Dear travelers of Litea!
Our development team is working tirelessly right now — preparations for the release are in full swing, and your support is more important to us than ever. So that you don't stay away, we are launching a special survey.
Tell us, what exactly excites you most about the game? What questions would you like to ask the developers personally? We will collect them and prepare an explosive interview where you will get the answers directly from the first hand.
Share your thoughts – your opinion will become part of our long journey to the release.

Hello, this is developer makaroll. I'm happy to release the first ever V1 demo of Asterika: Phantom Rose Refrain!
This is a version 1 early build of the game so I would very much appreciate your feedback after playing, with a survey link in-game.
6 Songs
3 Difficulty levels for each song
Online percentile-based rank system
As the game is still early in development please expect possible bugs or unfinished features.
Your feedback is essential to make the V2 of the demo, and the full release of the game better. You can find the fastest ways to send feedback in the Settings menu within the game.
Thank you for playing!
Official X: https://x.com/PhantomRoseGame
Official Youtube: https://youtube.com/makaroll
Official Discord: https://discord.gg/phantomrose
Hello again, today I am pushing some more UX improvements I have made. There are a lot of them that are small enough I will not mention them but here are the major changes:
AI is more stable
Drop down menus will no longer consume space bar inputs
Notifications for tech completions and war declarations
Units will now take attrition when occupying territory
Small performance optimizations
Various menus have had their shortcuts fixed
Tooltip improvements for most mapmodes
War exhaustion decay and increments are now more reasonable
It is now easier to get more consumer goods and nanocomposites
You can now sort projects in the macro builder by the final benefit they will give (after all modifiers) and by the efficiency of this benefit relative to the project's cost.
Localization bug fixes
Far away AIs (Mars, Jupiter, Saturn) are generally more ambitious
Reform Variant switch visual bug fixed
Units take passive morale damage in battle (avoids endless stalemates caused by certain types of units fighting each other)
1. Beautify the UI, optimize the writing and operation experience
2 When browsing the image components, you can swipe/scroll in the middle of the mouse to exit
3 fixes bug that cannot be uploaded to Steam WorkStore

"A New Era of Battles is Coming to DK ONLINE!”
1️⃣ The War Has Begun – ANNIHILATION Server!
The new season server ANNIHILATION will open on November 25, 2025 (UTC).
This season focuses on intense PvP battles and large-scale guild activities.
Unite with your guildmates, grow stronger together, and prepare to prove your strength.
Stay tuned — detailed information will be announced soon!
2️⃣ Official DK ONLINE Discord
Connect with fellow players, share your adventures, and stay updated with the latest news and events.
We’ll be hosting various giveaways and community events through Discord, so make sure to join and take part in the fun!
👉 Join here: https://discord.gg/kVTgxsWxWH
3️⃣ DK ONLINE Newsletter
Stay informed with the latest updates, tips, and community highlights by visiting our official newsletter page.
Subscribe to receive upcoming schedules, special announcements, and event news directly to your inbox.
Join now and be part of the growing DK Online community!
👉 Check it out here: SUBSCRIBE NOW
Thank you for using VRoid Studio.
VRoid Studio v2.5.0 update concerns the following:
VRoid editor
■ New features
Added support for Korean, Simplified Chinese, and Traditional Chinese.
Some text may still be untranslated, but updates will address this over time.
Added 15 new extra hair presets.

■ Changes
Language settings can now only be changed from the model selection screen.
XWear and dress-up feature
■ New features
You can now lock mesh parts you don't want to delete while using the brush to remove mesh.
We will keep looking out for your comments and feedback and work towards new updates.
Thank you for your continued support.
Patch 1.11
-Fix with zuiki controller, made it work with Accel, Brake in game.
But Emergency Brake will not work because Steam's zuiki controller's support is not dividing B8 and EB (Emergency), so Steam deals both as same value.
-Add BGMs, random play BGM function in option.
Hi everyone,
I had originally planned to post a new gameplay video for Late Night Empire, but a few areas of the UI are still being finalized. Most of my recent work has been deep in the codebase—focusing on large-scale systems rather than visuals. That said, I’m aiming to release the gameplay video sometime in November.
Over the past several weeks, I’ve been pushing to complete and polish the core mechanics. One major focus has been the advertising system, which has taken quite a while to balance properly since it’s the player’s primary source of income. You can think of advertising as a kind of “quest” system, where your network and partnered brands set specific goals for you to hit in order to remain profitable.
In contrast, sponsorships function differently—these are deals initiated by the player. While sponsorships don’t provide as much steady revenue as advertising campaigns, they give the player far more control over which brands to work with and how the deals are structured.
I’ve also introduced internal balancing tools to help fine-tune systems like Hype and Popularity. These tools simulate how a show’s momentum and audience engagement evolve over time, ensuring the game feels dynamic and grounded. Beyond that, I’ve expanded the simulations for external entities—such as studios, record labels, and publishers—so each operates with more depth and strategic individuality.
As mentioned before, I’m still targeting an early 2026 release. I’ll continue working on the game every day until there’s a stable, polished version I’m happy with. There’s still a lot of data, writing, and narrative content to refine so that everything fits cohesively within the game world.
The next update will be in about two weeks—and I’m confident that it will finally include the gameplay video I’ve mentioned.
Thanks for following the journey.
Take care,
Jack