Optimization:
Increased the amount of lighter fuel available in the early stages of the game.
Enhanced in-game objectives and clue hints; revised text and highlighted key parts in red.
Added one more tutorial prompt for the enemy lock-on feature.
Improved scene collision boxes.
Bug Fixes:
Fixed an issue where Tongyuan Daozu could get stuck in Room 308.
Additionally, a Q&A document has been provided in the Community Guide section for reference.
Thank you all for your love and support for this game.
Your comments and gameplay videos mean a lot to me.
I’ll continue updating and improving the game by learning from every piece of feedback.
Still no one’s found the secret room? Alright, here’s your first hint: Check the security booth. Something in there isn’t just decoration. Btw, the first 10 people who find the room gets the full version of the game for free. But remember, the challenge ends on the 31st of October, so you have to find it fast!
We’ll be streaming The Crazy Hyper-Dungeon Chronicles during Steam Next Fest!
Watch the developer face deadly traps, ridiculous monsters, and the ultimate challenge… speaking English live!
Don’t miss the chaos, the laughter, and a true descent into madness (and broken grammar)!
Hello everyone! I hope you are all having a great week!
Development is going really well and the game is changing fast. The demo has served it's purpose and therefore it is now deactivated. Thank you everyone who played the demo and provided feedback!
Many people provided valuable feedback which really helped me to shape the game. I am still working on improving the game, ironing out bugs and adding more quality of life improvements.
What am I working on?
Weapon jamming is a new feature that I am working on. Now all weapons have a condition stat and lower condition means your weapon will jam. You will have to keep your weapons clean! All weapon jam animations are done by InvaderJake. Who is kind enough to donate his work to this project.
Another new feature that I am developing are NPC traders. You will find these traders in cease-fire zones and you will be able to trade items from them. Like weapons, attachments, ammo etc. These traders will sell you more items after you do some jobs for them.
I am also constantly improving the map by adding more points of interest. North of the map had many open spaces and I am filling those spaces with more interesting locations.
Improving the animal AI is also a priority as they were pretty basic. Now they will be smarter when they are making choices during combat.
I am really grateful that many people see the potential of the game and support it.
Stay tuned for new devlogs!
Consider joining our Discord server, come in and say hi!
\Welcome to a live showcase of BORZOI gameplay from a bunch of awesome streamers and creators.\
We stitched together a clean loop of highlights so you can see genuine first-time reactions, stealth, chases, and puzzle moments without heavy spoilers.
What to expect:
• Multiple creators’ POVs in one continuous stream
• Real jumps, fails, and clutch escapes
• A mix of exploration, combat, and puzzle solving
• Occasional dev commentary in chat
How to support:
• \Wishlist BORZOI\ on our store page
• Try the demo and tell us what you think
• Follow for updates and future streams
Note: This is a looping broadcast so you can drop in any time and still catch the good stuff.
Event Duration: 🕛
Event Start: October 19, 2025, 08:00 UTC
Event Finish: October 20, 2025, 08:00 UTC
Event time: 24 hours
Included:
+20% Gold Drop
We hope all our players make the most of these exclusive benefits.
Have fun!
Ability to connect to the server via a proxy (in case of access issues).
New game types – quiz and turn-based game. In a quiz, questions are asked consecutively and by default played as questions for everyone. In a turn-based game, questions are by default played individually, and the turn passes after each question.
External media is now blocked and downloaded only upon user request.
The topic list is now displayed as a grid, making better use of free space and showing larger text.
Ability to move participants between slots via the slot’s context menu. The separate “Tables” tab has been removed.
Redesigned control buttons for game slots.
New interface for authors, sources, and comments of a package or round.
Question counter in a round – increases with each question. Makes it easier to find a specific question when a game recording is available.
The answer verification window for players during an appeal is now displayed in the center of the screen, not on the side like for the host.
Default game button is Space instead of Ctrl.
Hey guys, time for our second patch. Here's what we changed:
Gamepad users can now use left stick + A button to sling (right stick also works)
Fixed an issue on level 23 where players respawned inside of a wall
Improved various tutorials
Fixed an issue where camera on level 1 would sometimes be stuck when restarting the level
Fixed a bug that would prevent players to register or display their score on Endless mode
Fixed an issue where shrinking the worm in endless mode would only shrink its head
Fixed an issue where game would round down the endless mode meters score
Fixed an issue where timer would not stop during pause
A patch has been released to fix the vulnerability described here
A patch has been released to fix the vulnerability described here