Hi all, a quick update today to address an issue in V2 with animals that was causing people's games to crash whenever an animal dies.
This should now be fixed, so for anyone having an issue where your game was crashing on the turn of a month/year, this update will most likely address that issue.
Big thanks to elineaestelle for their help tracking down the issue!
	Hello everyone! It's been nearly a year since our last survey, where we set out priorities and got to work. While we have not been able to deliver on all of them as quickly as we wish, we plan to release the first iteration of AI upgrades in the very near future. In the meantime though, we would like to host our first AMA to see what all of your questions are about the future and current state of Sea Power. Feel free to submit your questions here!
Note: Your alias/name will be shared publicly if you choose to fill it in on our AMA form. If you wish to remain anonymous, feel free to put N/A!
https://forms.gle/8GEEBWJoQxYjbGAr7
*Should be active for 2-3 days!*
	
	Added an option for Absolute Movement in Action Sequences to NOT be relative to current position (uncheck "Is Relative").
Added Equipment Unique ID Array to the Hero Data Source.
Added support for "Global\[]" Variable support to Filters.
Fixed an issue related to Item Selection in Lists from occuring twice on the first focus.
	
	
	EA V.0.3.1 Patch Notes
Traffic Updates
Added traffic to NY Highway.
Added traffic to Coffee Run.
.Improved traffic flow and behavior on LA Freeway
Audio Improvements
Reduced all audio volume levels by 20%.
Engine idle, exhaust flames, dinosaur noises, progress bar, and police siren sound effects now correctly scale with SFX volume.
Fixed incorrect SFX volume levels in Stunt Mode.
Added new SFX for high-speed passes near traffic vehicles (work in progress).
Gameplay Fixes & Adjustments
Fixed issue that caused Endurance Races in Gauntlet Mode to be unplayable.
Reworked Test Your Mind difficulty to make it more accessible.
	
	
	Step into the role of an undead knight on a relentless journey against hordes of dark enemies. In Dimachaerus, Gigantic G’s latest hack’n slash, you dive into a medieval world with cartoon-style visuals, intense combat, and thrilling challenges.
Explore dangerous environments, battle through armies, dodge deadly traps, and switch weapons to unleash unique combos. Thinking fast is your only chance to survive.
Download now and unleash your fury from the shadows.
	Hello dear players,
We’re back with the third content update since Early Access! This update also includes several bug fixes. Remember, your feedback is very important to us. Have fun! ⚽
Optimization Update:
Workers have been optimized due to FPS issues that occurred after hiring them.
New Mechanics:
Field-specific pricing has been added! As you upgrade your fields, your earnings will now increase more noticeably.
A new worker has been added who cleans the toilets.
Bug Fixes:
Fixed several translation errors.
Fixed an issue where player names did not fit in the pause menu.
Fixed a lock-up issue in the tutorial when prices were set too high.
Fixed an issue where the cashier could end up outside the building.
Many small bugs reported by players during community feedback and live streams have been fixed
If you are still experiencing these issues, please contact us via Discord. We’ll continue improving the game. Your feedback is very valuable to us. Enjoy the game and have fun!
	
	
	Bug Fixes
✦ Fixed a UI bug with encounter pillars spazzing out when hovering over other tooltips contained within the pillar.
✦ Fixed some UI issues with the tutorial and compendium screens.
✦ Fixed being able to rotate groups in the shop and lock slots.
Other Changes
✦ Updated the tutorial with new footage, UI, and other slight description changes.
✦ Added a level cap.
✦ Added a gradual change in rotation when rotating items.