Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Hey all!

More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay!



As always, be sure to post in our Community Discussion area for things you are running into, be they issues or ideas! We're always on the hunt for bugs, so please be sure to speak up!

Love you guys, thanks for all your support!


  • Fixed issue with the camera sometimes not being positioned correctly when choosing for suppression or provoke using the mouse.
  • Fixed issue with enemies sometimes floating.
  • Fixed issues where Breeder was not using root motion and sometimes falling through the floor.
  • Fixed stairs that soldiers could get stuck in at the motel in the parks.
  • Fixed doors at the motel in the parks not flying off when kicked.
  • Fixed issue in parks where encounters would set the player to load in at the beginning of the parks.
  • Fixed doors at Ranger Station in the parks sometimes positioning the soldier backwards when kicking open.
  • Fixed doors at Ranger Station in the parks not flying off when kicked.
  • Fixed icons not displaying for gas systems and triggers on the workbench and equipment screens.
  • Fixed talking character indicator not properly positioned on some resolutions during dialogue.
  • Fixed bug where sometimes a Breeder would not die properly and be stuck standing in place.
  • Fixed bug where sometimes a revived enemy wouldn't be able to do pathfinding and would just run forward.
  • Fixed soldiers facing the wrong way when opening doors from some directions at the park visitor center.
  • Fixed encounter at the park visitor center not starting if the player takes the back entrance.
  • Fixed stairs in the parks that soldiers could get caught on.
  • Fixed trigger for the encounter at the bait shop in the parks not working.
  • Fixed doors in the parks sometimes glitching out when opened.
  • Fixed floating tree in the parks.
  • Fixed dungeon elevator list not properly displaying on some resolutions.
  • Fixed pathing issues with the Nightmare battle in the parks.
  • Fixed enemy that might spawn at a bad spot in the caves.
  • Fixed soldier max health not properly increasing with soldier's health stat when leveling up.
  • Fixed some input issues with a controller when navigating diagonally on skill trees.
  • Fixed bushes and trees in the residential area that could be walked through.
  • Fixed a door entrance to a house in the residential area that was previously unusable.
  • Fixed a rug in the residential area that couldn't be pathed to in command mode.
  • Improved enemy ability to react to shots fired at them that miss
  • Fixed doors in residential area that did not fly off correctly when kicked
  • Fixed door icon on the map showing up sideways.
  • Fixed issue where enemy might get stuck in the wall of the Utility Tunnels during the Infiltration quest.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Hey all!

More improvements this week! We've got bug fixes out the wazoo as well as steady gameplay improvements. You should start to notice even more streamlined gameplay!



As always, be sure to post in our Community Discussion area for things you are running into, be they issues or ideas! We're always on the hunt for bugs, so please be sure to speak up!

Love you guys, thanks for all your support!


  • Fixed issue with the camera sometimes not being positioned correctly when choosing for suppression or provoke using the mouse.
  • Fixed issue with enemies sometimes floating.
  • Fixed issues where Breeder was not using root motion and sometimes falling through the floor.
  • Fixed stairs that soldiers could get stuck in at the motel in the parks.
  • Fixed doors at the motel in the parks not flying off when kicked.
  • Fixed issue in parks where encounters would set the player to load in at the beginning of the parks.
  • Fixed doors at Ranger Station in the parks sometimes positioning the soldier backwards when kicking open.
  • Fixed doors at Ranger Station in the parks not flying off when kicked.
  • Fixed icons not displaying for gas systems and triggers on the workbench and equipment screens.
  • Fixed talking character indicator not properly positioned on some resolutions during dialogue.
  • Fixed bug where sometimes a Breeder would not die properly and be stuck standing in place.
  • Fixed bug where sometimes a revived enemy wouldn't be able to do pathfinding and would just run forward.
  • Fixed soldiers facing the wrong way when opening doors from some directions at the park visitor center.
  • Fixed encounter at the park visitor center not starting if the player takes the back entrance.
  • Fixed stairs in the parks that soldiers could get caught on.
  • Fixed trigger for the encounter at the bait shop in the parks not working.
  • Fixed doors in the parks sometimes glitching out when opened.
  • Fixed floating tree in the parks.
  • Fixed dungeon elevator list not properly displaying on some resolutions.
  • Fixed pathing issues with the Nightmare battle in the parks.
  • Fixed enemy that might spawn at a bad spot in the caves.
  • Fixed soldier max health not properly increasing with soldier's health stat when leveling up.
  • Fixed some input issues with a controller when navigating diagonally on skill trees.
  • Fixed bushes and trees in the residential area that could be walked through.
  • Fixed a door entrance to a house in the residential area that was previously unusable.
  • Fixed a rug in the residential area that couldn't be pathed to in command mode.
  • Improved enemy ability to react to shots fired at them that miss
  • Fixed doors in residential area that did not fly off correctly when kicked
  • Fixed door icon on the map showing up sideways.
  • Fixed issue where enemy might get stuck in the wall of the Utility Tunnels during the Infiltration quest.
Breach & Clear: Deadline Rebirth (2016) - Randygbk
Alright everyone, this has been a major update for the team; a lot of time spent on getting the game running faster, in addition to hammering out bug fixes.



That being said, we're still hard at work. This is definitely an ongoing process and the game will continue to be updated with more tweaks, fixes, optimizations, improvements and additions.

We'll be looking to you guys in reviews and comments in the forums for more bugs and feedback. Post up, let us know, and we'll do everything we can!

Here's your changelog for the new update, going live soon!

  • Fixed Breeder that was set to level -251 in the parks
  • Made it so the user can't manually save during cutscenes.
  • Fixed bug Where Dead Men Tell Tales quest could be broken by taking a certain path to get the documents before the proper quest step.
  • Fixed floating bottle in Pegram's pub.
  • Fixed some sidewalks in the urban hub that weren't showing projectors for active character or vision.
  • Fixed bug where Dead Men Tell Tales quest could become uncompletable by skipping a quest step.
  • Fixed issue where stat comparison for attachments was showing incorrectly for "None" option or for attachments affecting range in the first slot.
  • Fixed some audio not being properly affected by the audio settings.
  • Fixed incorrect half-cover in the office.
  • Made half-cover in office use more efficient implementation.
  • Fixed loot crate in office that might spawn inside an object.
  • Fixed the Russian translation for the Full Heal ability to not say without a medpack when it requires a medpack.
  • Fixed hitman and assassin tactics which were not working.
  • Fixed issue where sometimes soldiers would be seen as shooting with their guns aimed at the ground when crouched.
  • Optimizations to player squad AI calculations - spread out across more frames.
  • Optimization for idling enemies to not do animation root motion calculations.
  • Optimization to move enemies without animation root motion if the player won't notice.
  • Optimization to turn off enemies who are far away.
  • Objects in the office can now be leaned from appropriately.
  • Fixed rocks in the urban outskirts at the beginning of the game that the player could walk up, but wasn’t supposed to be able to.
  • Fixed XM-25 showing up as a rifle instead of an assault rifle.
  • Fixed issues where human enemies would sometimes walk backwards too quickly.
  • Fixed issue where human enemy might try to go outside of the pub during the battle at Pegram’s Pub
  • Fixed med and explosives crates not spawning the right kind of loot in dungeons.
  • Fixed issue in multiplayer where sometimes a loot crate would be in the same place twice.
  • Made enemies more reactive to being shot from behind.
  • Gave human enemies a wider view cone for detecting player characters.
  • Fixed co-op game over issues
  • Fixed storage locker causing incorrect state on the opposite player in co-op
  • Fixed some issues with players not standing back up when getting knocked down in co-op
  • Fixed soldiers sometimes pointing gun at the ground when using suppression in cover.
  • Added an advanced Mk13 rifle for mid level enemy snipers.
  • Added an SVD rifle for high level enemy snipers.
  • Raised accuracy on all sniper rifles that the enemy uses.
  • Reduced the damage penalty imposed on human enemies.
  • Lowered reaction time on human enemies.
  • Raised the time enemy has lost sight required for enemy to need to reset their reaction status.
  • Reduced accuracy penalty applied to all human enemies.
  • Fixed issue with Pharmacy encounter where sometimes enemies would not move into the encounter.
  • Started implementing functionality to award better guns as loot in New Game+.
  • Added loot tables and stats for new New Game+ loot.
  • Fixed issue where sometimes the line above the selected soldier ends up lower on screen than it should be.
  • Fixed an issue where under certain conditions client characters would spawn slightly below the floor and fall through.
  • Fixed a discrepancy with the minimap near the power station.
  • Changed the graveyard encounter to work more like originally intended
  • Fixed an issue with player foot circles in high grass
  • Fixed an encounter trigger that could have been skipped

Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Alright everyone, this has been a major update for the team; a lot of time spent on getting the game running faster, in addition to hammering out bug fixes.



That being said, we're still hard at work. This is definitely an ongoing process and the game will continue to be updated with more tweaks, fixes, optimizations, improvements and additions.

We'll be looking to you guys in reviews and comments in the forums for more bugs and feedback. Post up, let us know, and we'll do everything we can!

Here's your changelog for the new update, going live soon!

  • Fixed Breeder that was set to level -251 in the parks
  • Made it so the user can't manually save during cutscenes.
  • Fixed bug Where Dead Men Tell Tales quest could be broken by taking a certain path to get the documents before the proper quest step.
  • Fixed floating bottle in Pegram's pub.
  • Fixed some sidewalks in the urban hub that weren't showing projectors for active character or vision.
  • Fixed bug where Dead Men Tell Tales quest could become uncompletable by skipping a quest step.
  • Fixed issue where stat comparison for attachments was showing incorrectly for "None" option or for attachments affecting range in the first slot.
  • Fixed some audio not being properly affected by the audio settings.
  • Fixed incorrect half-cover in the office.
  • Made half-cover in office use more efficient implementation.
  • Fixed loot crate in office that might spawn inside an object.
  • Fixed the Russian translation for the Full Heal ability to not say without a medpack when it requires a medpack.
  • Fixed hitman and assassin tactics which were not working.
  • Fixed issue where sometimes soldiers would be seen as shooting with their guns aimed at the ground when crouched.
  • Optimizations to player squad AI calculations - spread out across more frames.
  • Optimization for idling enemies to not do animation root motion calculations.
  • Optimization to move enemies without animation root motion if the player won't notice.
  • Optimization to turn off enemies who are far away.
  • Objects in the office can now be leaned from appropriately.
  • Fixed rocks in the urban outskirts at the beginning of the game that the player could walk up, but wasn’t supposed to be able to.
  • Fixed XM-25 showing up as a rifle instead of an assault rifle.
  • Fixed issues where human enemies would sometimes walk backwards too quickly.
  • Fixed issue where human enemy might try to go outside of the pub during the battle at Pegram’s Pub
  • Fixed med and explosives crates not spawning the right kind of loot in dungeons.
  • Fixed issue in multiplayer where sometimes a loot crate would be in the same place twice.
  • Made enemies more reactive to being shot from behind.
  • Gave human enemies a wider view cone for detecting player characters.
  • Fixed co-op game over issues
  • Fixed storage locker causing incorrect state on the opposite player in co-op
  • Fixed some issues with players not standing back up when getting knocked down in co-op
  • Fixed soldiers sometimes pointing gun at the ground when using suppression in cover.
  • Added an advanced Mk13 rifle for mid level enemy snipers.
  • Added an SVD rifle for high level enemy snipers.
  • Raised accuracy on all sniper rifles that the enemy uses.
  • Reduced the damage penalty imposed on human enemies.
  • Lowered reaction time on human enemies.
  • Raised the time enemy has lost sight required for enemy to need to reset their reaction status.
  • Reduced accuracy penalty applied to all human enemies.
  • Fixed issue with Pharmacy encounter where sometimes enemies would not move into the encounter.
  • Started implementing functionality to award better guns as loot in New Game+.
  • Added loot tables and stats for new New Game+ loot.
  • Fixed issue where sometimes the line above the selected soldier ends up lower on screen than it should be.
  • Fixed an issue where under certain conditions client characters would spawn slightly below the floor and fall through.
  • Fixed a discrepancy with the minimap near the power station.
  • Changed the graveyard encounter to work more like originally intended
  • Fixed an issue with player foot circles in high grass
  • Fixed an encounter trigger that could have been skipped

Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues.



We read every post and look into every issue reported, and we're working through them at the moment. If you don't see a fix for something you reported in the notes below, check back next week. Our goal is to give you the best support we possibly can.

Thanks for all your assistance so far! Keep it coming and Deadline will keep improving.

Change Log begins now!

  • Fixed bug where a new game started would be in new game plus if a new game plus file was previously loaded.
  • Fixed issue where dropped clothes wouldn't show up correctly to be picked up again.
  • Fixed the way soldiers hold the AA-12 and also fixed the sight positioning for it.
  • Fixed hand position when holding the M60.
  • Anti-Aircraft battery can no longer be targeted after it is destroyed.
  • Fixed issues with some text overlapping things when in certain languages.
  • Fixed Sheriff's Hat pickup showing as a gun and also fixed it's icon not showing in the inventory.
  • Added quest step after releasing the valve in the sewers, so the player isn’t confused about where to go next.
  • Things that should be treated as cover in the caves are now treated as cover.
  • Fixed loot crate that might spawn inside of a desk in the office.
  • Fixed issue with the diner’s front steps being difficult to ascend.
  • Moved the NPC Kyle away from the player’s locker in the parks safehouse to avoid overlap.
  • Fixed a door in the residential area that was integral to an encounter to open as intended.
  • Fixed an issue in the residential area where the roof of an enterable house would not disappear when players entered the area.
  • Fixed seams in the ground in the residential area.
  • Fixed an issue where a spitter could spit through a door in the residential area.
  • Fixed an issue that showed false cover in the residential area.
  • Fixed name labels on the map screen that were being cut short.
  • Fixed issue where camera would sometimes focus on the location of the last cutscene when trying to use a dungeon entrance/exit.
  • Fixed bug where gear that can't be upgraded would scrap for a big negative number.
  • Fixed Healing Aura perk to work correctly in all situations and show particle effect when it is happening.
  • Fixed Chemical Warfare tactic not properly affecting enemies.
  • Fixed weapons stats in equipment menu not properly reflecting attachments on guns.
  • Fixed pathing issues in the Residential scene.
  • Scrap values for guns and gear no longer increase by way too much when upgraded.
  • Fixed some save loading issues.
  • Invalid port fix, random unable to connect fix, and a fix for when steamworks doesn't connect correctly.
  • Fixed an issue where picking up a gun that had attachments overflowed inventory with duplicate items.
  • Fixed a widespread item duplication issue in co-op.
  • Fixed a critical issue in co-op that resulted in freezing on load screens.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
We have another week of fixes and improvements ready for you. We've been watching the forums, interacting with all of the players, and working with them to resolve issues.



We read every post and look into every issue reported, and we're working through them at the moment. If you don't see a fix for something you reported in the notes below, check back next week. Our goal is to give you the best support we possibly can.

Thanks for all your assistance so far! Keep it coming and Deadline will keep improving.

Change Log begins now!

  • Fixed bug where a new game started would be in new game plus if a new game plus file was previously loaded.
  • Fixed issue where dropped clothes wouldn't show up correctly to be picked up again.
  • Fixed the way soldiers hold the AA-12 and also fixed the sight positioning for it.
  • Fixed hand position when holding the M60.
  • Anti-Aircraft battery can no longer be targeted after it is destroyed.
  • Fixed issues with some text overlapping things when in certain languages.
  • Fixed Sheriff's Hat pickup showing as a gun and also fixed it's icon not showing in the inventory.
  • Added quest step after releasing the valve in the sewers, so the player isn’t confused about where to go next.
  • Things that should be treated as cover in the caves are now treated as cover.
  • Fixed loot crate that might spawn inside of a desk in the office.
  • Fixed issue with the diner’s front steps being difficult to ascend.
  • Moved the NPC Kyle away from the player’s locker in the parks safehouse to avoid overlap.
  • Fixed a door in the residential area that was integral to an encounter to open as intended.
  • Fixed an issue in the residential area where the roof of an enterable house would not disappear when players entered the area.
  • Fixed seams in the ground in the residential area.
  • Fixed an issue where a spitter could spit through a door in the residential area.
  • Fixed an issue that showed false cover in the residential area.
  • Fixed name labels on the map screen that were being cut short.
  • Fixed issue where camera would sometimes focus on the location of the last cutscene when trying to use a dungeon entrance/exit.
  • Fixed bug where gear that can't be upgraded would scrap for a big negative number.
  • Fixed Healing Aura perk to work correctly in all situations and show particle effect when it is happening.
  • Fixed Chemical Warfare tactic not properly affecting enemies.
  • Fixed weapons stats in equipment menu not properly reflecting attachments on guns.
  • Fixed pathing issues in the Residential scene.
  • Scrap values for guns and gear no longer increase by way too much when upgraded.
  • Fixed some save loading issues.
  • Invalid port fix, random unable to connect fix, and a fix for when steamworks doesn't connect correctly.
  • Fixed an issue where picking up a gun that had attachments overflowed inventory with duplicate items.
  • Fixed a widespread item duplication issue in co-op.
  • Fixed a critical issue in co-op that resulted in freezing on load screens.
Breach & Clear: Deadline Rebirth (2016) - Randygbk
Hey everyone!



Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things out with a bit more testing time on each build. That doesn't mean updates every other day, it means as soon as we're done (and that could mean a week, maybe two for major issues. I'm not going to lie to you, but I will be as upfront as possible to give you guys real and manageable expectations).

So, the big optimizations are going out the door hopefully in two weeks. This update isn't a fix-all, but we're working hard to get it out soonest!

We're pretty confident that resetting the server cleared up some of the co-op issues that players were running into. We've added some in-game help on the Main Menu in the Multiplayer section, so check that out if you have problems. As always, let us know of any issues that you run into and the steps you took to get them to occur. Post them up in our Bug Report sub-forum and one of the dev team members will respond asap.

Here's your change log, and as always post to our discussion boards, message us and tell us what you're seeing and liking as we continue to fix issues!

  • Fixed a save game issue that would occur if you named two squads identically.
  • Popup menus for fast travel and dungeon shortcut lists no longer spawn off-screen. (
  • Fixed a pathing issue in the Stadium area of the urban district.
  • Clamped floating loot crates in the caves safely to the floor.
  • Fixed an issue with entering dungeons if you'd previously visited floor 20.
  • Added online co-op connection help tips screen to the main menu.
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Hey everyone!



Our first update is live. We're going for a policy of getting stable fixes out the door as quickly as possible (which is more than likely going to be weekly, every Friday). Whereas our updates were twice a week or more during Early Access, we're going to get things out with a bit more testing time on each build. That doesn't mean updates every other day, it means as soon as we're done (and that could mean a week, maybe two for major issues. I'm not going to lie to you, but I will be as upfront as possible to give you guys real and manageable expectations).

So, the big optimizations are going out the door hopefully in two weeks. This update isn't a fix-all, but we're working hard to get it out soonest!

We're pretty confident that resetting the server cleared up some of the co-op issues that players were running into. We've added some in-game help on the Main Menu in the Multiplayer section, so check that out if you have problems. As always, let us know of any issues that you run into and the steps you took to get them to occur. Post them up in our Bug Report sub-forum and one of the dev team members will respond asap.

Here's your change log, and as always post to our discussion boards, message us and tell us what you're seeing and liking as we continue to fix issues!

  • Fixed a save game issue that would occur if you named two squads identically.
  • Popup menus for fast travel and dungeon shortcut lists no longer spawn off-screen. (
  • Fixed a pathing issue in the Stadium area of the urban district.
  • Clamped floating loot crates in the caves safely to the floor.
  • Fixed an issue with entering dungeons if you'd previously visited floor 20.
  • Added online co-op connection help tips screen to the main menu.
Breach & Clear: Deadline Rebirth (2016) - Randygbk
Hey everyone playing and currently checking this game out.

Launch day is here and we've hit a few growing pains. Our biggest issues right now are optimization and networking in Co-Op. We've overcome a lot of challenges during development, we'll surely overcome these as well over the coming weeks.

One of the major Co-Op problems is that people are having a hard time finding games and getting things going. Our server needed to be brought down on launch day for a brief period of time account for all the new players, but unfortunately there were many players trying to connect while this ocurred. We've got a forum thread here that will hopefully fix you up if you encounter further problems with connections!
http://steamcommunity.com/app/310890/discussions/0/530646715637823817/

As for those of you with optimization issues.

The best we can do right this moment is to apologize and tell you that we're working on optimizations.

We're a small team, a dedicated team and we woke up his morning to see the issues from an even larger group of players. You can be sure we'll do what we can to get you running smoothly as quickly as possible! You can definitely expect a new build on Friday that is focused on global bug fixes that affect the experience. Performance improvements need to be confirmed stable and could take a little longer to get to you, but rest assured that we want to deliver the best game possible.

For those of you that have been with us, thank you so much for all your help! For those of you new to us, we look forward to working with you to ensure that you have an awesome time with Breach & Clear: DEADline!

We love you all, positive and negative! Just know it makes us want to do better!
Breach & Clear: Deadline Rebirth (2016) - ThePraetorian
Hey everyone playing and currently checking this game out.

Launch day is here and we've hit a few growing pains. Our biggest issues right now are optimization and networking in Co-Op. We've overcome a lot of challenges during development, we'll surely overcome these as well over the coming weeks.

One of the major Co-Op problems is that people are having a hard time finding games and getting things going. Our server needed to be brought down on launch day for a brief period of time account for all the new players, but unfortunately there were many players trying to connect while this ocurred. We've got a forum thread here that will hopefully fix you up if you encounter further problems with connections!
http://steamcommunity.com/app/310890/discussions/0/530646715637823817/

As for those of you with optimization issues.

The best we can do right this moment is to apologize and tell you that we're working on optimizations.

We're a small team, a dedicated team and we woke up his morning to see the issues from an even larger group of players. You can be sure we'll do what we can to get you running smoothly as quickly as possible! You can definitely expect a new build on Friday that is focused on global bug fixes that affect the experience. Performance improvements need to be confirmed stable and could take a little longer to get to you, but rest assured that we want to deliver the best game possible.

For those of you that have been with us, thank you so much for all your help! For those of you new to us, we look forward to working with you to ensure that you have an awesome time with Breach & Clear: DEADline!

We love you all, positive and negative! Just know it makes us want to do better!
...