Another big day of fixes and cleanup! Let's get right into it.
Level timer now accurately represents when you can actually start moving - instead of starting whenever it felt like losing you precious milliseconds or forcing you to pause/restart to get them back
Starting the level doesn't block you from jumping for 0.2 seconds - I don't know when I put that in and I really don't know why - but it's gone now, phew
To keep things fair, when a new version of the level is published, previous leaderboard entries aren't displayed, which is good because it's really fun making changes just to be 1st again ;)
Future updates will let players know what's happening when they see they don't see a ranking on previous played levels
Some hitboxes were adjusted for the spikes and sawblades to make it a little bit easier to slip past them, especially on the sides - now when you hit them, it's definitely a skill issue
Enemies now drop a whole bunch more particles on death making them unexpected pinatas
Player deaths are now a lot more visually exciting, possibly too much...waiting for feedback...
There's also been a ton of work under the hood, with smoother animations, tiny edges shaved - all to make it a really tight experience. I can't wait to get it into more people's hands!!
Different sprites for bosses
Adjusted click behavior in menus
Minor text improvements
Added headers to sandbox views (Attack and Ability)
Tweaked enemy movement and cooldowns
Adjusted spawn behavior for mobs
Increased crowd control range (Crusher)
Added end screen for training mode
Changed the number of enemies
Healing levels will no longer be skipped
Added explosion effect
Added rarity tiers to upgrades
Added extra projectile bounces for certain upgrades
Added level descriptions to the level selection
Fixed issues with class creation and despawning
Language settings are now saved correctly
Fixed keyboard key bindings
Hey there, everyone.
It's recently been found by Unity that there is a vulnerability that could potentially be exploited in games made with Unity. This patch, while not having any new changes, will bring in Unity's new updates to security.
Please update your game to the new version to have the new security patch made by Unity.
Thank you, everyone.
Be safe out there and take care.
- Little Sim World Team
C:
铃瑚:费用 6--5
Ringo: Cost reduced from 6 → 5
若鹭姬:射程 8.0--8.5
Wakasagihime: Attack range increased from 8.0 → 8.5
桑尼:一符降攻击 70%--80%
Sunny: \[Solar Glare] attack reduction increased from 70% → 80%
大妖精:绿魂回血每秒 4--5
Daiyousei: Green Soul HP regeneration per second increased from 4 → 5
拉尔瓦:近战射程 1.0--1.5(远程符射程不变)
Larva: Melee attack range increased from 1.0 → 1.5 (ranged spell range unchanged)
B:
美铃:冲拳符绿点 4--5,转圈符绿点 5--4
Meirin: Punch Spell faith 4--5; Spinning Spell faith 5 → 4
响子:弹符能存2次
Kyouko: \[Powerful Repeater] can now store 2 charges
爱丽丝:人偶自爆伤害 7--8
Alice: Doll self-destruct damage increased from 7 → 8
慧音:本体血量 32--36
Keine: Base HP increased from 32 → 36
A:
磷:费用 46--37
Orin: Cost reduced from 46 → 37
村纱:船符绿点 6--5
Murasa: Ship Spell faith 6 → 5
小町:换位符现在会获得20%减伤
Komachi: Swap Spell now grants 20% damage reduction
秦心:烟花符加攻击速度和移动速度 20%--5%
Kokoro: Fireworks Spell attack speed & movement speed bonus reduced from 20% → 5%
铃仙:分身符绿点 6--5,激光符绿点 6--5
Reisen: Clone Spell green points 6 → 5; Laser Spell green points 6 → 5
哆来咪:睡觉人走路速度 3.4--5.1,冲刺速度 4.0--6.0
Doremy: Walking speed while sleeping increased from 3.4 → 5.1; dash speed 4.0 → 6.0
衣玖:电鱼触发距离 5.75--5
Iku: Electric Fish trigger range increased from 5.75 → 5.0
S:
蕾米:神枪弹道速度 45--55
Remilia: \[Spear of Gungnir] bullet speed increased from 45 → 55
四季:镜子改为2连发,CD 8.5--11.0
Shiki: Mirror now fires 2 consecutive shots; cooldown adjusted 8.5 → 11.0
神奈子:天水CD 11--10
Kanako: \[Miracle of Otensui] cooldown reduced from 11 → 10
诹访子:跳水绿点 5--3
Suwako: \[Diving] faith 5 → 3
自机:
Hero:
紫:火车伤害 11/11--12/12
Yukari: R damage increased from 11/11 → 12/12
早苗:
Q 大凶签伤害 5/6/7/9 -- 7/8/9/11
E CD 25/25/25/25 - 21/21/21/21
Sanae:
Q “Great Misfortune” damage increased from 5/6/7/9 → 7/8/9/11
E cooldown reduced from 25/25/25/25 → 21/21/21/21
魔理沙:
Q MP 22/22/22/22 - 21/21/21/21
E MP 13/13/13/13 -- 9/9/9/9
Marisa:
Q MP cost reduced from 22/22/22/22 → 21/21/21/21
E MP cost reduced from 13/13/13/13 → 9/9/9/9
幽幽子:
Q 伤害 8/11/13/15 -- 9/12/14/16
Q MP 18/18/18/18 - 16/16/16/16
Yuyuko:
Q damage increased from 8/11/13/15 → 9/12/14/16
Q MP cost reduced from 18/18/18/18 → 16/16/16/16
其他:
Others:
赛季奖励更新:
赛季专属皮肤:永琳赛季皮肤复刻
Season Reward Update:
Season Exclusive Skin: Season Skin Eirin
Unbound Eternity is part of Steam Next Fest.
Play the free demo and discover a fantasy roguelite deckbuilder where you become a Demon King trying to escape an endless cycle against the hero.
The demo includes the first area, unique enemies, events, and the Slime King as the first playable character.
Steam Next Fest runs from October 13 to 20, and Unbound Eternity officially launches on October 24.
If you enjoy the demo, don’t forget to add the game to your wishlist and help us spread the word.
We’re thrilled to announce that Echoes in the Storm is part of the Steam Next Fest, starting today! Play the demo and experience the chilling psychological horror set in the frozen town of Port Havenwood.
We can now confirm that Echoes in the Storm will launch on October 23, 2025, priced at $4.99, with a 10% discount during launch week.
And that’s not all — the game will also take part in the Steam Scream Fest, from October 27 to November 3, just in time for Halloween.
Prepare to uncover the truth buried in the storm. 🌨️ Wishlist it now and don’t miss the release!
Fixed bug in vampire castle and church card descriptions showing incorrect data
Fixed problems with Spanish language
Fixed several incorrect Japanese translations
Added French, German, and Chinese languages
Fixed graphical glitches when starting a new game caused by recent engine updates
Minor bugfixes
More content and balance updates—plus extra cards and strategies—coming soon.
The demo is live but it is an early look demo and not what the final product will look like. Maid of Venia is in development and you can join the playtest as I build the game!
Maid of Venia is a solo developed project and I use every tool available to get the work done. This is a no budget project with a limited Kickstarter that was successful for the beta build which is almost ready.
Current state is somewhere between alpha and beta as parts of the game are more complete/tested but a few things need to be redone before I would consider us in full beta testing.
The demo has issues and will be updated this week.
After I update the demo I will add everything to the playtest and then we will do our sword and xp boost quest so don't miss out.