A very difficult and important month is up ahead for us, namely April, and we are beginning to get more and more questions about further updates, news, new videos, interviews, and so on. Apart from friendly and cordial questions, we also receive an infinite number of aggressive, toxic, and even inhuman threats. They promise to pluck out our feathers, add glass to our grain, fry us, write negative comments on Steam, play the game over two more times, kill the Man on purpose, and so on and so forth. Just look at one of the reviews we received recently:
Unbelievable. The lead developer cried for a week and even wanted to commit seppuku, however, he didn’t know how to do it properly.
Due to serious moral suffering and mental health treatment, using powerful antidepressants mixed with horse tranquilizers and alcohol, we’re not even sure now whether the update will come in April or May, so the update may even be in September. But maybe we can still make it by May...
In any case, there will be some big piece of news about the development in May. We will tell you about the details of the second and third chapters, and also announce the exact date of the update. Happy April Fool’s Day! So it goes.
It’s time for some butthurt: You won’t get your dessert (yet). So please stay alert And don’t rip off your shirt.
The new chapter update’s nigh But everything goes awry. “The deadline must die!” The developers cry. “Let’s move it to July!”
So sing the song of slackers And raise our flag with pride, And chew on cheese and crackers, We’re moving the deadline!
Developers around the world, Come join us, Get your sails furled! Let’s move our deadlines to an unknown date! We’ve done it — it feels great!
https://youtu.be/0CwJQtMlcoU Greetings to all astronauts and astronautesses in the letter space of the Breathedge universe. We’d like to anticipate your first question and answer it straight away: no, it didn’t hurt at all. Now we’d like to predict your second question: what on earth was the first question about? And this one, unfortunately, we are not able to answer. What we’re able is to break the outer space silence with one or two amazing anecdotes about what we’ve been doing lately, though.
It may be hard to believe, but what we’ve been doing lately is actually developing the second and the third chapters of Breathedge. Fancy that! Our scenario writer recently became disenchanted with the idea of teaching his tortoise some kung-fu, when it couldn’t win a fight with the desktop shredder, so he finally finished the chapters. We’re not going to reveal all of them to you, of course, but we’re going to give you some random spoiler about, say, the feathered companion of the Man. No doubt you’ve been wondering about the fate and origins of the Chicken and asking yourself questions like: “Why is the Chicken immortal?” and “Is she, or is she not, immortal for reasons?”
The answer is: yes, she is, and yes, for reasons. The Chicken plays a major role in the world of victorious socialism and scientific progress. Her fate is tightly intertwined with the history of the world and reaches for the origins of the Breathedge funeral agency. It won’t be easy to see the full picture, but you will find one of the pieces of this puzzle in the open spaces of the most terrifying, most mysterious, and most secret part of the liner Unnamed, where you can come across the REAL monsters. This is all very serial!
So we’ve told you about the Chicken, now we can talk about some less significant things. We’d like to give you a sneak peek into the details of the expanding world of the game. In the new chapters, we plan to divide the world into several independent space zones, or biomes, if you will. We tactfully keep silent about the exact number of them for reasons that are vile, but important. Each biome will have its unique laws and mechanics. For example, the first chapter, or the first biome, includes basic flights, resource gathering, and craft; the only hurdle is the Man’s natural needs and a couple of electric shocks, and even that is only if you poke your face into the wires because of being too curious. The new zones will make you face their destructive nature, use new tools and features, and, perhaps, they will even make you think! Although, what is there to think — hit, break, and apply some tape to the helmet.
As we’ve finished our work on the game scenario, we’ve started our work on the English localization of the monologues, as well as the Russian and English voiceovers. We haven’t forgotten about our friends from other countries, and we keep in mind about each of you who is eager to help with localizing the game into other languages, and we’ll certainly localize the game into the most popular ones. However, we can promise this only when Breathedge moves from Early Access to the release. That means that when the fourth and fifth chapters are released, or somewhere near this event, everyone who speaks only Chinese, French, German, Polish, and a number of other languages, will have the opportunity to enjoy the game with fully adapted unfunny jokes without using online translators and grandma's dictionaries.
We’ve successfully tested the construction system, available in the Breathedge Constructor. We’ve listened to your opinions and read your comments, and we are thinking about some big improvements in the logic of construction with the decor. In the meantime, the bugs got out of their lair, but we made them crawl back; although they are still waiting for their moment to come. At the moment, our programmers in the person of one chicken, are working on the optimization of the code and models. They’ve also learned how to save and load the station with all the decor, and at any point of the galaxy. After the optimizations, the station will break down, of course, and will successfully pass the tests again, but let’s leave it for one of the next pieces of useless news.
We are planning to expand the variety of AI in the game. Space will slowly come to life, filled with extremely unreasonable pixels with different tasks. We wanted to introduce some aliens into the game, but we couldn’t find and persuade any to record some mocap animations for our game, that’s why we were forced to introduce robots instead. By the way, the robot named Buratissos is already rolling, raking the air with his hands, and doesn’t like to fall on his back when he is being thrown. The one who flats him on his back will be officially considered as a great hero.
The next things we’re going to tell you about are not entirely related to robots or to AI (even though they have one), but there will be thoughtless and annoying turrets in the game that will relentlessly pepper the Man with charges of unknown physical origin, making it difficult to play and enjoy the smell of freedom in a sweated space suit.
The vehicle is almost working. It refuels, breaks down, shines its headlight and goes at near-light speed. Don’t ask.
In response to all hardships, including the evil robots with turrets, the Man learned to skillfully shoot a blaster. We wanted to teach him how to shoot a bow, but due to the lack of knees in robots, we found this type of weapon completely useless.
And yes, the robots, blasters, turrets, vehicle, saves, and other useless stuff is already available in the Breathedge Constructor today.
The important news for our team is that we have a new full-time hen in our coop. She actively helps in artwork, and many strange new objects in the game will be created with her help. This once again underlines the fact that if you have a beautiful beak, a red comb, as well as confident experience in the gaming industry in any specialty (especially in C ++ and animations for UE4), then the doors of our coop are always open.
And finally, we’d like to remind you that you can expect the second and the third chapters somewhere around April. Or probably in May, although mom may let us go on summer vacation early, and this might postpone the release to unknown dates in 2072... But let's hope for the best! By the way, we have a real coffin. Why would we need a real coffin? Well, we are not eternal, so, who knows when it may suddenly come in handy. Or we may use it for a wild video that we are preparing for wild video fans, but we don’t know for sure.
So it goes. Don’t forget to join our discord channel for quick feedbacks, as well as for sharing your ideas, solving life problems, or just informal communication with emoticons.
There it is, look! Yes, there, look, it’s close! Let’s gather around the table!
You probably haven’t noticed yet, but the New Year has already crept up on us from the back and is poking a finger in our ribs. No, no, it’s definitely not osteochondrosis, we are sure. Perhaps the New Year wouldn’t be so tactless if we were lying face down on the beach and eating sand, but sadly, we are lying face down on the floor and eating polished white long grain rice. If you are not too busy contemplating the sandy interiors of your crab hole either, then we would like to heartily notify you about the New Year and congratulate you on it, of course. For this occasion we were planning to make a beautiful New Year postcard: we took out our paintbrush and some old supplies of black gouache, but Ms. Anna (Basyamba) gave us such a great fanart congratulation that we threw our paints into the nearest airlock along with our self-conceit, and we are now sharing her congratulations with you.
Isn't this great? Thank you, Anna! Thanks to everyone who is trying to save the Man and make his life a bit more unbearable. We thank everyone for your participation in the history of Breathedge. We hope that the year 2019 will be at least 2019 for everyone, as for Breathedge, we wish this year to be the release-from-early-access one. You threw money into your monitors, had your faith in us, bombarded us with positive comments, and gave us new ideas. All we got to do now is fulfill all the plans and finish the game in such a way that one could say: “Wow, Russian game dev is finally rising from its knees!” And that everyone would want a sequel, a new history, but we wouldn’t do it because we would be eating sand and contemplating a peaceful life of a crab, while thinking of a new universe. So it goes. Happy New Year!
"Ho-ho-ho, kids, it's Santa! Which one of you boys and girls was good this year?"
Yep, practically no one. That's right, and certainly not the ones who played Breathedge. See for yourself: a tragedy happens, thousands of people die, the only survivor is trying to get a breath of fresh oxygen, and you are sitting and snickering about it. That's the apogee of cynicism! Do you feel ashamed of yourself? We don’t, and therefore it’s time to take away the gift bag from that old man and talk of many things.
Presents first. We’ve got Santa’s gift bag, but there are no congratulations in it, so we won’t congratulate anyone on anything. And it’s too early to do that anyway. However, we’ll shake a Christmas discount out of the bag. It’s a bit worn, and was probably used for purposes other than intended, but hey, it’s still a discount. In addition, we’d like to remind you that this discount will be the last one for the current Breathedge minimum price. Further, as promised, the next chapters will be released, and the price of the game will increase in direct proportion to our greed, so if you didn’t have time to buy the game yesterday, don’t buy it today either.
The second gift you’ll get is our happy smiles. Unfortunately, we do not have cameras, mobile phones, or even faces, that’s why our artist tried to portray the happy Redruins Softworks team on paper.
Let’s look into the gift bag further: some pieces of paper, cigarette butts, a cucumber... Ah, here it is! While our scriptwriter was engaged in teaching kung-fu to a domestic turtle instead of writing the script, other team members were naturally unhappy that he did not invite them as experts. So we decided to do a common thing for adults: to get offended and play building bricks, and also to give you an opportunity to get offended and play building bricks too.
“What is this masterpiece and how can I make something like that?” you may ask. You can play these building bricks through an additional, hidden, and mythical tool called Breathedge: Constructor, which is activated on Steam and remains with you forever, probably.
In this tool you will find a full-fledged basic construction functions, with the help of which you can not only build great and useless buildings, but... but, well, that's all you can do with it. At the same time, it gives free scope to creativity, and the craziest buildings will go down in the history of Breathedge, so don’t forget to share your screenshots in social networks. By the way, there is no saving option here. If you have constructed an exact copy of Venice, and your cat has turned off the computer by puking on the socket, the copy of Venice will be lost forever.
How to discover this world of useless construction? To do this, please open Steam, hover your mouse over the Library tab and select Tools there. In the opened list, you need to find Breathedge: Constructor and install it anywhere you like. Done! Wait for the update and get rid of your computer which turned into a brick (just kidding). By the way, your main game and saves won’t be deleted.
Apart from constructing indecent stations, there will be a small surprise under the Christmas tree in the form of the most NOT stupid mini-game in the world. This is a very intellectual, enriching, and, once again, NOT stupid game that you can find in future chapters.
There are no more gifts left and it's time to talk about the eternal. So what could be more eternal than the development of Breathedge? As we have already said, we want to release two chapters of the game at once, expanding the world and possibilities. It takes time, effort, and a fully trained kung-fu turtle to complete the script. Narration is an important part of the game, many mechanics are connected with each other, as well as with game events, and we wouldn’t want to separate them. In addition, we are trying to give freedom lovers as much freedom and sandbox playtime as possible, but at the same time we are trying not to lose the spirit of the linear and integral first chapter. We also don’t want to add spoilers by releasing updates with two-hour pieces of the game.
Aside from that, we listen to the community and see that it insists on showing something interesting, so Breathedge: Constructor will be updated in the future and supplemented by various game mechanics until the new chapters come out. Very soon you’ll be able to build a transport compartment, a vacuum cleaner for flights, and your personal Zaporozhets car here. Also new types of artificial intelligence will appear here and you can even shoot at them. New tools will appear and something else, probably dead. In addition to the dubious fun, you’ll be able to quickly write your opinion and suggestions on the work of the mechanics, and we can ignore this opinion and spoil what the players like. Testing will also take part here, and we are also thinking about the possibility of players participating in the creation of modifications, content and other goodies, but this is not for sure, we didn’t say that.
At the moment we are at the most difficult stage of development: we are creating the main gameplay. However we would like to inform you about our plans for further updates. According to our estimates, the launch of the second chapter together with the third one should take place before the beginning of summer, most likely in the next 3-4 months. So start poking at us with your stick somewhere in April to check if we are still alive. If we are still stirring, then you are in for some breathtaking flights across space, unique liner debris, new meaningless tasks, new broken antennas, construction, the sea of the dead, mayonnaise bombs, asteroid explosions, getting acquainted with captain Shepard (all references are purely coincidental), snarky comments on Steam, military development, two big secrets of Babe, coffin navigators, body grinders, and much more. And if we are not stirring, then it means that we are dead. So it goes.
Are you already missing the sales? “It’s been a long time since the last sale, a whole couple of days!” — you might say.
No panic! 20% sale for Breathedge activated! Confirm?
By the way, there will be no discounts for the First Chapter of Breathedge after the Christmas Holidays, as there will be no reason to pretend to be good boys and girls to please Santa.
The second chapter, and maybe even the third one, is on the way. Therefore, as we promised, the price will rise significantly. If you want to save your big green buck, that is your last and last but one chance.
A surprising gift from Steam — a big, delicious sale! If you haven't added the game to your collection yet, that means you don't really need it, much less if you have. Such a discount gives us a ticket to the main page on Steam where the project will be hanging for the whole 24 hours attracting unaware players by sparkling with a green SALE tag.
No sooner had the first discount passed, than another one came right after it, the Halloween one. There was no proper Halloween decor in the communist space of the future, so we had to use a smuggler’s head — it is still creepy, orange and quite similar to a pumpkin.
Attention! If you are an ardent opponent of Halloween, forget this message and, as a matter of principle, purchase the game at full price, though we’ve no idea how you could do that.
Today is Wednesday, so what does it mean? Right, absolutely nothing. Therefore, we can allow ourselves to share some news from the development front with you.
One fine warm autumn morning, we sat together with our red eyes bulging and were dreaming about beautiful things. The beautiful things refused to appear in our heads at all though, but the thoughts about the frailty and brevity of life were swarming. The same frailty with brevity was clearly present in the game, and if you can’t argue with the first thing — it’s space — then it’s not a sin to fight the second one. Thus, we came to a simple and understandable idea — we need more, MOAR! More locations, more opportunities, more freedom, more objects, and more jokes. All of what you asked for and what you subtly hinted at by the words “Too short!” As you have probably already guessed it, it brings us to one “the” — the station.
Yes, Yes, Yes. Somewhere, someone confidently said that the construction of the station would happen sometime maybe, but we decided otherwise. Now we are actively refining the mechanics of a full-fledged construction of your own space station with the ability to disassemble the entrance gateway from the inside, thereby immuring ourselves in a beautiful room without food and water. This wonderful opportunity will appear in the second chapter of the game, and we’ll even share a boring video with you about the construction thing:
Have you watched the whole video? We also haven’t, so, those who are the most patient, please, let us know in the comments, how did it end? In fact, in the beginning, the base construction will include more than forty different blocks, each of which gives its own advantages, disadvantages, or nothing at all (this may happen).
And of course, décor won’t be excluded. About 40 decor elements (we love this number) are also planned to be in the second chapter, it may bring practical use, as well as remain useless and prevent us from passing.
Also, all the useless trash that you have already found in the first chapter, will appear in more quantities as decor in the second one. Now, instead of throwing an empty beer can into the airlock, you can gently put on the floor, claiming to have design talent.
So, what’s up with humor? As it was not present in the first chapter, you won’t find any of it in the second one. We are all dead serious here. The second chapter of the game will last much longer than the first one. It will reveal some important secrets and allow you to torture the Man more often and more effectively. Now we are actively working on the story details, jokes (intellectual ones, of course), monologues and other text parts of the game. Below we share a unique photo, where our talented screenwriter is cooking pies right at the workplace, and you can see some developments along the storyline.
The subject of loneliness in the game is given special attention, and if more precisely — none. That is why, and also because of your suggestions and wishes, we are introducing life into space. Of course, these are not green men or xenomorphs, who were meanly invented long before Breathedge, but highly intelligent robots. The cleaning robots are the first you will meet. Valuable loot, zero aggression, and useless work will be their hallmarks. The basic behavior and general mechanics are ready and tested on headless hens, the robots themselves will be created a bit later.
Have we already mentioned that the game world will become bigger in the second chapter? Probably we were wrong because it’s going to be MUCH bigger. In space, there will be more debris with oxygen or other ways to use it, more loot, the generation of some goodies, lots of points of interest and even more freedom. Moreover, in order to speed up the flight from point A to another point A, the first personal transport will be present in the second chapter of the game. Of course, you’ll have to find and assemble it first, no one’s going to give it away to you just like that. This wonder will be assembled from the magnificent vacuum cleaner named “Rocket” — supplemented, improved, and able to suck not only dust but also compressed gas from its own belly.
“We want more!” they shouted. Well, here's another screenshot of some new objects. Here’s something you can use for shooting, repairing, blowing up, analyzing, breathing, accelerating, and even scraping chewing gum from the walls of your station. In other words, there will be more useful trash in the game.
Also, you’ve probably already heard about them, but in the second part, they will appear on a par with the corpses of passengers: a cow and a hamster in spacesuits. They can be dragged by the leg as well and stacked in piles on your living space. There’s even some practical use from them, but we won’t reveal that (not because we haven’t came up with it yet).
And one more important thing. We would very much like to release the second chapter by New Year, so that it can be put under the Christmas tree and frighten Santa Claus. However, due to the increasing amount of work, we cannot be sure of the exact release date. First of all, quality is important to us, not quantity. As much as we’d really like to release a raw, buggy and non-working version, we will not do this by virtue of habit and out of respect for you, our dear players. So it goes.
We’ve released the first Breathedge update ver. 0.9.1.13.
This is a significant event, comparable to the launch of a spacecraft, but without a spacecraft and not that significant at all.
In today's update, various minor bugs have been fixed, and support for the main gamepad types has been added: Xbox One, Xbox 360, PS4, Steam Controller.
We’d also like to inform you that Steam has approved us to add the Steam cards to the game, and they will appear real soon.
Below is a more complete list of fixes in which we probably forgot something:
Added gamepad support;
Fixed a bug with the inability to rotate an object in the tutorial window;
Fixed a bug where the chicken remains in the hands after neutralizing electricity;
Fixed a bug when the sound of gasping doesn’t stop, even if oxygen is already replenished;
You won’t be able to insert other items into the video tape recorder from now on (why did you do this in the first place?);
The glass knocked out from the boxes can no longer be collected without a Grabber;
Added an additional check for resources when you try to craft;
Fixed title texts of some objects;
Fixed a change of burdock scale during the game;
Fixed collision of objects;
Fixed a bug when corpses stick to the mouse when dragging them;
The possibility of debugging with F1-F5 keys is turned off;
Fixed English localization;
Fixed bugs with infinite oxygen;
Fixed a bug with missing items in the suitcase;
Fixed a bug with the inability to click the New Game button;
Fixed a bug with corpses’ gravity in the shuttle;
Fixed a bug with the game crashing when changing settings;