Added extended workshop support for gameservers, gameservers can now easily download workshop items, collections and update installed items using : workshop_download_item, workshop_download_collection and workshop_update_items. Write 'workshop_help' for extended info. (console)
Added bullet penetration for static props and world objects, you can now penetrate through wood, metal, plastic, etc... (tiny surfaces, walls, depending on the material type)
Added the end map voting panel, players will now have to vote for the next map when the game is over!
Most of BB2's loose files have been put into .vpk's in order to speed up loading processes.
Gamemodes
When the time runs out there will be a new message in the end screen menu if it is not a Deathmatch or Elimination game.
Added a loadout handler for Story mode which stores the players weapons, health, armor, weapon data and so on. This will be reloaded in the next map, on map transitions.
Zombie players will now enter a rage mode when getting X kills in Elimination mode.
Fixed a bug on round restart which would drop the players weapons instead of removing them.
NPCs
Reduced pain sound spamming.
Added a new boss, Johnson. The bandit leader!
NPC bosses will no longer get any emit sound penalty delay.
Human NPCs can now use the Minigun.
Fred can now go through other zombie NPCs.
Mapping Entities
Fixed sound issues related to npc_custom_actor. Custom sounds for this npc have to be like this : Custom.<NpcName>.<Original>.<Gender>
npc_custom_actor will now announce enemy kills and play pain sounds properly.
Added damage & health scaling support for npc_custom_actor.
Respawning item entities will now play a fancy particle to indicate the respawn.
Added more collision group options to the trigger_player_block brush.
Players & Skills
Zombie Skills will now save!
Fixed a bug when holstering your weapon in fast paced gamemodes.
Zombie players can now enter a rage mode, get 10 zombie credits to activate it! Gives you increased HP, speed, leap, jump and health regeneration, lasts until you die!
Players can now drop ammo in order to help out teammates.
You can no longer drop your weapons while the endscore is visible.
HUD & VGUI
Fixed a minor bug in the loading screen which would display the map rating for custom maps above the 'Global Stats'/'No Stats' text.
You can now sort the server browser properly! Sort by hostname, map, ping, etc...
You can now see the time left in the game in the upper left corner of the screen.
Fixed a broken URL in the Advertisement panel in the main menu.
Time left views will now change color to yellow on 40% and red on 20%.
Removed the death icon from the voice overlay HUD.
You can now see gamemode info if you hover over the Gamemode label in the server browser.
Weapons
Added the Winchester 1894!
Added new textures for the Remington-700.
Added new animations for the AK-74.
Added new animations for the Glock-17.
Added new animations for the human hands.
Added new animations for the zombie hands.
Added new impact sounds for the m9 bayonet knife.
Added a special attack for human and zombie hands, this attack can be charged. (hold it for X sec to deal more damage)
Fixed buggy weapon sounds in the soundscripts.
Survivors
Added a new skin for Pantsman.
Added survivor 'Josh'.
Added survivor 'Neil', from 'They Hunger'.
Translations
Updated Czech translation.
Added French translation.
Added Italian translation.
Added Korean translation.
Added Portuguese translation.
Maps
Added Salvage - Johnson's Junkyard, do you have what it takes to face him?
Added the Winchester 1894 to Termoil.
Fixed exploits in Termoil and Colosseum.
Balancing
Zombie players will now spawn with medium armor in Elimination.
Reduced player weapon damage with Sawed-Off in Elimination.
Buffed the Sawed-Off, Remington 870, Glock-17 in Objective & Arena.
Nerfed the Enhanced Reflexes, Health, Crippling Blow and Impenetrable skill.
Buffed the Blazing Ammo & Empowered Bullets skill.
Buffed the Slide feature.
Misc
Added a new body blood texture overlay provided by Niggarto el Negro.
Removed unnecessary files from the dedicated server.
We're recruiting!
Do you have some experience working with the Source Engine? And do you know how to do one of the following?:
BrainBread 2 has been in Early Access for some months now, we're progressing steadily towards a full release, this will take time but we're getting there. We're in dire need of mappers, we need more objective maps in order to truly bring forth the nostalgia of BrainBread!
Yet, we also need testers, which is why we have created a new public group for those who are interested in participating in our testing sessions. We'll most likely schedule tests on Sundays @beta branch whenever it is necessary. You can join the group here: http://steamcommunity.com/groups/BrainBread2Testers
Added extended workshop support for gameservers, gameservers can now easily download workshop items, collections and update installed items using : workshop_download_item, workshop_download_collection and workshop_update_items. Write 'workshop_help' for extended info. (console)
Added bullet penetration for static props and world objects, you can now penetrate through wood, metal, plastic, etc... (tiny surfaces, walls, depending on the material type)
Added the end map voting panel, players will now have to vote for the next map when the game is over!
Most of BB2's loose files have been put into .vpk's in order to speed up loading processes.
Gamemodes
When the time runs out there will be a new message in the end screen menu if it is not a Deathmatch or Elimination game.
Added a loadout handler for Story mode which stores the players weapons, health, armor, weapon data and so on. This will be reloaded in the next map, on map transitions.
Zombie players will now enter a rage mode when getting X kills in Elimination mode.
Fixed a bug on round restart which would drop the players weapons instead of removing them.
NPCs
Reduced pain sound spamming.
Added a new boss, Johnson. The bandit leader!
NPC bosses will no longer get any emit sound penalty delay.
Human NPCs can now use the Minigun.
Fred can now go through other zombie NPCs.
Mapping Entities
Fixed sound issues related to npc_custom_actor. Custom sounds for this npc have to be like this : Custom.<NpcName>.<Original>.<Gender>
npc_custom_actor will now announce enemy kills and play pain sounds properly.
Added damage & health scaling support for npc_custom_actor.
Respawning item entities will now play a fancy particle to indicate the respawn.
Added more collision group options to the trigger_player_block brush.
Players & Skills
Zombie Skills will now save!
Fixed a bug when holstering your weapon in fast paced gamemodes.
Zombie players can now enter a rage mode, get 10 zombie credits to activate it! Gives you increased HP, speed, leap, jump and health regeneration, lasts until you die!
Players can now drop ammo in order to help out teammates.
You can no longer drop your weapons while the endscore is visible.
HUD & VGUI
Fixed a minor bug in the loading screen which would display the map rating for custom maps above the 'Global Stats'/'No Stats' text.
You can now sort the server browser properly! Sort by hostname, map, ping, etc...
You can now see the time left in the game in the upper left corner of the screen.
Fixed a broken URL in the Advertisement panel in the main menu.
Time left views will now change color to yellow on 40% and red on 20%.
Removed the death icon from the voice overlay HUD.
You can now see gamemode info if you hover over the Gamemode label in the server browser.
Weapons
Added the Winchester 1894!
Added new textures for the Remington-700.
Added new animations for the AK-74.
Added new animations for the Glock-17.
Added new animations for the human hands.
Added new animations for the zombie hands.
Added new impact sounds for the m9 bayonet knife.
Added a special attack for human and zombie hands, this attack can be charged. (hold it for X sec to deal more damage)
Fixed buggy weapon sounds in the soundscripts.
Survivors
Added a new skin for Pantsman.
Added survivor 'Josh'.
Added survivor 'Neil', from 'They Hunger'.
Translations
Updated Czech translation.
Added French translation.
Added Italian translation.
Added Korean translation.
Added Portuguese translation.
Maps
Added Salvage - Johnson's Junkyard, do you have what it takes to face him?
Added the Winchester 1894 to Termoil.
Fixed exploits in Termoil and Colosseum.
Balancing
Zombie players will now spawn with medium armor in Elimination.
Reduced player weapon damage with Sawed-Off in Elimination.
Buffed the Sawed-Off, Remington 870, Glock-17 in Objective & Arena.
Nerfed the Enhanced Reflexes, Health, Crippling Blow and Impenetrable skill.
Buffed the Blazing Ammo & Empowered Bullets skill.
Buffed the Slide feature.
Misc
Added a new body blood texture overlay provided by Niggarto el Negro.
Removed unnecessary files from the dedicated server.
We're recruiting!
Do you have some experience working with the Source Engine? And do you know how to do one of the following?:
BrainBread 2 has been in Early Access for some months now, we're progressing steadily towards a full release, this will take time but we're getting there. We're in dire need of mappers, we need more objective maps in order to truly bring forth the nostalgia of BrainBread!
Yet, we also need testers, which is why we have created a new public group for those who are interested in participating in our testing sessions. We'll most likely schedule tests on Sundays @beta branch whenever it is necessary. You can join the group here: http://steamcommunity.com/groups/BrainBread2Testers
Localization data is now loaded depending on the selected game language which you can set in the properties for BrainBread 2!
You can no longer vote to kick or ban admins on a server.
Added bb2_vote_required_percentage, default is set to 70%. If the amount of YES votes is lower than 70% compared to the amount of no votes then the vote will fail.
Disabled vote ban by default, servers can enable this manually in the cfg/server_core.cfg file.
You can now disable particle gun effects in the options, this will toggle legacy sprite muzzleflashes and bullet tracers. This will increase your performance.
Gamemodes
Replaced mp_timelimit with gamemode based timelimit convars: mp_timelimit_objective, mp_timelimit_arena, mp_timelimit_deathmatch and mp_timelimit_elimination.
Boosted timelimit in Objective mode to 60 min, decreased timelimit in Deathmatch to 20 min and decreased timelimit in Elimination to 30 min.
Added level requirement for voting in Arena, Story and Objective mode. This value can be regulated by server owners using the bb2_vote_required_level convar.
Fixed a bug which would give everyone in the game map achievements and special achievements if the zombies won the game in Objective mode.
NPCs
Fred should now prioritize human players.
Mapping Entities
npc_auto_spawner will no longer spawn its npc if there's not any room for that npc.
Added a 'No Motion' flag for weapon entities, you can use this flag with 'No Respawn' to prevent the weapon from falling to the ground.
Players & Skills
The viewmodel hands should now have a skin relative to the player model skin. (if any)
HUD & VGUI
Fixed the background in the inventory item controls.
Dead players will now have the right icon in the scoreboard in Story mode.
The scoreboard now displays the right gamemode in Story mode.
Weapons
Added zoom sounds when zooming in/out with the sniper rifle(s).
Added new sounds for the Glock-17.
Added new sounds for the MP7.
Added new animations for the Famas.
Particles playing on the weapon when dropping it or switching weapons will now be killed properly.
The SMGs will now use the pistol muzzleflashes and smoke FX.
Improved the burst firerate for the Glock-17.
Misc
Added Czech translation!
Updated Russian achievement localization.
Added new blazing ammo, bleed and coldsnap ammo texture overlays provided by Niggarto el Negro
Updated the cfg/server_core.cfg file to contain all of the proper bb2_ convars.
Localization data is now loaded depending on the selected game language which you can set in the properties for BrainBread 2!
You can no longer vote to kick or ban admins on a server.
Added bb2_vote_required_percentage, default is set to 70%. If the amount of YES votes is lower than 70% compared to the amount of no votes then the vote will fail.
Disabled vote ban by default, servers can enable this manually in the cfg/server_core.cfg file.
You can now disable particle gun effects in the options, this will toggle legacy sprite muzzleflashes and bullet tracers. This will increase your performance.
Gamemodes
Replaced mp_timelimit with gamemode based timelimit convars: mp_timelimit_objective, mp_timelimit_arena, mp_timelimit_deathmatch and mp_timelimit_elimination.
Boosted timelimit in Objective mode to 60 min, decreased timelimit in Deathmatch to 20 min and decreased timelimit in Elimination to 30 min.
Added level requirement for voting in Arena, Story and Objective mode. This value can be regulated by server owners using the bb2_vote_required_level convar.
Fixed a bug which would give everyone in the game map achievements and special achievements if the zombies won the game in Objective mode.
NPCs
Fred should now prioritize human players.
Mapping Entities
npc_auto_spawner will no longer spawn its npc if there's not any room for that npc.
Added a 'No Motion' flag for weapon entities, you can use this flag with 'No Respawn' to prevent the weapon from falling to the ground.
Players & Skills
The viewmodel hands should now have a skin relative to the player model skin. (if any)
HUD & VGUI
Fixed the background in the inventory item controls.
Dead players will now have the right icon in the scoreboard in Story mode.
The scoreboard now displays the right gamemode in Story mode.
Weapons
Added zoom sounds when zooming in/out with the sniper rifle(s).
Added new sounds for the Glock-17.
Added new sounds for the MP7.
Added new animations for the Famas.
Particles playing on the weapon when dropping it or switching weapons will now be killed properly.
The SMGs will now use the pistol muzzleflashes and smoke FX.
Improved the burst firerate for the Glock-17.
Misc
Added Czech translation!
Updated Russian achievement localization.
Added new blazing ammo, bleed and coldsnap ammo texture overlays provided by Niggarto el Negro
Updated the cfg/server_core.cfg file to contain all of the proper bb2_ convars.