Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Improved client reconnection logic to prevent excessive reconnect attempts and to prevent synchronized reconnects among different clients
  • Fixed a crash at startup on machines with certain older video drivers

Library
  • Fixed flickering in activity feed on app details page when clicking on the same game in the game list
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Note: This update was re-released on May 12 to fix an issue installing some demos.

General
  • Fixed Steam Chat, game properties and certain other browser popup windows not rendering initially on Windows
  • Updated currency format of wallet balance in Russian ruble and South African rand
  • Improved currency formatting in a few places including the Steam Wallet balance display to better match the way those currencies are displayed on the store

Library
  • Greatly improved performance when opening app details for games with lots of DLC, like Rocksmith 2014
  • Fixed mini-profiles not showing on hover in Friends Who Play section
  • Added Steam Deck compatibility options to dynamic collections

Steam Cloud
  • Fixed failing to backup/restore game files on user change or app-compatibility change in some cases where the game file location and the Steam backup location are on different volumes
  • Fixed case when a local file timestamp changes, but the file itself is unmodified, so that we don’t create a file conflict unnecessarily
  • Fixed condition causing unknown file timestamps in Cloud Conflict dialog, and fixed the dialog to display “Unknown” in any remaining cases where the timestamp isn’t available
  • Fixed sync error for games which have converted Cloud-saved files into directories
  • Fixed Cloud sync for some games with slightly malformed cross-platform Steam Cloud sync settings
  • Fixed to no longer leave game saves in place from previous Steam users for most games that use the AutoCloud feature. This behavior was considered the safest path, however it gave the appearance that game files were getting shared/colliding between Steam accounts. Now, those files will be moved (instead of copied) to the safe local backup location Steam uses when the account changes.

Steam Overlay
  • Fixed corruption on some Vulkan applications on Intel Xe GPUs

Remote Play
  • Open the on-screen keyboard if the game calls the ShowGamepadTextInput() Steamworks API while streaming to Steam Deck

SteamNetworkingSockets
  • Fixed a bug causing servers using FakeIP to not be listed in the server browser
  • Fixed a bug which could cause poor performance and asserts if packet loss was extremely high

macOS
  • Fixed cases where install preallocation would create larger files than necessary

Linux
  • Fixed an issue where updating graphics drivers would re-download media pre-caching files
  • Fixed the file picker extension filters not appearing when selecting Library custom art
  • Fixed adding non-Steam shortcuts with spaces in the path
  • Added home and mounted drive paths to the file picker quick bar
  • Added the ability for the file picker to remember the previous location when selecting Library custom art
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Remote Play
  • Fixed washed out colors streaming D3D9 games

Library
  • Fixed some game launches becoming stuck due to Cloud sync error dialogs not being shown
  • Added the '+' back into the Create New Collection button
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed missing or non-localized text in some dialogs
  • Fixed occasional crash when navigating to collections in the library
  • Fixed display of pending gifts in notification menu

Steam Input
  • Fixed PS4 controllers on macOS
  • Fixed Bluetooth Steam Controllers when Xbox Extended Feature Support is enabled

Remote Play
  • Fixed streaming from a Windows PC to a Mac

Linux
  • Fixed steamwebhelper crashes on certain installs
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Added cloud status to game details screen
  • Game list will now show cloud status icon and progress % for app when syncing / cloud error
  • Game details screen will now show disk space required for games that are not installed
  • Fixed screenshots not showing up for non-Steam games
  • Fixed shelves and viewing collections imported from tags containing percent symbols (%)

Steam Cloud
  • Fixed file conflict that can result from the first time playing some games on a device that has existing Cloud files from another Steam user
  • Added sync status to App Details page in Library
  • Added manual retry of Cloud sync for an app by clicking the above status if failed
  • If disconnected from Steam on game exit, queue sync for next time we re-connect
  • Fixed to properly track file changes for games which use AutoCloud when playing offline
  • Improve game launch process when offline (remove most instances of long timeouts)
  • Updated sync failure / conflict dialogs

Steam Input
  • Fixed loading custom controller names, PS4 lightbar, and other per-controller preferences
  • Fixed PS4 controllers not working over Bluetooth when Xbox Extended Feature Support is enabled
  • Improved handling of changes to controller calibration, rumble on/off settings, etc when offline
  • Enabled gamepad support for the ASUS ROG Chakram mice

Remote Play
  • Fixed controller connection issue with Remote Play Together on Windows
  • Fixed Steam clients occasionally not reconnecting to each other after being restarted
  • Don't automatically try to stream games from Steam Deck if they are available
  • Game controller input is paused while the streaming client is not focused

SteamNetworkingSockets
  • Fixed a bug preventing a client from making a second P2P connection to the same server

Shader Pre-Caching
  • Fixed games using proton to always download shader caches immediately when installed
  • Fixed to ensure that stale shader cache data is deleted on GPU/driver changes
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Steam Input
  • Fixed XINPUT_KEYSTROKE input for Steam Input controllers
  • Fixed an issue where Victrix Pro Fight Sticks could lose input after rebooting the PC

Linux
  • Fixed downloads failing on some systems due to max open file descriptors too low

SteamNetworkingSockets
  • Fixed a bug with long-running clients such as dedicated servers having P2P connectivity problems due to using an expired certificate
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Fixed game images being truncated by a couple of pixels in shelves and collections

Steam Cloud
  • Fixed issues related to switching between two apps that use shared cloud storage, such as Terraria and tModLoader
  • Fixed issues with library storage of collections and shelves caused by frequent deletion and regeneration of collections and shelves
  • Avoid overly-aggressive reconnection attempts after server resets

Steam Overlay
  • Fixed Steam Overlay not rendering for some DirectX 12 games.

Steam Input
  • Fixed "Controller Configuration" not showing up in the Manage Game context menu
  • Fixed Unity games not seeing controllers at startup

Remote Play
  • Greatly improved VAAPI hardware decoding on Linux
  • Fixed touch control settings not being saved in the Steam Link app

Shader Pre-Caching
  • Fix a crash triggered by having a large number (>64k) of cache files

Linux
  • Updated linux runtime 'scout' to 0.20211207.0: add support for webp in SDL2_image
  • Fixed the starting directory sometimes being incorrect when launching devkit titles
  • Cleanly report an error if a devkit title is configured without a command line
Client Update - Valve
Note: This update was re-released on November 23rd with the following additional fixes:

General
  • Fixed intermittent steamwebhelper crash


Steam Input
  • Fixed rare crash when loading controller configs



Original Changes

General
  • Various fixes and improvements related to connecting to the Steam servers

  • Fixed a rare crash/black screen loading library pages

  • Fixed a blank screen when loading some announcements

  • Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner

  • Updated embedded Chromium build in Steam to 84.0.4147.105


Steam Cloud
  • Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud

  • Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11

  • Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog

  • Fixed files not being downloaded on app Install when it had previously been installed on the device

  • Fixed files not being re-downloaded if deleted by the user or some other process outside of the game


Steam Input
  • Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes

  • Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs

  • Fixed a crash related to Steam Remote Play

  • Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations


Remote Play
  • Updated macOS input and audio drivers for M1 hardware

  • Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings)

  • Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf)

  • Added support for capturing up to 4K using PipeWire

  • Fixed rare crash when streaming a game from a Linux computer

  • Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0

  • Fixed a rare timeout starting to stream from a Linux computer

  • Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration


Library
  • When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items


Big Picture
  • Fixed launching games when cloud save updates are pending


Soundtracks
  • Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player


macOS
  • Fixed SteamInput driver installer on M1 hardware blocking game streaming

  • Fixed minimize/restore buttons not working on some Steam Client windows


Linux
  • Updated scout and heavy runtimes: Improve compatibility with recent Let's Encrypt TLS/SSL certificate chains

  • Added initial support for games using CEG DRM through Proton

  • Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental)

  • Fixed crash at startup with some experimental versions of Mesa


Shader Pre-Caching
  • Reduce memory use when processing shader caches

  • Improve performance and reduce disk I/O when updating Mesa caches on Linux


SteamNetworkingSockets
  • Reduce the number of rendezvous signals needed to establish a typical P2P session

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed Library being unresponsive after startup on machines with thousands of installed games
  • Fixed some incorrect URLs used for game news links

Downloads
  • Fixed issue causing error such as: "appmanifest_570.acf / Disk write error"

Linux
  • Fixed checking for execute privileges when picking a Steam Library folder location
Client Update - Valve
Update: this release has been rolled back to the October 6 release to address an issue launching games which use Easy Anti-Cheat (EAC). When that issue is resolved, we'll update the client again to pick up these fixes.

A new Steam client has been released and will be automatically downloaded.

Remote Play
  • Fix black screen with PipeWire capture under KDE plasma

Linux
  • Fix checking for execute privileges when picking a Steam Library folder location

Steam Cloud
  • Fix issue causing extra work on reconnect to Steam
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