BioShock® 2

Kinect might not be able to read a Big Daddy's Poker Face, but it doesn't seem to have any trouble reading the rest of him as he tries out Dance Central at last weekend's PAX 2010.


Years from now we'll look back and realize the best thing to come from Microsoft Kinect was countless videos of things we otherwise wouldn't see dancing, from furries in Germany to this Big Daddy, who took to the dance floor at PAX 2010.


Sure he had a little trouble raising his drill arm, but then a drill arm only has to go so high.


BioShock® 2

BioShock 2 Getting Story-Expanding Add-On 2K Games' BioShock 2 is getting a new single-player focused downloadable game add-on that will include new characters, story and abilities, the developer said today.


Minerva's Den has players taking on the role of an all new character as they team up with Brigid Tenebaum to fight a dictator's hold on a district in the underwater city of Rapture.


"Minerva's Den is a substantial addition that will give players more of what they're looking for: more story, more narrative, more gameplay and more of Rapture," said Christoph Hartmann, president of 2K. "The core team has created an exciting product that further enhances the mystery and allure of the world of Rapture. Minerva's Den will be a fitting conclusion to the BioShock 2 saga."


The add-on will take place in an entirely new district of the city and will include new weapons, new Plasmid, new Splicers, security bots that can shoot rockets and lightning bolts and a new type of Big Daddy.


No word on how much the add-on for the PC, PS3 and Xbox 360 game will be or when it is due out.


BioShock® 2

Protector Trials, the new single-player DLC for BioShock 2, is now available for 400 Microsoft Points on Xbox Live or $5 on the Playstation Network.


BioShock® 2

First BioShock 2 Single-Player DLC Is Little Sister Defense After two injections of multiplayer downloadable content, 2K Games finally makes with the single-player DLC for BioShock 2 this August, putting your defensive skills to the test in the Protector Trials.


Did you enjoy defending your Little Sister against swarms of Splicers as she attempted to harvest the precious ADAM from corpses in BioShock 2? If you answered yes, then you're in luck, because that's what the next batch of downloadable content is all about.


Featuring six new maps based on locations from the main game, the Protector Trials will have the player's Big Daddy utilizing all of his powers and prowess to keep his little lady out of harm's way.


"The team at 2K Marin has been working hard ever since the launch of BioShock 2 to develop ways for gamers to extend their time in the single-player world of Rapture," said Christoph Hartmann, president of 2K. "I'm proud to announce the first of these experiences, the Protector Trials, which takes players back to some of their favorite places from the original game and features some of the biggest challenges that fans of this series have ever experienced."


This is great news for fans that enjoyed this one particular aspect of BioShock 2. I'm just not one of those players. I found these segments to be tedious, so I'm probably not going to spend 400 Microsoft points of $4.99 for more of them, even if they do come with new unlockables and seven new achievements/trophies.


I'll wait for the story-driven single player downloadable content we were promised, which Hartmann says is still on the way.


"This is just the beginning. More single-player content is on the way that will deliver more of the intense action and story-driven gameplay that fans have been craving."


The Protector Trials is scheduled for release on August 3.



BioShock® 2

BioShock 2, Gears Of War Figures Exclusive To Comic-ConAt this year's Comic-Con in San Diego, toy company NECA will be selling a few exclusives from their video game lines. Only attendees - or savvy web shoppers - will be able to pick up these up.


Three video game figures will be sold: two from BioShock 2, and one from Gears of War 2. The BioShock figures are a two-pack including a "rescued" Little Sister, while the Gears figure is incidental (at least for now) character Jace Stratton.


Being Comic-Con exclusive, they'll be in short supply, so if you want to get one either head down to the show itself, or be prepared to spend a little extra than you normally would.


The San Diego Comic-Con will be held July 22-25 at the San Diego Convention Centre. The second figure may, depending on your sensitivity, be considered a spoiler, so be careful before scrolling down.


BioShock 2, Gears Of War Figures Exclusive To Comic-Con


BioShock™

A Peek at the Pitch for the Original — and Very Different — BioShockWe knew BioShock's original story was quite a departure from the finished game - a "deprogrammer" infiltrates a bioengineered cult. Irrational Games still sold the title on that concept, and has now posted seven scans from the original 20-page pitch.


The images are the first installment in what Irrational promises will be the posting of the game's significant source materials, including its first design concepts and the original drafts of the backstory. "You will read about game modes and features that fell by the wayside during the many years of production. And you will stand in awe of visual interface mockups crafted by Mr. Ken Levine himself!"


From this first taste, we learn the protagonist in BioShock's original treatment is named Carlos Cuello, sent to an island to rescue and "deprogram" a wealthy heiress in the thrall of a cult based there. Weapon crafting figured to be a major component, one of three axes (environmental manipulation and genetic modification being the other two) that would deliver on a promise of an "unprecedented level of player customization."


The cult plainly has a steeper religious bend to it than Andrew Ryan's doomed and dystopic society of Rapture. The title page bears a watermark image of a hulking figure that resembles a Big Daddy. It seems to be called a "Man o War," and has a more more organic manifestation, rather than being a mysterious figure encased in a diving suit.

From the Vault – The BioShock Pitch
[Irrational Games]


BioShock™

BioShock 2's Latest DLC Hits PS3 and 360 TomorrowBioShock 2's "Rapture Metro" pack of downloadable content, abruptly delayed from its original release two weeks ago, was rescheduled just as abruptly today. 2K Games today said the DLC rolls out tomorrow.


The DLC is 800 Microsoft Points/$9.99 and is available on PS3 and Xbox 360 tomorrow. The PC version of the DLC is on the way with an unspecified delivery date.


With it you get six new multiplayer maps, three new achievements/trophies, and a "rebirth" feature that awards a special mask to players who have hit level 50 and choose to rank down to level 1.


2K also reminds that a Character Pack that includes Zigo the Fisherman and Blanche the Actress (pictured), will also be available tomorrow for 160 Microsoft Points/$1.99. You might remember that both of these multiplayer characters were available as pre-order premiums through GameStop.


Both it and the Rapture Metro pack are said to be available for PC "soon."

BioShock 2's Rapture Metro Pack due out Tomorrow for PS3 and 360
[Cult of Rapture]


BioShock® 2

Death and Ethical ViolenceIt is no secret that much of the world sees our beloved hobby as a nothing but juvenile, ultra-violent, and ultimately irresponsible. Some have gone so far as to coin the term "murder simulators" for first person shooters and titles like Grand Theft Auto.


These statements are often met with either blind rage or immediate dismissal by the gaming community (at least the part that follows industry news). This is fair. More often than not, those making blanket statements like these are entirely uninformed. However, I have come to the realization that while I do not believe violent video games to be the cause of real world violence, there have been enough noble attempts and genuine progress made in the area of taking death and the act of killing a little more seriously in games lately to warrant a discussion on the matter.


For me, the biggest problem a game can have is a disconnect between myself and those I am being asked to ruthlessly gun down. I like to know why I am killing that guy or blowing that building up. If I am thrust into the body of a character and tasked with a very serious act, one that I would morally oppose in the real world, I am extremely turned off if there is any confusion as to why. It can be something as simple as "These guys are invading Earth!" or "Your kidnapped daughter is in there!". Sure, I would prefer it to be something a bit more meaty and original, but without any proper context behind the violence, for me, the immersion is immediately and irreparably broken.


I would like to preface the remainder of this article by saying that I am a longtime player and lover of all video games, many of which could be considered incredibly violent. As with all entertainment mediums, I have no issues whatsoever with the use of violence in games as a central gameplay element or a narrative device. Nor do I take issue with others who bask in the glory of a head shot or squeal with delight at the death screams of a grunt you just lit on fire. This article is meant to examine an emerging trend in video games in which the player is asked to take the act of killing more seriously, and consider the moral implications and consequences.


Ever since I was granted infinite time to pull the trigger at a certain heart wrenching moment in Metal Gear Solid 3: Snake Eater, I have truly valued being given a little time to stop and think when tasked with serious ethical decisions in games. To me, "its just a game" has never flown. No. This does not mean I think all games have to be completely realistic and utterly serious. I for one have no issue at all with the violence levels in many of the most highly criticized and controversial titles. Plowing through a dozen innocent bystanders in a stolen 4-door coupe in GTA isn't fine with me because "its just a game". Its fine with me because Rockstar Games presents the scenario (to all but the most stubborn onlookers) with a palpable sense of absurdity and satire.


In more universally accessible and popular forms of entertainment, senseless violence is not tolerated if presented in a such an inconsequential manner. Over the top gore and dismemberment is reserved for specific genres, often presented with tongue planted firmly in cheek. Either that, or when the violence is meant to be unpleasant - bringing the viewer into the atrocities or war, for example. When there seems to be no reason or justification behind the violence, or no self-aware or comedic tones, the violence is viewed as irresponsible - both morally and artistically.


Certainly then it is possible for a game to be irresponsible with its use of violence, especially with it's handling of player-controlled killing. Why should video games get to slip by without considering such things? With guns and death a part of nearly every major studio release, there are a rare few moments when we are asked to actually think about our actions. Pulling the trigger has become second nature. Its no longer about taking a life, but clearing the next checkpoint. Here are a few recent examples of games that take a moment to shine a light on the decisions they are asking their players to make.


Death and Ethical ViolenceModern Warfare 2 - No Russian
Arguably the most controversial level in any game of the past few years. When news first broke of this levels inclusion in the game, I began to feel almost guilty about what I was going to have to take part in. After finally playing through it, while it did leave me rather unsettled, I felt that the developer's intent was clear. Could the same information been given in a cutscene? Of course, but I do feel that the emotional impact for players willing to take the scene seriously would have suffered. Infinity Ward took a very big risk allowing players to take an active part in a massacre of innocents. At the same time though, they were giving players the chance to play it passively, walking at deliberate pace, taking in the savagery around them. For those willing to see the level as more than "just a game", I think there was something pretty powerful to take from that. Was a Call of Duty game the ideal venue for such a statement? Perhaps not. Nevertheless I find such a compelling attempt at bringing real world ethics into play commendable.


Death and Ethical Violence
Heavy Rain – I'm No Killer
About two thirds through Heavy Rain, one of the protagonists is tasked with killing a complete stranger in order to receive valuable information. This plot device is not new. Countless games feature execution missions. In Heavy Rain though, the severity of the task is always on the player's mind. At first, I was disappointed that my character even walked out the door to go begin the mission. It seemed to go so strongly against the nature of how way I had been playing up until that point. During the mission itself though, Quantic Dream's intentions became evident. At the height of the drama, I stood there, gun pressed against a man's head. Did I have the guts to pull the trigger? For a change, I didn't have to.


Death and Ethical Violence
Bioshock 2 – Savior: 25 G
Having some degree of a morality system is practically mandatory for all current generation RPGs (or role playing shooters). Giving the player the option of good and evil allows us at home to feel like we have even more control over our avatar than in more linear titles. Honestly though, these choices, more often than not, amount to little more than doing what is morally the "right" thing to do or being a comic book style villain. Sure it can be fun to take the dark path, but being "evil" in a game with a morality element hardly ever feels like a realistic path.


At a few key moments in Bioshock 2, the player, after being informed of various key bits of backstory, is offered the opportunity to kill a character. Through brilliant use of unreliable narrators and contradictory advice, these decisions can be truly difficult. We are left with our gun pointed at a quivering man or woman, at their most vulnerable. With the information at hand, are they worth being kept alive? We are given all the time we need to make out choice. Pull the trigger, or just walk out the door?


Death and Ethical Violence
Brutal Legend: A Fallen Friend
I know. This is one of the last games anyone would expect in a list like this, but there was one moment in particular that really stuck with me. It came after the entire story was over and I was just roaming around the open world. I came across the grave of a character that played a major role in the game until his untimely death in battle. Exiting my car, I walked over to the monument. When I got close enough, it triggered a change in camera angle that pulled back, revealing a gorgeous landscape view as my character knelt down and paid respects. For as long as I didn't touch a button, this angle would remain, allowing me to mourn and reflect on all the life lost in the battles that got me to this point. Overall, the game carries a very light and comedic tone throughout, but by giving us the chance to stop and take a breath, Tim Schafer and his crew allow the player to think back on everything they just experienced – a very rare and very special moment.


An important detail about instances like these is that they do not all end in the player deciding to be morally "right" or "good" and putting down the gun. It is when I am asked to take my own morality into consideration before pulling the trigger, and I still go through with it, that I am truly surprised. When an in-game decision teaches you a little bit about yourself, that is a powerful moment that no other entertainment medium can provide in quite the same way.


There will always be those who miss the point and exploit a game for less honorable means. Graphic imagery will always trump artistic intent for a certain section of the population. That should not, however, be seen as the fault of the artist. Game developers who look to progress the medium, like all artists who do so, should be commended for bringing a bit more significance and weight to the stories they tell. Violence, when used properly can be an incredibly strong narrative tool. It is only when proper artistic intent is absent that a problem arises.


From allowing the player to develop a deep understanding of their soon-to-be-dead enemies, to trusting in the emotional impact of being asked to pull a trigger only once rather than thousands of times, game developers are advancing their treatment of death in the medium. As technology improves how realistically people and faces can be rendered, it is important to improve how realistically serious acts of violence are represented. To me, nothing is more immersive than having actually pause the game and think about the tasks I am being asked to carry out. Not because we "must please think of the children", but because it makes for a richer overall experience.


Feel free to share your thoughts and favorite moments like these in the comments below.


Reprinted from The Geek Beast: It's Just a Game with permission of the author.


Daniel Carbone (Female Orca) is a filmmaker and writer living in Brooklyn, NY. Co-creator of Geek Beast (www.thegeekbeast.com) and lifelong lover of video games and all things interactive, he hopes to play even the smallest part in further elevating the medium to the level of respect and attention it deserves. He can be contacted at danielpatrickcarbone@gmail.com or geekbeast@gmail.com.


BioShock® 2

BioShock 2 Won't Go Metro This WeekThe Rapture Metro pack, previously scheduled to arrive this week for BioShock 2 fans hungry for more of the multiplayer action they so desperately crave, will miss its stop. 2K Games has pressed pause on the downloadable map pack's release.


Instead, the BioShock 2 Rapture Metro add-on will coming to the Xbox 360, PlayStation 3 and Games for Windows Live at some unspecified point in the future. Convenient, as that save us a time traveling trip to the past to purchase it!


When the downloadable content for BioShock 2 does pull into the station, here's what you'll get for your money.


Rapture Metro Pack (800 Microsoft Points/$9.99 USD):


  • Six all-new maps built, some built from the single-player portion of the game
  • Three new Achievements/Trophies
  • Rebirth Feature – Players who reach rank 50 have the option to rank down to Level 1 and receive a special mask
BioShock® 2

Amazon Doing Xbox 360 Deals All Day Long It's that time again! Time to watch the clock, solve the clues, and save big on the Xbox 360 titles featured all day long in Amazon's Gold Box. Is BioShock 2 for $40 really a good deal?


Either way, that's what Amazon.com is leading off with today, giving Xbox 360 owners a chance to revisit Rapture at 33% off the asking price. By the time you get done with shipping costs you aren't saving too much, but I suppose it beats not saving anything at all.


Then we have today's timed deals. The first deal, Battlefield: Bad Company 2 for $46.49, is about to expire. Next up looks to be Mass Effect, unless I am misinterpreting the clue, "Prepare to journey to the darkest reaches of space in this RPG hit." Why not Mass Effect 2? Wait for it...


Here's how the rest of the day unfolds:
11AM Pacific: BioWare's deepest universe to date just got bigger...
2PM: Rock out with your Stratocaster.
4PM: A legendary war between two of science-fiction's most popular characters.
6PM: Charge up your Xbox 360 controllers.
8PM: This hit franchise comes to life on Xbox 360.


So I'm guessing Mass Effect 2, some guitar thing, Aliens Vs. Predator, a small duck, and I don't know, Final Fantasy?


See anything you like?

Amazon Gold box Deals
[Amazon.com - Thanks everyone!]


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