Plastomorphosis - vidy-games
Patch Notes:

PLASTOMORPHOSIS v1.1.3

Changed:

  • fixes for localization and descriptions
  • minor changes

Added

  • Italian language support
  • improved ‘quick turn’ action to be more comfortable while using ‘tank controls’ scheme: ‘move backward + run’ will trigger 180° turning now




https://store.steampowered.com/app/2459430/Plastomorphosis/?beta=0
VRoid Studio v2.1.5 - VRoid Team
Thank you for using VRoid Studio.
VRoid Studio v1.26.2 update concerns the following:

■ Fixes
  • Fixed a bug in v1.26.1 that shortcut keys including "]" key did not work on non-English keyboards.

We will keep looking out for your comments and feedback and work towards new updates.
Thank you for your continued support.
CUSTOM ORDER MAID 3D2 It's a Night Magic - S-court
CUSTOM ORDER MAID 3D2 Character EX Pack Cunning is finally here!

Now you’ll be able to hire “Cunning” to work at your club!

~What Kind of Girl is Cunning?~
On the outside, she's cool, competent, friendly, and kind, but on the inside, she's cunning and calculating.

Behind her cold exterior, joy, anger, and other emotions occasionally appear on her face.
Her goal is to get rich, and she's hoping to attract the Empire Club owner with her well-honed skills.
However, she gets flustered when people point out her minor slip-ups, and it's hard for her to keep up her veneer of confidence.
Romantic situations are her weakness; she sometimes sticks her foot in her mouth in conversations with Master…





・1 new normal body maid outfit!
・1 new normal body lingerie set!
・1 new normal body hairstyle!
・Over 70 playable yotogi skills!
・2 types of New Yotogi events!
・4 different branches to explore between the 2 New Yotogi events!
・2 exclusive New Yotogi route!

・Hiring interview events, affection increase events, stat increase events, and plenty more opportunities for Master to talk to Cunning!


・Conversation events with Muku, Majime, and Rindere are also included!


https://store.steampowered.com/app/2750440
Black Squad - madelcampo


1. New character tuning update
▶ Codename: Zero (Mr. Bronze) character sales begin.
※ Sales period: February 22, 2024 - March 21, 2024 05:00 (UTC)
※ All tuning options are unlocked for the Code Name: Zero character obtained from this product.
※ Codename: Mr. Bronze - During the character product sales period, the reload speed increase passive will be applied to Codename: Mr. Bronze.


Code Name: Mr. Bronze Random Box

Item name
Period
Qty
(Platinum) Codename: Zero
Permanent
1
(Gold) Codename: Zero
Permanent
1
(Silver) Codename: Zero
Permanent
1
(Platinum) Codename: Zero
15 days
1
(Gold) Codename: Zero
15 days
1
(Silver) Codename: Zero
15 days
1
(Platinum) Codename: Zero
7 days
1
(Gold) Codename: Zero
7 days
1
(Silver) Codename: Zero
7 days
1
(Platinum) Codename: Zero
3 days
1
(Gold) Codename: Zero
3 days
1
(Silver) Codename: Zero
3 days
1

Note:
ㆍFor 100 purchases, you can obtain 1 (Platinum) Codename: Zero.
ㆍWhen purchasing 3 times, 1 Codename: Zero random box will be provided as a bonus.

2. Character tuning update
▶ Rachel (Sakura) tuning has been added.
▶ Sale of Rachel character begins.
※ Sales period: February 22, 2024 - March 21, 2024 05:00 (UTC)

Rachel Random Box

Item name
Period
Qty
(Gold) Rachel
Permanent
1
(Silver) Rachel
Permanent
1
(Bronze) Rachel
Permanent
1
(Normal) Rachel
Permanent
1
(Gold) Rachel
15 days
1
(Silver) Rachel
15 days
1
(Bronze) Rachel
15 days
1
(Normal) Rachel
15 days
1
(Gold) Rachel
7 days
1
(Silver) Rachel
7 days
1
(Bronze) Rachel
7 days
1
(Normal) Rachel
7 days
1
(Gold) Rachel
3 days
1
(Silver) Rachel
3 days
1
(Bronze) Rachel
3 days
1
(Normal) Rachel
3 days
1

Note:
ㆍYou can obtain one Rachel permanent box with 50 purchases.
ㆍWhen purchasing 3 times, 1 Rachel random box will be provided as a bonus.

Rotation product change notice
▶ The rotation product composition of the exchange store will be changed as follows.
※ Period: After maintenance at 13:00 on February 22, 2024 - Before maintenance on March 7, 2024

Item name
Price (BS Coin)
AK74M DAFFODIL
125,000
TOMAHAWK TEMPEST
100,000
M107A1 DAFFODIL
100,000
K5 ORANGE TIDE
75,000
MP5K FANCY FLOWER
75,000
AK74M COOL SUN B&W
75,000
SIZMPX SPROUT
75,000
MSR AZTEC
50,000
AEK973 GL GRANNY'S KOVER
50,000
SR-47 GL SNOWFLAKE
50,000
MDR GL DEATHLORD
50,000
MSR RAIN WAVE
50,000
 
Information on modifications
▶ The UI for Gold and Bullets has been changed.
▶ The Channel UI has been changed.
▶ It has been changed to make it impossible to create a room using a password in faction warfare mode.
※ We implemented this alteration upon uncovering that certain users were creating password-protected rooms and behaving in ways inconsistent with our objectives.
▶ For those who do not undergo the 'tutorial', the initial mode selection option in the quick matching tab now displays 'tutorial'.
▶ The armor icon and passive skill icon have been removed from the combat screen.
Feb 21, 2024
Wallkill - 2ev1l


Hello everyone! Thank you all for your interest in the game!

And now the time has come. In addition to the release, I have more good news! In the first week, you can get "Wallkill" with a 10% discount!

- WALLKILL IS OUT! GET IT NOW! -

https://store.steampowered.com/app/2669600/Wallkill/

Explore an incredible worlds right now!

Also, I have a lot of ideas to improve the game, so leave feedback and I'll be glad to help you out!
The Dark Story - MDG STUDIO
Revamped full main menu.

Added new sound effects.

Fixed various bugs.
Feb 21, 2024
Day of Dragons - SuperRhino
Client Hotfix 1.0.0.1
Client Only

  • Fixed a critical issue in Forest map around waterfall due to broken reflections causing multi-colored flashing light reflections to players in the area
  • Fixed Skin Appearance for Shadow Scale, they no longer all appear Iconic
  • Fixed Inferno Ravager Arm IK popping when running
  • Fixed Inferno Ravager Nightvision
  • Fixed Shadow Cloak for Shadow Scale
  • Fixed Shadow Scale Body Heat Signature being black
  • Shadow Scale Bioluminescence is no longer blinding
  • Shadow Scale wing textures are no longer messed up when exiting Shadow Cloak
  • Fixed Inferno Ravager Hatchling Sit/Sleep/Rest/Idle broken animations
  • Chat Box no longer clears your chat when you are sleeping
  • Updated Various Emote Sounds
  • Emote Default buttons have changed. Emote pack emotes are now keyboard 6-9, 0 is the unlockable "No" emote, and -/= are the Patreon emotes.

KNOWN ISSUES
- Flame Stalker and Biolumin Skins all show Iconic. This will be fixed in the next hotfix.
Myth of Empires - Angela Game
We have identified the bug causing login issues on New Era servers. This bug is being fixed. We apologize for the inconvenience. Compensation will be sent to all players later.

Thank you again for your support!
Eternal Return - GM_Goddess
Hello Lumia Island survivors!
Players who achieve Gold or higher during Season 3 will receive the Cadet Elena skin!



End of Season Rank, eligibility criteria, and ranked rewards for Platinum or higher will be revealed at a later date!


[url][/url]
Feb 21, 2024
Phoenotopia: Awakening - FHW_JP_STAFF01


This interview is from 2022.
Hello, everyone. It's Kou from FLYHIGH WORKS.
Today, we would like to present an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans.



Interview(#1)

Thank you both for your cooperation today.

Quang Hello.

Ochoko Hello.

Kou First of all, Quang, could you please introduce yourself again by giving us a brief background of yourself and the part you are in charge of in this work?

Quang Sure! My full name is Quang Hue Tran, 34 years old. I was born in America to Vietnamese parents. I loved video games and anime when I was growing up and it was a childhood dream of mine to join Nintendo and create Zelda games one day. I even minored in Japanese when I was in college. 日本語できるぜ! ちょっと... (I can speak Japanese! Just a little bit...)

After college, I worked as a programmer for a couple of tech companies, but I still burned with a desire to create games. Getting a job at Nintendo seemed unrealistic, but games like Cave Story, which was created by one man, impressed upon me that there were other avenues to scratch the creative itch I felt. When I was 25, I decided to quit my job and go full-time into indie games development. It was a long hard road filled with trial, error, and learning, but I think I made it out okay.


For Phoenotopia, I'm the programmer and director. We're a very small studio, so I also did most of the story writing, sound effects, level layouts and so forth. What I don't do is graphics, art, and music - I rely on my teammates for that.



Kou Thank you. Now then, Ochoko, could you give us a brief self-introduction?

Ochoko  My name is "Ochoko," and I am the creator of the Phoenotopia Awakening's strategy support blog. I would like to thank you for giving me this opportunity today. Kou has asked me to "Please ask Quang maniacal questions that only Phenotopia fans can ask"... (lol) So today, I would like to ask you questions with that intention.


Kou Thank you. Now then, Ochoko, could you give us a brief self-introduction?



Ochoko  First of all, congratulations on releasing the Phoenotopia physical/retail version. In fact, I have already pre-ordered the retro version and am looking forward to its arrival... Is there anything that impressed you about this packaging that you didn't have when you produced the downloadable version?

Quang Thank you for ordering a copy!

I've actually yet to hold the physical version of Phoenotopia in my hands myself. I'll receive a physical copy at the same time when everyone else gets a physical. I did order a copy of another game from the same publisher I'm working with (Premium Edition Games) to ensure they were capable.

While I haven't held a physical copy yet, I have worked with the physical publisher to decide things like the art for the boxes and what collectible goodies go inside the box. And I have been impressed by many things!

There's a lot more red tape and bureaucracy if you want to launch a game physically over digitally. The age ratings board will scrutinize your game more intensely for the age rating, and they charge a big fee (there's no fee if your game is digital only). You'll also need to apply their ratings logo and serial codes on the box art which makes it look uglier. So those parts, I didn't like so much.

However, things like creating the keychain was really fun! You can order them from an online website - you just have to order in bulk and specify exactly what you need, but it's not much tougher than ordering from Amazon.

The whole process of producing physical goods used to seem so foreign, but after getting a peek behind the scenes, it wasn't as scary as I thought. It turns out the publisher I'm working with is a bit of an amateur in this industry too, and they once made the mistake of forgetting the ratings logo on the box and getting in trouble with our country's ratings board. Everybody starts somewhere!



Ochoko I see...So there were some concerns with the physical version.

You mentioned Zelda earlier. Phoenotopia was influenced by “Zelda II: The Adventure of Link.” I thought I should play that before this interview, so I cleared it a few days ago. After playing that, I felt that Phoenotopia’s origins derived from there…. There are many similarities, such as the time of setting in the battle on the field, the tunnel turning into a cave at the beginning of the game, and the shape of the goddess statue…


(The field map shifts to a bird's eye view)

And Gail can play the flute. Is this also an homage to "Zelda: Ocarina of Time"? Could you tell me more about that and elaborate on your love for Zelda?


(When Gail blows her flute...?)

Quang Of course! Zelda is my favorite game series! I've played them all (except the CD-i ones, which don't count). And "Zelda: Ocarina of Time" is my #1 pick for best game ever! Even 24 years after its release, no game has dethroned it in my heart.

When I first played it as a kid, it blew me away and left quite an impression. That was when I feverishly repeated in my heart over and over, "I will create games!" It opened my eyes to what games could be as a story-telling medium and as a place you could explore and get to know fondly. In some ways, I don't think of them as games, but as places you can visit. And what made "Zelda: Ocarina of Time" such a fun place to visit was the interesting people and the sheer variety of activities you could do. So Phoenotopia's flute was inspired by Ocarina of Time! I'd also say the towns, NPCs, fishing, and other minigames were inspired by Ocarina of Time in some way as well.

(Various towns appear in Phoenotopia.)

(Cooking and fishing mini-games are also included.)

I think if I had a big AAA company, I would want to make a big 3D game like Ocarina. However, as a small indie team, I had to scope realistically - a 2D game was more manageable. And there's where Zelda 2's influence comes in. One of the final bosses in Phoenotopia is Shadow Gail which is a clear nod to Zelda 2's Shadow Link.

In any case, now that I have more perspective as a game developer, I no longer wish to create Zelda games. Because if I created Zelda, I wouldn't be able to play Zelda!

Ochoko ”Ocarina of Time,” along with Phenotopia, is one of my favorite games. Zelda fans may feel tempted to pick on Pero (chickens found in Phoenotopia) and counter-attack it…I feel sorry for the poor thing (Haha).

Quang Haha, about the Perro, one of the game's fans found that if you attack them, it counts as a point towards the achievement "Quick Hits". He asked me to patch it out to discourage bullying against the animals. I looked into the code and decided it was too difficult to do easily, so I skipped it >_>

Ochoko I didn’t know that. By the way, this is a bit off-topic, but....(To be continued in #2)
...