OLD GAMES WILL NOT BE PLAYABLE Game engine updates -Serene channel shouldn't require health to activate -Sharpening stone should give damage if weapon appears later in turn -Timely Heist gives a chance to undo, if no other card of the chosen faction exists Bug fixes -Coop end game screen reads Opp Hero for ally -AI's Barreling Fireball shows a blank card when you click on it Improvements -Changed real-time timer colors to differentiate between player and opponent turns -Show animation when real-time player turn times out -Misc. UI improvements Server fixes -Matchmaking will consider hero rank again -Real-time game "carryover time" amount has been increased
you are into city building games on PC? TheoTown combines with Urbek City Builder in a bundle that allows you to play these two great games with a 10% discount.
Urbek City Builder is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.
Greetings! Welcome back for another weekly dev log, where I go over everything that's been worked on this past week.
What have I worked on this past week?
New Quests! For the longest time, something had seemed off about the game. After some thinking, I came to the conclusion that while the game would allow for player freedom and choice, there needs to be some direction, some 'thing' to force the player to get involved when they otherwise could avoid some trouble. Thus, Main Quests were created, which are important objectives that task the player with acquiring something, eliminating someone or something, or performing a certain action. For completing these Main Quests the player will receive a powerful item and experience. But now we need a way to keep track of these and display them, leading to...
A World Map! Another needed piece to provide direction to the player was a way to see where they are in relation to everything else in the world, and having a map is a night and day difference. Along with the map, Main Quests are displayed alongside it, with icons appearing on the map corresponding to where that objective is located. There are a few more tweaks and quality of life features I would like to add, but generally the system works very well as is.
Animals! While I was mulling over how to provide objectives and handle quests for the player, I came up with the idea to add animals and other creatures into the game. First of all, these animals will be playable characters, but they will also appear in the world to challenge the player and otherwise add variety to the game. Now I can have a quest to slay 10 wolves, or fetch 10 chicken eggs, etc, etc.
As always, there have been tons of minor improvements, bug fixes, and other adjustments, such as:
Reworking many Menus, as well as implementing new ones
Addition of randomly generated loot for chests and barrels scattered around towns
New Buildings, Abilities, Weapons, and all that good stuff
Where are things headed?
I feel very confident with this new Quest system and World Map, and I hope that these will provide some much needed direction in an otherwise freedom-heavy game. There are still many improvements I plan to make with this system, and I plan to tackle them this week to bring the game to a higher quality.
I still will be making new towns, buildings, weapons, characters, and all the rest, so don't worry!
Thanks for reading, and as always feel free to leave a comment if you have a question about anything!
Hold Your Own Beta Experimental Build V10.0.3 Patch Notes
NOTICE: This patch will require a restart. This is unfortunate but best to happen now in beta.
Made a significant, but invisible to the player, landscape change that requires the restart.
Fixed cars rolling when placed on ground,
Fixed cars not being able to be spawned on some surfaces.
Fixed some non-functional POI doors.
Fixed graphics glitch in a cave.
Fixed vendor sell prices and totals.
Removed hammer from crafting menu as it has no current use.
Removed curved building parts from crafting menu as they are not complete.
Fixed boat not being able to be recalled.
Added protections against hot bar becoming unusable. Please report additional cases of this problem.
Attempted to reduce lag around active campfires and forges. Let me know if you see a change.
Reduced shiny skin on hands when dark.
Mine entrances will now block all vehicles, like flying your helicopter down a mine shaft! Fixed some rocks around mine entrances.
Fixed quest completion message left on screen. Please report any additional instances.
Fixed ability to sprint while crouched with no stamina decrease.
Fixed multiple placables when placing just one. Please report any additional instances.
Added text to Num-9 key bind indicating it applies to both boat and car.
Fixed tranquilizer darts not being removed from stack when reloading.
Turned off fog in caves during storms.
Added protections to prevent immobile AI spawning during certain quests. Please report any additional instances.
Fixed some quest texts.
Fixed blueprint not being required when crafting Workshop.
Fixed some spawner issues.
Made cave on coast of large starting island a bit more accessible.
Added storage crate recipe to Saw Bench menu.
Add a “Save before quit?” to Quite Game and Main Menu in the ingame menu. Yes/No popup box on exiting the game. 'Yes' saves then quits, 'No' quits without saving.
Our beloved Mermaid, Thessal fought like a beast and was in the most fights out of our 4 Bosses. Even though underwater, her performance could be mistaken for one akin to a fish on land therefore Oryx is ”very” satisfied with her performance. This means that the Deep Sea Diva Action Figure Pet Stone is yours to claim!
We have prepared a free pack for you to claim:
Deep-Sea Diva Action Figure Pet Stone
1 Backpack
2 Adventurer's Belts
4 Mighty Quest Chests
3 Lucky Clovers
15 Mystery Stat Pot
This also means that the Ocean Trench is the place for our next chest event starting tomorrow. The Chest event contains the following items:
Adventurer's Belt
Alexander's Band
Backpack
Beryl Nildrop
Coral Bow
Coral Ring
Coral Silk Armor
Coral Venom Trap
Grapes of Wrath
Hazel Nildrop
Lil' Deep Sea Diva Pet Skin
Lil' Mister Backstage Pet Skin
Lil' Rad Raver Pet Skin
Lil' Thunderbringer Pet Skin
Loch Sheath
Loot Drop Potion
Loot Tier Potion
Lucky Clover
Mini Thessal Skin
Mystery Cloth (Large)
Mystery Cloth (Small)
Mystery Dye (Accessory)
Mystery Dye (Clothing)
Mystery Skin
Mystery Stat Pot
Ocean Trench Key
Oceanic Apparel
Potion of Mana (SB)
Potion of Max Level
Potion of Speed (SB)
Power Pizza
Sea Slurp Skin Unlocker
Seraphim's Guard
Shard of the Advisor x1
Shard of the Doorwarden x1
Shard of the Intern x1
Shard of the Mad God x1
Superburger
Tideturner Trident
Wine Cellar Incantation
Both the Free Pack and the Chest Event will:
Start on the 13th of July at 12:00 PM - UTC End on the 18th of July at 12:00 PM - UTC
Join us July 14 - 18 right here on Steam for one of the largest digital expos about audio and music in games. Featuring concerts, deep-dives, and mashups from 70+ developers from around the world, prepare your eyes & ears for a unique event!
Starting at 10am PDT / 7pm CEST, a 4-day live show from July 14 to 17 will stream showcasing all the wonderful content made just for Save & Sound.
And Vectronom joins the event! 🎵 Shake your little cube to a whole bunch of music that will get you in the mood. And enjoy a discounted price on the game and its soundtrack for the duration of the event. 🕺
Age: 17 Birthday: July 22 Star sign: Cancer Blood type: A Likes: Her family Dislikes: Fire Interests: Keeping a picture diary
Rina is strikingly pretty but has trouble expressing herself, and is brusque and cold to everyone she meets. She often shows extraordinary hatred towards Sengoku. Her reasons for taking part in the Yurukill Games are unknown.
Don’t forget to check out Saori Hayami’s comments on playing the role!
"Rina's tricky to read. The more you uncover about her past and the unfortunate circumstances she finds herself in, the more tragic her character feels. But in the latter half of the game, she has all these lines that help you get a proper sense of what's going on inside her head. I feel like the recording really brought out those subtleties in her character. I had a lot of fun! There are puzzle solving and mystery sections, and then on the other hand you have the shooting parts. The game is definitely packed with all kinds of tasty morsels. The music and visuals are super cool, and above all, the characters have such unique personalities. I hope players get wrapped up in figuring out each character's history and the mysteries surrounding them, and enjoy their time with Yurukill: The Calumniation Games!"