Quick hotfix to resolve some issues with rendering objects and clouds in caves
Fixes:
Fixed objects and the character disappearing when zooming in or heading deep into a cave
Fixed cloud shadow effects appearing within caves
Hello everyone, here is the list of the major changes and updates of Blendkins 0.2.0, the first major Blendkins Update.
Whole upgrade of the forest, all trees, rocks and grass were remade, more small updates may come in the future;
Camera Mode was added, now the player may take in-game pictures, there are also filters, zoom and many other features with the camera, this also includes a gallery to view, download and even edit the photos with stickers.
Photo tasks were added, they are challenges on each stage of the game to take specific photos, upon completing them, new stickers can be unlocked.
Hunter hut interior design was updated.
Nonprofit MundoGato was added to the game, this is a real nonprofit that agreed to be added to the game as well as have a partnership with us.
Forest optimization.
Reduced file size of the game.
Minor bug fixes.
The following changes have been made to balance the game when two or more people with the same role are in the same role at the same time.
- Changed the ability of the Discipliner.
When a Discipliner is forced to Detain another student, the Detain will be negated.
- Changed Bai's ability.
When Bai backup Bai, the backup will fail.
- Slightly improved microphone recording processing performance
- Improved so that you can view the action log while watching the game.
- Improved performance when viewing the action log.
- Fixed an issue where the UI would change to "Jailed" before the desire burst scene started.
- Fixed an issue where the text display audio would sometimes play longer than the original text length.
- Fixed an issue where screen switching would flicker at the end of the evening phase.
- Adjusted the Cross Boy production to make it more natural.
Azure is back online! You can finally reunite with your favorite NPC without the fear of being ended by them. ✨
If you're still experiencing server issues as described in our previous post, please reach out to support@alterstaff.io with more info.

Fixed Inventory UI navigation with Gamepads.
Fixed Start Menu Navigation with Gamepads.
Made the "Close" button the default selection when opening a Photo
Fixed UI navigation after equipping Helmets or backpacks.
Photos now properly highlight when navigating with a Gamepad.
If the update doesn't automatically download, restart your Steam client to force an update.
\[ MISC ]
Improved player movement prediction when colliding with other moving players.
Added scope in/out sound prediction to play immediately for local player.
Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout.
Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards.
Added Dual Berettas to T Blind Fire card.
Replaced Flashbang with HE Grenade on CT Enemy Loadout Card
Fixed idle animations on CZ75-Auto, SSG 08, AUG, Galil AR.
Performance improvements.
Stability improvements.
Improvements to animation fidelity during demo playback.
This small update expands accessibility and customization for all players!
Patch Notes:
Added four new languages: Spanish, Russian, Korean, and Dutch
Added difficulty settings – enemies can now be made faster and more aggressive starting from Wave 1
Minor stability and localization improvements
Explore a complete overhaul of the dialogue system.
Follow the Monk's and Hermit's heartbreaking storyline.
Enjoy added sound effects for common actions.
Fixed an issue where the player could get stuck when quickly switching between the scanner and a weapon.
Drastically improved signal scanner UI.
Added the game's logo to the main menu.
Added props around the Monk's cabin in Scrapyard.
Added smooth fade transitions in certain scenarios.
Reduced Iron Serpent's health pool.
Added the 'Brothers' achievement.