Today, we are excited to release the 1.54 Update for Euro Truck Simulator 2! After the Open Beta, you can now try out all the features that this update has to offer.
Before we take a look at what's new, we would first like to thank everyone who took part in the Open Beta in the past few weeks. Your feedback really helped us fine-tune everything that was added in this version and made it possible to give you a polished set of features in this update. Now, let's take a look at what's in store!
Cargo System Redefined
Until now, what seemed like the game combining a trailer with cargo, such as a piece of machinery, was actually a manually created model, with each trailer-cargo pair stored separately on disk. This approach required an enormous number of unique models, making it harder to add new content efficiently and taking up disk space.
In the redefined cargo system, the code automatically merges cargo and trailers based on simplified rules. This means that each cargo will define its own model, loading methodology, and lashing method. This will make the work of our vehicle team much easier as it no longer requires our 3D artists to manually create pre-baked trailer-cargo pairs.
While there may be issues in the first iteration, it's a worthwhile goal to refine the system, as it not only improves efficiency but also saves disk space and memory by eliminating the need to store countless pre-made combinations. This project may also lead to other possibilities for both of our games, especially with dynamic cargo (un)loading and more. You can read about how this project was executed in our recent Under the Hood blog.
Truck Adjustment Menu Redesign
The Truck Adjustment Menu has been completely redesigned to provide a more user-friendly experience. Previously, each option for adjusting your driver's FOV, seat, mirrors etc had separate menus with different layouts. Now, they share a cohesive interface, making adjustments much more intuitive and easier. The new design also takes on a similar visual from our previous UI overhaul and is optimized for both a mouse and a controller, ensuring accessibility for all users.
For keyboard and mouse users, adjustments are now more streamlined with the use of the WASD keys for navigation, along with buttons for finer tuning. Meanwhile, controller users will find the new system much smoother, with the left stick controlling adjustments, the right stick handling camera movement for mirror positioning, and the D-pad or shoulder buttons navigating the menu.
The addition of shoulder button support makes menu navigation more fluid for controller players. This update makes adjusting mirrors and seats much easier, particularly for those using controllers, ensuring a more seamless and enjoyable driving experience. Accessing the Truck Adjustment Menu remains the same. You can use the F4 by default, a custom-assigned key of your choice, or through the adviser services menu.
PhysX System Implementation
In 1.54, we are adopting the NVIDIA PhysX physics engine as an alternative to the current Bullet physics engine for low-level simulation of physics in the game world that players interact with. This shift allows players to experience more precise collision detection results and more robust behaviour during scenarios involving collisions between vehicles and obstacles or other vehicles. PhysX also offers our teams better debugging tools, which indirectly benefits players by helping resolve bugs more efficiently.
One of the most noticeable improvements brought by PhysX can already be experienced in our recently introduced Driving Academy game mode. For example, collisions with cones and obstacles are now more accurate and objects no longer appear to "levitate" slightly above the ground after interaction, a flaw that occurred with Bullet. While players may not see drastic changes, certain interactions should exhibit slightly improved behaviour.
During the Open Beta, many players expressed concerns about hardware limitations due to recent news that 32-bit version of PhysX would no longer be supported by certain GPUs. However, the PhysX implementation we use runs entirely on the CPU, meaning players can enjoy PhysX without worrying about graphics card compatibility.
With the release of version 1.54, PhysX is now the default physics engine for all gameplay. Players who prefer the previous Bullet physics engine can switch back by using the "-bullet" command line argument in their Steam launch options.
Driving Academy - Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way
We have implemented both the Volvo FH Series 5 and Volvo FH Series 6, as well as the Iveco S-Way into Driving Academy. These beautiful trucks were added to Euro Truck Simulator 2 in December, and now you can try them out in various challenging scenarios in Driving Academy!
Driving Academy Rewards
Everyone who has already completed or will complete the entire first module of Driving Academy will receive special rewards to use inside the game on the same profile they completed the academy with - a hanging blue traffic cone cabin accessory and a customizable Driving Academy paint job for your truck. So make sure to complete your scenarios and grab your rewards, there will be more to come!
Changelog
Gameplay
Cargo System Redefined
Driving Academy Rewards
Vehicles
Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way added to Driving Academy
Visual
Truck Adjustment Menu Redesign
Other
PhysX Implementation
We hope that you will enjoy the new features, changes, and more that come with this update! Remember to follow us on our Twitter, Facebook, Instagram, Bluesky, and YouTube, and share your pictures or videos from the game. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Keep on trucking!
Episode 35 is here! This time Fate is working on a fun story about Aprils Fools, but maybe things aren't what they seem to be? We hope you have fun with this exciting episode of Finding Fate.
Greetings Commanders, The maintenance for April 1st, 2025, is complete.
1. Storm Cat Commander Arrives!
A new playable character "Mirabell Bell" joins the fight! A pickup gacha featuring increased drop rates for Mirabell's exclusive weapon is now available! Roll the gacha several times for a guaranteed UR weapon voucher!
※ Pickup Gacha Period Until: May 6th, 2025, 01:59 (UTC) ※ Reward: "Voucher: Ultimate Weapon (2025.4)"
1-1. Shop of Desires Updated!
You can now purchase Mirabell's limited-time costume in the Shop of Desires!
※ Sale Item: "Peerless Beauty Mirabell" ※ Sale Period Until: May 6th, 2025, 01:59 (UTC)
1-2. New Playable Mirabell Celebratory Achievement Event!
An achievement event is being held to celebrate the arrival of the new playable character, Mirabell! Clear missions and receive items necessary for advancing, leveling up, and increasing intimacy!
※ Event Period Until: May 13th, 2025, 01:59 (UTC) ※ Mission Details: ① Mirabell Level-Up └ Mission Rewards: Gems x 30 (Level 10), Gold x 50,000 (Level 20), Certificate x 40 (Level 30), Ore Kit x 10 (Level 40), Ore (Stellar) x 2 (Level 50), Ore (Stellar) x 4 (Level 60), Ore/Shard Box x 1 (Level 70), Crystal Kit x 1 (Level 75) ② Mirabell Advancement └ Mission Rewards: Gems x 30 (★2), Operational Plan x 20 (★3), Operational Plan x 20 (★4), Operational Plan x 20 (★5), Friend Emblem: Mirabell x 2 (★6) ③ Clear Any Quest with Mirabell └ Mission Rewards: Gems x 30 (Clear 5 times), Enhancement Stone (High) x 10 (Clear 10 times), Strategy Manual (High) x 10 (Clear 25 times), Dango x 5 (Clear 50 times), Coffee x 5 (Clear 75 times), Hamburg Steak x 5 (Clear 100 times), Candy Apple x 5 (Clear 125 times), Pink Rose x 5 (Clear 150 times), Love Letter x 1 (Clear 200 times) ④ Mirabell Affinity Level-Up └ Mission Rewards: Gacha Coin x 1 (Level 1), Gold Ingot (Large) x 10 (Level 2), Gacha Coin x 1 (Level 3), Gold Ingot (Large) x 20 (Level 4), Gacha Coin x 1 (Level 5) ⑤ Mirabell Costume Collection └ Mission Rewards: Gems x 10 (2 Costumes), Gems x 20 (3 Costumes), Gems x 30 (4 Costumes), Gems x 50 (5 Costumes)
1-3 Bonus items for Mirabell's Jump-Up Package!
Purchase Mirabell's Jump-Up package within the event period, and get an additional 4 costume vouchers for Mirabell!
※ Event Period Until: May 6th, 2025, 01:59 (UTC)
2. "Archive" is Now Available!
The new feature "Archive" which allows players to play past Event Stories is now available!
2-1. Archive Open Celebratory Event!
To celebrate the addition of the new feature, an Achievement Event, and surprise campaign is open!
◇ Achievement Event ※ Event Period Until: May 6th, 2025, 01:59 (UTC) ※ Mission Details: ① Play Archive └ Mission Reward: Operational Plan x 10 (play 10 times), Orb Kit (UR) x 2 (play 20 times), Element Kit (UR) x 2 (play 30 times) ② Complete EP.1 Challenge Objectives ★ └ Mission Reward: EP.1 Random Box x 1 (★3), EP.1 Random Box x 1 (★6), EP.1 Random Box x 1 (★9), EP.1 Random Box x 1 (★12), EP.1 Random Box x 1 (★15) ③ Acquire Archive Pass └ Mission Reward: Gacha Coin x 1 (acquire 1), Gacha Coin x 1 (acquire 2), Gacha Coin x 1 (acquire 3)
◇ Surprise Campaign ※ Period Until: May 6th, 2025, 01:59 (UTC) ※ Campaign Perk └ Archive AP consumption decrease
3. New/Returning User Event Open!
A special event for new and returning users will be newly introduced and revamped!
3-1. New/Returning User Event
◇ AP/BP Consumption Payback Event
Earn rewards by using AP/BP within the event period!
※ Event Period: Until May 6th, 2025, 01:59 (UTC) ※ Reward: AP Supply, BP Potion, Gems, Bead (SR), and more
3-2. New User Event
◇ Special Login Event
Log in for 28 days straight, and receive various gifts!
※ Event Period Until: May 6th, 2025, 01:59 (UTC) ※ Reward: "Voucher: Limited Costume", "Voucher: Limited Weapon Ⅲ", "Voucher: Limited Supporter Ⅲ", and more
◇ Welcome to Gosha, Commander Login Event Extended
The "Welcome to Gosha, Commander" Login Event from February will be extended.
※ Event Period Until: May 6th, 2025, 01:59 (UTC)
◇ New Commander Welcome Event Renewed
Clear various missions and get luxurious gifts!
※ Event Period From: After maintenance on Apr. 1st, 2025 ※ Event Reward: Welcome Master Box Ⅱ, Gems, UR Gacha Ticket, "Hebi-Shika's Day Off (30 Days)", and more ※ The Welcome Event can only be progressed for 10 days after starting the mission, and cannot be completed after 10 days pass. ※ The event page will disappear from the lobby screen after getting all the rewards.
3-3. Returning User Event
◇ Returning Commander Comeback Event Renewed
Clear various missions within the period and get luxurious gifts!
※ Event Period From: After maintenance on Apr. 1st, 2025 ※ Event Reward: Inventory Expansion, Gems, "Voucher: Ultimate Weapon X", and more
4. April Seasonal Events!
4-1. Login Event is running!
Gifts for all users who log in every day! A chance to obtain "Voucher: Optical Suit", Gems, and UR Gacha Ticket! Log in for a total of 15 days out of 35, and receive various gifts!
※ Event Period: After maintenance on Apr. 1st, 2025 ~ May 6th, 2025, 01:59 (UTC) ※ Users who log in before maintenance will be processed starting from Apr. 1st, 2025, 15:00 (UTC).
Surprise missions and campaign will be held during the Seasonal Event! Take advantage of the perks during the campaign period to clear missions and receive rewards!
※ Please check the exact schedule for each week in the game.
◇ Surprise Missions ※ Event Period Until: Apr. 8th, 2025 01:59 (UTC) ※ Mission Details: ① Clear Event Quests └ Mission Rewards: Cutting Fluid/Ritual Bell Kit x 5 (Clear 10 times), Nanometal (colorless) x 3 (Clear 20 times), Crystal Fragment x 3 (Clear 30 times), Blank Emblem x 5 (Clear 50 times), Bead (UR) x 3 (Clear 70 times), Rotation Gacha Coin x 2 (Clear 100 times) ② Clear 《Secret Escort Screening Test》 Section 5 └ Mission Reward: Material Kit (Low) x 10 (Clear Easy), Material Kit (Normal) x 5 (Clear Normal), Material Kit (High) x 3 (Clear Hard)
A surprise event celebrating April Fools is now open!
※ Event Period Until: Apr. 8th, 2025, 01:59 (UTC) ※ Details: Clear Main Quest 10 times └ Reward: April Fools Card? Ticket? x 1
5. The new event "Secret Escort Screening Test" is now open!
Clear event stages to obtain event gacha tickets, and roll the event gacha for various rewards!
※ Event Period Until: Apr. 29th, 2025, 01:59 (UTC) ※ Event Gacha Period Until: May 6th, 2025, 01:59 (UTC) ※ Event Gacha Special Reward: Costume "Foxy Maid" (Sora) ※ Please refer to in-game explanations for detailed information about the event. ※ Event-exclusive materials cannot be used in the next event.
6. Golden Pass is open!
Obtain a variety of rewards just by clearing missions! Purchase the Special Pass and receive additional and limited rewards!
※ Special Pass Reward: Limited costume "Peerless Beauty Ragnarok" (Ragnarok), etc. ※ Golden Pass Period Until: May 6th, 2025, 01:59 (UTC)
7. Limited-Time Costume Return!
1 Limited-Time costume of the "Peerless Beauty" series is back!
The Arena Tower has been expanded from 100 floors to 110 floors.
9. Improvements and bug fixes └ Fixed an anomaly where the skill effect of supporter "[New Year] Felicia" wouldn't properly apply when using the main skill and then the Ultimate skill. └ Fixed an anomaly where the third character slot in Taima-Five VR would occasionally not display properly. └ Fixed an anomaly where the Friend List wouldn't display properly. └ Fixed an anomaly where the reward screen after clearing Taima-Five VR would display a VR points gain increase. └ Fixed an anomaly where the surrender button would become unresponsive when the Particle gauge reached 100%.
Suspension of cheating users
To maintain a fair gaming environment, we have taken action against accounts identified as engaging in cheating. The following 29 accounts have been suspended as part of this measure. Some accounts may be permanently banned depending on the severity of their infractions.
GREMORY GAMES is committed to protecting the majority of our fair-playing users and will continue to take strict action against any unfair methods or actions that provide illicit advantages.
・New item for crafting: gold ・Leveling up increases: MAX HP+10, MAX MP+50 ・2 New craftable items [Crystic & Goldorn] (Random loot can give you the items needed to craft them, but when ZONE 6 is open, you will be able to mine the resources should you have enough HP to do so] ・Improved card descriptions for random attacking cards. ・HUD Menu width.
- LOADS of new updates coming within the next few weeks, including ZONE 6! Thanks for playing SIN CARDS - Talk soon!
Some of the changes we introduced in Season 7 lacked the level of detail they really needed. Our top priority was to increase the volume of our new season patch to avoid repeating past mistakes. However, in the process, this ended up affecting the gameplay experience more than we expected. Going forward, we'll be placing a stronger focus on refining the details that matter most to you, so that your gameplay experience feels more polished and intentional. Before we get there, though, we'd like to walk you through how we're planning to address some of your main concerns.
1. Elimination Prevention In our previous update, we mentioned that the Elimination Prevention system helped improve player engagement based on solid data. Playing time, number of consecutive matches, and return rate all went up by around 5-20% across various tiers. That's why we decided to extend the test into the start of Ranked Season. However, your feedback around the system changed significantly once Ranked Season began. During Preseason, the main concern was that the risk during early-game felt too low. But once Ranked Season started, the revival penalties felt much more significant, and that changed how players approached the game. Then, a new source of frustration emerged from Day 3 onward, as more surviving teams led to more frequent third-party fights (also known as ABC), which noticeably increased player fatigue. This kind of repeated interruption during combat can become a major source of burnout, especially in the long run. That's why we believe shortening the duration of Elimination Prevention is the most reasonable step forward. Internally, we've already tested some adjustments. Starting the Revival with Credits phase earlier proved relatively straightforward, but removing Auto Revival on Day 2 led to teams being eliminated too quickly, which created a new set of issues. The most ideal would be to replace part of the Elimination Prevention phase with Auto Revival. But since the in-game Revival system is linked with several other mechanics, making these two systems coexist will require additional development time. As such, we're planning to to apply this approach, reducing the Elimination Prevention duration and replacing some of it with Auto Revival, in our April 17th Patch 1.45. That said, we're planning to move forward with this approach in Patch 1.45 on April 17th, reducing the Elimination Prevention duration and replacing part of it with Auto Revival.
2. Skill Cast Within Max Range We added this option based on your feedback. However, since it's not yet separated by character, it's become inconvenient when switching between different ones. We plan to introduce a new setting that allows per-character customization in Patch 1.45 on April 17th. Some characters have skills that require different control styles. Skills like Leni's W Whack-a-mole! and Arda's W Babylon Cube won't be affected by this option and will continue to function as they have until now. We're also working on fixes for skills that aren't applied correctly or skills with indicators that are not being displayed properly when used with a different control on Markus, Elena, Tsubame, Katja, and Arda. These fixes will be included earlier, in Patch 1.44 on April 3rd. If there are any other characters where this option feels off, please let us know!
3. VPad & Quickslot The Quickslot is often used in urgent moments, so many of you asked that it not get in the way or block the screen. As a result, we're removing the VPad and adding a new Quickslot feature for using Remote Drones instantly in our 1.44 Patch on April 3rd.
HUD Player Count Display In response to your feedback, we will move the player count display from the top right back to the top center so it's a bit easier and quicker to check. This change will be applied in Patch 1.45 on April 17th.
4. Other After the recent Ranked Points hotfix, average match time has increased, which has also led to an increase in the amount of points earned. The current top is in a similar spot compared to last season, with little change in playtime and points earned even after the implementation of Elimination Prevention. However, some of you have shared with us that the points earned feel lower than expected compared to the displayed Team Kills, which we believe is the main reason for the mismatch in perception. As additional adjustments to Elimination Prevention are planned, we will continue monitoring this closely. We are also keeping an eye on Dr. Wickeline spawns and shifts in the Research Center meta. In the 1.44 Update on April 3rd, we'll slightly move Wickeline's spawn point outside the Research Center. And if after this change, crowding continues to happen inside the Research Center, we may consider closing it earlier in a future update. We expect to address most of your main concerns in the 1.44 and 1.45 Updates on April 3rd and 17th respectively. Even after these updates, we will continue to monitor carefully and make improvements where needed. As a token of gratitude for your support and patience, we'd like to give you a little something.
Coupon Code: BETTERACADEMY
Reward: 300 NP
Valid Thru: Monday, April 7th 14:59 (UTC)
Once again, thank you so much for your feedback. It helps us grow and make the game better for you. We'll keep listening and doing our best to bring you an even better experience moving forward. Thank you for sticking with us!
-micro visual bugs fixed like where lights don't turn off even when electricity is off -timer bug fixed where it crashes when it exceeds 99 minutes -some visuals enhancement
Arobynn: Sword of Adventure - Jace Of Shadows Gaming LLC
Major Update | Added Open World Test Level!
Minor Updates
1. Bug Fixes -Fixed the bug causing double failure quips to play after failing a quest. It was too annoying for me to leave unaddressed until the guild quest rework!
Open World Notes Test map can be accessed via the preference settings page in the player ui. It is mostly empty except for a couple test assets. This patch is just to confirm the performance specs on Steam meet test specs in Editor testing. If it does meet specs, I'll start modeling or sourcing foliage assets and content to fill the world. If it doesn't meet specs, I'll find a solution and retest.
Note that there are new game textures, and I have added both player character mesh to the level to test subsurface shaders so the initial load may lag while new shaders are compiled, but otherwise it should be fast and smooth. Expect minor delays, I'll probably be moving between now and next patch, but will continue dev work nonstop. ***** I was going to make a map as large as Breath Of The Wild but opted to make a smaller map for several reasons. The goal is to make a fun open world game map. I felt that in this case bigger wasn't better. When you traverse a massive map in most mmos players afk walk. I don't want to force players to walk miles between points of interest in VR. That would be bad design. It's also important to maintain buttery smooth frame rates. Large maps aren't free, and I can make better levels with more content packed into smaller areas. Lastly, it would suck for me to make an 80km2 map and need to scrap it for a smaller map.
I prototyped several massive maps from 1km2 to 100km2. I felt that 36km2 was a good balance for my current level plan with 5 towns and 6 biomes. For reference it's a little smaller than Skyrim's map which is still massive and may need to be pulled back further.
Teaser: I can look to make an expansion with an even bigger map in the future, but I'll probably need some good in game mounts before making a bigger map.
Rip the test grass. It was beautiful in PC testing, but VR didn't appreciate the added 10 million triangle count.