Feb 12, 2024
King of Kinks - NtkuLover


The holiday of love is just around the corner, and you already know our kingdom adores love. The kinkier, the better - so spice up Vday this year with juicy events, lewd rewards and exclusive offers!

Join this week’s main event - Lustful Saint’s Sexual Liberation - and get intimate with Jihkuang to unlock her exclusive H-scenes & video!
Lustful Saint’s Sexual Liberation event period: February 15th, 05:00 ~ 28th, 05:00 EDT

And oh, don’t miss out on those irresistible offers. Load up on love and power up your harem with these OP bundles:
Valentine Pack period: February 14th, 05:00 ~ 17th, 05:00 EDT
Oni Mikami’s Costume Pack period: February 12th, 05:00 ~ 21st, 05:00 EDT



The King of Kinks team
Feb 12, 2024
Russian Fishing 4 - Levo


Dear Players,
We would like to invite you to our Yama River competition.
on: 18/02/2024 at 16.00 MSK / 14.00 CET / 8.00 AM EST
Players from all regions can take part in the tournament.
Registration for the tournament will start 1 hour before the tournaments start using the In game competition system.
Duration of the tournament: 48 in game hours (2 hours).
Tournament type : In-game competition system.
The Tournament will take place at the Yama River.
Target fish are: Ugui, Longnose Sucker and Masu Sedentary (max weight of 3 fish species).

Rewards:
  • 1st place: 6000 Silver + 14 days Premium
  • 2nd place: 5000 Silver + 12 days Premium
  • 3rd place: 4000 Silver + 10 days Premium
  • 4th place: 3500 Silver + 7 days Premium
  • 5th place: 3000 Silver + 7 Days Premium
  • 6th place - 7th place: 5 Days Premium
  • 8th place - 10th place: 3 Days Premium


Rewards will be paid within 7 days after the tournament finishes.
See you all at the Yama River
RF4 Team
沙漠花开 Desert Blossom - Plones
① New Yuanpu line New Year theater, need to pass TE to enter the next day to talk, survey card table flash can enter, including 1 new CG, by then the total number of desert flower CG increased to 19, gallery can collect 35. Special thanks to the new team member, Wuhu Xiaobai.
② In chapter 4 of the main plot - Green Manor - Knight's home, after the delivery of the task to send the Chi pavilion children home, and then go to the knight's wife's home to investigate the flash can trigger the persecution of Yuan Pu sister and brother special dialogue.
③ The TP ability of Yuanpu has been modified, and the quick charging ability has been changed to the basic supplementary MP120 all recovery ability.
④ Added Skip dialog shortcut pagedown
Techtonica - lauren
As we approach the v0.3 launch, we're delving into some of the new features on the horizon. Today, we’ll explore Vertical Belts and the new Quick Copy feature.

As a reminder, here's a brief overview of what's coming in v0.3:

  • Stack Filter Inserters
  • Vertical Belts
  • Quick Copy
  • Replacement Tool
  • Storage Limiting
So let’s dive in!



Techtonica is going vertical

Brace yourselves, Groundbreakers, because Vertical Belts are about to take your resource management to new heights.

Let’s take a look at the art concepts for Vertical Belts before we dive into the functionality, because they look rad.

Bill began concepting with three different ideas for Vertical Belts; a more enclosed vertical tunnel, a hovering tube, and mini platforms. The goals with this design were to make it look super cool, clearly display the belt contents, and interact cleanly with inserters.



We went with a combination of Options B and C. The main drivers for that decision were that floating intermediates and resources reduced clutter but broke the style of the game and would have needed a lot more VFX to communicate. Option C fit the industrial style, but there was too much visual clutter, so we settled on removing two pillars and keeping the 'ribs' to hang the lights on for communicating direction.

We also opted for the asymmetrical dual rail design with chunkier rings, which allowed us to convey what tier the belt is through the paint scheme, and accommodate the conveyor-style lights. Bill also refined the middle piece to be symmetrical on the corners for seamless rotation.

Below are some options for the input/output design and some early iteration on the dual rail design. The big change we made from this version of the design was the removal of the back of the ring to create a U-shaped frame.



The inputs and outputs also got a full design treatment. Inserters will work with these on all sides.



We’ve not only added Vertical Belts for v0.3, but we’ve revamped the belt-building experience with five new build modes.

Horizontal Mode: This is the classic belt-building experience we all know and love. Now you can also rotate belts seamlessly between vertical and horizontal orientations using the V or LB keys. Just remember, if you go vertical, the subsequent horizontal belts will follow Fixed Height rules.

Fixed Height: Say goodbye to the days of awkward belt drooping! With Fixed Height mode, belts maintain a consistent level, bending only upwards to avoid obstacles but never dipping below the original line segment height.

Hubs: You can flip between automatic Belt Hub placement or fine-tune your factory by placing them manually. We deep-dived the new Belt Hub features in last week’s post!

Vertical Up: Get ready to defy gravity! Hit V or LB to seamlessly transition to building Fixed-height horizontal belts.

Vertical Down: With Vertical Down mode, construct vertical belts to guide resources downward. Just like Vertical Up, you can switch to Fixed-height horizontal belts with a simple keystroke.

Vertical belts use the same resources as normal belts, so there's no need to craft anything new. They’re unlocked after activating the technology in the Tech Tree. Resources flow along them just like they would on traditional belts, ensuring seamless integration into your existing setups.

Additionally, post-construction, vertical belts can be rotated at the top, middle, and bottom sections to control the flow of resources. Inserters can also retrieve resources directly from vertical belts, not just the top and bottom hubs, facilitating automation.

Quick Copy

Quick Copy’s functionality is threefold. When you’re looking at a machine or inserter, you’ll see the Quick Copy icon pop up.



If the machine or inserter you look at has a recipe it gives you both if you click, if you hold when the item has a filter setting or recipe, then it takes only the setting. You’ll see the machine and the recipe pop on your screen to let you know what you’ve copied.



The biggest debate about this tool internally was the name. Its initial name was the eyedropper, but the icon was not an eyedropper, which threw everyone off. Agreeing on the name Quick Copy was the fastest I’ve ever seen the team agree on a name for anything, which was impressive.



Please note that in Techtonica’s UI, the feature just says “Copy” because Quick Copy is longer and takes up more screen space. Official name is Quick Copy, but in practice, it’s Copy. Why?



General Update News!
For the coming weeks, we’re going to switch to bi-weekly updates. We aren’t releasing less content, just combining it into larger updates to free up some internal time.

We also have an Update Pack on the horizon, so keep your eyes peeled for that! Eagle-eyed players might have even spotted it in some of our past updates.

In the meantime, hop on over to our Discord for some memes, dreams, and to lend a hand to our fellow Groundbreakers.

Until next time, let’s get to work!
Tap Wizard 2 - TopCog
The Paradox Gate is now available! This is an endgame system that provides extra challenge and minor rewards. It is available after defeating the Doomstone. Yahoo! :-D
Be My Horde - PanDibbler


Hello, Horde!

Steam Next Fest may be over soon, but it doesn’t mean the fun needs to end as well. We have exciting news to share with you. Moriana herself has reached out to express her delight in spending time with you all - decimating armies of valiant knights, amassing legions of the undead, and generally reveling in the mayhem. Inspired by her enthusiasm, we've decided to EXTEND THE AVAILABILITY OF THE BE MY HORDE DEMO by one week! We hope this extension will provide more players with the opportunity to experience the game. But that's not all… We have one more important announcement.

CHANGING THE LAUNCH DATE

Your feedback on Be My Horde has been invaluable, and we sincerely appreciate your support in helping us shape the game into the best possible experience! The insights gained from the demo have been instrumental, and we've carefully considered your suggestions for enhancements and adjustments. We see that you want much more from Be My Horde. Thus, recognizing the immense potential of this title, we've decided to expand upon the concept and transform it into a bigger project than initially planned.



After a long discussion, we've concluded that postponing the Early Access launch by several months is the best course of action. This extension will provide us with the necessary time to further develop and refine the game, ensuring it realizes its full potential without the constraints of unnecessary time pressure. We are committed to delivering a truly exceptional gaming experience, and we will announce the exact launch date as soon as it's finalized.

PS. Please note that the submission deadline for the Horde Contest will conclude with Steam Next Fest at 10:00am (PST) / 7:00pm (CET).

Praise be Moriana!
The Polished Games Team


https://store.steampowered.com/app/2499520/Be_My_Horde/
Worlds of Aria - Zedd Ishtar
Hello Adventurers,

We're pleased to announce Worlds of Aria will participate to the Remote Play Together Fest, an event that celebrate games you can play with your friends!

So is Aria available in coop?

Absolutely, you can play our game up to 4 players, making your adventure even more chaotic with weird choices to make and unusual items to collect.

You may have seen our latest trailer with the formidable Laura Bailey (she will be the narrator of the game!), but if you missed it you can absolutely watch it here:


Don't forget to wishlist the game, it helps a lot!

https://store.steampowered.com/app/1866980/Worlds_of_Aria/

Feel free to share your thoughts in the comments or on our Discord server.
Starground - bbgamesbusiness
In this minor update to Starground, the dungeoning side of things has been improved significantly, with tons of sounds and effects, on top of a new enemy. I also fixed some major issues with movers and loading a pre-existing save.

Additions
  • Added music
  • Added knockback
  • Added weapon trail
  • Added enemy hit effects
  • Added attack swing sounds
  • Added camera effects on weapon swing
  • Added moonshroom enemy

Changes
  • Improved weapon attack hitbox
  • Made it so blade handles deals damage to the player on swing
  • Decreased the damage the mining laser does to enemies
  • Changed ancient automaton sounds
  • Made it so that dungeon doors are locked off when generated

Fixes
  • Fixed an issue where the game would break after loading singleplayer multiple times
  • Fixed an issue where movers would not grab items on reload
  • Fixed an issue where the weapon image preview did not update when opening the tool bench

Known Issues
  • All of the new dungeoning stuff doesn't work on multiplayer yet, only singleplayer. This is still a work in progress, so expect major desync issues.
Pavel Repin's Collection - SierraFive
SHOOT. KILL. REPEAT. - This is a future hardcore shooter with a top view. The main feature of this game is that all tasks, maps, loot are generated randomly. Each of your survival is unique! The game will feature advanced character control mechanics, similar to #tacticalunderground arcade. You will be able to shoot and look out from behind corners. In addition, you will need to manually reload your weapons, load cartridges into magazines, search for a walkie-talkie signal, and organize the placement of ammunition and things on your equipment. Each of these actions will be a mini-game. At the same time, when performing the previously listed actions, the game will not be paused, and you will be vulnerable to an external threat. Accordingly, before reloading a weapon, reloading a magazine, or performing any other action, you must find a safe shelter.
The game footage will be published soon, you can also subscribe to the Repin Develop page in VK: https://vk.com/repindevelop or Telegram: https://t.me/repindevelop
The game is planned to have a cooperative mode, but it will be absent on the release on February 20 and will appear a little later.
And now I present 3 key art of the game:



Also add the game to what you want: https://store.steampowered.com/app/2219260/SHOOT_KILL_REPEAT
Or support the development and purchase the official SHOOT soundtrack. KILL. REPEAT.:
https://store.steampowered.com/app/2219290/SHOOT_KILL_REPEAT_Official_Soundtrack/
Airhead - Michael HG
Take control of Body, a headless being, who finds Head within a cave, right after it is separated from its symbiotic counterpart. Left for dead, You will take the deflating Head’s life upon your shoulders, bringing you on a journey through this industrial post-apocalypse, refilling Head on air cylinders found along the way to sustain your life. The perilous world holds many secrets and obstacles to overcome, and when the time comes and the impact of your decisions becomes clear you must decide if you are willing to bear the consequences to save a friend's life.



Exploring diverse locations such as dark caverns, ancient ruins, and abandoned factories, you will discover old technologies to utilize, and a myriad of strange creatures to meet. You will be tasked with solving puzzles that will challenge your logic and creativity, unlocking upgrades and abilities to get Airhead ever closer to its objective and discover the truth behind Head’s connection to this world.



´“We love games that tell remarkable stories in innovative and creative ways. Coupling the incredibly accessible platformer genre with the affecting narratives of decay, connection, and hope is a recipe for success. We feel Airhead captures all of this and more, which is why we are incredibly excited to put it in players' hands.”

Have fun and don't lose your head!
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