This is a small QOL patch update with a few tiny minor fixes.
v1.6.2 (2020.10.05) - Fix game save load button difficulty translation not being applied - Fix switching camera after race to different player crashing when somebody is a pedestrian - Show a warning when saving a file fails due to OS permissions - Remove Review on Steam button from main menu
This update fixes one nasty issue with new campaign options that was introduced in v1.6.0, and adds a few more minor polishing improvements.
Also, there is a surprise Prologue edition coming soon, official announcement will be out later.
v1.6.1 (2020.09.28) - Prepare for Bloody Rally Show: Prologue edition - Prevent race countdown text appearing on top of Mission Briefing panel - Fix a change that messed up some option togglers in v1.6.0 - Fix campaign difficulty tooltip translation not being loaded correctly - Add Shift + F9 shortcut to toggle the whole UI - Fix another translation issue with locked difficulty level message
It was a while, but here's a new release with a couple of polishing touches, a new avatar , and last but not least, a new Campaign option to have "Every Race With Weapons". Off by default, because this would be crazy!
Cheers!
v1.6.0 (2020.09.24) - Add "Every Race With Weapons" Campaign option - Add Ferocious Hunter's avatar - Fix What's New panel occasionally showing placeholder text if network connection fails
This new brush-up will allow creating more challenging tracks in Track Editor by placing walls and buildings much closer to the road! And you'll be able to see the latest news right in the main menu!
I also made generation notice always visible, because people would go to garage and wonder why things are lagging, while the heavy stage generation was running in the background.
v1.5.7 (2020.07.26) - Make "What's New" panel show Steam news if network connection is available - Allow placing walls and buildings much closer to the road in Track Editor - Keep Campaign generation notice visible while navigating to Garage and other menus
Here goes one more minor update with a few small fixes and improvements.
There is also a new physics experiment to change Wind Resistance. Refer to this post for more details.
Big thanks to Acierocolotl and Papagenox for reporting the bugs! I will always do my best to fix what I can, so if you got anything to report, please use Steam forums or Discord
v1.5.6 (2020.07.04) - Fix a bug where restarting a race while having a completed mission would prevent it from completing again - Fix flipping Campaign card would allow restarting a finished race - Order video resolutions from highest to lowest - Prevent target AI car getting a Force Field when Player has a mission to make sure AI car comes last - Add an experiment to change Wind Resistance
In order to expand the Bloody Rally Show reality TV series, SOFACT has made a decision to reduce the entry fee. Hurry up and grab it while the Director is still feeling generous!
If you are lingering on your decision, take a look at what Northernlion has to say about this!
It's been a while since there were any updates to Bloody Rally Show (because of the ongoing ports to consoles). But now we have accumulated a tiny bunch of fixes that are worth releasing.
Meanwhile you might want to check the devlog of a new game I'm working on. It is going to be a base building / survival in space (think RimWorld + Prison Architect + Factorio + FTL):
v1.5.5 (2020.06.18) - Fix human players converted from NPCs getting Level / Cash advantage over Player 1 - Fix incorrect translation key on missing bindings for pedestrian - Increase delay of unflipping the flipped campaign track card