New Update. Remember to restart Steam so you can get the update.
Brontes
Brontes Orbs health reduced 50%,
Brontes Orbs range reduced from 12 to 10 meters.,
Brontes Orbs falling speed increased 50%,
Brontes Orbs are now a bit closer the arena and have a better distribution.,
Brontes Orbs telegraphing is more clear in the floor, adding extra color in the epicenter of the explosion.,
Brontes now can shot from 1 to up 3 Orbs per shot in its lower health phase.,
Brontes Breath better telegraphing.,
Brontes Breath AOE increased 10 meters, however, its head is locked forward and is easier to scape.,
Brontes Breath FX is more clear.,
Brontes head orientation now moves smoother towards its aggroed target.,
Mobility
Swapping weapons won't cancel a pick up.,
Climbing will block dash, jump, and weapon swap once the animation starts. However, it is still have i-frames on contact.,
Some ability loading animation like Nucleic Javeline can't be cancel with a dash, jump or weapon swap, only right click can cancel it.,
Abilities
Nucleic Javeline Speed now works as expected, both in loading and launch phases.,
Bug fixes
Removed some crazy mutations wrongly placed in the world.
Hey everyone!
The launch has been going great so far, thank you all for playing Dead Oil!
I’ve already rolled out a few small patches since release:
🛠️ Bug fixes and overall stability improvements
⚙️ Better handling and camera feel
📡 More accurate and responsive scanner
Everything should feel smoother now!
If you’re enjoying the game and want to see it grow with new content and features, I really need your help:
⭐ Please take a moment to leave a honest review on Steam! ⭐
We’re currently at 7 positive reviews, and the next goal is 10, once we reach that, the Steam algorithm starts showing the game to a lot more players.
It takes just a minute, but it makes a huge difference!
Feel free to ask questions, share feedback, or report bugs here on the Steam Community or in the official Discord, I’m active there every day and always improving the game based on your input.
Thanks again for all the support and for being part of Dead Oil’s early journey!
Hey everyone! :D
After a lot of sleepless nights and running around trying to get everything ready, I finally have a first version of Bottle Cracks for you to try out! It’s a beta and you’ll be able to play it this Saturday, October 25th!
The playtest is just a small preview of what the full game will become, but your feedback will help shape it a lot! Depending on how good you are (and how much you mess around 😄), you can expect anywhere from 30 minutes to over an hour of gameplay, especially if you’re playing with friends.
Here’s what’s included so far:
🍾 4 different bottles! (I still plan to improve their models later on.)
🗺️ The first map, Castlecuco, featuring 4 unique levels.
🎮 Controller support (there might still be a few quirks here and there).
👥 Local multiplayer using Remote Play, or play solo if you prefer.
🌐 English and Spanish language support.
For now, the playtest will be available on Windows only, but I’ll do my best to have builds for Linux, and hopefully macOS, in the future!
Simple: your feedback!
I’d love to know how the game feels to you, whether you play it solo or with friends. Tell me what works, what’s fun, and what could be better!
And if you want to stay updated, share suggestions, or report bugs once you’ve played, come join our official Bottle Cracks Discord server!
This update brings a new level to explore, with a few existing ones getting extra length and some added humor along the way. Movement has been fine-tuned to give you better control over your cart, and loading screens now move quicker than ever.
We’ve also fixed a lobby issue that sometimes caused players to drop out — connection should now be solid throughout your runs.
New level : Island a short but fun hike through your dream!
Hey everyone!
As you know, the Myth Requiem demo is just around the corner. Today, we want to give you an exclusive sneak peek at one of the game's key mechanics: the Creature Capture System!
This system is the heart of the game, working both in the depths of dungeons and in random encounters while you explore the cities and the main map.
Preparation is key to maximizing your captures. Before entering battle, follow these simple steps:
1. Companion Positioning: Set up the initial position of your allies. (You can also adjust the formation inside a dungeon).
2. Specialize Your 'Pots': Decide which specific creature you want to capture and adjust your 'Pots' (the capture item) to significantly increase your success rate.
Below, you can see how this setup is presented in the game.
Stay tuned! The demo is coming very soon!
Check out how the dev from GG-Party plays the game and what tactics he uses to crack the million ;)
Major Update 1.1.04 is live!
This patch brings flashy new features, QoL
improvements, and a mountain of fixes. Here’s what’s new:
New
A pyrotechnic display now triggers during a Twitch Hype Train event. \[Requested by twitch@mehitskenz]
Added a preset system. Save all your custom themes and easily switch between them. \[Requested by twitch@tibix]
!wrap <name> has been added for chat to easily swap between your owned coin wraps.
Added keybind 'C' to show all game controls (bottom right of game).
Increased showing players in-queue to 5.
You can now adjust volume with Master, UI or Sound FX.
Updates
Triggered events from twitch now use both left and right coin spawners.
Renamed video qualities to High, Medium, Low, Potato.
Readded sectional glass and lowered coin guards with new textures in front.
Seasonal Winners text on the wall now hides with the Leaderboard toggle.
Moved coin counter display to front coin guard.
Complete rebuild of the audio mixer handling.
Changed how players were queued visually.
Cleaned up A LOT of code.
Experimental 1.1.01-0.3 Fixes
Fixed new queue layout from duplicating players.
Fixed static queued player at end of turns.
Fixed pyrotechnic display positions that were blocked.
Fixed all audio in HypeTrain event under SoundFX slider.
Fixed a color profile falling back to sRGB.
Fixed a memory access error from coroutines with destroyed objects.
Fixed random crashing caused from above.
Fixed minor errors caused from pushing audio to disabled objects.
Fixes
Fixed glass materials to be more transparent.
Fixed reflection probe box size and increased its resolution.
Fixed back bumpers to bounce coins away from the glass.
Fixed a memory leak caused by the Halloween fog.
Fixed !coins command showing wrong season. Now more straight forward.
Fixed the pusher distance to increase table area for more coins.
Fixed bad overhead on per-frame ticks to reduce CPU usage.
Fixed command handler for faster lookup and response times.
Fixed unwanted case sensitivity on commands.
Fixed bad coroutines on destroyed objects.
Coins
New Fall 2025 holiday series. (limited time)
New 7th coin series 'Stained Glass'. (limited time+)
New Fall Twitch drops.
\[ All new coins and drops start November 1st. ]
Achievements
New "Save for Later" -> Save one or more machine layouts in presets.
New "Happy Halloween" -> Use Halloween decorations during a Holiday event.
New "Shedding Leaves" -> Use Fall decorations during a November event.
New "Ho! Ho! Ho!" -> Use Xmas decorations during a December event.
New "ChooChoo!" -> Trigger a Twitch hype train event.
New "Cheers" -> Trigger a Twitch cheer event.
New "Shadow" -> Gain a Follower coin.
New "Ticket to the Show" -> Gain a Subscriber coin.
Major updates can sometimes come with needed tweaks. We've ran the experimental build for a little while and made adjustments. Please join Discord to report any bugs or give any feedback!
Happy dropping! \\o
🔧 Bug Fixes
Settings not saving properly: Fixed an issue where your settings were reset to default every time you reopened the app. Now your preferences stay saved as expected.
Drawing page interactions: Fixed several interaction bugs that could make drawing feel unresponsive or glitchy.
Layer animation issue: Fixed a problem where only one layer could run “on-click” animations at a time. Now multiple layers can animate independently without conflicts.
Layer designer bugs: Fixed several small issues that caused unexpected behavior when editing, renaming, or deleting layers.
🎨 New Features
Reference grid: Added a configurable grid in the drawing page to help align elements and easily locate the sprite’s exact center.
Live preview panel: You can now see a real-time preview of your final sprite while drawing.