VARIOUS DAYLIFE pairs up with the following games for special bundles: LIVE A LIVE, a legendary RPG reborn in HD-2D; BRAVELY DEFAULT II, the latest entry in the BRAVELY series; and OCTOPATH TRAVELER, the original HD-2D game that sold over 3 million copies worldwide!
https://store.steampowered.com/app/1897050/_/ ■VARIOUS DAYLIFE In the year 211 of the Imperial Era, a new continent was discovered. Explore its every last corner as a settler of Antoecia, while living your life to the fullest in the city of Erebia.
LIVE A LIVE + VARIOUS DAYLIFE Bundle
■Bundle Contents
LIVE A LIVE (main game)
VARIOUS DAYLIFE (main game)
https://store.steampowered.com/app/2014380/_/ ■LIVE A LIVE LIVE A LIVE, originally only released for the Super Famicom in Japan in 1994, is being revived on Steam! Experience this legendary RPG, brought to life in the same HD-2D visual style as OCTOPATH TRAVELER. Meet seven heroes, each with their own unique abilities and lives to live across different time periods. Experience their stories in any order you choose, uncovering shocking developments along the way.
https://store.steampowered.com/app/1446650/_/ ■BRAVELY DEFAULT II Seth, a young sailor, washes up on the shores of Excillant. It is there he meets Gloria, the princess of Musa, whose kingdom was destroyed when their Crystals were taken. He also encounters Elvis, a traveling scholar trying to unravel the mysteries of a particular spellbook, who is accompanied by his bodyguard, Adelle. Guided by fate, the four join forces and embark on a journey to fulfill their destinies.
https://store.steampowered.com/app/921570/_/ ■OCTOPATH TRAVELER In the faraway land of Orsterra, eight travelers venture forth. Step into their shoes and explore the realm as you see fit. Eight brave souls, each with a unique talent. Eight lands, eight stories to be told. So tell me, friend, what path will you tread? Set forth on a journey all your own.
I am pleased to announce that the main story content for Eredia 2 has finally been completed, and now the focus shifts to tying all loose ends, adding some end-game content, testing stuff, fixing shit, and making sure that the sequel that you have all been waiting for comes out as polished and bug-free as possible.
Because of that, I would like to start the next testing phase ASAP. If you are interested in becoming an early closed-beta tester, please reach out on the discord server.
Finally, I would like to remind that Eredia 2 is a direct sequel of it's predecessor and the story continues right from where it was left off. While it's not necessary to play Eredia: Diary of Heroes before playing this game, it is HIGHLY recommended that you do so for the best experience.
The tentative release date that we're going for is 1st November, 2023. However, a lot depends on how smoothly the testing goes, and how many bugs we have to squish. Add the game to your wishlist so you don't miss the release announcement.
- Production Facility UI overhauled!! While true recipes are not here, you can start benefiting from it now. - Edited all text typos and make gramma fixes that have been reported since the dawn of time - Enhanced the interaction between panels and hotkeys, effectively blocking panel openings in undesired situations while also reducing instances of overlap
Minor Improvements:
- Guarantee that the world map remains within its designated boundary
Bug Fixes:
- Fixed crash from clicking on magnifying glass icon on ship in ship market - Fixed crash from moving stackable items to warehouse when warehouse slot was full - Added save slot validation and cleanup old save before save into directory - Fixed full evasion display retreat icon - Fixed crash error in travel after battle - Fixed wrong officer promot button condition - Fixed setting panel scroll view issue - Fixed officer promote item doesn’t have detail panel on hover over - Removed cruising countdown exploit - Fixed missing officer quest notification
There is NO BUILD THIS QUARTER, but I did want to show you what's coming down the pipe!
I'm having a ton of fun with fontttt effects!
The text also flows differently - it takes pauses and breaks as the sentence is said. It's really cool!
I also added some fun font effects just for some NPCs - Issac often gets a 'bounce' text effect for some things!
Melody has a permanent 'shake' effect...
And Kiki has both pink text, a wave, and hearts added to the end of her dialog.
I can also highlight text blue for when we are talking about dust...
It also works during FMVS! I'm going to have to go back and maybe merge how these two text systems work, but for now, just know it's planned, but need to figure out the best way to do it.
And I've done a first pass for the entire text in the game! All the way to the end!
I still have more effects to add, but just know I'm having a great time, and can't wait for y'all to play it!
Thanks for reading! As always, you can find me in the Discord.
All-star game - added an All-Star game button to the league screen. All-Star game can be played as often as you like during the season. No stats or injuries are kept permanently. After 50 plays in the All-Star game players will be benched for backups to cycle most of the all-stars in.
Added 1.5X speed option to the game
Increase the value assigned for STR in calculating overall, runner and gunner ratings. Very minor adjustment to racial bonuses in player creation due to the increased value of STR. Slight increase in the value of Pass and VIS for Runner calculation
Many UI changes both on and off the field. Altered many of the fonts used.
Increased size and tweaked player icons. NEW BRUTALITY ICON. Removed Red Icons for low traits to use Orange and Red for Brutality Over 100 will now get a Pink Icon
Bug fixes Fixed issues with certain player names causing issues with recording records properly Fixed alteration of records data when exiting to main menu and using a brand new league Fixed rare bug where certain plays out of bounds caused loss of 2 downs Fixed safeties not giving a TD credit to the tackler