Hi everyone!
It's been a few weeks since the release of the Bily'Sine demo and already more than 50 of you have played it!
I'm really happy!
The feedback is still shy, but I've heard a lot of positive feedback!
Nonetheless, I'm keeping a close eye on bug reports and I'm working on fixing the few bugs that some people have pointed out to me via updates. The demo has already been updated twice.
Unfortunately... I've been discreet lately because I was ashamed...
In addition to the demo, I accidentally released the full game even though it's far from finished! This has caused me a lot of concern and, more importantly... +6500 people got the full game for free, ha-ha-ha....
But I'm not sad, because Lapon will be happy to welcome another 6500 people into the world of Bily'Sine, even if they don't have an official entry ticket, haha.
The problem has been corrected today, and now only the demo is available.
I've decided to make my 1st Youtube video where I tell (in French) a few development anecdotes as well as presenting Bily'Sine.
Go and have a look at it, I'd love to and it's sure to be of interest to the more curious among you.
This version includes new content, balance and improved UI.
-Defined two types of towers: attack and support
-Added many new support towers
-Various balance changes
-New upgrades
-New traits
-Improved upgrade UI
-Many other smaller UI improvements
-Fixed sound issues
-Fixed some tooltips
-Fixed a bug which would cause unloading game to take longer than needed
-Improved creature stat tooltips
-Changes boss waves slightly to be more balanced
-Various other smaller improvements and fixes
Fixed a few bugs with Crampons, 6pt / 10pt Crampon Collectibles and their Removal Zones.
Fixed a bug with the Generated Terrain as well as Terrain Templates not getting properly deleted.
Fixed a bug with the player being enabled when editing a level.
Fixed a bug with Falling Rock and Falling Ice not being properly deleted.
Fixed an issue with Time Attack when doing a "Full Playtest".
Fixed some bugs with the Pipe and Rope Collectibles.
Fixed some bugs with the Idols UI not updating.
Other minor fixes.
We have released a small update focused on improving the overall gameplay quality.
Several bugs have been fixed, new Easter eggs have been added, and a few details were refined to make the world feel even more alive.
Explore carefully — you might notice something different this time.
The fog hides more than it used to...
As All Hallows' Eve approaches, we have a small little part 2 to our Halloween events!
More Ghoul Coins!
Since it's almost ghoul time, we've massively increased the drop rate for Ghoul Coins from sacrificing Remains!
We also added a couple new Halloween items…
New to Cauldron
Gleeby Catsack (rare)
Spooky Catsack (rare)
New to Halloween Characters
Gleeby Catsack (rare)
Spooky Catsack (rare)

Added more new Victorian furniture available in Rob's Imports and Sweet Suites
Victorian Writing Desk
Victorian Rolley Desk
Victorian Executive Desk

Nimbus was our first Ball Race map, and it has gotten some love finally! The artwork for the tiles, objects, and more have been redone and we've added a bonus level that was missing from Nimbus.



We went through a lot of the systems in Condo IO and optimized them to improve performance for Condos that have intense usage of Condo IO. We're hoping the optimizations we did will reduce CPU usage overall.
Added new items to Rob's Imports: Victorian Writing Desk, Victorian Rolley Desk, and Victorian Executive Desk
Added new decorative Catsacks to Halloween Visitor and Cauldron drop pools: Gleeby Catsack and Spooky Catsack
Halloween: Increased the drop rate for Ghoul Coins from sacrificing Remains
Increased Laser Tag payout: Winning Team 500 > 2500 units
Increased Laser Tag payout: Gained Points (per point) 2 > 4 units
Increased Laser Tag payout: Didn't Get Tagged 500 > 1500 units
Increased Laser Tag payout: Didn't Get Eliminated 800 > 1250 units
Ball Race - Nimbus: Continued art pass on Nimbus, updated the art on the pillars, hammers, moving platforms, and boost ramps
Ball Race - Nimbus: Added more Melon pickups to Nimbus
Ball Race - Nimbus: Added a Bonus Level to Nimbus (Level 11)
Condo IO: Condo IO tick operations moved to a separate subsystem that handles all the IO latent connections and delays more efficiently (while reducing overall tick overhead)
Condo: Optimized Volumes (including Push Volumes) (overall reduction in player checks)
Condo: Optimized Timer (no longer updates timer text if the timer is not visible)
Condo: Optimized Relays (only effects editor visibility state)
Condo: Optimized Clock IO output calls (less IO calls)
Condo: Optimized Plush items (better animation handling, less taxing)
Condo: Optimized Text 3D update calls (less overall updates unless needed)
Condo: Optimized Hit Target Volume (doesn't update text until health is changed now)
Condo: Optimized Physical Media Shelves (settles into idle state after media changes)
Condo: Optimized Weapon Pickups (less event calls)
Condo: Optimized Paper Lantern Lights (lights reduced in size, helps with less light overdraw)
Condo: Optimized Boardwalk Midway Lights (lights removed)
Condo: Optimized Physics Items (no longer does certain physics events if it's not simulating fully)
SDNL: Fixed missed BERT darts having collision with the player (causing oddities when stepped over).
SDNL: Fixed Raptor ragdoll violently trashing around
SDNL: Superweapons are no longer removed in Gun Game when depleted
SDNL: Fixed Gravity Glove intro speech playing during Team Deathmatch
SDNL: Reduced volume of Announcer overall
Added volume slider for Voice Over/Announcer
We're still investigating and working on more fixes for SDNL
Fixed player head angle (while in seats) flipping back and forth when you look at yourself
Fixed Candy Bucket Holdable running out of ammo when throwing candy
Fixed missing texture on Minigolf Spline Plaster
Fixed material regression on the Wet Floor Sign and Canvas Floor Sign items
Fixed coloring on the Tiki Torch item
Fixed Varnish property on Victorian Dresser, Hutch, Dining Table, Accent Table, Coffee Table, and Console Table not reapplying on Condo load
Virus: Fixed material regression on the Golden 9MM Upgrade
Fixed collision on Victorian Wardrobe variant 2
Fixed material regression on Theater Door
Fixed normal map mismatch on Wood Parquet condo surface materials
<3 PixelTail Games

Join our Discord for development updates and community fun!
We love awesome people like you!
Follow our developments on our Trello in near real-time:
If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/
Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion
<3 PixelTail Games

- Fixed the Bull worm attacking too early some times
- inreased the light of the Bull worm int
- Added bodies to the Bull worm int
- Added terminal to the start of the Bull worm int
- Stopped Bull worm shakes going on for ever
- Now Sub only uses 50 meters of fuel to inspect anomaly
- General optimisation
- Stopped decipher spawning in incorrect place on Coral v14
- Increased scale of all Coral Reefs
- Increased hardcore mode lighting slightly
We heard you, and we know what you like — a bit of challenge, a lot of fun, and enough spice to melt your mouse.
So here it is: Furry Banger, our newest, hardest-hitting addition to the Furry universe.
This one isn’t about relaxing — it’s about precision.
You’ll need quick paws and perfect timing, because every click counts.
The better you play, the tougher (and more rewarding) it gets.
Think of it as cardio for your reflexes — and for everything else that gets excited along the way.
And because every test of skill deserves a proper soundtrack, you’re getting 17 brand-new tracks crafted exclusively for Furry Banger.
From the creator of “Chocolate Backdoor” and “Doggy Mom”, welcome the new legendary hits — “That Ain’t No Bull” and “Family on the Farm 2”.
They’re loud, proud, and exactly as inappropriate as you expect.

We’ve also packed in all-new animated scenes and fresh Furry friends in action — because you asked for more variety, and we listened.
Over a hundred levels of clicking, teasing, and unlocking await you, all wrapped in that unmistakable Furry flair.
If you call yourself a true Furry enjoyer, you already know — one is never enough.
🔥 Play Furry Banger now and prove you’ve got the reflexes (and the endurance) to handle it.
P.S. 💝 For Our Loyal Friends
Already own one of our Furry titles?
Check the Furry Bundle on the game page — you’ll never pay twice for what you already have,
and you’ll still get a juicy discount on your new adventure.
CHECK ALL THE GAMES
Hi Everyone!
It's hard to believe it's already been a whole year since we launched Breach the Abyss!

(What could they be looking at...? Antimatter...?)
It's been awesome to see everyone explore the game.
To celebrate, we're putting the game on sale for 50% off, our lowest price yet! If you haven't had the chance to check the game out yet, now is a great time.
Keep an eye out for the near future as well... something interesting may be coming! 👀
See you soon!
-Digital Firewood
The game will be available in English, Spanish, and Brazilian Portuguese. It also works well with backward compatibility for Switch2!
The port is being handled by publisher TuanisApps.
