BitCraft Online - BitCraft Online

Hello all!

As you all already know, we have always wanted BitCraft Online to be a free-to-play game in the final release, in order to make it as accessible to as many people as possible.

In order to be able to launch BitCraft Online out of Beta/Steam Early Access and into a full release we need to begin selling more cosmetics and skins to test our free-to-play monetization plans for the game. Selling skins and other cosmetics is critical to the game’s long-term viability and for its continuing development. Thus far those cosmetics have been restricted solely to the empire system via the Hexite Shards (more fun stuff to come here too, I know a lot of you have been asking for things like empire banners), but we’d like to start selling character scale cosmetics as well.

In accordance with our monetization philosophy, it will still be the case that clothing, skins, decorations, pets, and other cosmetics which are earnable only through playing the game, will not be purchasable directly from our store. For example, skill outfits in BitCraft. It would be pretty lame (and defeat the purpose) if you could just buy them from us. Of course, while not all cosmetics will be items/tradeable, if an item is tradeable that doesn’t prevent you from buying it from another player for in-game currency or items.

However, we also want to sell some fun cosmetics and decorations to players so they can make their characters and settlements fit their vision for what they want in the game, while also supporting the development of the game.

We’d like to try out selling our first cosmetic in-game this Halloween, and it’s a fun one! We will shortly be introducing a new cat pet for you all! Most of the cats will be acquireable in-game, but on October 31st we are going to be selling a single-run, Pumpkin cat skin, inspired by my own orange pet cat, Pumpkin!

We will be selling Pumpkin from October 31st, 2025 - November 6th, 2025, HOWEVER we have decided to bring him back at least another time after the full-release of the game to give players who have spent their in-game shards a chance to purchase Pumpkin without needing to purchase more shards now. If you are in that situation you can either buy more shards and buy him now, or wait for full release. This ensures that anyone who purchased the beta on Steam will be able to get Pumpkin without buying more shards.

Importantly, if you buy this cosmetic he will be added to your Hub account which will persist after the wipe! All Hub account items will be granted to your character after the full-release wipe, so if he’s in your Hub account, you will get him back after the wipe!

We decided that it would be too confusing and just generally not a great experience to purchase a cosmetic for just the Beta period. Likewise, we’ve decided to disable trading for Pumpkin for the duration of the Beta, although Pumpkin will be tradeable in the full release of the game. Players will not be limited in the number of Pumpkins they can purchase, as we do not want to encourage people to create multiple accounts to buy multiple Pumpkin skins.

We thought this would be a fun way to introduce the cat pets while giving those of you who are fans of my cat Pumpkin to buy something fun and very thematic for Halloween!

Pumpkin will be 7,500 Hexite shards and will be purchasable in game on October 31st, 2025. Be sure to log in if you want the chance to buy him!

Hope you all have a spooky Halloween, and check out our Halloween event!

Sincerely,

3Blave (Tyler, Cofounder of Clockwork Labs)

DRIFT BOOM BOOM - Team KD Games
HOLY SMOKES, it's a Steam Devlog!

Sorry for the lack of updates here, I'm more active on Discord / Blusky / Twitter.

First, some important housekeeping:
  • I'm still alive

  • I'm working on this game full-time

  • I have a weekend job and other life commitments so it's a grind 🙃

  • Have had great success with in-person demos at conventions

  • Thank you for wishlisting my game! I hope you'll stay on board all the way to Release.

Alright, now on to the update!

It's been a long time since I updated the Steam page, so here are some highlights from the first half of 2025:

New Logo Who Dis?

New Music! 🎵🎧🎶

Eurobeat is at the core of DRIFT BOOM BOOM

BLAST! has agreed to license Shock Wave by Mike Snap + 2 other songs for this game.

Thank you BLAST! 👏👏👏

Support them by purchasing their music: https://eurobeatblast.bandcamp.com/

 A Publisher?!?!

I have submitted to ~40 publishers but no dice.

  • "We're looking for a game that's similar to another recent indie hit"
    In other words, I'm not cloning Balatro or Hollow Knight so they're not interested

  • The Games Industy has been hit hard recently! 2 years of Layoffs and Scarce funding.

  • Ghosting, rejections for unspecified reasons, or "this doesn't fit into our portfolio"
    That last one is totally valid! If I was them, I'd say the same thing to a lot of fantastic games-- they have to be choosy.
    Some of these guys do know what they're doing. Others... not so much.

 

Regardless, this game is getting made with or without a publisher.

But a publisher really would help!!! 💖

Among other things, I want a publisher's expertise in marketing-- my specialty is making games, not marketing them! That's why there haven't been any Steam Devlogs until now 😓

Next Step: Alpha

Old-school developers know Alpha as "Feature-Complete."

 

Some of the large tasks include

  • Overhauling the Car Controller.  It already feels good?  Well, it's gonna feel even better! 🎉

  • Car Engine Sounds 🚘

  • Changing the dialogue system's Backend so that it supports localization (translation to other languages) 🌏

  • Road & Terrain System to make new Racetracks & Story Levels in less than half the time! 🛣

  • Concept Art & Full Story Outline  🖼

Once all the Alpha tasks are done, I can very quickly start making CONTENT,

Cars, Tracks, Story Levels, Dialogue Sequences, WEAPONS, ...

Good Tools make Good Games!

"If the tools are crap then the result will be crap, no matter how hard you hack."

-Authors of this super-helpful Deep-Drive from a 2001 Game Developer Magazine Article

After Alpha?

People throw around the term "Beta" so much it loses meaning, but here's my old-school definition:

Beta = Content-Complete. Whoooah now the word actually means something!

ROADMAP 🗺

✔ First Playable (3 days)

✔ Story Proof-Of-Concept (3 months)

✔ Multiplayer Proof-Of-Concept (4 months)

✔ Vertical Slice (1.5 years)

⬜Alpha / Feature Complete

⬛ Beta / Content Complete

⬛ Release Candidate (QA, Localization, etc)

What's next?

Another Devlog, Coming Soon!

If you want it even sooner, sign up for E-Mail updates!

Fellowship - Arc_Rad
FELLOWSHIP’S FIRST-EVER HALLOWEEN EVENT, THE HAUNTING OF STRONGHOLD - OCTOBER 30 – NOVEMBER 13!

Something’s stirring in the Stronghold. 👻

Fellowship’s first-ever in-game Halloween event, The Haunting of Stronghold, will run from tomorrow, October 30 (following Weekly Maintenance) to November 13! Whether you're a dungeon-diving veteran or just getting started on your adventure, this spooky seasonal event is packed with ghoulish goodies. 🎃

When the Fellowship came upon the crumbled fort deep within the Vidahlian Woodlands, they saw an opportunity to build a home, a Stronghold. They built anew among the ruins of the old fortress, unaware that the place once belonged to heroes of another age. When the veil grows thin and the wind whispers through the trees, their spirits rise once more to walk the paths they once called home.

Join the Fellowship for this spooky season to unlock exclusive cosmetics for a limited time!

Also, for tomorrow’s Weekly Maintenance, in addition to going out with this event, we’ll be going out with a major patch that will have a bunch of bug fixes and balancing updates thanks to your feedback! Patch Notes will be shared tomorrow. Note: Weekly Maintenance will be at 7am CET every Thursday. 

We’ve made a lot of progress since Early Access launch, but we know that there’s still work to be done to address key issues. We are working hard to improve the game – but alongside the patch we have tomorrow, we figured to get us all in the spooky season spirit, it’d be fun to have a Halloween event! 

All that said, read all the Halloween event details below!

EVENT DETAILS
TIMING
  • Start time: October 30 at 7:00 AM CET (to be live following Weekly Maintenance at this time)

  • End time: November 13 at 7:00 AM CET (when Weekly Maintenance occurs)

OVERVIEW

During The Haunting of Stronghold, players can look forward to a host of haunted happenings, including:

  • Timed-exclusive eye-catching Hero Cosmetics earned by dungeon-diving

  • Spooky visual elements, including a hauntingly beautiful transformation of the Stronghold, as a feast for the eyes

  • An otherworldly music track in the Stronghold and new eerie audio elements to haunt your time between dungeons

  • A new vendor, the Caretaker of Fallen Heroes, to give you plenty of treats (cosmetics and mounts!) 

UNLOCKABLE COSMETICS

Mounts

  • Mounts are available for immediate purchase and have no unlock criteria

    • Mount - Haunted Broom - Costs 120 Gold

    • Mount - Broomstick of the Wicked - Costs 480 Gold

Hero Cosmetics

  • Hero Cosmetics unlock for purchase when a Hero completes 10x Dungeons 

    • Note: You will need to complete 10 dungeons during the event to unlock the ability to get each skin below. No retroactive unlocks. For example: To unlock Helena's skin, you need to Complete 10x Dungeons on Helena during the Event or to unlock Vigour's skin you need to Complete 10x Dungeons on Vigour during the Event. 

    • Helena – Curse of the Fallen Knight

      • Costs 60 Gold

      • Complete 10x Dungeons with Helena to unlock

    • Meiko – Ward of Dark Spiritbinding

      • Costs 60 Gold

      • Complete 10x Dungeons with Meiko to unlock

    • Tariq – Tariqenstein Stitches

      • Costs 60 Gold

      • Complete 10x Dungeons with Tariq to unlock

    • Mara – Guise of the Skittering Coven 

      • Costs 60 Gold

      • Complete 10x Dungeons with Mara to unlock

    • Elarion – Embalmed Prince Wraps

      • Costs 60 Gold

      • Complete 10x Dungeons with Elarion to unlock

    • Ardeos – Emberjack Lord Regalia

      • Costs 60 Gold

      • Complete 10x Dungeons with Ardeos to unlock

    • Rime – Wargwitch Vestments 

      • Costs 60 Gold

      • Complete 10x Dungeons with Rime to unlock

    • Sylvie – Infernal Heartbreaker

      • Costs 60 Gold

      • Complete 10x Dungeons with Sylvie to unlock

    • Vigour – Shroud of Phantom Fright

      • Costs 60 Gold

      • Complete 10x Dungeons with Vigour to unlock

Dungeon completions can be done in Quickplay and Challenge (all leagues eligible: Contender, Adept, Champion, Paragon, and Eternal). Once players have completed 10x dungeons during the Haunting of Stronghold, visit the Caretaker of Fallen Heroes to purchase your reward with Gold!

Bily'Sine - Kazuma

Hi everyone!

It's been a few weeks since the release of the Bily'Sine demo and already more than 50 of you have played it!

I'm really happy!

Corrective update of the demo!

The feedback is still shy, but I've heard a lot of positive feedback!

Nonetheless, I'm keeping a close eye on bug reports and I'm working on fixing the few bugs that some people have pointed out to me via updates. The demo has already been updated twice.

Launch fiasco...

Unfortunately... I've been discreet lately because I was ashamed...

In addition to the demo, I accidentally released the full game even though it's far from finished! This has caused me a lot of concern and, more importantly... +6500 people got the full game for free, ha-ha-ha....

But I'm not sad, because Lapon will be happy to welcome another 6500 people into the world of Bily'Sine, even if they don't have an official entry ticket, haha.

The problem has been corrected today, and now only the demo is available.

The first devlog!

I've decided to make my 1st Youtube video where I tell (in French) a few development anecdotes as well as presenting Bily'Sine.

Go and have a look at it, I'd love to and it's sure to be of interest to the more curious among you.

Tower Command - toreman
Description

This version includes new content, balance and improved UI.

Change notes

-Defined two types of towers: attack and support

-Added many new support towers

-Various balance changes

-New upgrades

-New traits

-Improved upgrade UI

-Many other smaller UI improvements

-Fixed sound issues

-Fixed some tooltips

-Fixed a bug which would cause unloading game to take longer than needed

-Improved creature stat tooltips

-Changes boss waves slightly to be more balanced

-Various other smaller improvements and fixes

Peaks of Yore - andosdev
  • Fixed a few bugs with Crampons, 6pt / 10pt Crampon Collectibles and their Removal Zones.

  • Fixed a bug with the Generated Terrain as well as Terrain Templates not getting properly deleted.

  • Fixed a bug with the player being enabled when editing a level.

  • Fixed a bug with Falling Rock and Falling Ice not being properly deleted.

  • Fixed an issue with Time Attack when doing a "Full Playtest".

  • Fixed some bugs with the Pipe and Rope Collectibles.

  • Fixed some bugs with the Idols UI not updating.

  • Other minor fixes.

Nullwake - 44days.company

We have released a small update focused on improving the overall gameplay quality.
Several bugs have been fixed, new Easter eggs have been added, and a few details were refined to make the world feel even more alive.

Explore carefully — you might notice something different this time.
The fog hides more than it used to...

Tower Unite - MacDGuy

As All Hallows' Eve approaches, we have a small little part 2 to our Halloween events!

New Halloween Items & Updates

More Ghoul Coins!

Since it's almost ghoul time, we've massively increased the drop rate for Ghoul Coins from sacrificing Remains!

We also added a couple new Halloween items…

New to Cauldron

  • Gleeby Catsack (rare)

  • Spooky Catsack (rare)

New to Halloween Characters

  • Gleeby Catsack (rare)

  • Spooky Catsack (rare)

Added more new Victorian furniture available in Rob's Imports and Sweet Suites

  • Victorian Writing Desk

  • Victorian Rolley Desk

  • Victorian Executive Desk

Nimbus Art Pass & Bonus Level

Nimbus was our first Ball Race map, and it has gotten some love finally! The artwork for the tiles, objects, and more have been redone and we've added a bonus level that was missing from Nimbus.

Condo Optimizations

We went through a lot of the systems in Condo IO and optimized them to improve performance for Condos that have intense usage of Condo IO. We're hoping the optimizations we did will reduce CPU usage overall.

Changes
  • Added new items to Rob's Imports: Victorian Writing Desk, Victorian Rolley Desk, and Victorian Executive Desk

  • Added new decorative Catsacks to Halloween Visitor and Cauldron drop pools: Gleeby Catsack and Spooky Catsack

  • Halloween: Increased the drop rate for Ghoul Coins from sacrificing Remains

  • Increased Laser Tag payout: Winning Team 500 > 2500 units

  • Increased Laser Tag payout: Gained Points (per point) 2 > 4 units

  • Increased Laser Tag payout: Didn't Get Tagged 500 > 1500 units

  • Increased Laser Tag payout: Didn't Get Eliminated 800 > 1250 units

  • Ball Race - Nimbus: Continued art pass on Nimbus, updated the art on the pillars, hammers, moving platforms, and boost ramps

  • Ball Race - Nimbus: Added more Melon pickups to Nimbus

  • Ball Race - Nimbus: Added a Bonus Level to Nimbus (Level 11)

Optimizations
  • Condo IO: Condo IO tick operations moved to a separate subsystem that handles all the IO latent connections and delays more efficiently (while reducing overall tick overhead)

  • Condo: Optimized Volumes (including Push Volumes) (overall reduction in player checks)

  • Condo: Optimized Timer (no longer updates timer text if the timer is not visible)

  • Condo: Optimized Relays (only effects editor visibility state)

  • Condo: Optimized Clock IO output calls (less IO calls)

  • Condo: Optimized Plush items (better animation handling, less taxing)

  • Condo: Optimized Text 3D update calls (less overall updates unless needed)

  • Condo: Optimized Hit Target Volume (doesn't update text until health is changed now)

  • Condo: Optimized Physical Media Shelves (settles into idle state after media changes)

  • Condo: Optimized Weapon Pickups (less event calls)

  • Condo: Optimized Paper Lantern Lights (lights reduced in size, helps with less light overdraw)

  • Condo: Optimized Boardwalk Midway Lights (lights removed)

  • Condo: Optimized Physics Items (no longer does certain physics events if it's not simulating fully)

SDNL Changes / Fixes
  • SDNL: Fixed missed BERT darts having collision with the player (causing oddities when stepped over).

  • SDNL: Fixed Raptor ragdoll violently trashing around

  • SDNL: Superweapons are no longer removed in Gun Game when depleted

  • SDNL: Fixed Gravity Glove intro speech playing during Team Deathmatch

  • SDNL: Reduced volume of Announcer overall

  • Added volume slider for Voice Over/Announcer

  • We're still investigating and working on more fixes for SDNL

Bug Fixes
  • Fixed player head angle (while in seats) flipping back and forth when you look at yourself

  • Fixed Candy Bucket Holdable running out of ammo when throwing candy

  • Fixed missing texture on Minigolf Spline Plaster

  • Fixed material regression on the Wet Floor Sign and Canvas Floor Sign items

  • Fixed coloring on the Tiki Torch item

  • Fixed Varnish property on Victorian Dresser, Hutch, Dining Table, Accent Table, Coffee Table, and Console Table not reapplying on Condo load

  • Virus: Fixed material regression on the Golden 9MM Upgrade

  • Fixed collision on Victorian Wardrobe variant 2

  • Fixed material regression on Theater Door

  • Fixed normal map mismatch on Wood Parquet condo surface materials

Happy Halloween!

<3 PixelTail Games


Join our Discord for development updates and community fun!

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We love awesome people like you!

Follow our developments on our Trello in near real-time:

Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games

Little Sim World - Bruna Fairbanks


Hello everyone!

Since our last update, Little Sim World now runs on Proton for Linux-based systems such as Steam Deck. This change will help us improve the game at a faster pace while also reducing the likelihood of system-specific bugs.

However, because this update changes how the game runs, there’s a chance it might crash when launching on Steam Deck. If that happens, don’t worry — uninstalling the game, restarting your Steam Deck, and then reinstalling it should resolve the issue.

If your game continues to crash on Steam Deck even after reinstalling, please don’t hesitate to reach out to us through our Discord server.

We’re so grateful for everyone’s patience and understanding. Thank you for your continued support!

With love,
— Team LSW
SUBMERSIBLE - Camac

- Fixed the Bull worm attacking too early some times

- inreased the light of the Bull worm int

- Added bodies to the Bull worm int

- Added terminal to the start of the Bull worm int

- Stopped Bull worm shakes going on for ever

- Now Sub only uses 50 meters of fuel to inspect anomaly

- General optimisation

- Stopped decipher spawning in incorrect place on Coral v14

- Increased scale of all Coral Reefs

- Increased hardcore mode lighting slightly

...