camera angle doesn’t really show those details clearly, I decided to skip them for now to keep performance stable.
My next game project is already in my daily dev schedule, and I’ll be using this character’s workflow as a base.
So, stay tuned — there’s a lot more coming!
The office just got a little spookier. This Halloween update adds some festive decor and a special Trick or Treat mission.
Eat the candy... and find out if you get a trick or a treat.
(Spoiler: zombies are involved either way.)
Good luck — and hope you enjoy this Halloween update!