Hello everyone, this is the Viractal development team.
We would like to inform you that the release schedule for the major update Ver.0.2.0, which includes Stage 2, has been adjusted.
The new release date is currently planned for November 13, 2025.
This change was made to ensure that we can deliver the update in the best possible condition,
allowing us additional time for final adjustments and quality checks.
We sincerely apologize for the delay, but we are working hard to make the update even more polished and enjoyable.
Release Date: November 13, 2025 (planned)
Main Contents: Stage 2 addition, new characters and cards, bug fixes, and more
Thank you as always for playing Viractal.
We truly appreciate all of your support and feedback.
We’re giving our all to deliver a more enhanced Viractal experience in Ver.0.2.0,
so please stay tuned just a little longer!
We’ll continue to share development updates through Steam News, X (formerly Twitter), and Discord.
Thank you for your continued support of Viractal!
Dear lords / players:
Hello everyone!
In order to avoid potential name confusion, ensure the long-term legal operation of the game, and more accurately convey the core gameplay concept of "monarchical rule + territory management", after careful consideration and preparation by the team, the original game "Kingdom Monarch" (English name: Kingdom Monarch) will be officially renamed "Royal Lord" (English name: Royal Lord").
Name change, experience remains the same: This name change is merely a modification of the game's logo. The core gameplay (RTS strategy + "city planning, resource allocation, regular defense") of the game, the world setting, the content already available and the subsequent update plans, all remain exactly the same as the original version.
Synchronous update of multi-language names: The names of the simplified Chinese, English, German, French, Korean, etc. versions have been updated simultaneously (for specific corresponding versions, please refer to the previous announcement). The search and display on overseas platforms (such as Steam, etc.) will gradually switch to the new name, without affecting normal downloads and gameplay.
The reason for the name change: This name change aims to solve the problem of identifying the game from similar games, and also to avoid potential legal risks. With this new name, "The King's Lord" can accompany everyone in building their own kingdom in a more unique way. We will also continue to refine the gameplay to bring a better strategic management experience in the future.
The game page names on platforms such as Steam have been updated. You can find the game by searching for "Royal Lord" or "Kingdom Lord";
If you encounter any abnormal name display or search issues in the future, you can contact us through the official customer service or leave a message on the community. We will solve the problem for you as soon as possible.
From "Kingdom Lord" to "Royal Lord", although the name has changed, our original intention of creating an "immersive strategic management experience" remains unchanged. We are grateful for the continuous support and companionship of every player!
In the future, "Royal Lord" will continue to work together with you. In the passionate cycle of building and defending against enemies, we will write more legends of the kingdom. We look forward to opening a new journey of kingdom rule together with all the lords!
"Royal Lord" Operations Team
\[2025/10/30]
Dear travelers of Litea!
Our development team is working tirelessly right now — preparations for the release are in full swing, and your support is more important to us than ever. So that you don't stay away, we are launching a special survey.
Tell us, what exactly excites you most about the game? What questions would you like to ask the developers personally? We will collect them and prepare an explosive interview where you will get the answers directly from the first hand.
Share your thoughts – your opinion will become part of our long journey to the release.

Hello, this is developer makaroll. I'm happy to release the first ever V1 demo of Asterika: Phantom Rose Refrain!
This is a version 1 early build of the game so I would very much appreciate your feedback after playing, with a survey link in-game.
6 Songs
3 Difficulty levels for each song
Online percentile-based rank system
As the game is still early in development please expect possible bugs or unfinished features.
Your feedback is essential to make the V2 of the demo, and the full release of the game better. You can find the fastest ways to send feedback in the Settings menu within the game.
Thank you for playing!
Official X: https://x.com/PhantomRoseGame
Official Youtube: https://youtube.com/makaroll
Official Discord: https://discord.gg/phantomrose
Hello again, today I am pushing some more UX improvements I have made. There are a lot of them that are small enough I will not mention them but here are the major changes:
AI is more stable
Drop down menus will no longer consume space bar inputs
Notifications for tech completions and war declarations
Units will now take attrition when occupying territory
Small performance optimizations
Various menus have had their shortcuts fixed
Tooltip improvements for most mapmodes
War exhaustion decay and increments are now more reasonable
It is now easier to get more consumer goods and nanocomposites
You can now sort projects in the macro builder by the final benefit they will give (after all modifiers) and by the efficiency of this benefit relative to the project's cost.
Localization bug fixes
Far away AIs (Mars, Jupiter, Saturn) are generally more ambitious
Reform Variant switch visual bug fixed
Units take passive morale damage in battle (avoids endless stalemates caused by certain types of units fighting each other)
1. Beautify the UI, optimize the writing and operation experience
2 When browsing the image components, you can swipe/scroll in the middle of the mouse to exit
3 fixes bug that cannot be uploaded to Steam WorkStore

"A New Era of Battles is Coming to DK ONLINE!”
1️⃣ The War Has Begun – ANNIHILATION Server!
The new season server ANNIHILATION will open on November 25, 2025 (UTC).
This season focuses on intense PvP battles and large-scale guild activities.
Unite with your guildmates, grow stronger together, and prepare to prove your strength.
Stay tuned — detailed information will be announced soon!
2️⃣ Official DK ONLINE Discord
Connect with fellow players, share your adventures, and stay updated with the latest news and events.
We’ll be hosting various giveaways and community events through Discord, so make sure to join and take part in the fun!
👉 Join here: https://discord.gg/kVTgxsWxWH
3️⃣ DK ONLINE Newsletter
Stay informed with the latest updates, tips, and community highlights by visiting our official newsletter page.
Subscribe to receive upcoming schedules, special announcements, and event news directly to your inbox.
Join now and be part of the growing DK Online community!
👉 Check it out here: SUBSCRIBE NOW
Thank you for using VRoid Studio.
VRoid Studio v2.5.0 update concerns the following:
VRoid editor
■ New features
Added support for Korean, Simplified Chinese, and Traditional Chinese.
Some text may still be untranslated, but updates will address this over time.
Added 15 new extra hair presets.

■ Changes
Language settings can now only be changed from the model selection screen.
XWear and dress-up feature
■ New features
You can now lock mesh parts you don't want to delete while using the brush to remove mesh.
We will keep looking out for your comments and feedback and work towards new updates.
Thank you for your continued support.